Sacrifice 5+permanentsin the sameturnSave yourstuff froma boardwipeUltimate aplaneswalkeror flip abattleKill someonewithcommanderdamageControl10+tokensHave 10+devotionto a singlecolorYour deckdoes thething it wasdesigned todoSpend 10+manacasting yourcommanderAttack eachopponent inthe sameturnPut yourcommanderinto play fromsomewhereother than thecommand zoneRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Roll themaximumpossible on adice roll (rolling todecide startingplayer counts)Accidentallyhelp youropponentPlay amonocoloredor colorlesscommanderPlay a landeach ofyour firstsix turnsPlay a deckwith matchingcards (all foil,retro frame,etc..)Hold themonarchy orinitiative fora full roundDestroy acard worthmore than$20Deal 10+noncombatdamage/lossof life in thesame turnPlay with acommandernone of youropponents hasever playedagainstDo an infinitecombo or stopan opponentfrom doing aninfinite comboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 10+counters onpermanentsyou controlUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardMake a punusing a cardin a freeinformationzoneWin agameSave anopponentfromdeathGreatness atany cost (yourowninterpretation)Have acomebackvictoryWin usingan alternatewinconditionBe last inthe turnorderKill aplayerwith theirown cardSpells ownedby everyplayer are onthe stack atthe same timeTake 2+additionalcombats inthe sameturnDiscard 5+cards tohand size atthe end ofyour turnCast aspell withX 10 ormoreControl 5+equipmentand/or aurasattached to asingle creaturePay yourRhystic Study(or similar)taxes 3+turns in a rowPay 10+life as acost in asingle turnHave nocards inhand andtopdeck alandBeat anopponent whohad the exactsame coloreddeck as youGenerate20+ manain a singleturnBring anopponentto exactly0 lifeControl10+ basiclandsWin agame at30+ lifeControl acreaturewith 30+powerBe the firstplayer to docombatdamage inthe gameReanimate10+permanentsat the sametimeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Have60+ lifeHave 3+upkeep/startof maintriggers in asingle turnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnYourgraveyard isbigger thanyour libraryHave 6+differentkeywordsamongpermanentsyou controlBe the firstplayereliminatedwithoutconcedingCopysomething3+ timesControl 7+creatures withthe same typebut differentnamesComplimentan opponenton their deckor skillfulplayBait out acounter orremoval spellfrom thearchenemySwitch deckswith anopponent (berespectful ofpeoples' cards)Survive anopponent'sattack at 1lifePull off a5+ cardcomboAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Sacrifice 5+permanentsin the sameturnSave yourstuff froma boardwipeUltimate aplaneswalkeror flip abattleKill someonewithcommanderdamageControl10+tokensHave 10+devotionto a singlecolorYour deckdoes thething it wasdesigned todoSpend 10+manacasting yourcommanderAttack eachopponent inthe sameturnPut yourcommanderinto play fromsomewhereother than thecommand zoneRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Roll themaximumpossible on adice roll (rolling todecide startingplayer counts)Accidentallyhelp youropponentPlay amonocoloredor colorlesscommanderPlay a landeach ofyour firstsix turnsPlay a deckwith matchingcards (all foil,retro frame,etc..)Hold themonarchy orinitiative fora full roundDestroy acard worthmore than$20Deal 10+noncombatdamage/lossof life in thesame turnPlay with acommandernone of youropponents hasever playedagainstDo an infinitecombo or stopan opponentfrom doing aninfinite comboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 10+counters onpermanentsyou controlUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardMake a punusing a cardin a freeinformationzoneWin agameSave anopponentfromdeathGreatness atany cost (yourowninterpretation)Have acomebackvictoryWin usingan alternatewinconditionBe last inthe turnorderKill aplayerwith theirown cardSpells ownedby everyplayer are onthe stack atthe same timeTake 2+additionalcombats inthe sameturnDiscard 5+cards tohand size atthe end ofyour turnCast aspell withX 10 ormoreControl 5+equipmentand/or aurasattached to asingle creaturePay yourRhystic Study(or similar)taxes 3+turns in a rowPay 10+life as acost in asingle turnHave nocards inhand andtopdeck alandBeat anopponent whohad the exactsame coloreddeck as youGenerate20+ manain a singleturnBring anopponentto exactly0 lifeControl10+ basiclandsWin agame at30+ lifeControl acreaturewith 30+powerBe the firstplayer to docombatdamage inthe gameReanimate10+permanentsat the sametimeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Have60+ lifeHave 3+upkeep/startof maintriggers in asingle turnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnYourgraveyard isbigger thanyour libraryHave 6+differentkeywordsamongpermanentsyou controlBe the firstplayereliminatedwithoutconcedingCopysomething3+ timesControl 7+creatures withthe same typebut differentnamesComplimentan opponenton their deckor skillfulplayBait out acounter orremoval spellfrom thearchenemySwitch deckswith anopponent (berespectful ofpeoples' cards)Survive anopponent'sattack at 1lifePull off a5+ cardcomboAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sacrifice 5+ permanents in the same turn
  2. Save your stuff from a board wipe
  3. Ultimate a planeswalker or flip a battle
  4. Kill someone with commander damage
  5. Control 10+ tokens
  6. Have 10+ devotion to a single color
  7. Your deck does the thing it was designed to do
  8. Spend 10+ mana casting your commander
  9. Attack each opponent in the same turn
  10. Put your commander into play from somewhere other than the command zone
  11. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  12. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  13. Accidentally help your opponent
  14. Play a monocolored or colorless commander
  15. Play a land each of your first six turns
  16. Play a deck with matching cards (all foil, retro frame, etc..)
  17. Hold the monarchy or initiative for a full round
  18. Destroy a card worth more than $20
  19. Deal 10+ noncombat damage/loss of life in the same turn
  20. Play with a commander none of your opponents has ever played against
  21. Do an infinite combo or stop an opponent from doing an infinite combo
  22. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  23. Have 10+ counters on permanents you control
  24. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  25. Make a pun using a card in a free information zone
  26. Win a game
  27. Save an opponent from death
  28. Greatness at any cost (your own interpretation)
  29. Have a comeback victory
  30. Win using an alternate win condition
  31. Be last in the turn order
  32. Kill a player with their own card
  33. Spells owned by every player are on the stack at the same time
  34. Take 2+ additional combats in the same turn
  35. Discard 5+ cards to hand size at the end of your turn
  36. Cast a spell with X 10 or more
  37. Control 5+ equipment and/or auras attached to a single creature
  38. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  39. Pay 10+ life as a cost in a single turn
  40. Have no cards in hand and topdeck a land
  41. Beat an opponent who had the exact same colored deck as you
  42. Generate 20+ mana in a single turn
  43. Bring an opponent to exactly 0 life
  44. Control 10+ basic lands
  45. Win a game at 30+ life
  46. Control a creature with 30+ power
  47. Be the first player to do combat damage in the game
  48. Reanimate 10+ permanents at the same time
  49. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  50. Have 60+ life
  51. Have 3+ upkeep/start of main triggers in a single turn
  52. Play 4+ cards from exile and/or the top of your library in a single turn
  53. Your graveyard is bigger than your library
  54. Have 6+ different keywords among permanents you control
  55. Be the first player eliminated without conceding
  56. Copy something 3+ times
  57. Control 7+ creatures with the same type but different names
  58. Compliment an opponent on their deck or skillful play
  59. Bait out a counter or removal spell from the archenemy
  60. Switch decks with an opponent (be respectful of peoples' cards)
  61. Survive an opponent's attack at 1 life
  62. Pull off a 5+ card combo
  63. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)