(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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spell scroll / book actually contains a spell
a shop has the same item several times for different prices
early game item acquired very late
unconventional weapon / skill combo is actually decent
forced to backtrack to find a key item
unique boss appears more than once
inconvenient runebear
giant enemy stuck in tiny space
boss drops useless item as a reward
area is significantly easier than vanilla
powerful or important item sold for <1000 runes
"gary" garris
final part of a questline gives useful reward(s)
max level smithing stone found early
surprise caelid dog / crow
rick
massively overpriced consumable
useful item locked behind imbued sword key
item isn't worth the effort of getting it
useful item acquired when it's no longer useful
boss replaced by regular enemy / wildlife
enemy placement allows easy cheese strat
npc has a great fit
endgame boss in the first two regions
random assortment of enemies has perfect synergy
npc invader is too strong / too weak
malenia
unique item is somewhat appropriate for its location
key item spawns in random shop
remembrance has a trade-in you actually want
starting class ends up being sub-optimal for final build
great rune picked up long before it can be activated