STEP2RESTRUCTURE,ENACTMENTS &CHOREOGRAPHYInterpersonalSUEJOHNSONREFRAMING(IN THECONEXT OFCYCLE &ATTACHMENT)REFLECTINGPRIMARYANDSECONDARYEMOTIONSHEIGHTENINGSTAGE2STEP7STEP4IntrapsychicsecondaryemotionsEVOCATIVERESPONDINGSTEP8EMPATHICCONJECTURESTEP3LESGREENBERGSTEP5STAGE3STEP9primaryemotionsSTEP6RISSSCSTEP1VALIDATIONTRACKINGINTERACTIONPATTERNSAND CYCLESSTEP2RESTRUCTURE,ENACTMENTS &CHOREOGRAPHYInterpersonalSUEJOHNSONREFRAMING(IN THECONEXT OFCYCLE &ATTACHMENT)REFLECTINGPRIMARYANDSECONDARYEMOTIONSHEIGHTENINGSTAGE2STEP7STEP4IntrapsychicsecondaryemotionsEVOCATIVERESPONDINGSTEP8EMPATHICCONJECTURESTEP3LESGREENBERGSTEP5STAGE3STEP9primaryemotionsSTEP6RISSSCSTEP1VALIDATIONTRACKINGINTERACTIONPATTERNSAND CYCLES

EFT BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. STEP 2
  2. RESTRUCTURE, ENACTMENTS & CHOREOGRAPHY
  3. Interpersonal
  4. SUE JOHNSON
  5. REFRAMING (IN THE CONEXT OF CYCLE & ATTACHMENT)
  6. REFLECTING PRIMARY AND SECONDARY EMOTIONS
  7. HEIGHTENING
  8. STAGE 2
  9. STEP 7
  10. STEP 4
  11. Intrapsychic
  12. secondary emotions
  13. EVOCATIVE RESPONDING
  14. STEP 8
  15. EMPATHIC CONJECTURE
  16. STEP 3
  17. LES GREENBERG
  18. STEP 5
  19. STAGE 3
  20. STEP 9
  21. primary emotions
  22. STEP 6
  23. RISSSC
  24. STEP 1
  25. VALIDATION
  26. TRACKING INTERACTION PATTERNS AND CYCLES