Fail at something Export game Make an interaction A menu screen Create an object Ask another group how to do something Win conditions Two animated sprites Add a health bar Mouse interactions Succeed at something Add music to game Change the backgroud Spawn something in-game Character movement Game crashes Assign a sprite to an object Change the sprite's origin point Create a new room Google how to code something Add a collision event Use correct naming conventions Lose conditions Use the GMS Manual Fail at something Export game Make an interaction A menu screen Create an object Ask another group how to do something Win conditions Two animated sprites Add a health bar Mouse interactions Succeed at something Add music to game Change the backgroud Spawn something in-game Character movement Game crashes Assign a sprite to an object Change the sprite's origin point Create a new room Google how to code something Add a collision event Use correct naming conventions Lose conditions Use the GMS Manual
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Fail at something
Export game
Make an interaction
A menu screen
Create an object
Ask another group how to do something
Win conditions
Two animated sprites
Add a health bar
Mouse interactions
Succeed at something
Add music to game
Change the backgroud
Spawn something in-game
Character movement
Game crashes
Assign a sprite to an object
Change the sprite's origin point
Create a new room
Google how to code something
Add a collision event
Use correct naming conventions
Lose conditions
Use the GMS Manual