Rule of sound… Smacks baton on stand “Raise your hand if you heard me say this before” Stops for woodwinds Trumpet tuning Free! Horns play louder Air, valve shape, emboshure David Brandon makes a really bad joke Stops for vibes in firefly “AIR!!” Retry scale scream sings Hindemith restart “16th note on the down beat” Triplets Band doesn’t play for 5 minutes Trombones play down the line Tuba not coming in Note after the high note Phrase the tied note Dixon tells a story fronts of notes Dad joke and Jackson laughs Mad at flow studies Rule of sound… Smacks baton on stand “Raise your hand if you heard me say this before” Stops for woodwinds Trumpet tuning Free! Horns play louder Air, valve shape, emboshure David Brandon makes a really bad joke Stops for vibes in firefly “AIR!!” Retry scale scream sings Hindemith restart “16th note on the down beat” Triplets Band doesn’t play for 5 minutes Trombones play down the line Tuba not coming in Note after the high note Phrase the tied note Dixon tells a story fronts of notes Dad joke and Jackson laughs Mad at flow studies
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Rule of sound…
I-Smacks baton on stand
G-“Raise your hand if you heard me say this before”
B-Stops for woodwinds
I-Trumpet tuning
N-Free!
G-Horns play louder
G-Air, valve shape, emboshure
I-David Brandon makes a really bad joke
O-Stops for vibes in firefly
O-“AIR!!”
N-Retry scale
G-scream sings
N-Hindemith restart
I-“16th note on the down beat”
N-Triplets
G-Band doesn’t play for 5 minutes
B-Trombones play down the line
B-Tuba not coming in
B-Note after the high note
O-Phrase the tied note
O-Dixon tells a story
N-fronts of notes
B-Dad joke and Jackson laughs
O-Mad at flow studies