Have 10+devotionto a singlecolorPay yourRhystic Study(or similar)taxes 3+turns in a rowBe the firstplayer to docombatdamage inthe gameRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Your deckdoes thething it wasdesigned todoControl10+tokensRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Control acreaturewith 30+powerUltimate aplaneswalkeror flip abattlePlay a deckwith matchingcards (all foil,retro frame,etc..)Sacrifice 5+permanentsin the sameturnBe last inthe turnorderCast aspell withX 10 ormoreWin usingan alternatewinconditionBeat anopponent whohad the exactsame coloreddeck as youHave 3+upkeep/startof maintriggers in asingle turnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Switch deckswith anopponent (berespectful ofpeoples' cards)Kill someonewithcommanderdamageControl 7+creatures withthe same typebut differentnamesHold themonarchy orinitiative fora full roundAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Take 2+additionalcombats inthe sameturnControl10+ basiclandsPut yourcommanderinto play fromsomewhereother than thecommand zoneWin agame at30+ lifeSave yourstuff froma boardwipeAttack eachopponent inthe sameturnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSurvive anopponent'sattack at 1lifeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Spells ownedby everyplayer are onthe stack atthe same timeHave nocards inhand andtopdeck alandSave anopponentfromdeathYourgraveyard isbigger thanyour libraryDiscard 5+cards tohand size atthe end ofyour turnReanimate10+permanentsat the sametimeHave acomebackvictoryGreatness atany cost (yourowninterpretation)Be the firstplayereliminatedwithoutconcedingAccidentallyhelp youropponentDeal 10+noncombatdamage/lossof life in thesame turnWin agameKill aplayerwith theirown cardCopysomething3+ timesPlay with acommandernone of youropponents hasever playedagainstHave 10+counters onpermanentsyou controlDestroy acard worthmore than$20Bring anopponentto exactly0 lifePull off a5+ cardcomboHave 6+differentkeywordsamongpermanentsyou controlPlay a landeach ofyour firstsix turnsHave60+ lifeGenerate20+ manain a singleturnBait out acounter orremoval spellfrom thearchenemyComplimentan opponenton their deckor skillfulplayControl 5+equipmentand/or aurasattached to asingle creaturePlay amonocoloredor colorlesscommanderDo an infinitecombo or stopan opponentfrom doing aninfinite comboUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardPay 10+life as acost in asingle turnMake a punusing a cardin a freeinformationzoneSpend 10+manacasting yourcommanderHave 10+devotionto a singlecolorPay yourRhystic Study(or similar)taxes 3+turns in a rowBe the firstplayer to docombatdamage inthe gameRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Your deckdoes thething it wasdesigned todoControl10+tokensRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Control acreaturewith 30+powerUltimate aplaneswalkeror flip abattlePlay a deckwith matchingcards (all foil,retro frame,etc..)Sacrifice 5+permanentsin the sameturnBe last inthe turnorderCast aspell withX 10 ormoreWin usingan alternatewinconditionBeat anopponent whohad the exactsame coloreddeck as youHave 3+upkeep/startof maintriggers in asingle turnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Switch deckswith anopponent (berespectful ofpeoples' cards)Kill someonewithcommanderdamageControl 7+creatures withthe same typebut differentnamesHold themonarchy orinitiative fora full roundAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Take 2+additionalcombats inthe sameturnControl10+ basiclandsPut yourcommanderinto play fromsomewhereother than thecommand zoneWin agame at30+ lifeSave yourstuff froma boardwipeAttack eachopponent inthe sameturnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSurvive anopponent'sattack at 1lifeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Spells ownedby everyplayer are onthe stack atthe same timeHave nocards inhand andtopdeck alandSave anopponentfromdeathYourgraveyard isbigger thanyour libraryDiscard 5+cards tohand size atthe end ofyour turnReanimate10+permanentsat the sametimeHave acomebackvictoryGreatness atany cost (yourowninterpretation)Be the firstplayereliminatedwithoutconcedingAccidentallyhelp youropponentDeal 10+noncombatdamage/lossof life in thesame turnWin agameKill aplayerwith theirown cardCopysomething3+ timesPlay with acommandernone of youropponents hasever playedagainstHave 10+counters onpermanentsyou controlDestroy acard worthmore than$20Bring anopponentto exactly0 lifePull off a5+ cardcomboHave 6+differentkeywordsamongpermanentsyou controlPlay a landeach ofyour firstsix turnsHave60+ lifeGenerate20+ manain a singleturnBait out acounter orremoval spellfrom thearchenemyComplimentan opponenton their deckor skillfulplayControl 5+equipmentand/or aurasattached to asingle creaturePlay amonocoloredor colorlesscommanderDo an infinitecombo or stopan opponentfrom doing aninfinite comboUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardPay 10+life as acost in asingle turnMake a punusing a cardin a freeinformationzoneSpend 10+manacasting yourcommander

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have 10+ devotion to a single color
  2. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  3. Be the first player to do combat damage in the game
  4. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  5. Your deck does the thing it was designed to do
  6. Control 10+ tokens
  7. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  8. Control a creature with 30+ power
  9. Ultimate a planeswalker or flip a battle
  10. Play a deck with matching cards (all foil, retro frame, etc..)
  11. Sacrifice 5+ permanents in the same turn
  12. Be last in the turn order
  13. Cast a spell with X 10 or more
  14. Win using an alternate win condition
  15. Beat an opponent who had the exact same colored deck as you
  16. Have 3+ upkeep/start of main triggers in a single turn
  17. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  18. Switch decks with an opponent (be respectful of peoples' cards)
  19. Kill someone with commander damage
  20. Control 7+ creatures with the same type but different names
  21. Hold the monarchy or initiative for a full round
  22. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  23. Take 2+ additional combats in the same turn
  24. Control 10+ basic lands
  25. Put your commander into play from somewhere other than the command zone
  26. Win a game at 30+ life
  27. Save your stuff from a board wipe
  28. Attack each opponent in the same turn
  29. Play 4+ cards from exile and/or the top of your library in a single turn
  30. Survive an opponent's attack at 1 life
  31. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  32. Spells owned by every player are on the stack at the same time
  33. Have no cards in hand and topdeck a land
  34. Save an opponent from death
  35. Your graveyard is bigger than your library
  36. Discard 5+ cards to hand size at the end of your turn
  37. Reanimate 10+ permanents at the same time
  38. Have a comeback victory
  39. Greatness at any cost (your own interpretation)
  40. Be the first player eliminated without conceding
  41. Accidentally help your opponent
  42. Deal 10+ noncombat damage/loss of life in the same turn
  43. Win a game
  44. Kill a player with their own card
  45. Copy something 3+ times
  46. Play with a commander none of your opponents has ever played against
  47. Have 10+ counters on permanents you control
  48. Destroy a card worth more than $20
  49. Bring an opponent to exactly 0 life
  50. Pull off a 5+ card combo
  51. Have 6+ different keywords among permanents you control
  52. Play a land each of your first six turns
  53. Have 60+ life
  54. Generate 20+ mana in a single turn
  55. Bait out a counter or removal spell from the archenemy
  56. Compliment an opponent on their deck or skillful play
  57. Control 5+ equipment and/or auras attached to a single creature
  58. Play a monocolored or colorless commander
  59. Do an infinite combo or stop an opponent from doing an infinite combo
  60. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  61. Pay 10+ life as a cost in a single turn
  62. Make a pun using a card in a free information zone
  63. Spend 10+ mana casting your commander