Fail atsomethingExportgameMake aninteractionAmenuscreenCreateanobjectAsk anothergroup howto dosomethingWinconditionsTwoanimatedspritesAdd ahealthbarMouseinteractionsSucceedatsomethingAddmusicto gameChangethebackgroudSpawnsomethingin-gameCharactermovementGamecrashesAssign asprite toan objectChangethe sprite'soriginpointCreatea newroomGooglehow tocodesomethingAdd acollisioneventUse correctnamingconventionsLoseconditionsUse theGMSManualFail atsomethingExportgameMake aninteractionAmenuscreenCreateanobjectAsk anothergroup howto dosomethingWinconditionsTwoanimatedspritesAdd ahealthbarMouseinteractionsSucceedatsomethingAddmusicto gameChangethebackgroudSpawnsomethingin-gameCharactermovementGamecrashesAssign asprite toan objectChangethe sprite'soriginpointCreatea newroomGooglehow tocodesomethingAdd acollisioneventUse correctnamingconventionsLoseconditionsUse theGMSManual

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fail at something
  2. Export game
  3. Make an interaction
  4. A menu screen
  5. Create an object
  6. Ask another group how to do something
  7. Win conditions
  8. Two animated sprites
  9. Add a health bar
  10. Mouse interactions
  11. Succeed at something
  12. Add music to game
  13. Change the backgroud
  14. Spawn something in-game
  15. Character movement
  16. Game crashes
  17. Assign a sprite to an object
  18. Change the sprite's origin point
  19. Create a new room
  20. Google how to code something
  21. Add a collision event
  22. Use correct naming conventions
  23. Lose conditions
  24. Use the GMS Manual