endgameboss in thefirst tworegionsinconvenientrunebearsurprisecaelid dog/ crowspell scroll /book actuallycontains aspellenemyplacementallows easycheese stratnpchas agreat fitboss dropsuselessitem as arewarduseful itemlockedbehindimbuedsword keybossreplaced byregularenemy /wildliferemembrancehas a trade-inyou actuallywantkey itemspawns inrandomshopearlygame itemacquiredvery latea shop hasthe same itemseveral timesfor differentpricesuseful itemacquiredwhen it's nolonger usefulitem isn'tworth theeffort ofgetting itunique itemis somewhatappropriatefor itslocation"gary"garrisgreg ruinsthe run(FREESPACE)maleniagiantenemystuck intiny spacerandomassortmentof enemieshas perfectsynergymassivelyoverpricedconsumablefinal part ofa questlinegives usefulreward(s)rickgreat runepicked uplong before itcan beactivatedunconventionalweapon / skillcombo isactually decentinconvenientarena for aspecificbossmax levelsmithingstonefound earlyarea issignificantlyeasier thanvanillapowerful orimportantitem sold for<1000 runesunique bossappearsmore thanonceforced tobacktrackto find akey itemstarting classends upbeing sub-optimal forfinal buildnpcinvader istoo strong/ too weakenemycursed todie fromenvironmentendgameboss in thefirst tworegionsinconvenientrunebearsurprisecaelid dog/ crowspell scroll /book actuallycontains aspellenemyplacementallows easycheese stratnpchas agreat fitboss dropsuselessitem as arewarduseful itemlockedbehindimbuedsword keybossreplaced byregularenemy /wildliferemembrancehas a trade-inyou actuallywantkey itemspawns inrandomshopearlygame itemacquiredvery latea shop hasthe same itemseveral timesfor differentpricesuseful itemacquiredwhen it's nolonger usefulitem isn'tworth theeffort ofgetting itunique itemis somewhatappropriatefor itslocation"gary"garrisgreg ruinsthe run(FREESPACE)maleniagiantenemystuck intiny spacerandomassortmentof enemieshas perfectsynergymassivelyoverpricedconsumablefinal part ofa questlinegives usefulreward(s)rickgreat runepicked uplong before itcan beactivatedunconventionalweapon / skillcombo isactually decentinconvenientarena for aspecificbossmax levelsmithingstonefound earlyarea issignificantlyeasier thanvanillapowerful orimportantitem sold for<1000 runesunique bossappearsmore thanonceforced tobacktrackto find akey itemstarting classends upbeing sub-optimal forfinal buildnpcinvader istoo strong/ too weakenemycursed todie fromenvironment

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. endgame boss in the first two regions
  2. inconvenient runebear
  3. surprise caelid dog / crow
  4. spell scroll / book actually contains a spell
  5. enemy placement allows easy cheese strat
  6. npc has a great fit
  7. boss drops useless item as a reward
  8. useful item locked behind imbued sword key
  9. boss replaced by regular enemy / wildlife
  10. remembrance has a trade-in you actually want
  11. key item spawns in random shop
  12. early game item acquired very late
  13. a shop has the same item several times for different prices
  14. useful item acquired when it's no longer useful
  15. item isn't worth the effort of getting it
  16. unique item is somewhat appropriate for its location
  17. "gary" garris
  18. greg ruins the run (FREE SPACE)
  19. malenia
  20. giant enemy stuck in tiny space
  21. random assortment of enemies has perfect synergy
  22. massively overpriced consumable
  23. final part of a questline gives useful reward(s)
  24. rick
  25. great rune picked up long before it can be activated
  26. unconventional weapon / skill combo is actually decent
  27. inconvenient arena for a specific boss
  28. max level smithing stone found early
  29. area is significantly easier than vanilla
  30. powerful or important item sold for <1000 runes
  31. unique boss appears more than once
  32. forced to backtrack to find a key item
  33. starting class ends up being sub-optimal for final build
  34. npc invader is too strong / too weak
  35. enemy cursed to die from environment