Myth Symbolism Climax Flashback Fable Setting Antagonist Plot Author Idiom Main Idea Summary Narrator Hyperbole Context Clues Exposition Rising Action Simile Genre Fiction Fact Tall Tale Resolution Personification Propaganda Oxymoron Symbolism Character Onomatopoeia Conflict Point of View Dialogue Protagonist Metaphor Non- Fiction Foreshadowing Inference Falling Action Alliteration Opinion Myth Symbolism Climax Flashback Fable Setting Antagonist Plot Author Idiom Main Idea Summary Narrator Hyperbole Context Clues Exposition Rising Action Simile Genre Fiction Fact Tall Tale Resolution Personification Propaganda Oxymoron Symbolism Character Onomatopoeia Conflict Point of View Dialogue Protagonist Metaphor Non- Fiction Foreshadowing Inference Falling Action Alliteration Opinion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Myth
Symbolism
Climax
Flashback
Fable
Setting
Antagonist
Plot
Author
Idiom
Main Idea
Summary
Narrator
Hyperbole
Context Clues
Exposition
Rising Action
Simile
Genre
Fiction
Fact
Tall Tale
Resolution
Personification
Propaganda
Oxymoron
Symbolism
Character
Onomatopoeia
Conflict
Point of View
Dialogue
Protagonist
Metaphor
Non-Fiction
Foreshadowing
Inference
Falling Action
Alliteration
Opinion