Change the backgroud Spawn something in-game Create an object Add a health bar Mouse interactions Succeed at something Create a new room Use the GMS Manual Export game Change the sprite's origin point Ask another group how to do something A menu screen Game crashes Make an interaction Add a collision event Character movement Fail at something Two animated sprites Win conditions Google how to code something Use correct naming conventions Lose conditions Add music to game Assign a sprite to an object Change the backgroud Spawn something in-game Create an object Add a health bar Mouse interactions Succeed at something Create a new room Use the GMS Manual Export game Change the sprite's origin point Ask another group how to do something A menu screen Game crashes Make an interaction Add a collision event Character movement Fail at something Two animated sprites Win conditions Google how to code something Use correct naming conventions Lose conditions Add music to game Assign a sprite to an object
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Change the backgroud
Spawn something in-game
Create an object
Add a health bar
Mouse interactions
Succeed at something
Create a new room
Use the GMS Manual
Export game
Change the sprite's origin point
Ask another group how to do something
A menu screen
Game crashes
Make an interaction
Add a collision event
Character movement
Fail at something
Two animated sprites
Win conditions
Google how to code something
Use correct naming conventions
Lose conditions
Add music to game
Assign a sprite to an object