Cutscene art style swaps No control remapping Starts partially into story Wishlist us on Steam "Inspired by" Unnecessary crafting system "Quirky" dialogue Dev team adj+noun Reference humor Steam trailer in game "Next Fest Version" Broken mechanics Bad translation Ends after first boss 4th wall breaks for demo end Exposition dump Cliffhanger ending Discord link Bad AI < 30 minutes of gameplay Subject to change Essentially an alpha build Teasing full game mechanics First game ever Random/ procedural generation Cutscene art style swaps No control remapping Starts partially into story Wishlist us on Steam "Inspired by" Unnecessary crafting system "Quirky" dialogue Dev team adj+noun Reference humor Steam trailer in game "Next Fest Version" Broken mechanics Bad translation Ends after first boss 4th wall breaks for demo end Exposition dump Cliffhanger ending Discord link Bad AI < 30 minutes of gameplay Subject to change Essentially an alpha build Teasing full game mechanics First game ever Random/ procedural generation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cutscene art style swaps
No control remapping
Starts partially into story
Wishlist us on Steam
"Inspired by"
Unnecessary crafting system
"Quirky" dialogue
Dev team adj+noun
Reference humor
Steam trailer in game
"Next Fest Version"
Broken mechanics
Bad translation
Ends after first boss
4th wall breaks for demo end
Exposition dump
Cliffhanger ending
Discord link
Bad AI
< 30 minutes of gameplay
Subject to change
Essentially an alpha build
Teasing full game mechanics
First game ever
Random/ procedural generation