Create an object Use the GMS Manual Add music to game Make an interaction Assign a sprite to an object Succeed at something Export game Ask another group how to do something Change the sprite's origin point Fail at something Two animated sprites Game crashes Spawn something in-game Mouse interactions Lose conditions Add a collision event Google how to code something Create a new room Add a health bar Win conditions A menu screen Character movement Change the backgroud Use correct naming conventions Create an object Use the GMS Manual Add music to game Make an interaction Assign a sprite to an object Succeed at something Export game Ask another group how to do something Change the sprite's origin point Fail at something Two animated sprites Game crashes Spawn something in-game Mouse interactions Lose conditions Add a collision event Google how to code something Create a new room Add a health bar Win conditions A menu screen Character movement Change the backgroud Use correct naming conventions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Create an object
Use the GMS Manual
Add music to game
Make an interaction
Assign a sprite to an object
Succeed at something
Export game
Ask another group how to do something
Change the sprite's origin point
Fail at something
Two animated sprites
Game crashes
Spawn something in-game
Mouse interactions
Lose conditions
Add a collision event
Google how to code something
Create a new room
Add a health bar
Win conditions
A menu screen
Character movement
Change the backgroud
Use correct naming conventions