Spawnsomethingin-gameAddmusicto gameCreateanobjectSucceedatsomethingGooglehow tocodesomethingTwoanimatedspritesAdd acollisioneventMake aninteractionLoseconditionsMouseinteractionsExportgameChangethebackgroudFail atsomethingAdd ahealthbarCreatea newroomAsk anothergroup howto dosomethingWinconditionsUse correctnamingconventionsCharactermovementChangethe sprite'soriginpointAmenuscreenUse theGMSManualGamecrashesAssign asprite toan objectSpawnsomethingin-gameAddmusicto gameCreateanobjectSucceedatsomethingGooglehow tocodesomethingTwoanimatedspritesAdd acollisioneventMake aninteractionLoseconditionsMouseinteractionsExportgameChangethebackgroudFail atsomethingAdd ahealthbarCreatea newroomAsk anothergroup howto dosomethingWinconditionsUse correctnamingconventionsCharactermovementChangethe sprite'soriginpointAmenuscreenUse theGMSManualGamecrashesAssign asprite toan object

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spawn something in-game
  2. Add music to game
  3. Create an object
  4. Succeed at something
  5. Google how to code something
  6. Two animated sprites
  7. Add a collision event
  8. Make an interaction
  9. Lose conditions
  10. Mouse interactions
  11. Export game
  12. Change the backgroud
  13. Fail at something
  14. Add a health bar
  15. Create a new room
  16. Ask another group how to do something
  17. Win conditions
  18. Use correct naming conventions
  19. Character movement
  20. Change the sprite's origin point
  21. A menu screen
  22. Use the GMS Manual
  23. Game crashes
  24. Assign a sprite to an object