(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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giant enemy stuck in tiny space
npc has a great fit
greg ruins the run
(FREE SPACE)
massively overpriced consumable
forced to backtrack to find a key item
max level smithing stone found early
key item spawns in random shop
surprise caelid dog / crow
item isn't worth the effort of getting it
npc invader is too strong / too weak
malenia
enemy cursed to die from environment
spell scroll / book actually contains a spell
useful item acquired when it's no longer useful
unconventional weapon / skill combo is actually decent
boss drops useless item as a reward
final part of a questline gives useful reward(s)
rick
enemy placement allows easy cheese strat
unique item is somewhat appropriate for its location
starting class ends up being sub-optimal for final build
powerful or important item sold for <1000 runes
"gary" garris
great rune picked up long before it can be activated
area is significantly easier than vanilla
useful item locked behind imbued sword key
random assortment of enemies has perfect synergy
unique boss appears more than once
inconvenient runebear
remembrance has a trade-in you actually want
endgame boss in the first two regions
boss replaced by regular enemy / wildlife
a shop has the same item several times for different prices