Travelersrerun2+ "ingamesusing this"ReactionssubthemeTokensMarketvariantCommandcardProjectsrerunLandscapesthatchange/evolve3+ weirdcosts or"instead ofpaying forthis"Newplace/matfor cardsto goMesswith/restrictthe piles ofcardsNightcardsrerunNon-attackinteractionsubthemeJunkerthat usesnon-cursesChina/japanthemeAttack thatrestrictsplayingcertain cardsVillage withnew type(reaction,etc)Upgradingorremodelingsubtheme"Dawn" cardtype - beforeactionphaseCollaborativeelement (likegathering ora sharedproject)Each turn anew "effect"landscapehappensCurserthatdoesn'tcost 5Mixed pilelikeknights orcastleCostreducingcardTravelersrerun2+ "ingamesusing this"ReactionssubthemeTokensMarketvariantCommandcardProjectsrerunLandscapesthatchange/evolve3+ weirdcosts or"instead ofpaying forthis"Newplace/matfor cardsto goMesswith/restrictthe piles ofcardsNightcardsrerunNon-attackinteractionsubthemeJunkerthat usesnon-cursesChina/japanthemeAttack thatrestrictsplayingcertain cardsVillage withnew type(reaction,etc)Upgradingorremodelingsubtheme"Dawn" cardtype - beforeactionphaseCollaborativeelement (likegathering ora sharedproject)Each turn anew "effect"landscapehappensCurserthatdoesn'tcost 5Mixed pilelikeknights orcastleCostreducingcard

Rising Sun Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Travelers rerun
  2. 2+ "in games using this"
  3. Reactions subtheme
  4. Tokens
  5. Market variant
  6. Command card
  7. Projects rerun
  8. Landscapes that change/evolve
  9. 3+ weird costs or "instead of paying for this"
  10. New place/mat for cards to go
  11. Mess with/restrict the piles of cards
  12. Night cards rerun
  13. Non-attack interaction subtheme
  14. Junker that uses non-curses
  15. China/japan theme
  16. Attack that restricts playing certain cards
  17. Village with new type (reaction, etc)
  18. Upgrading or remodeling subtheme
  19. "Dawn" card type - before action phase
  20. Collaborative element (like gathering or a shared project)
  21. Each turn a new "effect" landscape happens
  22. Curser that doesn't cost 5
  23. Mixed pile like knights or castle
  24. Cost reducing card