Assign a sprite to an object Add a collision event Spawn something in-game Make an interaction Fail at something Add a health bar Two animated sprites Ask another group how to do something Win conditions Use the GMS Manual Lose conditions Create a new room Succeed at something Mouse interactions Add music to game Change the sprite's origin point Use correct naming conventions Character movement A menu screen Export game Change the backgroud Game crashes Google how to code something Create an object Assign a sprite to an object Add a collision event Spawn something in-game Make an interaction Fail at something Add a health bar Two animated sprites Ask another group how to do something Win conditions Use the GMS Manual Lose conditions Create a new room Succeed at something Mouse interactions Add music to game Change the sprite's origin point Use correct naming conventions Character movement A menu screen Export game Change the backgroud Game crashes Google how to code something Create an object
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Assign a sprite to an object
Add a collision event
Spawn something in-game
Make an interaction
Fail at something
Add a health bar
Two animated sprites
Ask another group how to do something
Win conditions
Use the GMS Manual
Lose conditions
Create a new room
Succeed at something
Mouse interactions
Add music to game
Change the sprite's origin point
Use correct naming conventions
Character movement
A menu screen
Export game
Change the backgroud
Game crashes
Google how to code something
Create an object