Add a health bar Create an object Fail at something Make an interaction Game crashes Change the backgroud Google how to code something Assign a sprite to an object Export game Add music to game A menu screen Succeed at something Win conditions Ask another group how to do something Change the sprite's origin point Use the GMS Manual Use correct naming conventions Add a collision event Mouse interactions Lose conditions Character movement Create a new room Two animated sprites Spawn something in-game Add a health bar Create an object Fail at something Make an interaction Game crashes Change the backgroud Google how to code something Assign a sprite to an object Export game Add music to game A menu screen Succeed at something Win conditions Ask another group how to do something Change the sprite's origin point Use the GMS Manual Use correct naming conventions Add a collision event Mouse interactions Lose conditions Character movement Create a new room Two animated sprites Spawn something in-game
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Add a health bar
Create an object
Fail at something
Make an interaction
Game crashes
Change the backgroud
Google how to code something
Assign a sprite to an object
Export game
Add music to game
A menu screen
Succeed at something
Win conditions
Ask another group how to do something
Change the sprite's origin point
Use the GMS Manual
Use correct naming conventions
Add a collision event
Mouse interactions
Lose conditions
Character movement
Create a new room
Two animated sprites
Spawn something in-game