Assign asprite toan objectAdd acollisioneventSpawnsomethingin-gameMake aninteractionFail atsomethingAdd ahealthbarTwoanimatedspritesAsk anothergroup howto dosomethingWinconditionsUse theGMSManualLoseconditionsCreatea newroomSucceedatsomethingMouseinteractionsAddmusicto gameChangethe sprite'soriginpointUse correctnamingconventionsCharactermovementAmenuscreenExportgameChangethebackgroudGamecrashesGooglehow tocodesomethingCreateanobjectAssign asprite toan objectAdd acollisioneventSpawnsomethingin-gameMake aninteractionFail atsomethingAdd ahealthbarTwoanimatedspritesAsk anothergroup howto dosomethingWinconditionsUse theGMSManualLoseconditionsCreatea newroomSucceedatsomethingMouseinteractionsAddmusicto gameChangethe sprite'soriginpointUse correctnamingconventionsCharactermovementAmenuscreenExportgameChangethebackgroudGamecrashesGooglehow tocodesomethingCreateanobject

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Assign a sprite to an object
  2. Add a collision event
  3. Spawn something in-game
  4. Make an interaction
  5. Fail at something
  6. Add a health bar
  7. Two animated sprites
  8. Ask another group how to do something
  9. Win conditions
  10. Use the GMS Manual
  11. Lose conditions
  12. Create a new room
  13. Succeed at something
  14. Mouse interactions
  15. Add music to game
  16. Change the sprite's origin point
  17. Use correct naming conventions
  18. Character movement
  19. A menu screen
  20. Export game
  21. Change the backgroud
  22. Game crashes
  23. Google how to code something
  24. Create an object