TwoanimatedspritesAdd acollisioneventSpawnsomethingin-gameAssign asprite toan objectAmenuscreenAsk anothergroup howto dosomethingMouseinteractionsLoseconditionsGooglehow tocodesomethingCreatea newroomGamecrashesFail atsomethingCharactermovementUse correctnamingconventionsCreateanobjectMake aninteractionAdd ahealthbarChangethe sprite'soriginpointChangethebackgroudSucceedatsomethingUse theGMSManualExportgameAddmusicto gameWinconditionsTwoanimatedspritesAdd acollisioneventSpawnsomethingin-gameAssign asprite toan objectAmenuscreenAsk anothergroup howto dosomethingMouseinteractionsLoseconditionsGooglehow tocodesomethingCreatea newroomGamecrashesFail atsomethingCharactermovementUse correctnamingconventionsCreateanobjectMake aninteractionAdd ahealthbarChangethe sprite'soriginpointChangethebackgroudSucceedatsomethingUse theGMSManualExportgameAddmusicto gameWinconditions

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Two animated sprites
  2. Add a collision event
  3. Spawn something in-game
  4. Assign a sprite to an object
  5. A menu screen
  6. Ask another group how to do something
  7. Mouse interactions
  8. Lose conditions
  9. Google how to code something
  10. Create a new room
  11. Game crashes
  12. Fail at something
  13. Character movement
  14. Use correct naming conventions
  15. Create an object
  16. Make an interaction
  17. Add a health bar
  18. Change the sprite's origin point
  19. Change the backgroud
  20. Succeed at something
  21. Use the GMS Manual
  22. Export game
  23. Add music to game
  24. Win conditions