Win agame at30+ lifeBait out acounter orremoval spellfrom thearchenemyPlay with acommandernone of youropponents hasever playedagainstHold themonarchy orinitiative fora full roundMake a punusing a cardin a freeinformationzoneAccidentallyhelp youropponentSave yourstuff froma boardwipeSwitch deckswith anopponent (berespectful ofpeoples' cards)Generate20+ manain a singleturnPull off a5+ cardcomboSpells ownedby everyplayer are onthe stack atthe same timeComplimentan opponenton their deckor skillfulplayHave 3+upkeep/startof maintriggers in asingle turnGreatness atany cost (yourowninterpretation)Reanimate10+permanentsat the sametimeSave anopponentfromdeathBring anopponentto exactly0 lifeKill aplayerwith theirown cardHave60+ lifeWin usingan alternatewinconditionHave acomebackvictoryDo an infinitecombo or stopan opponentfrom doing aninfinite comboPay 10+life as acost in asingle turnRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Discard 5+cards tohand size atthe end ofyour turnDeal 10+noncombatdamage/lossof life in thesame turnControl10+ basiclandsAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 10+counters onpermanentsyou controlSurvive anopponent'sattack at 1lifeCast aspell withX 10 ormoreHave nocards inhand andtopdeck alandBe the firstplayereliminatedwithoutconcedingHave 6+differentkeywordsamongpermanentsyou controlControl 5+equipmentand/or aurasattached to asingle creatureUltimate aplaneswalkeror flip abattleCopysomething3+ timesSpend 10+manacasting yourcommanderUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Have 10+devotionto a singlecolorBeat anopponent whohad the exactsame coloreddeck as youRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Control10+tokensWin agameYourgraveyard isbigger thanyour libraryPay yourRhystic Study(or similar)taxes 3+turns in a rowAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Your deckdoes thething it wasdesigned todoPlay a landeach ofyour firstsix turnsAttack eachopponent inthe sameturnControl acreaturewith 30+powerPlay amonocoloredor colorlesscommanderDestroy acard worthmore than$20Take 2+additionalcombats inthe sameturnPut yourcommanderinto play fromsomewhereother than thecommand zonePlay a deckwith matchingcards (all foil,retro frame,etc..)Sacrifice 5+permanentsin the sameturnKill someonewithcommanderdamageBe last inthe turnorderBe the firstplayer to docombatdamage inthe gamePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnControl 7+creatures withthe same typebut differentnamesWin agame at30+ lifeBait out acounter orremoval spellfrom thearchenemyPlay with acommandernone of youropponents hasever playedagainstHold themonarchy orinitiative fora full roundMake a punusing a cardin a freeinformationzoneAccidentallyhelp youropponentSave yourstuff froma boardwipeSwitch deckswith anopponent (berespectful ofpeoples' cards)Generate20+ manain a singleturnPull off a5+ cardcomboSpells ownedby everyplayer are onthe stack atthe same timeComplimentan opponenton their deckor skillfulplayHave 3+upkeep/startof maintriggers in asingle turnGreatness atany cost (yourowninterpretation)Reanimate10+permanentsat the sametimeSave anopponentfromdeathBring anopponentto exactly0 lifeKill aplayerwith theirown cardHave60+ lifeWin usingan alternatewinconditionHave acomebackvictoryDo an infinitecombo or stopan opponentfrom doing aninfinite comboPay 10+life as acost in asingle turnRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Discard 5+cards tohand size atthe end ofyour turnDeal 10+noncombatdamage/lossof life in thesame turnControl10+ basiclandsAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 10+counters onpermanentsyou controlSurvive anopponent'sattack at 1lifeCast aspell withX 10 ormoreHave nocards inhand andtopdeck alandBe the firstplayereliminatedwithoutconcedingHave 6+differentkeywordsamongpermanentsyou controlControl 5+equipmentand/or aurasattached to asingle creatureUltimate aplaneswalkeror flip abattleCopysomething3+ timesSpend 10+manacasting yourcommanderUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Have 10+devotionto a singlecolorBeat anopponent whohad the exactsame coloreddeck as youRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Control10+tokensWin agameYourgraveyard isbigger thanyour libraryPay yourRhystic Study(or similar)taxes 3+turns in a rowAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Your deckdoes thething it wasdesigned todoPlay a landeach ofyour firstsix turnsAttack eachopponent inthe sameturnControl acreaturewith 30+powerPlay amonocoloredor colorlesscommanderDestroy acard worthmore than$20Take 2+additionalcombats inthe sameturnPut yourcommanderinto play fromsomewhereother than thecommand zonePlay a deckwith matchingcards (all foil,retro frame,etc..)Sacrifice 5+permanentsin the sameturnKill someonewithcommanderdamageBe last inthe turnorderBe the firstplayer to docombatdamage inthe gamePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnControl 7+creatures withthe same typebut differentnames

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Win a game at 30+ life
  2. Bait out a counter or removal spell from the archenemy
  3. Play with a commander none of your opponents has ever played against
  4. Hold the monarchy or initiative for a full round
  5. Make a pun using a card in a free information zone
  6. Accidentally help your opponent
  7. Save your stuff from a board wipe
  8. Switch decks with an opponent (be respectful of peoples' cards)
  9. Generate 20+ mana in a single turn
  10. Pull off a 5+ card combo
  11. Spells owned by every player are on the stack at the same time
  12. Compliment an opponent on their deck or skillful play
  13. Have 3+ upkeep/start of main triggers in a single turn
  14. Greatness at any cost (your own interpretation)
  15. Reanimate 10+ permanents at the same time
  16. Save an opponent from death
  17. Bring an opponent to exactly 0 life
  18. Kill a player with their own card
  19. Have 60+ life
  20. Win using an alternate win condition
  21. Have a comeback victory
  22. Do an infinite combo or stop an opponent from doing an infinite combo
  23. Pay 10+ life as a cost in a single turn
  24. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  25. Discard 5+ cards to hand size at the end of your turn
  26. Deal 10+ noncombat damage/loss of life in the same turn
  27. Control 10+ basic lands
  28. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  29. Have 10+ counters on permanents you control
  30. Survive an opponent's attack at 1 life
  31. Cast a spell with X 10 or more
  32. Have no cards in hand and topdeck a land
  33. Be the first player eliminated without conceding
  34. Have 6+ different keywords among permanents you control
  35. Control 5+ equipment and/or auras attached to a single creature
  36. Ultimate a planeswalker or flip a battle
  37. Copy something 3+ times
  38. Spend 10+ mana casting your commander
  39. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  40. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  41. Have 10+ devotion to a single color
  42. Beat an opponent who had the exact same colored deck as you
  43. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  44. Control 10+ tokens
  45. Win a game
  46. Your graveyard is bigger than your library
  47. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  48. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  49. Your deck does the thing it was designed to do
  50. Play a land each of your first six turns
  51. Attack each opponent in the same turn
  52. Control a creature with 30+ power
  53. Play a monocolored or colorless commander
  54. Destroy a card worth more than $20
  55. Take 2+ additional combats in the same turn
  56. Put your commander into play from somewhere other than the command zone
  57. Play a deck with matching cards (all foil, retro frame, etc..)
  58. Sacrifice 5+ permanents in the same turn
  59. Kill someone with commander damage
  60. Be last in the turn order
  61. Be the first player to do combat damage in the game
  62. Play 4+ cards from exile and/or the top of your library in a single turn
  63. Control 7+ creatures with the same type but different names