Two animated sprites Add a collision event Spawn something in-game Assign a sprite to an object A menu screen Ask another group how to do something Mouse interactions Lose conditions Google how to code something Create a new room Game crashes Fail at something Character movement Use correct naming conventions Create an object Make an interaction Add a health bar Change the sprite's origin point Change the backgroud Succeed at something Use the GMS Manual Export game Add music to game Win conditions Two animated sprites Add a collision event Spawn something in-game Assign a sprite to an object A menu screen Ask another group how to do something Mouse interactions Lose conditions Google how to code something Create a new room Game crashes Fail at something Character movement Use correct naming conventions Create an object Make an interaction Add a health bar Change the sprite's origin point Change the backgroud Succeed at something Use the GMS Manual Export game Add music to game Win conditions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Two animated sprites
Add a collision event
Spawn something in-game
Assign a sprite to an object
A menu screen
Ask another group how to do something
Mouse interactions
Lose conditions
Google how to code something
Create a new room
Game crashes
Fail at something
Character movement
Use correct naming conventions
Create an object
Make an interaction
Add a health bar
Change the sprite's origin point
Change the backgroud
Succeed at something
Use the GMS Manual
Export game
Add music to game
Win conditions