Control10+ basiclandsCast aspell withX 10 ormoreCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Spells ownedby everyplayer are onthe stack atthe same timePull off a5+ cardcomboAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 3+upkeep/startof maintriggers in asingle turnPlay amonocoloredor colorlesscommanderBeat anopponent whohad the exactsame coloreddeck as youWin agamePut yourcommanderinto play fromsomewhereother than thecommand zoneAttack eachopponent inthe sameturnComplimentan opponenton their deckor skillfulplayTake 2+additionalcombats inthe sameturnPlay with acommandernone of youropponents hasever playedagainstWin usingan alternatewinconditionAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Kill aplayerwith theirown cardPay 10+life as acost in asingle turnPay yourRhystic Study(or similar)taxes 3+turns in a rowDestroy acard worthmore than$20Yourgraveyard isbigger thanyour libraryPlay a deckwith matchingcards (all foil,retro frame,etc..)Sacrifice 5+permanentsin the sameturnDiscard 5+cards tohand size atthe end ofyour turnSwitch deckswith anopponent (berespectful ofpeoples' cards)Make a punusing a cardin a freeinformationzoneHave 10+devotionto a singlecolorControl10+tokensBe the firstplayer to docombatdamage inthe gameYour deckdoes thething it wasdesigned todoHave 10+counters onpermanentsyou controlHave60+ lifeUltimate aplaneswalkeror flip abattleDeal 10+noncombatdamage/lossof life in thesame turnWin agame at30+ lifeRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Accidentallyhelp youropponentSave yourstuff froma boardwipeKill someonewithcommanderdamageRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Save anopponentfromdeathControl 5+equipmentand/or aurasattached to asingle creatureBe the firstplayereliminatedwithoutconcedingPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSpend 10+manacasting yourcommanderControl 7+creatures withthe same typebut differentnamesHave 6+differentkeywordsamongpermanentsyou controlGenerate20+ manain a singleturnControl acreaturewith 30+powerCopysomething3+ timesHold themonarchy orinitiative fora full roundDo an infinitecombo or stopan opponentfrom doing aninfinite comboUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardGreatness atany cost (yourowninterpretation)Bait out acounter orremoval spellfrom thearchenemyHave nocards inhand andtopdeck alandBe last inthe turnorderBring anopponentto exactly0 lifePlay a landeach ofyour firstsix turnsReanimate10+permanentsat the sametimeSurvive anopponent'sattack at 1lifeHave acomebackvictoryControl10+ basiclandsCast aspell withX 10 ormoreCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Spells ownedby everyplayer are onthe stack atthe same timePull off a5+ cardcomboAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 3+upkeep/startof maintriggers in asingle turnPlay amonocoloredor colorlesscommanderBeat anopponent whohad the exactsame coloreddeck as youWin agamePut yourcommanderinto play fromsomewhereother than thecommand zoneAttack eachopponent inthe sameturnComplimentan opponenton their deckor skillfulplayTake 2+additionalcombats inthe sameturnPlay with acommandernone of youropponents hasever playedagainstWin usingan alternatewinconditionAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Kill aplayerwith theirown cardPay 10+life as acost in asingle turnPay yourRhystic Study(or similar)taxes 3+turns in a rowDestroy acard worthmore than$20Yourgraveyard isbigger thanyour libraryPlay a deckwith matchingcards (all foil,retro frame,etc..)Sacrifice 5+permanentsin the sameturnDiscard 5+cards tohand size atthe end ofyour turnSwitch deckswith anopponent (berespectful ofpeoples' cards)Make a punusing a cardin a freeinformationzoneHave 10+devotionto a singlecolorControl10+tokensBe the firstplayer to docombatdamage inthe gameYour deckdoes thething it wasdesigned todoHave 10+counters onpermanentsyou controlHave60+ lifeUltimate aplaneswalkeror flip abattleDeal 10+noncombatdamage/lossof life in thesame turnWin agame at30+ lifeRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Accidentallyhelp youropponentSave yourstuff froma boardwipeKill someonewithcommanderdamageRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Save anopponentfromdeathControl 5+equipmentand/or aurasattached to asingle creatureBe the firstplayereliminatedwithoutconcedingPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSpend 10+manacasting yourcommanderControl 7+creatures withthe same typebut differentnamesHave 6+differentkeywordsamongpermanentsyou controlGenerate20+ manain a singleturnControl acreaturewith 30+powerCopysomething3+ timesHold themonarchy orinitiative fora full roundDo an infinitecombo or stopan opponentfrom doing aninfinite comboUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardGreatness atany cost (yourowninterpretation)Bait out acounter orremoval spellfrom thearchenemyHave nocards inhand andtopdeck alandBe last inthe turnorderBring anopponentto exactly0 lifePlay a landeach ofyour firstsix turnsReanimate10+permanentsat the sametimeSurvive anopponent'sattack at 1lifeHave acomebackvictory

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Control 10+ basic lands
  2. Cast a spell with X 10 or more
  3. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  4. Spells owned by every player are on the stack at the same time
  5. Pull off a 5+ card combo
  6. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  7. Have 3+ upkeep/start of main triggers in a single turn
  8. Play a monocolored or colorless commander
  9. Beat an opponent who had the exact same colored deck as you
  10. Win a game
  11. Put your commander into play from somewhere other than the command zone
  12. Attack each opponent in the same turn
  13. Compliment an opponent on their deck or skillful play
  14. Take 2+ additional combats in the same turn
  15. Play with a commander none of your opponents has ever played against
  16. Win using an alternate win condition
  17. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  18. Kill a player with their own card
  19. Pay 10+ life as a cost in a single turn
  20. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  21. Destroy a card worth more than $20
  22. Your graveyard is bigger than your library
  23. Play a deck with matching cards (all foil, retro frame, etc..)
  24. Sacrifice 5+ permanents in the same turn
  25. Discard 5+ cards to hand size at the end of your turn
  26. Switch decks with an opponent (be respectful of peoples' cards)
  27. Make a pun using a card in a free information zone
  28. Have 10+ devotion to a single color
  29. Control 10+ tokens
  30. Be the first player to do combat damage in the game
  31. Your deck does the thing it was designed to do
  32. Have 10+ counters on permanents you control
  33. Have 60+ life
  34. Ultimate a planeswalker or flip a battle
  35. Deal 10+ noncombat damage/loss of life in the same turn
  36. Win a game at 30+ life
  37. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  38. Accidentally help your opponent
  39. Save your stuff from a board wipe
  40. Kill someone with commander damage
  41. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  42. Save an opponent from death
  43. Control 5+ equipment and/or auras attached to a single creature
  44. Be the first player eliminated without conceding
  45. Play 4+ cards from exile and/or the top of your library in a single turn
  46. Spend 10+ mana casting your commander
  47. Control 7+ creatures with the same type but different names
  48. Have 6+ different keywords among permanents you control
  49. Generate 20+ mana in a single turn
  50. Control a creature with 30+ power
  51. Copy something 3+ times
  52. Hold the monarchy or initiative for a full round
  53. Do an infinite combo or stop an opponent from doing an infinite combo
  54. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  55. Greatness at any cost (your own interpretation)
  56. Bait out a counter or removal spell from the archenemy
  57. Have no cards in hand and topdeck a land
  58. Be last in the turn order
  59. Bring an opponent to exactly 0 life
  60. Play a land each of your first six turns
  61. Reanimate 10+ permanents at the same time
  62. Survive an opponent's attack at 1 life
  63. Have a comeback victory