"How comeif it's[player], butif it's me..."SuggestsanallianceMentionsthis is acompetitivegameBrings upAndy's winfrom the1st gameHaveeveryonetarget aplayerCalculateshis VP ina paperTry tocompromisewith a player"I'm justsaying...""If Iwereyou..."Brings uphispreviouswinsBrings upMaddie'swin from the2nd gameBetraysanalliance"2ez"Shows offhis figsduring thegameMentions heplayscompetitivelyBringsup newrulesSpends5 mins inhis turn"Are yousureaboutthat?""If Iwereyou..."Brings upAndy's winfrom the1st gameDownplayswhen he'sabout towin"Are yousureaboutthat?"BetraysanallianceWinningunexpectedly"How comeif it's[player], butif it's me..."SuggestsanallianceMentionsthis is acompetitivegameBrings upAndy's winfrom the1st gameHaveeveryonetarget aplayerCalculateshis VP ina paperTry tocompromisewith a player"I'm justsaying...""If Iwereyou..."Brings uphispreviouswinsBrings upMaddie'swin from the2nd gameBetraysanalliance"2ez"Shows offhis figsduring thegameMentions heplayscompetitivelyBringsup newrulesSpends5 mins inhis turn"Are yousureaboutthat?""If Iwereyou..."Brings upAndy's winfrom the1st gameDownplayswhen he'sabout towin"Are yousureaboutthat?"BetraysanallianceWinningunexpectedly

I told you so. - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "How come if it's [player], but if it's me..."
  2. Suggests an alliance
  3. Mentions this is a competitive game
  4. Brings up Andy's win from the 1st game
  5. Have everyone target a player
  6. Calculates his VP in a paper
  7. Try to compromise with a player
  8. "I'm just saying..."
  9. "If I were you..."
  10. Brings up his previous wins
  11. Brings up Maddie's win from the 2nd game
  12. Betrays an alliance
  13. "2ez"
  14. Shows off his figs during the game
  15. Mentions he plays competitively
  16. Brings up new rules
  17. Spends 5 mins in his turn
  18. "Are you sure about that?"
  19. "If I were you..."
  20. Brings up Andy's win from the 1st game
  21. Downplays when he's about to win
  22. "Are you sure about that?"
  23. Betrays an alliance
  24. Winning unexpectedly