npc invader is too strong / too weak unconventional weapon / skill combo is actually decent a shop has the same item several times for different prices remembrance has a trade-in you actually want inconvenient arena for a specific boss great rune picked up long before it can be activated enemy placement allows easy cheese strat endgame boss in the first two regions starting class ends up being sub- optimal for final build forced to backtrack to find a key item spell scroll / book actually contains a spell unique item is somewhat appropriate for its location "gary" garris useful item acquired when it's no longer useful item isn't worth the effort of getting it early game item acquired very late key item spawns in random shop boss replaced by regular enemy / wildlife npc has a great fit enemy cursed to die from environment massively overpriced consumable greg ruins the run (FREE SPACE) inconvenient runebear max level smithing stone found early rick useful item locked behind imbued sword key area is significantly easier than vanilla unique boss appears more than once final part of a questline gives useful reward(s) malenia random assortment of enemies has perfect synergy powerful or important item sold for <1000 runes surprise caelid dog / crow boss drops useless item as a reward giant enemy stuck in tiny space npc invader is too strong / too weak unconventional weapon / skill combo is actually decent a shop has the same item several times for different prices remembrance has a trade-in you actually want inconvenient arena for a specific boss great rune picked up long before it can be activated enemy placement allows easy cheese strat endgame boss in the first two regions starting class ends up being sub- optimal for final build forced to backtrack to find a key item spell scroll / book actually contains a spell unique item is somewhat appropriate for its location "gary" garris useful item acquired when it's no longer useful item isn't worth the effort of getting it early game item acquired very late key item spawns in random shop boss replaced by regular enemy / wildlife npc has a great fit enemy cursed to die from environment massively overpriced consumable greg ruins the run (FREE SPACE) inconvenient runebear max level smithing stone found early rick useful item locked behind imbued sword key area is significantly easier than vanilla unique boss appears more than once final part of a questline gives useful reward(s) malenia random assortment of enemies has perfect synergy powerful or important item sold for <1000 runes surprise caelid dog / crow boss drops useless item as a reward giant enemy stuck in tiny space
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
npc invader is too strong / too weak
unconventional weapon / skill combo is actually decent
a shop has the same item several times for different prices
remembrance has a trade-in you actually want
inconvenient arena for a specific boss
great rune picked up long before it can be activated
enemy placement allows easy cheese strat
endgame boss in the first two regions
starting class ends up being sub-optimal for final build
forced to backtrack to find a key item
spell scroll / book actually contains a spell
unique item is somewhat appropriate for its location
"gary" garris
useful item acquired when it's no longer useful
item isn't worth the effort of getting it
early game item acquired very late
key item spawns in random shop
boss replaced by regular enemy / wildlife
npc has a great fit
enemy cursed to die from environment
massively overpriced consumable
greg ruins the run
(FREE SPACE)
inconvenient runebear
max level smithing stone found early
rick
useful item locked behind imbued sword key
area is significantly easier than vanilla
unique boss appears more than once
final part of a questline gives useful reward(s)
malenia
random assortment of enemies has perfect synergy
powerful or important item sold for <1000 runes
surprise caelid dog / crow
boss drops useless item as a reward
giant enemy stuck in tiny space