Ask anothergroup howto dosomethingUse theGMSManualUse correctnamingconventionsChangethe sprite'soriginpointFail atsomethingSucceedatsomethingCharactermovementAddmusicto gameGooglehow tocodesomethingMouseinteractionsAmenuscreenCreateanobjectWinconditionsLoseconditionsAdd ahealthbarAdd acollisioneventChangethebackgroudGamecrashesCreatea newroomExportgameMake aninteractionAssign asprite toan objectSpawnsomethingin-gameTwoanimatedspritesAsk anothergroup howto dosomethingUse theGMSManualUse correctnamingconventionsChangethe sprite'soriginpointFail atsomethingSucceedatsomethingCharactermovementAddmusicto gameGooglehow tocodesomethingMouseinteractionsAmenuscreenCreateanobjectWinconditionsLoseconditionsAdd ahealthbarAdd acollisioneventChangethebackgroudGamecrashesCreatea newroomExportgameMake aninteractionAssign asprite toan objectSpawnsomethingin-gameTwoanimatedsprites

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ask another group how to do something
  2. Use the GMS Manual
  3. Use correct naming conventions
  4. Change the sprite's origin point
  5. Fail at something
  6. Succeed at something
  7. Character movement
  8. Add music to game
  9. Google how to code something
  10. Mouse interactions
  11. A menu screen
  12. Create an object
  13. Win conditions
  14. Lose conditions
  15. Add a health bar
  16. Add a collision event
  17. Change the backgroud
  18. Game crashes
  19. Create a new room
  20. Export game
  21. Make an interaction
  22. Assign a sprite to an object
  23. Spawn something in-game
  24. Two animated sprites