giantenemystuck intiny spacenpchas agreat fitgreg ruinsthe run(FREESPACE)massivelyoverpricedconsumableforced tobacktrackto find akey itemmax levelsmithingstonefound earlykey itemspawns inrandomshopsurprisecaelid dog/ crowitem isn'tworth theeffort ofgetting itnpcinvader istoo strong/ too weakmaleniaenemycursed todie fromenvironmentspell scroll /book actuallycontains aspelluseful itemacquiredwhen it's nolonger usefulunconventionalweapon / skillcombo isactually decentboss dropsuselessitem as arewardfinal part ofa questlinegives usefulreward(s)rickenemyplacementallows easycheese stratunique itemis somewhatappropriatefor itslocationstarting classends upbeing sub-optimal forfinal buildpowerful orimportantitem sold for<1000 runes"gary"garrisgreat runepicked uplong before itcan beactivatedarea issignificantlyeasier thanvanillauseful itemlockedbehindimbuedsword keyrandomassortmentof enemieshas perfectsynergyunique bossappearsmore thanonceinconvenientrunebearremembrancehas a trade-inyou actuallywantendgameboss in thefirst tworegionsbossreplaced byregularenemy /wildlifea shop hasthe same itemseveral timesfor differentpricesinconvenientarena for aspecificbossearlygame itemacquiredvery lategiantenemystuck intiny spacenpchas agreat fitgreg ruinsthe run(FREESPACE)massivelyoverpricedconsumableforced tobacktrackto find akey itemmax levelsmithingstonefound earlykey itemspawns inrandomshopsurprisecaelid dog/ crowitem isn'tworth theeffort ofgetting itnpcinvader istoo strong/ too weakmaleniaenemycursed todie fromenvironmentspell scroll /book actuallycontains aspelluseful itemacquiredwhen it's nolonger usefulunconventionalweapon / skillcombo isactually decentboss dropsuselessitem as arewardfinal part ofa questlinegives usefulreward(s)rickenemyplacementallows easycheese stratunique itemis somewhatappropriatefor itslocationstarting classends upbeing sub-optimal forfinal buildpowerful orimportantitem sold for<1000 runes"gary"garrisgreat runepicked uplong before itcan beactivatedarea issignificantlyeasier thanvanillauseful itemlockedbehindimbuedsword keyrandomassortmentof enemieshas perfectsynergyunique bossappearsmore thanonceinconvenientrunebearremembrancehas a trade-inyou actuallywantendgameboss in thefirst tworegionsbossreplaced byregularenemy /wildlifea shop hasthe same itemseveral timesfor differentpricesinconvenientarena for aspecificbossearlygame itemacquiredvery late

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. giant enemy stuck in tiny space
  2. npc has a great fit
  3. greg ruins the run (FREE SPACE)
  4. massively overpriced consumable
  5. forced to backtrack to find a key item
  6. max level smithing stone found early
  7. key item spawns in random shop
  8. surprise caelid dog / crow
  9. item isn't worth the effort of getting it
  10. npc invader is too strong / too weak
  11. malenia
  12. enemy cursed to die from environment
  13. spell scroll / book actually contains a spell
  14. useful item acquired when it's no longer useful
  15. unconventional weapon / skill combo is actually decent
  16. boss drops useless item as a reward
  17. final part of a questline gives useful reward(s)
  18. rick
  19. enemy placement allows easy cheese strat
  20. unique item is somewhat appropriate for its location
  21. starting class ends up being sub-optimal for final build
  22. powerful or important item sold for <1000 runes
  23. "gary" garris
  24. great rune picked up long before it can be activated
  25. area is significantly easier than vanilla
  26. useful item locked behind imbued sword key
  27. random assortment of enemies has perfect synergy
  28. unique boss appears more than once
  29. inconvenient runebear
  30. remembrance has a trade-in you actually want
  31. endgame boss in the first two regions
  32. boss replaced by regular enemy / wildlife
  33. a shop has the same item several times for different prices
  34. inconvenient arena for a specific boss
  35. early game item acquired very late