Spawn something in-game Add music to game Create an object Succeed at something Google how to code something Two animated sprites Add a collision event Make an interaction Lose conditions Mouse interactions Export game Change the backgroud Fail at something Add a health bar Create a new room Ask another group how to do something Win conditions Use correct naming conventions Character movement Change the sprite's origin point A menu screen Use the GMS Manual Game crashes Assign a sprite to an object Spawn something in-game Add music to game Create an object Succeed at something Google how to code something Two animated sprites Add a collision event Make an interaction Lose conditions Mouse interactions Export game Change the backgroud Fail at something Add a health bar Create a new room Ask another group how to do something Win conditions Use correct naming conventions Character movement Change the sprite's origin point A menu screen Use the GMS Manual Game crashes Assign a sprite to an object
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Spawn something in-game
Add music to game
Create an object
Succeed at something
Google how to code something
Two animated sprites
Add a collision event
Make an interaction
Lose conditions
Mouse interactions
Export game
Change the backgroud
Fail at something
Add a health bar
Create a new room
Ask another group how to do something
Win conditions
Use correct naming conventions
Character movement
Change the sprite's origin point
A menu screen
Use the GMS Manual
Game crashes
Assign a sprite to an object