earlygame itemacquiredvery latea shop hasthe same itemseveral timesfor differentpricesspell scroll /book actuallycontains aspellbossreplaced byregularenemy /wildliferandomassortmentof enemieshas perfectsynergyarea issignificantlyeasier thanvanillamaleniauseful itemacquiredwhen it's nolonger usefulpowerful orimportantitem sold for<1000 runesunique itemis somewhatappropriatefor itslocationgreg ruinsthe run(FREESPACE)final part ofa questlinegives usefulreward(s)"gary"garrismax levelsmithingstonefound earlyuseful itemlockedbehindimbuedsword keyitem isn'tworth theeffort ofgetting itnpchas agreat fitremembrancehas a trade-inyou actuallywantunique bossappearsmore thanoncestarting classends upbeing sub-optimal forfinal buildenemyplacementallows easycheese stratgiantenemystuck intiny spacesurprisecaelid dog/ crowricknpcinvader istoo strong/ too weakenemycursed todie fromenvironmentinconvenientrunebearkey itemspawns inrandomshopunconventionalweapon / skillcombo isactually decentgreat runepicked uplong before itcan beactivatedmassivelyoverpricedconsumableinconvenientarena for aspecificbossboss dropsuselessitem as arewardendgameboss in thefirst tworegionsforced tobacktrackto find akey itemearlygame itemacquiredvery latea shop hasthe same itemseveral timesfor differentpricesspell scroll /book actuallycontains aspellbossreplaced byregularenemy /wildliferandomassortmentof enemieshas perfectsynergyarea issignificantlyeasier thanvanillamaleniauseful itemacquiredwhen it's nolonger usefulpowerful orimportantitem sold for<1000 runesunique itemis somewhatappropriatefor itslocationgreg ruinsthe run(FREESPACE)final part ofa questlinegives usefulreward(s)"gary"garrismax levelsmithingstonefound earlyuseful itemlockedbehindimbuedsword keyitem isn'tworth theeffort ofgetting itnpchas agreat fitremembrancehas a trade-inyou actuallywantunique bossappearsmore thanoncestarting classends upbeing sub-optimal forfinal buildenemyplacementallows easycheese stratgiantenemystuck intiny spacesurprisecaelid dog/ crowricknpcinvader istoo strong/ too weakenemycursed todie fromenvironmentinconvenientrunebearkey itemspawns inrandomshopunconventionalweapon / skillcombo isactually decentgreat runepicked uplong before itcan beactivatedmassivelyoverpricedconsumableinconvenientarena for aspecificbossboss dropsuselessitem as arewardendgameboss in thefirst tworegionsforced tobacktrackto find akey item

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. early game item acquired very late
  2. a shop has the same item several times for different prices
  3. spell scroll / book actually contains a spell
  4. boss replaced by regular enemy / wildlife
  5. random assortment of enemies has perfect synergy
  6. area is significantly easier than vanilla
  7. malenia
  8. useful item acquired when it's no longer useful
  9. powerful or important item sold for <1000 runes
  10. unique item is somewhat appropriate for its location
  11. greg ruins the run (FREE SPACE)
  12. final part of a questline gives useful reward(s)
  13. "gary" garris
  14. max level smithing stone found early
  15. useful item locked behind imbued sword key
  16. item isn't worth the effort of getting it
  17. npc has a great fit
  18. remembrance has a trade-in you actually want
  19. unique boss appears more than once
  20. starting class ends up being sub-optimal for final build
  21. enemy placement allows easy cheese strat
  22. giant enemy stuck in tiny space
  23. surprise caelid dog / crow
  24. rick
  25. npc invader is too strong / too weak
  26. enemy cursed to die from environment
  27. inconvenient runebear
  28. key item spawns in random shop
  29. unconventional weapon / skill combo is actually decent
  30. great rune picked up long before it can be activated
  31. massively overpriced consumable
  32. inconvenient arena for a specific boss
  33. boss drops useless item as a reward
  34. endgame boss in the first two regions
  35. forced to backtrack to find a key item