Google how to code something Fail at something Spawn something in-game Two animated sprites A menu screen Create a new room Change the sprite's origin point Lose conditions Add a collision event Create an object Use the GMS Manual Mouse interactions Export game Character movement Add music to game Make an interaction Add a health bar Succeed at something Use correct naming conventions Win conditions Change the backgroud Ask another group how to do something Game crashes Assign a sprite to an object Google how to code something Fail at something Spawn something in-game Two animated sprites A menu screen Create a new room Change the sprite's origin point Lose conditions Add a collision event Create an object Use the GMS Manual Mouse interactions Export game Character movement Add music to game Make an interaction Add a health bar Succeed at something Use correct naming conventions Win conditions Change the backgroud Ask another group how to do something Game crashes Assign a sprite to an object
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Google how to code something
Fail at something
Spawn something in-game
Two animated sprites
A menu screen
Create a new room
Change the sprite's origin point
Lose conditions
Add a collision event
Create an object
Use the GMS Manual
Mouse interactions
Export game
Character movement
Add music to game
Make an interaction
Add a health bar
Succeed at something
Use correct naming conventions
Win conditions
Change the backgroud
Ask another group how to do something
Game crashes
Assign a sprite to an object