Make aninteractionFail atsomethingExportgameAmenuscreenMouseinteractionsGamecrashesAddmusicto gameSucceedatsomethingUse theGMSManualAsk anothergroup howto dosomethingChangethe sprite'soriginpointAssign asprite toan objectAdd ahealthbarCreateanobjectGooglehow tocodesomethingTwoanimatedspritesCharactermovementLoseconditionsUse correctnamingconventionsSpawnsomethingin-gameWinconditionsChangethebackgroudAdd acollisioneventCreatea newroomMake aninteractionFail atsomethingExportgameAmenuscreenMouseinteractionsGamecrashesAddmusicto gameSucceedatsomethingUse theGMSManualAsk anothergroup howto dosomethingChangethe sprite'soriginpointAssign asprite toan objectAdd ahealthbarCreateanobjectGooglehow tocodesomethingTwoanimatedspritesCharactermovementLoseconditionsUse correctnamingconventionsSpawnsomethingin-gameWinconditionsChangethebackgroudAdd acollisioneventCreatea newroom

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Make an interaction
  2. Fail at something
  3. Export game
  4. A menu screen
  5. Mouse interactions
  6. Game crashes
  7. Add music to game
  8. Succeed at something
  9. Use the GMS Manual
  10. Ask another group how to do something
  11. Change the sprite's origin point
  12. Assign a sprite to an object
  13. Add a health bar
  14. Create an object
  15. Google how to code something
  16. Two animated sprites
  17. Character movement
  18. Lose conditions
  19. Use correct naming conventions
  20. Spawn something in-game
  21. Win conditions
  22. Change the backgroud
  23. Add a collision event
  24. Create a new room