Assign a sprite to an object Mouse interactions Character movement Google how to code something Add music to game A menu screen Win conditions Game crashes Make an interaction Use the GMS Manual Use correct naming conventions Export game Lose conditions Create an object Spawn something in-game Fail at something Two animated sprites Create a new room Add a collision event Add a health bar Ask another group how to do something Change the sprite's origin point Change the backgroud Succeed at something Assign a sprite to an object Mouse interactions Character movement Google how to code something Add music to game A menu screen Win conditions Game crashes Make an interaction Use the GMS Manual Use correct naming conventions Export game Lose conditions Create an object Spawn something in-game Fail at something Two animated sprites Create a new room Add a collision event Add a health bar Ask another group how to do something Change the sprite's origin point Change the backgroud Succeed at something
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Assign a sprite to an object
Mouse interactions
Character movement
Google how to code something
Add music to game
A menu screen
Win conditions
Game crashes
Make an interaction
Use the GMS Manual
Use correct naming conventions
Export game
Lose conditions
Create an object
Spawn something in-game
Fail at something
Two animated sprites
Create a new room
Add a collision event
Add a health bar
Ask another group how to do something
Change the sprite's origin point
Change the backgroud
Succeed at something