TrainingmomentsAncient(ormedieval)settingBest ever(hyperbole)AProphesyGoodvs. evilMagicalSchoolGoodwizard,witch, orsorcererFantasticalcreaturesReluctantheroSidequestsPriceforwinningFantasyRaces (Fae,Goblin, Orcetc)ChosenoneTheLostHeirTavernsOrphanheroAncient(andpowerful)artifactsAllhopelostHiddentruth orinheritanceAntagonistturned allyEvilwizard,witch, orsorcererTHEQUESTThecavalryarrivesLibrariesfilled withbooksTrainingmomentsAncient(ormedieval)settingBest ever(hyperbole)AProphesyGoodvs. evilMagicalSchoolGoodwizard,witch, orsorcererFantasticalcreaturesReluctantheroSidequestsPriceforwinningFantasyRaces (Fae,Goblin, Orcetc)ChosenoneTheLostHeirTavernsOrphanheroAncient(andpowerful)artifactsAllhopelostHiddentruth orinheritanceAntagonistturned allyEvilwizard,witch, orsorcererTHEQUESTThecavalryarrivesLibrariesfilled withbooks

Yarn Hive Book Club Fantasy Edition - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Training moments
  2. Ancient (or medieval) setting
  3. Best ever (hyperbole)
  4. A Prophesy
  5. Good vs. evil
  6. Magical School
  7. Good wizard, witch, or sorcerer
  8. Fantastical creatures
  9. Reluctant hero
  10. Side quests
  11. Price for winning
  12. Fantasy Races (Fae, Goblin, Orc etc)
  13. Chosen one
  14. The Lost Heir
  15. Taverns
  16. Orphan hero
  17. Ancient (and powerful) artifacts
  18. All hope lost
  19. Hidden truth or inheritance
  20. Antagonist turned ally
  21. Evil wizard, witch, or sorcerer
  22. THE QUEST
  23. The cavalry arrives
  24. Libraries filled with books