(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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early game item acquired very late
a shop has the same item several times for different prices
spell scroll / book actually contains a spell
boss replaced by regular enemy / wildlife
random assortment of enemies has perfect synergy
area is significantly easier than vanilla
malenia
useful item acquired when it's no longer useful
powerful or important item sold for <1000 runes
unique item is somewhat appropriate for its location
greg ruins the run
(FREE SPACE)
final part of a questline gives useful reward(s)
"gary" garris
max level smithing stone found early
useful item locked behind imbued sword key
item isn't worth the effort of getting it
npc has a great fit
remembrance has a trade-in you actually want
unique boss appears more than once
starting class ends up being sub-optimal for final build
enemy placement allows easy cheese strat
giant enemy stuck in tiny space
surprise caelid dog / crow
rick
npc invader is too strong / too weak
enemy cursed to die from environment
inconvenient runebear
key item spawns in random shop
unconventional weapon / skill combo is actually decent
great rune picked up long before it can be activated