Airship as main transportation. Random encounter battles. Summoned creatures. Cursed characters. Hot springs scene. Chosen one narrative. Elemental crystals. Labyrinthine dungeons. Cooking/eating for buffs. Turn- based combat. Fetch quests galore. Final boss transforms. Token animal/mascot character. Tragic backstory for everyone. Floating continents. Coliseum or battle arena. Evil empire. Hidden true final boss. Sudden but inevitable betrayal. Legendary sword or weapon. Teenagers save the world. One- dimensional villain. Amnesiac protagonist. Overworld map travel. Ancient evil reawakens. Cliché love triangle. Dystopian future. Characters join temporarily. Long- lost siblings. Save the world from destruction. Mysterious girl with powers. Fishing mini- game. Collectible monster companions. Party member betrayal. Silent protagonist. World- saving quest. Inexplicably powerful final move. Villain turns good. Character with amnesia. Overly complex plot. Elemental weaknesses. Time travel plot. Unwinnable boss fights. Orphan protagonist. Power of friendship triumphs. Grinding for experience. Magic versus technology theme. Lost civilization. Impossibly large weapons. Secret royal lineage. Airship as main transportation. Random encounter battles. Summoned creatures. Cursed characters. Hot springs scene. Chosen one narrative. Elemental crystals. Labyrinthine dungeons. Cooking/eating for buffs. Turn- based combat. Fetch quests galore. Final boss transforms. Token animal/mascot character. Tragic backstory for everyone. Floating continents. Coliseum or battle arena. Evil empire. Hidden true final boss. Sudden but inevitable betrayal. Legendary sword or weapon. Teenagers save the world. One- dimensional villain. Amnesiac protagonist. Overworld map travel. Ancient evil reawakens. Cliché love triangle. Dystopian future. Characters join temporarily. Long- lost siblings. Save the world from destruction. Mysterious girl with powers. Fishing mini- game. Collectible monster companions. Party member betrayal. Silent protagonist. World- saving quest. Inexplicably powerful final move. Villain turns good. Character with amnesia. Overly complex plot. Elemental weaknesses. Time travel plot. Unwinnable boss fights. Orphan protagonist. Power of friendship triumphs. Grinding for experience. Magic versus technology theme. Lost civilization. Impossibly large weapons. Secret royal lineage.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Airship as main transportation.
Random encounter battles.
Summoned creatures.
Cursed characters.
Hot springs scene.
Chosen one narrative.
Elemental crystals.
Labyrinthine dungeons.
Cooking/eating for buffs.
Turn-based combat.
Fetch quests galore.
Final boss transforms.
Token animal/mascot character.
Tragic backstory for everyone.
Floating continents.
Coliseum or battle arena.
Evil empire.
Hidden true final boss.
Sudden but inevitable betrayal.
Legendary sword or weapon.
Teenagers save the world.
One-dimensional villain.
Amnesiac protagonist.
Overworld map travel.
Ancient evil reawakens.
Cliché love triangle.
Dystopian future.
Characters join temporarily.
Long-lost siblings.
Save the world from destruction.
Mysterious girl with powers.
Fishing mini-game.
Collectible monster companions.
Party member betrayal.
Silent protagonist.
World-saving quest.
Inexplicably powerful final move.
Villain turns good.
Character with amnesia.
Overly complex plot.
Elemental weaknesses.
Time travel plot.
Unwinnable boss fights.
Orphan protagonist.
Power of friendship triumphs.
Grinding for experience.
Magic versus technology theme.
Lost civilization.
Impossibly large weapons.
Secret royal lineage.