Ask another group how to do something Use the GMS Manual Use correct naming conventions Change the sprite's origin point Fail at something Succeed at something Character movement Add music to game Google how to code something Mouse interactions A menu screen Create an object Win conditions Lose conditions Add a health bar Add a collision event Change the backgroud Game crashes Create a new room Export game Make an interaction Assign a sprite to an object Spawn something in-game Two animated sprites Ask another group how to do something Use the GMS Manual Use correct naming conventions Change the sprite's origin point Fail at something Succeed at something Character movement Add music to game Google how to code something Mouse interactions A menu screen Create an object Win conditions Lose conditions Add a health bar Add a collision event Change the backgroud Game crashes Create a new room Export game Make an interaction Assign a sprite to an object Spawn something in-game Two animated sprites
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ask another group how to do something
Use the GMS Manual
Use correct naming conventions
Change the sprite's origin point
Fail at something
Succeed at something
Character movement
Add music to game
Google how to code something
Mouse interactions
A menu screen
Create an object
Win conditions
Lose conditions
Add a health bar
Add a collision event
Change the backgroud
Game crashes
Create a new room
Export game
Make an interaction
Assign a sprite to an object
Spawn something in-game
Two animated sprites