Make an interaction Fail at something Export game A menu screen Mouse interactions Game crashes Add music to game Succeed at something Use the GMS Manual Ask another group how to do something Change the sprite's origin point Assign a sprite to an object Add a health bar Create an object Google how to code something Two animated sprites Character movement Lose conditions Use correct naming conventions Spawn something in-game Win conditions Change the backgroud Add a collision event Create a new room Make an interaction Fail at something Export game A menu screen Mouse interactions Game crashes Add music to game Succeed at something Use the GMS Manual Ask another group how to do something Change the sprite's origin point Assign a sprite to an object Add a health bar Create an object Google how to code something Two animated sprites Character movement Lose conditions Use correct naming conventions Spawn something in-game Win conditions Change the backgroud Add a collision event Create a new room
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Make an interaction
Fail at something
Export game
A menu screen
Mouse interactions
Game crashes
Add music to game
Succeed at something
Use the GMS Manual
Ask another group how to do something
Change the sprite's origin point
Assign a sprite to an object
Add a health bar
Create an object
Google how to code something
Two animated sprites
Character movement
Lose conditions
Use correct naming conventions
Spawn something in-game
Win conditions
Change the backgroud
Add a collision event
Create a new room