starting classends upbeing sub-optimal forfinal buildendgameboss in thefirst tworegionsrandomassortmentof enemieshas perfectsynergyforced tobacktrackto find akey itemenemycursed todie fromenvironmentunique bossappearsmore thanoncegiantenemystuck intiny spacesurprisecaelid dog/ crowfinal part ofa questlinegives usefulreward(s)item isn'tworth theeffort ofgetting itnpchas agreat fitenemyplacementallows easycheese stratrickmassivelyoverpricedconsumablea shop hasthe same itemseveral timesfor differentpricesremembrancehas a trade-inyou actuallywantgreg ruinsthe run(FREESPACE)boss dropsuselessitem as arewardpowerful orimportantitem sold for<1000 runesunconventionalweapon / skillcombo isactually decentmalenia"gary"garrisspell scroll /book actuallycontains aspellinconvenientarena for aspecificbossearlygame itemacquiredvery latemax levelsmithingstonefound earlyunique itemis somewhatappropriatefor itslocationinconvenientrunebeararea issignificantlyeasier thanvanillanpcinvader istoo strong/ too weakgreat runepicked uplong before itcan beactivateduseful itemacquiredwhen it's nolonger usefulbossreplaced byregularenemy /wildlifeuseful itemlockedbehindimbuedsword keykey itemspawns inrandomshopstarting classends upbeing sub-optimal forfinal buildendgameboss in thefirst tworegionsrandomassortmentof enemieshas perfectsynergyforced tobacktrackto find akey itemenemycursed todie fromenvironmentunique bossappearsmore thanoncegiantenemystuck intiny spacesurprisecaelid dog/ crowfinal part ofa questlinegives usefulreward(s)item isn'tworth theeffort ofgetting itnpchas agreat fitenemyplacementallows easycheese stratrickmassivelyoverpricedconsumablea shop hasthe same itemseveral timesfor differentpricesremembrancehas a trade-inyou actuallywantgreg ruinsthe run(FREESPACE)boss dropsuselessitem as arewardpowerful orimportantitem sold for<1000 runesunconventionalweapon / skillcombo isactually decentmalenia"gary"garrisspell scroll /book actuallycontains aspellinconvenientarena for aspecificbossearlygame itemacquiredvery latemax levelsmithingstonefound earlyunique itemis somewhatappropriatefor itslocationinconvenientrunebeararea issignificantlyeasier thanvanillanpcinvader istoo strong/ too weakgreat runepicked uplong before itcan beactivateduseful itemacquiredwhen it's nolonger usefulbossreplaced byregularenemy /wildlifeuseful itemlockedbehindimbuedsword keykey itemspawns inrandomshop

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. starting class ends up being sub-optimal for final build
  2. endgame boss in the first two regions
  3. random assortment of enemies has perfect synergy
  4. forced to backtrack to find a key item
  5. enemy cursed to die from environment
  6. unique boss appears more than once
  7. giant enemy stuck in tiny space
  8. surprise caelid dog / crow
  9. final part of a questline gives useful reward(s)
  10. item isn't worth the effort of getting it
  11. npc has a great fit
  12. enemy placement allows easy cheese strat
  13. rick
  14. massively overpriced consumable
  15. a shop has the same item several times for different prices
  16. remembrance has a trade-in you actually want
  17. greg ruins the run (FREE SPACE)
  18. boss drops useless item as a reward
  19. powerful or important item sold for <1000 runes
  20. unconventional weapon / skill combo is actually decent
  21. malenia
  22. "gary" garris
  23. spell scroll / book actually contains a spell
  24. inconvenient arena for a specific boss
  25. early game item acquired very late
  26. max level smithing stone found early
  27. unique item is somewhat appropriate for its location
  28. inconvenient runebear
  29. area is significantly easier than vanilla
  30. npc invader is too strong / too weak
  31. great rune picked up long before it can be activated
  32. useful item acquired when it's no longer useful
  33. boss replaced by regular enemy / wildlife
  34. useful item locked behind imbued sword key
  35. key item spawns in random shop