SidequestsAncient(ormedieval)settingThecavalryarrivesLibrariesfilled withbooksBest ever(hyperbole)TheLostHeirOrphanheroTHEQUESTGoodwizard,witch, orsorcererAProphesyHiddentruth orinheritancePriceforwinningAntagonistturned allyReluctantheroChosenoneGoodvs. evilAncient(andpowerful)artifactsAllhopelostTavernsFantasticalcreaturesTrainingmomentsFantasyRaces (Fae,Goblin, Orcetc)MagicalSchoolEvilwizard,witch, orsorcererSidequestsAncient(ormedieval)settingThecavalryarrivesLibrariesfilled withbooksBest ever(hyperbole)TheLostHeirOrphanheroTHEQUESTGoodwizard,witch, orsorcererAProphesyHiddentruth orinheritancePriceforwinningAntagonistturned allyReluctantheroChosenoneGoodvs. evilAncient(andpowerful)artifactsAllhopelostTavernsFantasticalcreaturesTrainingmomentsFantasyRaces (Fae,Goblin, Orcetc)MagicalSchoolEvilwizard,witch, orsorcerer

Yarn Hive Book Club Fantasy Edition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Side quests
  2. Ancient (or medieval) setting
  3. The cavalry arrives
  4. Libraries filled with books
  5. Best ever (hyperbole)
  6. The Lost Heir
  7. Orphan hero
  8. THE QUEST
  9. Good wizard, witch, or sorcerer
  10. A Prophesy
  11. Hidden truth or inheritance
  12. Price for winning
  13. Antagonist turned ally
  14. Reluctant hero
  15. Chosen one
  16. Good vs. evil
  17. Ancient (and powerful) artifacts
  18. All hope lost
  19. Taverns
  20. Fantastical creatures
  21. Training moments
  22. Fantasy Races (Fae, Goblin, Orc etc)
  23. Magical School
  24. Evil wizard, witch, or sorcerer