Assign asprite toan objectMouseinteractionsCharactermovementGooglehow tocodesomethingAddmusicto gameAmenuscreenWinconditionsGamecrashesMake aninteractionUse theGMSManualUse correctnamingconventionsExportgameLoseconditionsCreateanobjectSpawnsomethingin-gameFail atsomethingTwoanimatedspritesCreatea newroomAdd acollisioneventAdd ahealthbarAsk anothergroup howto dosomethingChangethe sprite'soriginpointChangethebackgroudSucceedatsomethingAssign asprite toan objectMouseinteractionsCharactermovementGooglehow tocodesomethingAddmusicto gameAmenuscreenWinconditionsGamecrashesMake aninteractionUse theGMSManualUse correctnamingconventionsExportgameLoseconditionsCreateanobjectSpawnsomethingin-gameFail atsomethingTwoanimatedspritesCreatea newroomAdd acollisioneventAdd ahealthbarAsk anothergroup howto dosomethingChangethe sprite'soriginpointChangethebackgroudSucceedatsomething

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Assign a sprite to an object
  2. Mouse interactions
  3. Character movement
  4. Google how to code something
  5. Add music to game
  6. A menu screen
  7. Win conditions
  8. Game crashes
  9. Make an interaction
  10. Use the GMS Manual
  11. Use correct naming conventions
  12. Export game
  13. Lose conditions
  14. Create an object
  15. Spawn something in-game
  16. Fail at something
  17. Two animated sprites
  18. Create a new room
  19. Add a collision event
  20. Add a health bar
  21. Ask another group how to do something
  22. Change the sprite's origin point
  23. Change the backgroud
  24. Succeed at something