Use the GMS Manual Make an interaction Mouse interactions Lose conditions Character movement Win conditions Spawn something in-game Google how to code something Add a collision event Use correct naming conventions Change the sprite's origin point Add a health bar Add music to game Create a new room Change the backgroud Ask another group how to do something Export game Game crashes Create an object A menu screen Assign a sprite to an object Succeed at something Fail at something Two animated sprites Use the GMS Manual Make an interaction Mouse interactions Lose conditions Character movement Win conditions Spawn something in-game Google how to code something Add a collision event Use correct naming conventions Change the sprite's origin point Add a health bar Add music to game Create a new room Change the backgroud Ask another group how to do something Export game Game crashes Create an object A menu screen Assign a sprite to an object Succeed at something Fail at something Two animated sprites
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Use the GMS Manual
Make an interaction
Mouse interactions
Lose conditions
Character movement
Win conditions
Spawn something in-game
Google how to code something
Add a collision event
Use correct naming conventions
Change the sprite's origin point
Add a health bar
Add music to game
Create a new room
Change the backgroud
Ask another group how to do something
Export game
Game crashes
Create an object
A menu screen
Assign a sprite to an object
Succeed at something
Fail at something
Two animated sprites