Personification Context Clues Rising Action Fact Antagonist Non- Fiction Conflict Flashback Summary Protagonist Myth Propaganda Symbolism Symbolism Author Fiction Foreshadowing Point of View Setting Dialogue Narrator Exposition Metaphor Simile Resolution Onomatopoeia Inference Main Idea Oxymoron Falling Action Plot Idiom Fable Opinion Hyperbole Tall Tale Alliteration Climax Character Genre Personification Context Clues Rising Action Fact Antagonist Non- Fiction Conflict Flashback Summary Protagonist Myth Propaganda Symbolism Symbolism Author Fiction Foreshadowing Point of View Setting Dialogue Narrator Exposition Metaphor Simile Resolution Onomatopoeia Inference Main Idea Oxymoron Falling Action Plot Idiom Fable Opinion Hyperbole Tall Tale Alliteration Climax Character Genre
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Context Clues
Rising Action
Fact
Antagonist
Non-Fiction
Conflict
Flashback
Summary
Protagonist
Myth
Propaganda
Symbolism
Symbolism
Author
Fiction
Foreshadowing
Point of View
Setting
Dialogue
Narrator
Exposition
Metaphor
Simile
Resolution
Onomatopoeia
Inference
Main Idea
Oxymoron
Falling Action
Plot
Idiom
Fable
Opinion
Hyperbole
Tall Tale
Alliteration
Climax
Character
Genre