Subject to change Random/ procedural generation Broken mechanics "Inspired by" "Quirky" dialogue Teasing full game mechanics Starts partially into story "Next Fest Version" Reference humor Essentially an alpha build Wishlist us on Steam Cutscene art style swaps No control remapping Unnecessary crafting system Bad AI Discord link Cliffhanger ending 4th wall breaks for demo end Dev team adj+noun Bad translation < 30 minutes of gameplay First game ever Ends after first boss Exposition dump Steam trailer in game Subject to change Random/ procedural generation Broken mechanics "Inspired by" "Quirky" dialogue Teasing full game mechanics Starts partially into story "Next Fest Version" Reference humor Essentially an alpha build Wishlist us on Steam Cutscene art style swaps No control remapping Unnecessary crafting system Bad AI Discord link Cliffhanger ending 4th wall breaks for demo end Dev team adj+noun Bad translation < 30 minutes of gameplay First game ever Ends after first boss Exposition dump Steam trailer in game
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Subject to change
Random/ procedural generation
Broken mechanics
"Inspired by"
"Quirky" dialogue
Teasing full game mechanics
Starts partially into story
"Next Fest Version"
Reference humor
Essentially an alpha build
Wishlist us on Steam
Cutscene art style swaps
No control remapping
Unnecessary crafting system
Bad AI
Discord link
Cliffhanger ending
4th wall breaks for demo end
Dev team adj+noun
Bad translation
< 30 minutes of gameplay
First game ever
Ends after first boss
Exposition dump
Steam trailer in game