endgameboss in thefirst tworegionssurprisecaelid dog/ crowenemyplacementallows easycheese stratearlygame itemacquiredvery lateinconvenientrunebearspell scroll /book actuallycontains aspella shop hasthe same itemseveral timesfor differentpricesgreg ruinsthe run(FREESPACE)forced tobacktrackto find akey itemmassivelyoverpricedconsumableunique itemis somewhatappropriatefor itslocationbossreplaced byregularenemy /wildliferandomassortmentof enemieshas perfectsynergyremembrancehas a trade-inyou actuallywantuseful itemlockedbehindimbuedsword keyuseful itemacquiredwhen it's nolonger usefulunconventionalweapon / skillcombo isactually decentmaleniagreat runepicked uplong before itcan beactivatedinconvenientarena for aspecificbossfinal part ofa questlinegives usefulreward(s)unique bossappearsmore thanonceitem isn'tworth theeffort ofgetting itrickgiantenemystuck intiny spacekey itemspawns inrandomshopenemycursed todie fromenvironmentmax levelsmithingstonefound earlynpcinvader istoo strong/ too weak"gary"garrisboss dropsuselessitem as arewardarea issignificantlyeasier thanvanillastarting classends upbeing sub-optimal forfinal buildnpchas agreat fitpowerful orimportantitem sold for<1000 runesendgameboss in thefirst tworegionssurprisecaelid dog/ crowenemyplacementallows easycheese stratearlygame itemacquiredvery lateinconvenientrunebearspell scroll /book actuallycontains aspella shop hasthe same itemseveral timesfor differentpricesgreg ruinsthe run(FREESPACE)forced tobacktrackto find akey itemmassivelyoverpricedconsumableunique itemis somewhatappropriatefor itslocationbossreplaced byregularenemy /wildliferandomassortmentof enemieshas perfectsynergyremembrancehas a trade-inyou actuallywantuseful itemlockedbehindimbuedsword keyuseful itemacquiredwhen it's nolonger usefulunconventionalweapon / skillcombo isactually decentmaleniagreat runepicked uplong before itcan beactivatedinconvenientarena for aspecificbossfinal part ofa questlinegives usefulreward(s)unique bossappearsmore thanonceitem isn'tworth theeffort ofgetting itrickgiantenemystuck intiny spacekey itemspawns inrandomshopenemycursed todie fromenvironmentmax levelsmithingstonefound earlynpcinvader istoo strong/ too weak"gary"garrisboss dropsuselessitem as arewardarea issignificantlyeasier thanvanillastarting classends upbeing sub-optimal forfinal buildnpchas agreat fitpowerful orimportantitem sold for<1000 runes

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. endgame boss in the first two regions
  2. surprise caelid dog / crow
  3. enemy placement allows easy cheese strat
  4. early game item acquired very late
  5. inconvenient runebear
  6. spell scroll / book actually contains a spell
  7. a shop has the same item several times for different prices
  8. greg ruins the run (FREE SPACE)
  9. forced to backtrack to find a key item
  10. massively overpriced consumable
  11. unique item is somewhat appropriate for its location
  12. boss replaced by regular enemy / wildlife
  13. random assortment of enemies has perfect synergy
  14. remembrance has a trade-in you actually want
  15. useful item locked behind imbued sword key
  16. useful item acquired when it's no longer useful
  17. unconventional weapon / skill combo is actually decent
  18. malenia
  19. great rune picked up long before it can be activated
  20. inconvenient arena for a specific boss
  21. final part of a questline gives useful reward(s)
  22. unique boss appears more than once
  23. item isn't worth the effort of getting it
  24. rick
  25. giant enemy stuck in tiny space
  26. key item spawns in random shop
  27. enemy cursed to die from environment
  28. max level smithing stone found early
  29. npc invader is too strong / too weak
  30. "gary" garris
  31. boss drops useless item as a reward
  32. area is significantly easier than vanilla
  33. starting class ends up being sub-optimal for final build
  34. npc has a great fit
  35. powerful or important item sold for <1000 runes