Pay yourRhystic Study(or similar)taxes 3+turns in a rowReanimate10+permanentsat the sametimeControl 5+equipmentand/or aurasattached to asingle creaturePlay a deckwith matchingcards (all foil,retro frame,etc..)Sacrifice 5+permanentsin the sameturnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBait out acounter orremoval spellfrom thearchenemyHave60+ lifeHave 3+upkeep/startof maintriggers in asingle turnHave nocards inhand andtopdeck alandSurvive anopponent'sattack at 1lifeRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Another playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Win agameUltimate aplaneswalkeror flip abattlePlay amonocoloredor colorlesscommanderControl10+tokensBeat anopponent whohad the exactsame coloreddeck as youYourgraveyard isbigger thanyour libraryControl acreaturewith 30+powerWin usingan alternatewinconditionCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Spells ownedby everyplayer are onthe stack atthe same timeAttack eachopponent inthe sameturnSpend 10+manacasting yourcommanderDiscard 5+cards tohand size atthe end ofyour turnBe the firstplayer to docombatdamage inthe gamePut yourcommanderinto play fromsomewhereother than thecommand zoneBe the firstplayereliminatedwithoutconcedingUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardCast aspell withX 10 ormorePay 10+life as acost in asingle turnDestroy acard worthmore than$20Save anopponentfromdeathPull off a5+ cardcomboControl 7+creatures withthe same typebut differentnamesSave yourstuff froma boardwipeRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Accidentallyhelp youropponentWin agame at30+ lifeHave acomebackvictoryCopysomething3+ timesHave 10+devotionto a singlecolorHave 6+differentkeywordsamongpermanentsyou controlBe last inthe turnorderMake a punusing a cardin a freeinformationzoneKill someonewithcommanderdamageDo an infinitecombo or stopan opponentfrom doing aninfinite comboSwitch deckswith anopponent (berespectful ofpeoples' cards)Take 2+additionalcombats inthe sameturnGreatness atany cost (yourowninterpretation)Have 10+counters onpermanentsyou controlAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Bring anopponentto exactly0 lifeControl10+ basiclandsDeal 10+noncombatdamage/lossof life in thesame turnHold themonarchy orinitiative fora full roundKill aplayerwith theirown cardPlay a landeach ofyour firstsix turnsYour deckdoes thething it wasdesigned todoGenerate20+ manain a singleturnComplimentan opponenton their deckor skillfulplayPlay with acommandernone of youropponents hasever playedagainstPay yourRhystic Study(or similar)taxes 3+turns in a rowReanimate10+permanentsat the sametimeControl 5+equipmentand/or aurasattached to asingle creaturePlay a deckwith matchingcards (all foil,retro frame,etc..)Sacrifice 5+permanentsin the sameturnPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnBait out acounter orremoval spellfrom thearchenemyHave60+ lifeHave 3+upkeep/startof maintriggers in asingle turnHave nocards inhand andtopdeck alandSurvive anopponent'sattack at 1lifeRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Another playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Win agameUltimate aplaneswalkeror flip abattlePlay amonocoloredor colorlesscommanderControl10+tokensBeat anopponent whohad the exactsame coloreddeck as youYourgraveyard isbigger thanyour libraryControl acreaturewith 30+powerWin usingan alternatewinconditionCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Spells ownedby everyplayer are onthe stack atthe same timeAttack eachopponent inthe sameturnSpend 10+manacasting yourcommanderDiscard 5+cards tohand size atthe end ofyour turnBe the firstplayer to docombatdamage inthe gamePut yourcommanderinto play fromsomewhereother than thecommand zoneBe the firstplayereliminatedwithoutconcedingUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardCast aspell withX 10 ormorePay 10+life as acost in asingle turnDestroy acard worthmore than$20Save anopponentfromdeathPull off a5+ cardcomboControl 7+creatures withthe same typebut differentnamesSave yourstuff froma boardwipeRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Accidentallyhelp youropponentWin agame at30+ lifeHave acomebackvictoryCopysomething3+ timesHave 10+devotionto a singlecolorHave 6+differentkeywordsamongpermanentsyou controlBe last inthe turnorderMake a punusing a cardin a freeinformationzoneKill someonewithcommanderdamageDo an infinitecombo or stopan opponentfrom doing aninfinite comboSwitch deckswith anopponent (berespectful ofpeoples' cards)Take 2+additionalcombats inthe sameturnGreatness atany cost (yourowninterpretation)Have 10+counters onpermanentsyou controlAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Bring anopponentto exactly0 lifeControl10+ basiclandsDeal 10+noncombatdamage/lossof life in thesame turnHold themonarchy orinitiative fora full roundKill aplayerwith theirown cardPlay a landeach ofyour firstsix turnsYour deckdoes thething it wasdesigned todoGenerate20+ manain a singleturnComplimentan opponenton their deckor skillfulplayPlay with acommandernone of youropponents hasever playedagainst

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  2. Reanimate 10+ permanents at the same time
  3. Control 5+ equipment and/or auras attached to a single creature
  4. Play a deck with matching cards (all foil, retro frame, etc..)
  5. Sacrifice 5+ permanents in the same turn
  6. Play 4+ cards from exile and/or the top of your library in a single turn
  7. Bait out a counter or removal spell from the archenemy
  8. Have 60+ life
  9. Have 3+ upkeep/start of main triggers in a single turn
  10. Have no cards in hand and topdeck a land
  11. Survive an opponent's attack at 1 life
  12. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  13. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  14. Win a game
  15. Ultimate a planeswalker or flip a battle
  16. Play a monocolored or colorless commander
  17. Control 10+ tokens
  18. Beat an opponent who had the exact same colored deck as you
  19. Your graveyard is bigger than your library
  20. Control a creature with 30+ power
  21. Win using an alternate win condition
  22. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  23. Spells owned by every player are on the stack at the same time
  24. Attack each opponent in the same turn
  25. Spend 10+ mana casting your commander
  26. Discard 5+ cards to hand size at the end of your turn
  27. Be the first player to do combat damage in the game
  28. Put your commander into play from somewhere other than the command zone
  29. Be the first player eliminated without conceding
  30. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  31. Cast a spell with X 10 or more
  32. Pay 10+ life as a cost in a single turn
  33. Destroy a card worth more than $20
  34. Save an opponent from death
  35. Pull off a 5+ card combo
  36. Control 7+ creatures with the same type but different names
  37. Save your stuff from a board wipe
  38. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  39. Accidentally help your opponent
  40. Win a game at 30+ life
  41. Have a comeback victory
  42. Copy something 3+ times
  43. Have 10+ devotion to a single color
  44. Have 6+ different keywords among permanents you control
  45. Be last in the turn order
  46. Make a pun using a card in a free information zone
  47. Kill someone with commander damage
  48. Do an infinite combo or stop an opponent from doing an infinite combo
  49. Switch decks with an opponent (be respectful of peoples' cards)
  50. Take 2+ additional combats in the same turn
  51. Greatness at any cost (your own interpretation)
  52. Have 10+ counters on permanents you control
  53. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  54. Bring an opponent to exactly 0 life
  55. Control 10+ basic lands
  56. Deal 10+ noncombat damage/loss of life in the same turn
  57. Hold the monarchy or initiative for a full round
  58. Kill a player with their own card
  59. Play a land each of your first six turns
  60. Your deck does the thing it was designed to do
  61. Generate 20+ mana in a single turn
  62. Compliment an opponent on their deck or skillful play
  63. Play with a commander none of your opponents has ever played against