Village withnew type(reaction,etc)2+ "ingamesusing this"Newplace/matfor cardsto goNon-attackinteractionsubthemeLandscapesthatchange/evolveCostreducingcardProjectsrerunMixed pilelikeknights orcastle3+ weirdcosts or"instead ofpaying forthis"TokensEach turn anew "effect"landscapehappensMarketvariantCurserthatdoesn'tcost 5NightcardsrerunJunkerthat usesnon-cursesChina/japantheme"Dawn" cardtype - beforeactionphaseReactionssubthemeTravelersrerunCommandcardMesswith/restrictthe piles ofcardsCollaborativeelement (likegathering ora sharedproject)Attack thatrestrictsplayingcertain cardsUpgradingorremodelingsubthemeVillage withnew type(reaction,etc)2+ "ingamesusing this"Newplace/matfor cardsto goNon-attackinteractionsubthemeLandscapesthatchange/evolveCostreducingcardProjectsrerunMixed pilelikeknights orcastle3+ weirdcosts or"instead ofpaying forthis"TokensEach turn anew "effect"landscapehappensMarketvariantCurserthatdoesn'tcost 5NightcardsrerunJunkerthat usesnon-cursesChina/japantheme"Dawn" cardtype - beforeactionphaseReactionssubthemeTravelersrerunCommandcardMesswith/restrictthe piles ofcardsCollaborativeelement (likegathering ora sharedproject)Attack thatrestrictsplayingcertain cardsUpgradingorremodelingsubtheme

Rising Sun Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Village with new type (reaction, etc)
  2. 2+ "in games using this"
  3. New place/mat for cards to go
  4. Non-attack interaction subtheme
  5. Landscapes that change/evolve
  6. Cost reducing card
  7. Projects rerun
  8. Mixed pile like knights or castle
  9. 3+ weird costs or "instead of paying for this"
  10. Tokens
  11. Each turn a new "effect" landscape happens
  12. Market variant
  13. Curser that doesn't cost 5
  14. Night cards rerun
  15. Junker that uses non-curses
  16. China/japan theme
  17. "Dawn" card type - before action phase
  18. Reactions subtheme
  19. Travelers rerun
  20. Command card
  21. Mess with/restrict the piles of cards
  22. Collaborative element (like gathering or a shared project)
  23. Attack that restricts playing certain cards
  24. Upgrading or remodeling subtheme