npchas agreat fitinconvenientrunebearremembrancehas a trade-inyou actuallywantrickbossreplaced byregularenemy /wildlifegiantenemystuck intiny spaceenemycursed todie fromenvironmentmassivelyoverpricedconsumableendgameboss in thefirst tworegionsspell scroll /book actuallycontains aspellinconvenientarena for aspecificbossunconventionalweapon / skillcombo isactually decentpowerful orimportantitem sold for<1000 runesgreg ruinsthe run(FREESPACE)max levelsmithingstonefound earlystarting classends upbeing sub-optimal forfinal builda shop hasthe same itemseveral timesfor differentpricesforced tobacktrackto find akey itemunique itemis somewhatappropriatefor itslocationkey itemspawns inrandomshopnpcinvader istoo strong/ too weakrandomassortmentof enemieshas perfectsynergyarea issignificantlyeasier thanvanillaboss dropsuselessitem as arewardsurprisecaelid dog/ crowgreat runepicked uplong before itcan beactivated"gary"garrisitem isn'tworth theeffort ofgetting itmaleniaearlygame itemacquiredvery lateenemyplacementallows easycheese stratuseful itemacquiredwhen it's nolonger usefulunique bossappearsmore thanoncefinal part ofa questlinegives usefulreward(s)useful itemlockedbehindimbuedsword keynpchas agreat fitinconvenientrunebearremembrancehas a trade-inyou actuallywantrickbossreplaced byregularenemy /wildlifegiantenemystuck intiny spaceenemycursed todie fromenvironmentmassivelyoverpricedconsumableendgameboss in thefirst tworegionsspell scroll /book actuallycontains aspellinconvenientarena for aspecificbossunconventionalweapon / skillcombo isactually decentpowerful orimportantitem sold for<1000 runesgreg ruinsthe run(FREESPACE)max levelsmithingstonefound earlystarting classends upbeing sub-optimal forfinal builda shop hasthe same itemseveral timesfor differentpricesforced tobacktrackto find akey itemunique itemis somewhatappropriatefor itslocationkey itemspawns inrandomshopnpcinvader istoo strong/ too weakrandomassortmentof enemieshas perfectsynergyarea issignificantlyeasier thanvanillaboss dropsuselessitem as arewardsurprisecaelid dog/ crowgreat runepicked uplong before itcan beactivated"gary"garrisitem isn'tworth theeffort ofgetting itmaleniaearlygame itemacquiredvery lateenemyplacementallows easycheese stratuseful itemacquiredwhen it's nolonger usefulunique bossappearsmore thanoncefinal part ofa questlinegives usefulreward(s)useful itemlockedbehindimbuedsword key

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. npc has a great fit
  2. inconvenient runebear
  3. remembrance has a trade-in you actually want
  4. rick
  5. boss replaced by regular enemy / wildlife
  6. giant enemy stuck in tiny space
  7. enemy cursed to die from environment
  8. massively overpriced consumable
  9. endgame boss in the first two regions
  10. spell scroll / book actually contains a spell
  11. inconvenient arena for a specific boss
  12. unconventional weapon / skill combo is actually decent
  13. powerful or important item sold for <1000 runes
  14. greg ruins the run (FREE SPACE)
  15. max level smithing stone found early
  16. starting class ends up being sub-optimal for final build
  17. a shop has the same item several times for different prices
  18. forced to backtrack to find a key item
  19. unique item is somewhat appropriate for its location
  20. key item spawns in random shop
  21. npc invader is too strong / too weak
  22. random assortment of enemies has perfect synergy
  23. area is significantly easier than vanilla
  24. boss drops useless item as a reward
  25. surprise caelid dog / crow
  26. great rune picked up long before it can be activated
  27. "gary" garris
  28. item isn't worth the effort of getting it
  29. malenia
  30. early game item acquired very late
  31. enemy placement allows easy cheese strat
  32. useful item acquired when it's no longer useful
  33. unique boss appears more than once
  34. final part of a questline gives useful reward(s)
  35. useful item locked behind imbued sword key