(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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npc has a great fit
giant enemy stuck in tiny space
a shop has the same item several times for different prices
unconventional weapon / skill combo is actually decent
"gary" garris
key item spawns in random shop
area is significantly easier than vanilla
max level smithing stone found early
enemy placement allows easy cheese strat
inconvenient arena for a specific boss
unique item is somewhat appropriate for its location
rick
final part of a questline gives useful reward(s)
starting class ends up being sub-optimal for final build
item isn't worth the effort of getting it
inconvenient runebear
useful item locked behind imbued sword key
unique boss appears more than once
useful item acquired when it's no longer useful
random assortment of enemies has perfect synergy
early game item acquired very late
boss drops useless item as a reward
surprise caelid dog / crow
endgame boss in the first two regions
great rune picked up long before it can be activated