LoseconditionsSpawnsomethingin-gameUse correctnamingconventionsExportgameAssign asprite toan objectAdd ahealthbarAmenuscreenAddmusicto gameTwoanimatedspritesGamecrashesCharactermovementCreatea newroomUse theGMSManualMake aninteractionFail atsomethingCreateanobjectChangethebackgroudGooglehow tocodesomethingSucceedatsomethingAsk anothergroup howto dosomethingChangethe sprite'soriginpointWinconditionsMouseinteractionsAdd acollisioneventLoseconditionsSpawnsomethingin-gameUse correctnamingconventionsExportgameAssign asprite toan objectAdd ahealthbarAmenuscreenAddmusicto gameTwoanimatedspritesGamecrashesCharactermovementCreatea newroomUse theGMSManualMake aninteractionFail atsomethingCreateanobjectChangethebackgroudGooglehow tocodesomethingSucceedatsomethingAsk anothergroup howto dosomethingChangethe sprite'soriginpointWinconditionsMouseinteractionsAdd acollisionevent

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lose conditions
  2. Spawn something in-game
  3. Use correct naming conventions
  4. Export game
  5. Assign a sprite to an object
  6. Add a health bar
  7. A menu screen
  8. Add music to game
  9. Two animated sprites
  10. Game crashes
  11. Character movement
  12. Create a new room
  13. Use the GMS Manual
  14. Make an interaction
  15. Fail at something
  16. Create an object
  17. Change the backgroud
  18. Google how to code something
  19. Succeed at something
  20. Ask another group how to do something
  21. Change the sprite's origin point
  22. Win conditions
  23. Mouse interactions
  24. Add a collision event