Mad at flow studies Retry scale “Raise your hand if you heard me say this before” scream sings Stops for vibes in firefly fronts of notes Tuba not coming in Smacks baton on stand Air, valve shape, emboshure Trombones play down the line Rule of sound… Stops for woodwinds Hindemith restart Dixon tells a story Band doesn’t play for 5 minutes “16th note on the down beat” Phrase the tied note Triplets Trumpet tuning “AIR!!” Dad joke and Jackson laughs Horns play louder Mr. Brandon makes a really bad joke Note after the high note Mad at flow studies Retry scale “Raise your hand if you heard me say this before” scream sings Stops for vibes in firefly fronts of notes Tuba not coming in Smacks baton on stand Air, valve shape, emboshure Trombones play down the line Rule of sound… Stops for woodwinds Hindemith restart Dixon tells a story Band doesn’t play for 5 minutes “16th note on the down beat” Phrase the tied note Triplets Trumpet tuning “AIR!!” Dad joke and Jackson laughs Horns play louder Mr. Brandon makes a really bad joke Note after the high note
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Mad at flow studies
I-Retry scale
O-“Raise your hand if you heard me say this before”
N-scream sings
N-Stops for vibes in firefly
N-fronts of notes
B-Tuba not coming in
O-Smacks baton on stand
B-Air, valve shape, emboshure
I-Trombones play down the line
G-Rule of sound…
B-Stops for woodwinds
I-Hindemith restart
G-Dixon tells a story
B-Band doesn’t play for 5 minutes
O-“16th note on the down beat”
N-Phrase the tied note
I-Triplets
G-Trumpet tuning
G-“AIR!!”
I-Dad joke and Jackson laughs
O-Horns play louder
O-Mr. Brandon makes a really bad joke
B-Note after the high note