UseEdges &Value theMarginalUse Small& SlowSolutionsBiologicalResourcesUse &ValueRenewableResources& ServicesUse &ValueDiversityCreativelyUse &Respondto ChangeObserve&InteractMultipleElementsfor a SingleFunctionEverythingGardensEnergyCyclingandRecyclingNaturalSuccessionandStackingZonesProduceNoWasteScaleCatch& StoreEnergyObtaina YieldMicroclimatesRelativeLocationElevationPlanningIntegrateRatherThanSegregateMultipleFunctionsfor a SingleElementApply SelfRegulationand AcceptFeedbackSectorsDesignfromPatternsto DetailsUseEdges &Value theMarginalUse Small& SlowSolutionsBiologicalResourcesUse &ValueRenewableResources& ServicesUse &ValueDiversityCreativelyUse &Respondto ChangeObserve&InteractMultipleElementsfor a SingleFunctionEverythingGardensEnergyCyclingandRecyclingNaturalSuccessionandStackingZonesProduceNoWasteScaleCatch& StoreEnergyObtaina YieldMicroclimatesRelativeLocationElevationPlanningIntegrateRatherThanSegregateMultipleFunctionsfor a SingleElementApply SelfRegulationand AcceptFeedbackSectorsDesignfromPatternsto Details

Permaculture Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use Edges & Value the Marginal
  2. Use Small & Slow Solutions
  3. Biological Resources
  4. Use & Value Renewable Resources & Services
  5. Use & Value Diversity
  6. Creatively Use & Respond to Change
  7. Observe & Interact
  8. Multiple Elements for a Single Function
  9. Everything Gardens
  10. Energy Cycling and Recycling
  11. Natural Succession and Stacking
  12. Zones
  13. Produce No Waste
  14. Scale
  15. Catch & Store Energy
  16. Obtain a Yield
  17. Microclimates
  18. Relative Location
  19. Elevation Planning
  20. Integrate Rather Than Segregate
  21. Multiple Functions for a Single Element
  22. Apply Self Regulation and Accept Feedback
  23. Sectors
  24. Design from Patterns to Details