(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Symbolism: Elements in the story that carry deeper symbolic meaning, such as the black box or the lottery itself.
Trope: Normalcy is established in the exposition
Characterization: Insights into the personalities and motivations of characters like Tessie Hutchinson or Old Man Warner.
Descriptive imagery of nature
Foreshadowing: Instances where Jackson hints at the shocking conclusion of the lottery.
Tradition vs. Change: Instances where the tension between tradition and progress is evident, such as the villagers' reluctance to abandon the lottery despite its brutality.
Dialogue
Sentence variation.
Social Commentary: Instances where Jackson critiques societal norms or behaviors through the narrative.
Small Town Setting: References to the quaint, seemingly ordinary village where the lottery takes place.
Subverted Expectations: Instances where Jackson defies the reader's assumptions or expectations, such as the true nature of the lottery.
Suspenseful Atmosphere: Descriptions or instances that contribute to the story's overall sense of tension and unease.
Climax: The pivotal moment in the story where the winner of the lottery is revealed.
Group Mentality: Examples of how the villagers' collective mindset influences their actions and attitudes.
Irony: Situations or statements in the story that carry ironic significance, such as the cheery atmosphere contrasted with the dark nature of the lottery.
Shock Value: Moments that provoke a strong emotional reaction from the reader, such as the stoning of Tessie.