Playboostsour ____.Play canhelp prevent_____problems.Play releases______,which helpreducestress.Scientists say________helps ushave more a-ha moments.Asking studentsto be creativeincreasesstudent recallby ________..Drawsomething torepresent yourlearning:   The fun theorysays that funcan changebehavior forthe _____.Play helpsus adapt and__________.Art can helpus see fromothers' POV,increasing_______.Consuming andcreating artgets the ____waves going tosignal _____.What's a funsong you havein your headright now?   Consuming/creatingart lessens_______.___ morepeoplechose thestairs.Free!What's a wayyou've hadfun recently?   When risksare ___ andfun ispresent welearn more.Playboostsour ____.Play canhelp prevent_____problems.Play releases______,which helpreducestress.Scientists say________helps ushave more a-ha moments.Asking studentsto be creativeincreasesstudent recallby ________..Drawsomething torepresent yourlearning:   The fun theorysays that funcan changebehavior forthe _____.Play helpsus adapt and__________.Art can helpus see fromothers' POV,increasing_______.Consuming andcreating artgets the ____waves going tosignal _____.What's a funsong you havein your headright now?   Consuming/creatingart lessens_______.___ morepeoplechose thestairs.Free!What's a wayyou've hadfun recently?   When risksare ___ andfun ispresent welearn more.

The Science of Fun & Creativity - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Play boosts our ____.
  2. Play can help prevent _____ problems.
  3. Play releases ______, which help reduce stress.
  4. Scientists say ________ helps us have more a-ha moments.
  5. Asking students to be creative increases student recall by ________..
  6. Draw something to represent your learning:
  7. The fun theory says that fun can change behavior for the _____.
  8. Play helps us adapt and __________.
  9. Art can help us see from others' POV, increasing _______.
  10. Consuming and creating art gets the ____ waves going to signal _____.
  11. What's a fun song you have in your head right now?
  12. Consuming/creating art lessens _______.
  13. ___ more people chose the stairs.
  14. Free!
  15. What's a way you've had fun recently?
  16. When risks are ___ and fun is present we learn more.