(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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massively overpriced consumable
giant enemy stuck in tiny space
remembrance has a trade-in you actually want
rick
key item spawns in random shop
unique boss appears more than once
item isn't worth the effort of getting it
greg ruins the run
(FREE SPACE)
starting class ends up being sub-optimal for final build
early game item acquired very late
inconvenient runebear
unique item is somewhat appropriate for its location
spell scroll / book actually contains a spell
enemy cursed to die from environment
great rune picked up long before it can be activated
forced to backtrack to find a key item
boss drops useless item as a reward
npc invader is too strong / too weak
"gary" garris
max level smithing stone found early
random assortment of enemies has perfect synergy
boss replaced by regular enemy / wildlife
useful item locked behind imbued sword key
powerful or important item sold for <1000 runes
endgame boss in the first two regions
malenia
unconventional weapon / skill combo is actually decent
area is significantly easier than vanilla
enemy placement allows easy cheese strat
final part of a questline gives useful reward(s)
a shop has the same item several times for different prices