CharactermovementWinconditionsAmenuscreenMouseinteractionsChangethe sprite'soriginpointAddmusicto gameSucceedatsomethingAdd ahealthbarUse correctnamingconventionsFail atsomethingAssign asprite toan objectCreatea newroomSpawnsomethingin-gameCreateanobjectTwoanimatedspritesLoseconditionsMake aninteractionExportgameAdd acollisioneventUse theGMSManualChangethebackgroudAsk anothergroup howto dosomethingGamecrashesGooglehow tocodesomethingCharactermovementWinconditionsAmenuscreenMouseinteractionsChangethe sprite'soriginpointAddmusicto gameSucceedatsomethingAdd ahealthbarUse correctnamingconventionsFail atsomethingAssign asprite toan objectCreatea newroomSpawnsomethingin-gameCreateanobjectTwoanimatedspritesLoseconditionsMake aninteractionExportgameAdd acollisioneventUse theGMSManualChangethebackgroudAsk anothergroup howto dosomethingGamecrashesGooglehow tocodesomething

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character movement
  2. Win conditions
  3. A menu screen
  4. Mouse interactions
  5. Change the sprite's origin point
  6. Add music to game
  7. Succeed at something
  8. Add a health bar
  9. Use correct naming conventions
  10. Fail at something
  11. Assign a sprite to an object
  12. Create a new room
  13. Spawn something in-game
  14. Create an object
  15. Two animated sprites
  16. Lose conditions
  17. Make an interaction
  18. Export game
  19. Add a collision event
  20. Use the GMS Manual
  21. Change the backgroud
  22. Ask another group how to do something
  23. Game crashes
  24. Google how to code something