Catch & Store Energy Use & Value Renewable Resources & Services Observe & Interact Produce No Waste Scale Obtain a Yield Sectors Relative Location Zones Use & Value Diversity Elevation Planning Apply Self Regulation and Accept Feedback Use Small & Slow Solutions Multiple Functions for a Single Element Everything Gardens Natural Succession and Stacking Microclimates Creatively Use & Respond to Change Multiple Elements for a Single Function Biological Resources Energy Cycling and Recycling Integrate Rather Than Segregate Use Edges & Value the Marginal Design from Patterns to Details Catch & Store Energy Use & Value Renewable Resources & Services Observe & Interact Produce No Waste Scale Obtain a Yield Sectors Relative Location Zones Use & Value Diversity Elevation Planning Apply Self Regulation and Accept Feedback Use Small & Slow Solutions Multiple Functions for a Single Element Everything Gardens Natural Succession and Stacking Microclimates Creatively Use & Respond to Change Multiple Elements for a Single Function Biological Resources Energy Cycling and Recycling Integrate Rather Than Segregate Use Edges & Value the Marginal Design from Patterns to Details
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Catch & Store Energy
Use & Value Renewable Resources & Services
Observe & Interact
Produce No Waste
Scale
Obtain a Yield
Sectors
Relative Location
Zones
Use & Value Diversity
Elevation Planning
Apply Self Regulation and Accept Feedback
Use Small & Slow Solutions
Multiple Functions for a Single Element
Everything Gardens
Natural Succession and Stacking
Microclimates
Creatively Use & Respond to Change
Multiple Elements for a Single Function
Biological Resources
Energy Cycling and Recycling
Integrate Rather Than Segregate
Use Edges & Value the Marginal
Design from Patterns to Details