CostreducingcardMesswith/restrictthe piles ofcardsTravelersrerunProjectsrerunMarketvariantCollaborativeelement (likegathering ora sharedproject)"Dawn" cardtype - beforeactionphaseReactionssubtheme3+ weirdcosts or"instead ofpaying forthis"Landscapesthatchange/evolveTokensMixed pilelikeknights orcastleVillage withnew type(reaction,etc)Curserthatdoesn'tcost 5Each turn anew "effect"landscapehappensJunkerthat usesnon-cursesChina/japanthemeNightcardsrerunNewplace/matfor cardsto goNon-attackinteractionsubthemeAttack thatrestrictsplayingcertain cardsCommandcardUpgradingorremodelingsubtheme2+ "ingamesusing this"CostreducingcardMesswith/restrictthe piles ofcardsTravelersrerunProjectsrerunMarketvariantCollaborativeelement (likegathering ora sharedproject)"Dawn" cardtype - beforeactionphaseReactionssubtheme3+ weirdcosts or"instead ofpaying forthis"Landscapesthatchange/evolveTokensMixed pilelikeknights orcastleVillage withnew type(reaction,etc)Curserthatdoesn'tcost 5Each turn anew "effect"landscapehappensJunkerthat usesnon-cursesChina/japanthemeNightcardsrerunNewplace/matfor cardsto goNon-attackinteractionsubthemeAttack thatrestrictsplayingcertain cardsCommandcardUpgradingorremodelingsubtheme2+ "ingamesusing this"

Rising Sun Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Cost reducing card
  2. Mess with/restrict the piles of cards
  3. Travelers rerun
  4. Projects rerun
  5. Market variant
  6. Collaborative element (like gathering or a shared project)
  7. "Dawn" card type - before action phase
  8. Reactions subtheme
  9. 3+ weird costs or "instead of paying for this"
  10. Landscapes that change/evolve
  11. Tokens
  12. Mixed pile like knights or castle
  13. Village with new type (reaction, etc)
  14. Curser that doesn't cost 5
  15. Each turn a new "effect" landscape happens
  16. Junker that uses non-curses
  17. China/japan theme
  18. Night cards rerun
  19. New place/mat for cards to go
  20. Non-attack interaction subtheme
  21. Attack that restricts playing certain cards
  22. Command card
  23. Upgrading or remodeling subtheme
  24. 2+ "in games using this"