Messwith/restrictthe piles ofcards"Dawn" cardtype - beforeactionphaseVillage withnew type(reaction,etc)Landscapesthatchange/evolve3+ weirdcosts or"instead ofpaying forthis"CommandcardCostreducingcardUpgradingorremodelingsubthemeJunkerthat usesnon-cursesNewplace/matfor cardsto goTravelersrerunAttack thatrestrictsplayingcertain cardsMarketvariantNon-attackinteractionsubthemeTokensCollaborativeelement (likegathering ora sharedproject)NightcardsrerunChina/japantheme2+ "ingamesusing this"Each turn anew "effect"landscapehappensMixed pilelikeknights orcastleReactionssubthemeCurserthatdoesn'tcost 5ProjectsrerunMesswith/restrictthe piles ofcards"Dawn" cardtype - beforeactionphaseVillage withnew type(reaction,etc)Landscapesthatchange/evolve3+ weirdcosts or"instead ofpaying forthis"CommandcardCostreducingcardUpgradingorremodelingsubthemeJunkerthat usesnon-cursesNewplace/matfor cardsto goTravelersrerunAttack thatrestrictsplayingcertain cardsMarketvariantNon-attackinteractionsubthemeTokensCollaborativeelement (likegathering ora sharedproject)NightcardsrerunChina/japantheme2+ "ingamesusing this"Each turn anew "effect"landscapehappensMixed pilelikeknights orcastleReactionssubthemeCurserthatdoesn'tcost 5Projectsrerun

Rising Sun Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mess with/restrict the piles of cards
  2. "Dawn" card type - before action phase
  3. Village with new type (reaction, etc)
  4. Landscapes that change/evolve
  5. 3+ weird costs or "instead of paying for this"
  6. Command card
  7. Cost reducing card
  8. Upgrading or remodeling subtheme
  9. Junker that uses non-curses
  10. New place/mat for cards to go
  11. Travelers rerun
  12. Attack that restricts playing certain cards
  13. Market variant
  14. Non-attack interaction subtheme
  15. Tokens
  16. Collaborative element (like gathering or a shared project)
  17. Night cards rerun
  18. China/japan theme
  19. 2+ "in games using this"
  20. Each turn a new "effect" landscape happens
  21. Mixed pile like knights or castle
  22. Reactions subtheme
  23. Curser that doesn't cost 5
  24. Projects rerun