Playboostsour ____.When risksare ___ andfun ispresent welearn more.Asking studentsto be creativeincreasesstudent recallby ________..Consuming andcreating artgets the ____waves going tosignal _____.What's a wayyou've hadfun recently?   Free!___ morepeoplechose thestairs.Drawsomething torepresent yourlearning:   Scientists say________helps ushave more a-ha moments.Consuming/creatingart lessens_______.Art can helpus see fromothers' POV,increasing_______.What's a funsong you havein your headright now?   Play canhelp prevent_____problems.Play releases______,which helpreducestress.Play helpsus adapt and__________.The fun theorysays that funcan changebehavior forthe _____.Playboostsour ____.When risksare ___ andfun ispresent welearn more.Asking studentsto be creativeincreasesstudent recallby ________..Consuming andcreating artgets the ____waves going tosignal _____.What's a wayyou've hadfun recently?   Free!___ morepeoplechose thestairs.Drawsomething torepresent yourlearning:   Scientists say________helps ushave more a-ha moments.Consuming/creatingart lessens_______.Art can helpus see fromothers' POV,increasing_______.What's a funsong you havein your headright now?   Play canhelp prevent_____problems.Play releases______,which helpreducestress.Play helpsus adapt and__________.The fun theorysays that funcan changebehavior forthe _____.

The Science of Fun & Creativity - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Play boosts our ____.
  2. When risks are ___ and fun is present we learn more.
  3. Asking students to be creative increases student recall by ________..
  4. Consuming and creating art gets the ____ waves going to signal _____.
  5. What's a way you've had fun recently?
  6. Free!
  7. ___ more people chose the stairs.
  8. Draw something to represent your learning:
  9. Scientists say ________ helps us have more a-ha moments.
  10. Consuming/creating art lessens _______.
  11. Art can help us see from others' POV, increasing _______.
  12. What's a fun song you have in your head right now?
  13. Play can help prevent _____ problems.
  14. Play releases ______, which help reduce stress.
  15. Play helps us adapt and __________.
  16. The fun theory says that fun can change behavior for the _____.