Lose conditions Spawn something in-game Use correct naming conventions Export game Assign a sprite to an object Add a health bar A menu screen Add music to game Two animated sprites Game crashes Character movement Create a new room Use the GMS Manual Make an interaction Fail at something Create an object Change the backgroud Google how to code something Succeed at something Ask another group how to do something Change the sprite's origin point Win conditions Mouse interactions Add a collision event Lose conditions Spawn something in-game Use correct naming conventions Export game Assign a sprite to an object Add a health bar A menu screen Add music to game Two animated sprites Game crashes Character movement Create a new room Use the GMS Manual Make an interaction Fail at something Create an object Change the backgroud Google how to code something Succeed at something Ask another group how to do something Change the sprite's origin point Win conditions Mouse interactions Add a collision event
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Lose conditions
Spawn something in-game
Use correct naming conventions
Export game
Assign a sprite to an object
Add a health bar
A menu screen
Add music to game
Two animated sprites
Game crashes
Character movement
Create a new room
Use the GMS Manual
Make an interaction
Fail at something
Create an object
Change the backgroud
Google how to code something
Succeed at something
Ask another group how to do something
Change the sprite's origin point
Win conditions
Mouse interactions
Add a collision event