Cost reducing card Mess with/restrict the piles of cards Travelers rerun Projects rerun Market variant Collaborative element (like gathering or a shared project) "Dawn" card type - before action phase Reactions subtheme 3+ weird costs or "instead of paying for this" Landscapes that change/evolve Tokens Mixed pile like knights or castle Village with new type (reaction, etc) Curser that doesn't cost 5 Each turn a new "effect" landscape happens Junker that uses non- curses China/japan theme Night cards rerun New place/mat for cards to go Non- attack interaction subtheme Attack that restricts playing certain cards Command card Upgrading or remodeling subtheme 2+ "in games using this" Cost reducing card Mess with/restrict the piles of cards Travelers rerun Projects rerun Market variant Collaborative element (like gathering or a shared project) "Dawn" card type - before action phase Reactions subtheme 3+ weird costs or "instead of paying for this" Landscapes that change/evolve Tokens Mixed pile like knights or castle Village with new type (reaction, etc) Curser that doesn't cost 5 Each turn a new "effect" landscape happens Junker that uses non- curses China/japan theme Night cards rerun New place/mat for cards to go Non- attack interaction subtheme Attack that restricts playing certain cards Command card Upgrading or remodeling subtheme 2+ "in games using this"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cost reducing card
Mess with/restrict the piles of cards
Travelers rerun
Projects rerun
Market variant
Collaborative element (like gathering or a shared project)
"Dawn" card type - before action phase
Reactions subtheme
3+ weird costs or "instead of paying for this"
Landscapes that change/evolve
Tokens
Mixed pile like knights or castle
Village with new type (reaction, etc)
Curser that doesn't cost 5
Each turn a new "effect" landscape happens
Junker that uses non-curses
China/japan theme
Night cards rerun
New place/mat for cards to go
Non-attack interaction subtheme
Attack that restricts playing certain cards
Command card
Upgrading or remodeling subtheme
2+ "in games using this"