TriggertheLegendRulePlay 3spells ormore in 1turnCast a5 colourspellSuccessfullysave anotherplayer fromdeathCast yourCommander3+ times inone gameWin agameCountera solringActivate anon manaability of alandPlay a gamewhereeveryoneswaps decksDoubleyour lifetotal in asingle turnAttack 3players ina singlecombatBecometheMonarchResolvean 8+manaspellSacrificeyourCommanderCountera counterspellBring anopponentto exactly1 lifeControlmore than7creaturesControl acreature,artifact andenchantment atthe same timeDrawfirstbloodPlay 3lands inone turnCome lastin the diceroll to starta gameExile apermanentDiscard5+ cardsduringcleanupUltimate aPlaneswalkerLose to adeck thatyou lentanotherplayerControl acreaturewith 15+powerTake noCommanderdamageResolvea boardwipeEnd a turnwith nocards inhandResolvethe finalchapter ofa sagaCast a spellduring anopponentscombat stepCast yourCommanderfrom any whereother than thecommand zoneHavemore than10 cardsin handRoll Chaosin aPlanechasegameWin a gamewithCommanderdamageControl apermanentwith 8+countersCast acolourlessspellCast a grouphug spell(benefits allplayers)Do damagewith acreature youdon't ownDon't befirst out ina game ofKingdomsDealCommanderdamage toeach opponentin a singlegameWin agame withless than5 lifePrevent a spellfrom resolvingwithoutcountering thatspellEnd thegamewithoutshufflingyour deckTriggertheLegendRulePlay 3spells ormore in 1turnCast a5 colourspellSuccessfullysave anotherplayer fromdeathCast yourCommander3+ times inone gameWin agameCountera solringActivate anon manaability of alandPlay a gamewhereeveryoneswaps decksDoubleyour lifetotal in asingle turnAttack 3players ina singlecombatBecometheMonarchResolvean 8+manaspellSacrificeyourCommanderCountera counterspellBring anopponentto exactly1 lifeControlmore than7creaturesControl acreature,artifact andenchantment atthe same timeDrawfirstbloodPlay 3lands inone turnCome lastin the diceroll to starta gameExile apermanentDiscard5+ cardsduringcleanupUltimate aPlaneswalkerLose to adeck thatyou lentanotherplayerControl acreaturewith 15+powerTake noCommanderdamageResolvea boardwipeEnd a turnwith nocards inhandResolvethe finalchapter ofa sagaCast a spellduring anopponentscombat stepCast yourCommanderfrom any whereother than thecommand zoneHavemore than10 cardsin handRoll Chaosin aPlanechasegameWin a gamewithCommanderdamageControl apermanentwith 8+countersCast acolourlessspellCast a grouphug spell(benefits allplayers)Do damagewith acreature youdon't ownDon't befirst out ina game ofKingdomsDealCommanderdamage toeach opponentin a singlegameWin agame withless than5 lifePrevent a spellfrom resolvingwithoutcountering thatspellEnd thegamewithoutshufflingyour deck

Wanaka Planeswalkers - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trigger the Legend Rule
  2. Play 3 spells or more in 1 turn
  3. Cast a 5 colour spell
  4. Successfully save another player from death
  5. Cast your Commander 3+ times in one game
  6. Win a game
  7. Counter a sol ring
  8. Activate a non mana ability of a land
  9. Play a game where everyone swaps decks
  10. Double your life total in a single turn
  11. Attack 3 players in a single combat
  12. Become the Monarch
  13. Resolve an 8+ mana spell
  14. Sacrifice your Commander
  15. Counter a counter spell
  16. Bring an opponent to exactly 1 life
  17. Control more than 7 creatures
  18. Control a creature, artifact and enchantment at the same time
  19. Draw first blood
  20. Play 3 lands in one turn
  21. Come last in the dice roll to start a game
  22. Exile a permanent
  23. Discard 5+ cards during cleanup
  24. Ultimate a Planeswalker
  25. Lose to a deck that you lent another player
  26. Control a creature with 15+ power
  27. Take no Commander damage
  28. Resolve a board wipe
  29. End a turn with no cards in hand
  30. Resolve the final chapter of a saga
  31. Cast a spell during an opponents combat step
  32. Cast your Commander from any where other than the command zone
  33. Have more than 10 cards in hand
  34. Roll Chaos in a Planechase game
  35. Win a game with Commander damage
  36. Control a permanent with 8+ counters
  37. Cast a colourless spell
  38. Cast a group hug spell (benefits all players)
  39. Do damage with a creature you don't own
  40. Don't be first out in a game of Kingdoms
  41. Deal Commander damage to each opponent in a single game
  42. Win a game with less than 5 life
  43. Prevent a spell from resolving without countering that spell
  44. End the game without shuffling your deck