CreateanobjectCreatea newroomFail atsomethingTwoanimatedspritesGamecrashesChangethe sprite'soriginpointMake aninteractionAdd ahealthbarUse correctnamingconventionsGooglehow tocodesomethingSucceedatsomethingAdd acollisioneventAddmusicto gameUse theGMSManualAssign asprite toan objectAsk anothergroup howto dosomethingChangethebackgroudExportgameSpawnsomethingin-gameWinconditionsMouseinteractionsLoseconditionsCharactermovementAmenuscreenCreateanobjectCreatea newroomFail atsomethingTwoanimatedspritesGamecrashesChangethe sprite'soriginpointMake aninteractionAdd ahealthbarUse correctnamingconventionsGooglehow tocodesomethingSucceedatsomethingAdd acollisioneventAddmusicto gameUse theGMSManualAssign asprite toan objectAsk anothergroup howto dosomethingChangethebackgroudExportgameSpawnsomethingin-gameWinconditionsMouseinteractionsLoseconditionsCharactermovementAmenuscreen

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Create an object
  2. Create a new room
  3. Fail at something
  4. Two animated sprites
  5. Game crashes
  6. Change the sprite's origin point
  7. Make an interaction
  8. Add a health bar
  9. Use correct naming conventions
  10. Google how to code something
  11. Succeed at something
  12. Add a collision event
  13. Add music to game
  14. Use the GMS Manual
  15. Assign a sprite to an object
  16. Ask another group how to do something
  17. Change the backgroud
  18. Export game
  19. Spawn something in-game
  20. Win conditions
  21. Mouse interactions
  22. Lose conditions
  23. Character movement
  24. A menu screen