“Raise your hand if you heard me say this before” Hindemith restart Dixon tells a story Air, valve shape, emboshure Stops for vibes in firefly Mad at flow studies Note after the high note Triplets Stops for woodwinds Retry scale Dad joke and Jackson laughs scream sings “AIR!!” Trombones play down the line Band doesn’t play for 5 minutes Tuba not coming in Smacks baton on stand Phrase the tied note fronts of notes Mr. Brandon makes a really bad joke Trumpet tuning “16th note on the down beat” Horns play louder Rule of sound… “Raise your hand if you heard me say this before” Hindemith restart Dixon tells a story Air, valve shape, emboshure Stops for vibes in firefly Mad at flow studies Note after the high note Triplets Stops for woodwinds Retry scale Dad joke and Jackson laughs scream sings “AIR!!” Trombones play down the line Band doesn’t play for 5 minutes Tuba not coming in Smacks baton on stand Phrase the tied note fronts of notes Mr. Brandon makes a really bad joke Trumpet tuning “16th note on the down beat” Horns play louder Rule of sound…
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-“Raise your hand if you heard me say this before”
I-Hindemith restart
G-Dixon tells a story
B-Air, valve shape, emboshure
N-Stops for vibes in firefly
G-Mad at flow studies
B-Note after the high note
I-Triplets
B-Stops for woodwinds
I-Retry scale
I-Dad joke and Jackson laughs
N-scream sings
G-“AIR!!”
I-Trombones play down the line
B-Band doesn’t play for 5 minutes
B-Tuba not coming in
O-Smacks baton on stand
N-Phrase the tied note
N-fronts of notes
O-Mr. Brandon makes a really bad joke
G-Trumpet tuning
O-“16th note on the down beat”
O-Horns play louder
G-Rule of sound…