(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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endgame boss in the first two regions
surprise caelid dog / crow
enemy placement allows easy cheese strat
early game item acquired very late
inconvenient runebear
spell scroll / book actually contains a spell
a shop has the same item several times for different prices
greg ruins the run
(FREE SPACE)
forced to backtrack to find a key item
massively overpriced consumable
unique item is somewhat appropriate for its location
boss replaced by regular enemy / wildlife
random assortment of enemies has perfect synergy
remembrance has a trade-in you actually want
useful item locked behind imbued sword key
useful item acquired when it's no longer useful
unconventional weapon / skill combo is actually decent
malenia
great rune picked up long before it can be activated
inconvenient arena for a specific boss
final part of a questline gives useful reward(s)
unique boss appears more than once
item isn't worth the effort of getting it
rick
giant enemy stuck in tiny space
key item spawns in random shop
enemy cursed to die from environment
max level smithing stone found early
npc invader is too strong / too weak
"gary" garris
boss drops useless item as a reward
area is significantly easier than vanilla
starting class ends up being sub-optimal for final build