CommandcardMesswith/restrictthe piles ofcardsReactionssubtheme3+ weirdcosts or"instead ofpaying forthis"Non-attackinteractionsubthemeMixed pilelikeknights orcastleTokensCollaborativeelement (likegathering ora sharedproject)MarketvariantJunkerthat usesnon-cursesTravelersrerunProjectsrerunCurserthatdoesn'tcost 52+ "ingamesusing this"Each turn anew "effect"landscapehappensLandscapesthatchange/evolveAttack thatrestrictsplayingcertain cardsNightcardsrerunVillage withnew type(reaction,etc)UpgradingorremodelingsubthemeNewplace/matfor cardsto go"Dawn" cardtype - beforeactionphaseCostreducingcardChina/japanthemeCommandcardMesswith/restrictthe piles ofcardsReactionssubtheme3+ weirdcosts or"instead ofpaying forthis"Non-attackinteractionsubthemeMixed pilelikeknights orcastleTokensCollaborativeelement (likegathering ora sharedproject)MarketvariantJunkerthat usesnon-cursesTravelersrerunProjectsrerunCurserthatdoesn'tcost 52+ "ingamesusing this"Each turn anew "effect"landscapehappensLandscapesthatchange/evolveAttack thatrestrictsplayingcertain cardsNightcardsrerunVillage withnew type(reaction,etc)UpgradingorremodelingsubthemeNewplace/matfor cardsto go"Dawn" cardtype - beforeactionphaseCostreducingcardChina/japantheme

Rising Sun Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Command card
  2. Mess with/restrict the piles of cards
  3. Reactions subtheme
  4. 3+ weird costs or "instead of paying for this"
  5. Non-attack interaction subtheme
  6. Mixed pile like knights or castle
  7. Tokens
  8. Collaborative element (like gathering or a shared project)
  9. Market variant
  10. Junker that uses non-curses
  11. Travelers rerun
  12. Projects rerun
  13. Curser that doesn't cost 5
  14. 2+ "in games using this"
  15. Each turn a new "effect" landscape happens
  16. Landscapes that change/evolve
  17. Attack that restricts playing certain cards
  18. Night cards rerun
  19. Village with new type (reaction, etc)
  20. Upgrading or remodeling subtheme
  21. New place/mat for cards to go
  22. "Dawn" card type - before action phase
  23. Cost reducing card
  24. China/japan theme