Use theGMSManualMake aninteractionMouseinteractionsLoseconditionsCharactermovementWinconditionsSpawnsomethingin-gameGooglehow tocodesomethingAdd acollisioneventUse correctnamingconventionsChangethe sprite'soriginpointAdd ahealthbarAddmusicto gameCreatea newroomChangethebackgroudAsk anothergroup howto dosomethingExportgameGamecrashesCreateanobjectAmenuscreenAssign asprite toan objectSucceedatsomethingFail atsomethingTwoanimatedspritesUse theGMSManualMake aninteractionMouseinteractionsLoseconditionsCharactermovementWinconditionsSpawnsomethingin-gameGooglehow tocodesomethingAdd acollisioneventUse correctnamingconventionsChangethe sprite'soriginpointAdd ahealthbarAddmusicto gameCreatea newroomChangethebackgroudAsk anothergroup howto dosomethingExportgameGamecrashesCreateanobjectAmenuscreenAssign asprite toan objectSucceedatsomethingFail atsomethingTwoanimatedsprites

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use the GMS Manual
  2. Make an interaction
  3. Mouse interactions
  4. Lose conditions
  5. Character movement
  6. Win conditions
  7. Spawn something in-game
  8. Google how to code something
  9. Add a collision event
  10. Use correct naming conventions
  11. Change the sprite's origin point
  12. Add a health bar
  13. Add music to game
  14. Create a new room
  15. Change the backgroud
  16. Ask another group how to do something
  17. Export game
  18. Game crashes
  19. Create an object
  20. A menu screen
  21. Assign a sprite to an object
  22. Succeed at something
  23. Fail at something
  24. Two animated sprites