CharactermovementMouseinteractionsCreateanobjectMake aninteractionTwoanimatedspritesAssign asprite toan objectGamecrashesUse correctnamingconventionsAddmusicto gameChangethebackgroudAsk anothergroup howto dosomethingAmenuscreenFail atsomethingWinconditionsAdd ahealthbarUse theGMSManualGooglehow tocodesomethingChangethe sprite'soriginpointSucceedatsomethingCreatea newroomSpawnsomethingin-gameAdd acollisioneventLoseconditionsExportgameCharactermovementMouseinteractionsCreateanobjectMake aninteractionTwoanimatedspritesAssign asprite toan objectGamecrashesUse correctnamingconventionsAddmusicto gameChangethebackgroudAsk anothergroup howto dosomethingAmenuscreenFail atsomethingWinconditionsAdd ahealthbarUse theGMSManualGooglehow tocodesomethingChangethe sprite'soriginpointSucceedatsomethingCreatea newroomSpawnsomethingin-gameAdd acollisioneventLoseconditionsExportgame

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character movement
  2. Mouse interactions
  3. Create an object
  4. Make an interaction
  5. Two animated sprites
  6. Assign a sprite to an object
  7. Game crashes
  8. Use correct naming conventions
  9. Add music to game
  10. Change the backgroud
  11. Ask another group how to do something
  12. A menu screen
  13. Fail at something
  14. Win conditions
  15. Add a health bar
  16. Use the GMS Manual
  17. Google how to code something
  18. Change the sprite's origin point
  19. Succeed at something
  20. Create a new room
  21. Spawn something in-game
  22. Add a collision event
  23. Lose conditions
  24. Export game