Horns play louder “Raise your hand if you heard me say this before” fronts of notes Stops for woodwinds “16th note on the down beat” Dixon tells a story Trombones play down the line Rule of sound… Stops for vibes in firefly Hindemith restart scream sings “AIR!!” Triplets Band doesn’t play for 5 minutes Mad at flow studies Mr. Brandon makes a really bad joke Retry scale Dad joke and Jackson laughs Note after the high note Smacks baton on stand Air, valve shape, emboshure Tuba not coming in Phrase the tied note Trumpet tuning Horns play louder “Raise your hand if you heard me say this before” fronts of notes Stops for woodwinds “16th note on the down beat” Dixon tells a story Trombones play down the line Rule of sound… Stops for vibes in firefly Hindemith restart scream sings “AIR!!” Triplets Band doesn’t play for 5 minutes Mad at flow studies Mr. Brandon makes a really bad joke Retry scale Dad joke and Jackson laughs Note after the high note Smacks baton on stand Air, valve shape, emboshure Tuba not coming in Phrase the tied note Trumpet tuning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Horns play louder
O-“Raise your hand if you heard me say this before”
N-fronts of notes
B-Stops for woodwinds
O-“16th note on the down beat”
G-Dixon tells a story
I-Trombones play down the line
G-Rule of sound…
N-Stops for vibes in firefly
I-Hindemith restart
N-scream sings
G-“AIR!!”
I-Triplets
B-Band doesn’t play for 5 minutes
G-Mad at flow studies
O-Mr. Brandon makes a really bad joke
I-Retry scale
I-Dad joke and Jackson laughs
B-Note after the high note
O-Smacks baton on stand
B-Air, valve shape, emboshure
B-Tuba not coming in
N-Phrase the tied note
G-Trumpet tuning