Character movement Mouse interactions Create an object Make an interaction Two animated sprites Assign a sprite to an object Game crashes Use correct naming conventions Add music to game Change the backgroud Ask another group how to do something A menu screen Fail at something Win conditions Add a health bar Use the GMS Manual Google how to code something Change the sprite's origin point Succeed at something Create a new room Spawn something in-game Add a collision event Lose conditions Export game Character movement Mouse interactions Create an object Make an interaction Two animated sprites Assign a sprite to an object Game crashes Use correct naming conventions Add music to game Change the backgroud Ask another group how to do something A menu screen Fail at something Win conditions Add a health bar Use the GMS Manual Google how to code something Change the sprite's origin point Succeed at something Create a new room Spawn something in-game Add a collision event Lose conditions Export game
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character movement
Mouse interactions
Create an object
Make an interaction
Two animated sprites
Assign a sprite to an object
Game crashes
Use correct naming conventions
Add music to game
Change the backgroud
Ask another group how to do something
A menu screen
Fail at something
Win conditions
Add a health bar
Use the GMS Manual
Google how to code something
Change the sprite's origin point
Succeed at something
Create a new room
Spawn something in-game
Add a collision event
Lose conditions
Export game