Hold themonarchy orinitiative fora full roundWin usingan alternatewinconditionPull off a5+ cardcomboGenerate20+ manain a singleturnHave 10+devotionto a singlecolorCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Sacrifice 5+permanentsin the sameturnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnDestroy acard worthmore than$20Take 2+additionalcombats inthe sameturnControl10+tokensReanimate10+permanentsat the sametimeYour deckdoes thething it wasdesigned todoBeat anopponent whohad the exactsame coloreddeck as youSpells ownedby everyplayer are onthe stack atthe same timeGreatness atany cost (yourowninterpretation)Control acreaturewith 30+powerBait out acounter orremoval spellfrom thearchenemyBe last inthe turnorderBe the firstplayer to docombatdamage inthe gameControl10+ basiclandsDeal 10+noncombatdamage/lossof life in thesame turnSave yourstuff froma boardwipeHave60+ lifePlay with acommandernone of youropponents hasever playedagainstDo an infinitecombo or stopan opponentfrom doing aninfinite comboAccidentallyhelp youropponentHave 6+differentkeywordsamongpermanentsyou controlPay yourRhystic Study(or similar)taxes 3+turns in a rowComplimentan opponenton their deckor skillfulplayCast aspell withX 10 ormoreMake a punusing a cardin a freeinformationzoneBe the firstplayereliminatedwithoutconcedingControl 7+creatures withthe same typebut differentnamesWin agame at30+ lifeSpend 10+manacasting yourcommanderAttack eachopponent inthe sameturnAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 10+counters onpermanentsyou controlPay 10+life as acost in asingle turnUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardHave 3+upkeep/startof maintriggers in asingle turnHave nocards inhand andtopdeck alandCopysomething3+ timesRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Have acomebackvictoryPut yourcommanderinto play fromsomewhereother than thecommand zoneYourgraveyard isbigger thanyour libraryDiscard 5+cards tohand size atthe end ofyour turnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Play a landeach ofyour firstsix turnsUltimate aplaneswalkeror flip abattleControl 5+equipmentand/or aurasattached to asingle creatureBring anopponentto exactly0 lifeSurvive anopponent'sattack at 1lifeKill aplayerwith theirown cardPlay a deckwith matchingcards (all foil,retro frame,etc..)Switch deckswith anopponent (berespectful ofpeoples' cards)Save anopponentfromdeathPlay amonocoloredor colorlesscommanderWin agameRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Kill someonewithcommanderdamageHold themonarchy orinitiative fora full roundWin usingan alternatewinconditionPull off a5+ cardcomboGenerate20+ manain a singleturnHave 10+devotionto a singlecolorCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Sacrifice 5+permanentsin the sameturnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnDestroy acard worthmore than$20Take 2+additionalcombats inthe sameturnControl10+tokensReanimate10+permanentsat the sametimeYour deckdoes thething it wasdesigned todoBeat anopponent whohad the exactsame coloreddeck as youSpells ownedby everyplayer are onthe stack atthe same timeGreatness atany cost (yourowninterpretation)Control acreaturewith 30+powerBait out acounter orremoval spellfrom thearchenemyBe last inthe turnorderBe the firstplayer to docombatdamage inthe gameControl10+ basiclandsDeal 10+noncombatdamage/lossof life in thesame turnSave yourstuff froma boardwipeHave60+ lifePlay with acommandernone of youropponents hasever playedagainstDo an infinitecombo or stopan opponentfrom doing aninfinite comboAccidentallyhelp youropponentHave 6+differentkeywordsamongpermanentsyou controlPay yourRhystic Study(or similar)taxes 3+turns in a rowComplimentan opponenton their deckor skillfulplayCast aspell withX 10 ormoreMake a punusing a cardin a freeinformationzoneBe the firstplayereliminatedwithoutconcedingControl 7+creatures withthe same typebut differentnamesWin agame at30+ lifeSpend 10+manacasting yourcommanderAttack eachopponent inthe sameturnAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have 10+counters onpermanentsyou controlPay 10+life as acost in asingle turnUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardHave 3+upkeep/startof maintriggers in asingle turnHave nocards inhand andtopdeck alandCopysomething3+ timesRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Have acomebackvictoryPut yourcommanderinto play fromsomewhereother than thecommand zoneYourgraveyard isbigger thanyour libraryDiscard 5+cards tohand size atthe end ofyour turnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Play a landeach ofyour firstsix turnsUltimate aplaneswalkeror flip abattleControl 5+equipmentand/or aurasattached to asingle creatureBring anopponentto exactly0 lifeSurvive anopponent'sattack at 1lifeKill aplayerwith theirown cardPlay a deckwith matchingcards (all foil,retro frame,etc..)Switch deckswith anopponent (berespectful ofpeoples' cards)Save anopponentfromdeathPlay amonocoloredor colorlesscommanderWin agameRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Kill someonewithcommanderdamage

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hold the monarchy or initiative for a full round
  2. Win using an alternate win condition
  3. Pull off a 5+ card combo
  4. Generate 20+ mana in a single turn
  5. Have 10+ devotion to a single color
  6. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  7. Sacrifice 5+ permanents in the same turn
  8. Play 4+ cards from exile and/or the top of your library in a single turn
  9. Destroy a card worth more than $20
  10. Take 2+ additional combats in the same turn
  11. Control 10+ tokens
  12. Reanimate 10+ permanents at the same time
  13. Your deck does the thing it was designed to do
  14. Beat an opponent who had the exact same colored deck as you
  15. Spells owned by every player are on the stack at the same time
  16. Greatness at any cost (your own interpretation)
  17. Control a creature with 30+ power
  18. Bait out a counter or removal spell from the archenemy
  19. Be last in the turn order
  20. Be the first player to do combat damage in the game
  21. Control 10+ basic lands
  22. Deal 10+ noncombat damage/loss of life in the same turn
  23. Save your stuff from a board wipe
  24. Have 60+ life
  25. Play with a commander none of your opponents has ever played against
  26. Do an infinite combo or stop an opponent from doing an infinite combo
  27. Accidentally help your opponent
  28. Have 6+ different keywords among permanents you control
  29. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  30. Compliment an opponent on their deck or skillful play
  31. Cast a spell with X 10 or more
  32. Make a pun using a card in a free information zone
  33. Be the first player eliminated without conceding
  34. Control 7+ creatures with the same type but different names
  35. Win a game at 30+ life
  36. Spend 10+ mana casting your commander
  37. Attack each opponent in the same turn
  38. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  39. Have 10+ counters on permanents you control
  40. Pay 10+ life as a cost in a single turn
  41. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  42. Have 3+ upkeep/start of main triggers in a single turn
  43. Have no cards in hand and topdeck a land
  44. Copy something 3+ times
  45. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  46. Have a comeback victory
  47. Put your commander into play from somewhere other than the command zone
  48. Your graveyard is bigger than your library
  49. Discard 5+ cards to hand size at the end of your turn
  50. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  51. Play a land each of your first six turns
  52. Ultimate a planeswalker or flip a battle
  53. Control 5+ equipment and/or auras attached to a single creature
  54. Bring an opponent to exactly 0 life
  55. Survive an opponent's attack at 1 life
  56. Kill a player with their own card
  57. Play a deck with matching cards (all foil, retro frame, etc..)
  58. Switch decks with an opponent (be respectful of peoples' cards)
  59. Save an opponent from death
  60. Play a monocolored or colorless commander
  61. Win a game
  62. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  63. Kill someone with commander damage