ChangethebackgroudSpawnsomethingin-gameCreateanobjectAdd ahealthbarMouseinteractionsSucceedatsomethingCreatea newroomUse theGMSManualExportgameChangethe sprite'soriginpointAsk anothergroup howto dosomethingAmenuscreenGamecrashesMake aninteractionAdd acollisioneventCharactermovementFail atsomethingTwoanimatedspritesWinconditionsGooglehow tocodesomethingUse correctnamingconventionsLoseconditionsAddmusicto gameAssign asprite toan objectChangethebackgroudSpawnsomethingin-gameCreateanobjectAdd ahealthbarMouseinteractionsSucceedatsomethingCreatea newroomUse theGMSManualExportgameChangethe sprite'soriginpointAsk anothergroup howto dosomethingAmenuscreenGamecrashesMake aninteractionAdd acollisioneventCharactermovementFail atsomethingTwoanimatedspritesWinconditionsGooglehow tocodesomethingUse correctnamingconventionsLoseconditionsAddmusicto gameAssign asprite toan object

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Change the backgroud
  2. Spawn something in-game
  3. Create an object
  4. Add a health bar
  5. Mouse interactions
  6. Succeed at something
  7. Create a new room
  8. Use the GMS Manual
  9. Export game
  10. Change the sprite's origin point
  11. Ask another group how to do something
  12. A menu screen
  13. Game crashes
  14. Make an interaction
  15. Add a collision event
  16. Character movement
  17. Fail at something
  18. Two animated sprites
  19. Win conditions
  20. Google how to code something
  21. Use correct naming conventions
  22. Lose conditions
  23. Add music to game
  24. Assign a sprite to an object