Newplace/matfor cardsto goChina/japanthemeTokensVillage withnew type(reaction,etc)3+ weirdcosts or"instead ofpaying forthis"Costreducingcard"Dawn" cardtype - beforeactionphaseNightcardsrerunMarketvariantMixed pilelikeknights orcastleReactionssubthemeProjectsrerunCurserthatdoesn'tcost 5TravelersrerunNon-attackinteractionsubthemeLandscapesthatchange/evolveCommandcardJunkerthat usesnon-cursesMesswith/restrictthe piles ofcardsAttack thatrestrictsplayingcertain cards2+ "ingamesusing this"Collaborativeelement (likegathering ora sharedproject)UpgradingorremodelingsubthemeEach turn anew "effect"landscapehappensNewplace/matfor cardsto goChina/japanthemeTokensVillage withnew type(reaction,etc)3+ weirdcosts or"instead ofpaying forthis"Costreducingcard"Dawn" cardtype - beforeactionphaseNightcardsrerunMarketvariantMixed pilelikeknights orcastleReactionssubthemeProjectsrerunCurserthatdoesn'tcost 5TravelersrerunNon-attackinteractionsubthemeLandscapesthatchange/evolveCommandcardJunkerthat usesnon-cursesMesswith/restrictthe piles ofcardsAttack thatrestrictsplayingcertain cards2+ "ingamesusing this"Collaborativeelement (likegathering ora sharedproject)UpgradingorremodelingsubthemeEach turn anew "effect"landscapehappens

Rising Sun Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New place/mat for cards to go
  2. China/japan theme
  3. Tokens
  4. Village with new type (reaction, etc)
  5. 3+ weird costs or "instead of paying for this"
  6. Cost reducing card
  7. "Dawn" card type - before action phase
  8. Night cards rerun
  9. Market variant
  10. Mixed pile like knights or castle
  11. Reactions subtheme
  12. Projects rerun
  13. Curser that doesn't cost 5
  14. Travelers rerun
  15. Non-attack interaction subtheme
  16. Landscapes that change/evolve
  17. Command card
  18. Junker that uses non-curses
  19. Mess with/restrict the piles of cards
  20. Attack that restricts playing certain cards
  21. 2+ "in games using this"
  22. Collaborative element (like gathering or a shared project)
  23. Upgrading or remodeling subtheme
  24. Each turn a new "effect" landscape happens