(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
unique item is somewhat appropriate for its location
useful item locked behind imbued sword key
useful item acquired when it's no longer useful
max level smithing stone found early
spell scroll / book actually contains a spell
boss drops useless item as a reward
giant enemy stuck in tiny space
unique boss appears more than once
early game item acquired very late
inconvenient arena for a specific boss
npc invader is too strong / too weak
powerful or important item sold for <1000 runes
boss replaced by regular enemy / wildlife
area is significantly easier than vanilla
enemy cursed to die from environment
rick
inconvenient runebear
starting class ends up being sub-optimal for final build
surprise caelid dog / crow
item isn't worth the effort of getting it
greg ruins the run
(FREE SPACE)
random assortment of enemies has perfect synergy
enemy placement allows easy cheese strat
forced to backtrack to find a key item
endgame boss in the first two regions
great rune picked up long before it can be activated
final part of a questline gives useful reward(s)
remembrance has a trade-in you actually want
"gary" garris
malenia
a shop has the same item several times for different prices
unconventional weapon / skill combo is actually decent