Free!Playboostsour ____.When risksare ___ andfun ispresent welearn more.Scientists say________helps ushave more a-ha moments.Art can helpus see fromothers' POV,increasing_______.What's a funsong you havein your headright now?   Play helpsus adapt and__________.Play releases______,which helpreducestress.Consuming andcreating artgets the ____waves going tosignal _____.The fun theorysays that funcan changebehavior forthe _____.Asking studentsto be creativeincreasesstudent recallby ________..___ morepeoplechose thestairs.Drawsomething torepresent yourlearning:   Consuming/creatingart lessens_______.What's a wayyou've hadfun recently?   Play canhelp prevent_____problems.Free!Playboostsour ____.When risksare ___ andfun ispresent welearn more.Scientists say________helps ushave more a-ha moments.Art can helpus see fromothers' POV,increasing_______.What's a funsong you havein your headright now?   Play helpsus adapt and__________.Play releases______,which helpreducestress.Consuming andcreating artgets the ____waves going tosignal _____.The fun theorysays that funcan changebehavior forthe _____.Asking studentsto be creativeincreasesstudent recallby ________..___ morepeoplechose thestairs.Drawsomething torepresent yourlearning:   Consuming/creatingart lessens_______.What's a wayyou've hadfun recently?   Play canhelp prevent_____problems.

The Science of Fun & Creativity - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Play boosts our ____.
  3. When risks are ___ and fun is present we learn more.
  4. Scientists say ________ helps us have more a-ha moments.
  5. Art can help us see from others' POV, increasing _______.
  6. What's a fun song you have in your head right now?
  7. Play helps us adapt and __________.
  8. Play releases ______, which help reduce stress.
  9. Consuming and creating art gets the ____ waves going to signal _____.
  10. The fun theory says that fun can change behavior for the _____.
  11. Asking students to be creative increases student recall by ________..
  12. ___ more people chose the stairs.
  13. Draw something to represent your learning:
  14. Consuming/creating art lessens _______.
  15. What's a way you've had fun recently?
  16. Play can help prevent _____ problems.