Play canhelp prevent_____problems.When risksare ___ andfun ispresent welearn more.Scientists say________helps ushave more a-ha moments.___ morepeoplechose thestairs.Drawsomething torepresent yourlearning:   What's a wayyou've hadfun recently?   Free!Art can helpus see fromothers' POV,increasing_______.Play releases______,which helpreducestress.Consuming/creatingart lessens_______.Playboostsour ____.Asking studentsto be creativeincreasesstudent recallby ________..What's a funsong you havein your headright now?   Consuming andcreating artgets the ____waves going tosignal _____.Play helpsus adapt and__________.The fun theorysays that funcan changebehavior forthe _____.Play canhelp prevent_____problems.When risksare ___ andfun ispresent welearn more.Scientists say________helps ushave more a-ha moments.___ morepeoplechose thestairs.Drawsomething torepresent yourlearning:   What's a wayyou've hadfun recently?   Free!Art can helpus see fromothers' POV,increasing_______.Play releases______,which helpreducestress.Consuming/creatingart lessens_______.Playboostsour ____.Asking studentsto be creativeincreasesstudent recallby ________..What's a funsong you havein your headright now?   Consuming andcreating artgets the ____waves going tosignal _____.Play helpsus adapt and__________.The fun theorysays that funcan changebehavior forthe _____.

The Science of Fun & Creativity - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Play can help prevent _____ problems.
  2. When risks are ___ and fun is present we learn more.
  3. Scientists say ________ helps us have more a-ha moments.
  4. ___ more people chose the stairs.
  5. Draw something to represent your learning:
  6. What's a way you've had fun recently?
  7. Free!
  8. Art can help us see from others' POV, increasing _______.
  9. Play releases ______, which help reduce stress.
  10. Consuming/creating art lessens _______.
  11. Play boosts our ____.
  12. Asking students to be creative increases student recall by ________..
  13. What's a fun song you have in your head right now?
  14. Consuming and creating art gets the ____ waves going to signal _____.
  15. Play helps us adapt and __________.
  16. The fun theory says that fun can change behavior for the _____.