Add ahealthbarAsk anothergroup howto dosomethingAdd acollisioneventAssign asprite toan objectFail atsomethingChangethe sprite'soriginpointCreateanobjectMouseinteractionsUse theGMSManualLoseconditionsGooglehow tocodesomethingMake aninteractionSpawnsomethingin-gameCharactermovementWinconditionsSucceedatsomethingAmenuscreenTwoanimatedspritesChangethebackgroudUse correctnamingconventionsGamecrashesExportgameCreatea newroomAddmusicto gameAdd ahealthbarAsk anothergroup howto dosomethingAdd acollisioneventAssign asprite toan objectFail atsomethingChangethe sprite'soriginpointCreateanobjectMouseinteractionsUse theGMSManualLoseconditionsGooglehow tocodesomethingMake aninteractionSpawnsomethingin-gameCharactermovementWinconditionsSucceedatsomethingAmenuscreenTwoanimatedspritesChangethebackgroudUse correctnamingconventionsGamecrashesExportgameCreatea newroomAddmusicto game

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Add a health bar
  2. Ask another group how to do something
  3. Add a collision event
  4. Assign a sprite to an object
  5. Fail at something
  6. Change the sprite's origin point
  7. Create an object
  8. Mouse interactions
  9. Use the GMS Manual
  10. Lose conditions
  11. Google how to code something
  12. Make an interaction
  13. Spawn something in-game
  14. Character movement
  15. Win conditions
  16. Succeed at something
  17. A menu screen
  18. Two animated sprites
  19. Change the backgroud
  20. Use correct naming conventions
  21. Game crashes
  22. Export game
  23. Create a new room
  24. Add music to game