Simile Metaphor Climax Non- Fiction Symbolism Exposition Tall Tale Plot Dialogue Alliteration Genre Foreshadowing Propaganda Setting Narrator Symbolism Antagonist Point of View Summary Falling Action Opinion Personification Flashback Main Idea Myth Author Context Clues Protagonist Oxymoron Fable Hyperbole Fact Character Inference Rising Action Fiction Conflict Onomatopoeia Resolution Idiom Simile Metaphor Climax Non- Fiction Symbolism Exposition Tall Tale Plot Dialogue Alliteration Genre Foreshadowing Propaganda Setting Narrator Symbolism Antagonist Point of View Summary Falling Action Opinion Personification Flashback Main Idea Myth Author Context Clues Protagonist Oxymoron Fable Hyperbole Fact Character Inference Rising Action Fiction Conflict Onomatopoeia Resolution Idiom
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Metaphor
Climax
Non-Fiction
Symbolism
Exposition
Tall Tale
Plot
Dialogue
Alliteration
Genre
Foreshadowing
Propaganda
Setting
Narrator
Symbolism
Antagonist
Point of View
Summary
Falling Action
Opinion
Personification
Flashback
Main Idea
Myth
Author
Context Clues
Protagonist
Oxymoron
Fable
Hyperbole
Fact
Character
Inference
Rising Action
Fiction
Conflict
Onomatopoeia
Resolution
Idiom