CreateanobjectUse theGMSManualAddmusicto gameMake aninteractionAssign asprite toan objectSucceedatsomethingExportgameAsk anothergroup howto dosomethingChangethe sprite'soriginpointFail atsomethingTwoanimatedspritesGamecrashesSpawnsomethingin-gameMouseinteractionsLoseconditionsAdd acollisioneventGooglehow tocodesomethingCreatea newroomAdd ahealthbarWinconditionsAmenuscreenCharactermovementChangethebackgroudUse correctnamingconventionsCreateanobjectUse theGMSManualAddmusicto gameMake aninteractionAssign asprite toan objectSucceedatsomethingExportgameAsk anothergroup howto dosomethingChangethe sprite'soriginpointFail atsomethingTwoanimatedspritesGamecrashesSpawnsomethingin-gameMouseinteractionsLoseconditionsAdd acollisioneventGooglehow tocodesomethingCreatea newroomAdd ahealthbarWinconditionsAmenuscreenCharactermovementChangethebackgroudUse correctnamingconventions

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Create an object
  2. Use the GMS Manual
  3. Add music to game
  4. Make an interaction
  5. Assign a sprite to an object
  6. Succeed at something
  7. Export game
  8. Ask another group how to do something
  9. Change the sprite's origin point
  10. Fail at something
  11. Two animated sprites
  12. Game crashes
  13. Spawn something in-game
  14. Mouse interactions
  15. Lose conditions
  16. Add a collision event
  17. Google how to code something
  18. Create a new room
  19. Add a health bar
  20. Win conditions
  21. A menu screen
  22. Character movement
  23. Change the backgroud
  24. Use correct naming conventions