Catch& StoreEnergyUse &ValueRenewableResources& ServicesObserve&InteractProduceNoWasteScaleObtaina YieldSectorsRelativeLocationZonesUse &ValueDiversityElevationPlanningApply SelfRegulationand AcceptFeedbackUse Small& SlowSolutionsMultipleFunctionsfor a SingleElementEverythingGardensNaturalSuccessionandStackingMicroclimatesCreativelyUse &Respondto ChangeMultipleElementsfor a SingleFunctionBiologicalResourcesEnergyCyclingandRecyclingIntegrateRatherThanSegregateUseEdges &Value theMarginalDesignfromPatternsto DetailsCatch& StoreEnergyUse &ValueRenewableResources& ServicesObserve&InteractProduceNoWasteScaleObtaina YieldSectorsRelativeLocationZonesUse &ValueDiversityElevationPlanningApply SelfRegulationand AcceptFeedbackUse Small& SlowSolutionsMultipleFunctionsfor a SingleElementEverythingGardensNaturalSuccessionandStackingMicroclimatesCreativelyUse &Respondto ChangeMultipleElementsfor a SingleFunctionBiologicalResourcesEnergyCyclingandRecyclingIntegrateRatherThanSegregateUseEdges &Value theMarginalDesignfromPatternsto Details

Permaculture Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Catch & Store Energy
  2. Use & Value Renewable Resources & Services
  3. Observe & Interact
  4. Produce No Waste
  5. Scale
  6. Obtain a Yield
  7. Sectors
  8. Relative Location
  9. Zones
  10. Use & Value Diversity
  11. Elevation Planning
  12. Apply Self Regulation and Accept Feedback
  13. Use Small & Slow Solutions
  14. Multiple Functions for a Single Element
  15. Everything Gardens
  16. Natural Succession and Stacking
  17. Microclimates
  18. Creatively Use & Respond to Change
  19. Multiple Elements for a Single Function
  20. Biological Resources
  21. Energy Cycling and Recycling
  22. Integrate Rather Than Segregate
  23. Use Edges & Value the Marginal
  24. Design from Patterns to Details