IntegrateRatherThanSegregateCreativelyUse &Respondto ChangeUse Small& SlowSolutionsDesignfromPatternsto DetailsEverythingGardensElevationPlanningEnergyCyclingandRecyclingObtaina YieldSectorsObserve&InteractZonesUseEdges &Value theMarginalApply SelfRegulationand AcceptFeedbackUse &ValueDiversityMicroclimatesBiologicalResourcesRelativeLocationProduceNoWasteScaleUse &ValueRenewableResources& ServicesCatch& StoreEnergyMultipleFunctionsfor a SingleElementNaturalSuccessionandStackingMultipleElementsfor a SingleFunctionIntegrateRatherThanSegregateCreativelyUse &Respondto ChangeUse Small& SlowSolutionsDesignfromPatternsto DetailsEverythingGardensElevationPlanningEnergyCyclingandRecyclingObtaina YieldSectorsObserve&InteractZonesUseEdges &Value theMarginalApply SelfRegulationand AcceptFeedbackUse &ValueDiversityMicroclimatesBiologicalResourcesRelativeLocationProduceNoWasteScaleUse &ValueRenewableResources& ServicesCatch& StoreEnergyMultipleFunctionsfor a SingleElementNaturalSuccessionandStackingMultipleElementsfor a SingleFunction

Permaculture Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Integrate Rather Than Segregate
  2. Creatively Use & Respond to Change
  3. Use Small & Slow Solutions
  4. Design from Patterns to Details
  5. Everything Gardens
  6. Elevation Planning
  7. Energy Cycling and Recycling
  8. Obtain a Yield
  9. Sectors
  10. Observe & Interact
  11. Zones
  12. Use Edges & Value the Marginal
  13. Apply Self Regulation and Accept Feedback
  14. Use & Value Diversity
  15. Microclimates
  16. Biological Resources
  17. Relative Location
  18. Produce No Waste
  19. Scale
  20. Use & Value Renewable Resources & Services
  21. Catch & Store Energy
  22. Multiple Functions for a Single Element
  23. Natural Succession and Stacking
  24. Multiple Elements for a Single Function