Cost reducing card "Dawn" card type - before action phase 2+ "in games using this" Collaborative element (like gathering or a shared project) Night cards rerun Tokens Command card Junker that uses non- curses Travelers rerun Landscapes that change/evolve Projects rerun China/japan theme Village with new type (reaction, etc) Non- attack interaction subtheme Each turn a new "effect" landscape happens Reactions subtheme Attack that restricts playing certain cards Market variant Mess with/restrict the piles of cards New place/mat for cards to go Upgrading or remodeling subtheme 3+ weird costs or "instead of paying for this" Mixed pile like knights or castle Curser that doesn't cost 5 Cost reducing card "Dawn" card type - before action phase 2+ "in games using this" Collaborative element (like gathering or a shared project) Night cards rerun Tokens Command card Junker that uses non- curses Travelers rerun Landscapes that change/evolve Projects rerun China/japan theme Village with new type (reaction, etc) Non- attack interaction subtheme Each turn a new "effect" landscape happens Reactions subtheme Attack that restricts playing certain cards Market variant Mess with/restrict the piles of cards New place/mat for cards to go Upgrading or remodeling subtheme 3+ weird costs or "instead of paying for this" Mixed pile like knights or castle Curser that doesn't cost 5
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cost reducing card
"Dawn" card type - before action phase
2+ "in games using this"
Collaborative element (like gathering or a shared project)
Night cards rerun
Tokens
Command card
Junker that uses non-curses
Travelers rerun
Landscapes that change/evolve
Projects rerun
China/japan theme
Village with new type (reaction, etc)
Non-attack interaction subtheme
Each turn a new "effect" landscape happens
Reactions subtheme
Attack that restricts playing certain cards
Market variant
Mess with/restrict the piles of cards
New place/mat for cards to go
Upgrading or remodeling subtheme
3+ weird costs or "instead of paying for this"
Mixed pile like knights or castle
Curser that doesn't cost 5