Create an object Create a new room Fail at something Two animated sprites Game crashes Change the sprite's origin point Make an interaction Add a health bar Use correct naming conventions Google how to code something Succeed at something Add a collision event Add music to game Use the GMS Manual Assign a sprite to an object Ask another group how to do something Change the backgroud Export game Spawn something in-game Win conditions Mouse interactions Lose conditions Character movement A menu screen Create an object Create a new room Fail at something Two animated sprites Game crashes Change the sprite's origin point Make an interaction Add a health bar Use correct naming conventions Google how to code something Succeed at something Add a collision event Add music to game Use the GMS Manual Assign a sprite to an object Ask another group how to do something Change the backgroud Export game Spawn something in-game Win conditions Mouse interactions Lose conditions Character movement A menu screen
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Create an object
Create a new room
Fail at something
Two animated sprites
Game crashes
Change the sprite's origin point
Make an interaction
Add a health bar
Use correct naming conventions
Google how to code something
Succeed at something
Add a collision event
Add music to game
Use the GMS Manual
Assign a sprite to an object
Ask another group how to do something
Change the backgroud
Export game
Spawn something in-game
Win conditions
Mouse interactions
Lose conditions
Character movement
A menu screen