Character movement Win conditions A menu screen Mouse interactions Change the sprite's origin point Add music to game Succeed at something Add a health bar Use correct naming conventions Fail at something Assign a sprite to an object Create a new room Spawn something in-game Create an object Two animated sprites Lose conditions Make an interaction Export game Add a collision event Use the GMS Manual Change the backgroud Ask another group how to do something Game crashes Google how to code something Character movement Win conditions A menu screen Mouse interactions Change the sprite's origin point Add music to game Succeed at something Add a health bar Use correct naming conventions Fail at something Assign a sprite to an object Create a new room Spawn something in-game Create an object Two animated sprites Lose conditions Make an interaction Export game Add a collision event Use the GMS Manual Change the backgroud Ask another group how to do something Game crashes Google how to code something
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character movement
Win conditions
A menu screen
Mouse interactions
Change the sprite's origin point
Add music to game
Succeed at something
Add a health bar
Use correct naming conventions
Fail at something
Assign a sprite to an object
Create a new room
Spawn something in-game
Create an object
Two animated sprites
Lose conditions
Make an interaction
Export game
Add a collision event
Use the GMS Manual
Change the backgroud
Ask another group how to do something
Game crashes
Google how to code something