Asking studentsto be creativeincreasesstudent recallby ________..___ morepeoplechose thestairs.Play helpsus adapt and__________.Playboostsour ____.Scientists say________helps ushave more a-ha moments.Play releases______,which helpreducestress.Play canhelp prevent_____problems.Art can helpus see fromothers' POV,increasing_______.Consuming andcreating artgets the ____waves going tosignal _____.The fun theorysays that funcan changebehavior forthe _____.Drawsomething torepresent yourlearning:   What's a funsong you havein your headright now?   Free!What's a wayyou've hadfun recently?   Consuming/creatingart lessens_______.When risksare ___ andfun ispresent welearn more.Asking studentsto be creativeincreasesstudent recallby ________..___ morepeoplechose thestairs.Play helpsus adapt and__________.Playboostsour ____.Scientists say________helps ushave more a-ha moments.Play releases______,which helpreducestress.Play canhelp prevent_____problems.Art can helpus see fromothers' POV,increasing_______.Consuming andcreating artgets the ____waves going tosignal _____.The fun theorysays that funcan changebehavior forthe _____.Drawsomething torepresent yourlearning:   What's a funsong you havein your headright now?   Free!What's a wayyou've hadfun recently?   Consuming/creatingart lessens_______.When risksare ___ andfun ispresent welearn more.

The Science of Fun & Creativity - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Asking students to be creative increases student recall by ________..
  2. ___ more people chose the stairs.
  3. Play helps us adapt and __________.
  4. Play boosts our ____.
  5. Scientists say ________ helps us have more a-ha moments.
  6. Play releases ______, which help reduce stress.
  7. Play can help prevent _____ problems.
  8. Art can help us see from others' POV, increasing _______.
  9. Consuming and creating art gets the ____ waves going to signal _____.
  10. The fun theory says that fun can change behavior for the _____.
  11. Draw something to represent your learning:
  12. What's a fun song you have in your head right now?
  13. Free!
  14. What's a way you've had fun recently?
  15. Consuming/creating art lessens _______.
  16. When risks are ___ and fun is present we learn more.