Googlehow tocodesomethingFail atsomethingSpawnsomethingin-gameTwoanimatedspritesAmenuscreenCreatea newroomChangethe sprite'soriginpointLoseconditionsAdd acollisioneventCreateanobjectUse theGMSManualMouseinteractionsExportgameCharactermovementAddmusicto gameMake aninteractionAdd ahealthbarSucceedatsomethingUse correctnamingconventionsWinconditionsChangethebackgroudAsk anothergroup howto dosomethingGamecrashesAssign asprite toan objectGooglehow tocodesomethingFail atsomethingSpawnsomethingin-gameTwoanimatedspritesAmenuscreenCreatea newroomChangethe sprite'soriginpointLoseconditionsAdd acollisioneventCreateanobjectUse theGMSManualMouseinteractionsExportgameCharactermovementAddmusicto gameMake aninteractionAdd ahealthbarSucceedatsomethingUse correctnamingconventionsWinconditionsChangethebackgroudAsk anothergroup howto dosomethingGamecrashesAssign asprite toan object

GameMaker Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Google how to code something
  2. Fail at something
  3. Spawn something in-game
  4. Two animated sprites
  5. A menu screen
  6. Create a new room
  7. Change the sprite's origin point
  8. Lose conditions
  9. Add a collision event
  10. Create an object
  11. Use the GMS Manual
  12. Mouse interactions
  13. Export game
  14. Character movement
  15. Add music to game
  16. Make an interaction
  17. Add a health bar
  18. Succeed at something
  19. Use correct naming conventions
  20. Win conditions
  21. Change the backgroud
  22. Ask another group how to do something
  23. Game crashes
  24. Assign a sprite to an object