Goodvs. evilLibrariesfilled withbooksHiddentruth orinheritanceMagicalSchoolSidequestsGoodwizard,witch, orsorcererTheLostHeirTavernsAllhopelostChosenoneFantasticalcreaturesFantasyRaces (Fae,Goblin, Orcetc)Ancient(ormedieval)settingOrphanheroReluctantheroPriceforwinningAProphesyThecavalryarrivesTrainingmomentsBest ever(hyperbole)THEQUESTEvilwizard,witch, orsorcererAntagonistturned allyAncient(andpowerful)artifactsGoodvs. evilLibrariesfilled withbooksHiddentruth orinheritanceMagicalSchoolSidequestsGoodwizard,witch, orsorcererTheLostHeirTavernsAllhopelostChosenoneFantasticalcreaturesFantasyRaces (Fae,Goblin, Orcetc)Ancient(ormedieval)settingOrphanheroReluctantheroPriceforwinningAProphesyThecavalryarrivesTrainingmomentsBest ever(hyperbole)THEQUESTEvilwizard,witch, orsorcererAntagonistturned allyAncient(andpowerful)artifacts

Yarn Hive Book Club Fantasy Edition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Good vs. evil
  2. Libraries filled with books
  3. Hidden truth or inheritance
  4. Magical School
  5. Side quests
  6. Good wizard, witch, or sorcerer
  7. The Lost Heir
  8. Taverns
  9. All hope lost
  10. Chosen one
  11. Fantastical creatures
  12. Fantasy Races (Fae, Goblin, Orc etc)
  13. Ancient (or medieval) setting
  14. Orphan hero
  15. Reluctant hero
  16. Price for winning
  17. A Prophesy
  18. The cavalry arrives
  19. Training moments
  20. Best ever (hyperbole)
  21. THE QUEST
  22. Evil wizard, witch, or sorcerer
  23. Antagonist turned ally
  24. Ancient (and powerful) artifacts