STEP7HEIGHTENINGSTAGE3IntrapsychicSUEJOHNSONSTEP2STAGE2REFRAMING(IN THECONEXT OFCYCLE &ATTACHMENT)RISSSCSTEP6InterpersonalSTEP8RESTRUCTURE,ENACTMENTS &CHOREOGRAPHYSTEP1REFLECTINGPRIMARYANDSECONDARYEMOTIONSEVOCATIVERESPONDINGprimaryemotionsVALIDATIONsecondaryemotionsTRACKINGINTERACTIONPATTERNSAND CYCLESSTEP5EMPATHICCONJECTURELESGREENBERGSTEP4STEP9STEP3STEP7HEIGHTENINGSTAGE3IntrapsychicSUEJOHNSONSTEP2STAGE2REFRAMING(IN THECONEXT OFCYCLE &ATTACHMENT)RISSSCSTEP6InterpersonalSTEP8RESTRUCTURE,ENACTMENTS &CHOREOGRAPHYSTEP1REFLECTINGPRIMARYANDSECONDARYEMOTIONSEVOCATIVERESPONDINGprimaryemotionsVALIDATIONsecondaryemotionsTRACKINGINTERACTIONPATTERNSAND CYCLESSTEP5EMPATHICCONJECTURELESGREENBERGSTEP4STEP9STEP3

EFT BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. STEP 7
  2. HEIGHTENING
  3. STAGE 3
  4. Intrapsychic
  5. SUE JOHNSON
  6. STEP 2
  7. STAGE 2
  8. REFRAMING (IN THE CONEXT OF CYCLE & ATTACHMENT)
  9. RISSSC
  10. STEP 6
  11. Interpersonal
  12. STEP 8
  13. RESTRUCTURE, ENACTMENTS & CHOREOGRAPHY
  14. STEP 1
  15. REFLECTING PRIMARY AND SECONDARY EMOTIONS
  16. EVOCATIVE RESPONDING
  17. primary emotions
  18. VALIDATION
  19. secondary emotions
  20. TRACKING INTERACTION PATTERNS AND CYCLES
  21. STEP 5
  22. EMPATHIC CONJECTURE
  23. LES GREENBERG
  24. STEP 4
  25. STEP 9
  26. STEP 3