Greatness atany cost (yourowninterpretation)Have nocards inhand andtopdeck alandBait out acounter orremoval spellfrom thearchenemyBe the firstplayer to docombatdamage inthe gameCast aspell withX 10 ormoreHave 6+differentkeywordsamongpermanentsyou controlHave acomebackvictoryUltimate aplaneswalkeror flip abattleHold themonarchy orinitiative fora full roundGenerate20+ manain a singleturnUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardPut yourcommanderinto play fromsomewhereother than thecommand zoneHave 10+counters onpermanentsyou controlPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Destroy acard worthmore than$20Another playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Control 7+creatures withthe same typebut differentnamesControl10+tokensYour deckdoes thething it wasdesigned todoRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Have60+ lifePull off a5+ cardcomboAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Control10+ basiclandsBring anopponentto exactly0 lifeSacrifice 5+permanentsin the sameturnSave anopponentfromdeathWin agame at30+ lifeSpells ownedby everyplayer are onthe stack atthe same timeControl 5+equipmentand/or aurasattached to asingle creaturePlay with acommandernone of youropponents hasever playedagainstAttack eachopponent inthe sameturnBe last inthe turnorderBe the firstplayereliminatedwithoutconcedingSave yourstuff froma boardwipePlay amonocoloredor colorlesscommanderPay 10+life as acost in asingle turnReanimate10+permanentsat the sametimeTake 2+additionalcombats inthe sameturnMake a punusing a cardin a freeinformationzoneYourgraveyard isbigger thanyour libraryPlay a landeach ofyour firstsix turnsPay yourRhystic Study(or similar)taxes 3+turns in a rowHave 10+devotionto a singlecolorAccidentallyhelp youropponentSpend 10+manacasting yourcommanderKill aplayerwith theirown cardDeal 10+noncombatdamage/lossof life in thesame turnKill someonewithcommanderdamageHave 3+upkeep/startof maintriggers in asingle turnSurvive anopponent'sattack at 1lifeBeat anopponent whohad the exactsame coloreddeck as youPlay a deckwith matchingcards (all foil,retro frame,etc..)Switch deckswith anopponent (berespectful ofpeoples' cards)Win agameDiscard 5+cards tohand size atthe end ofyour turnDo an infinitecombo or stopan opponentfrom doing aninfinite comboComplimentan opponenton their deckor skillfulplayRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Win usingan alternatewinconditionCopysomething3+ timesControl acreaturewith 30+powerGreatness atany cost (yourowninterpretation)Have nocards inhand andtopdeck alandBait out acounter orremoval spellfrom thearchenemyBe the firstplayer to docombatdamage inthe gameCast aspell withX 10 ormoreHave 6+differentkeywordsamongpermanentsyou controlHave acomebackvictoryUltimate aplaneswalkeror flip abattleHold themonarchy orinitiative fora full roundGenerate20+ manain a singleturnUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardPut yourcommanderinto play fromsomewhereother than thecommand zoneHave 10+counters onpermanentsyou controlPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Destroy acard worthmore than$20Another playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Control 7+creatures withthe same typebut differentnamesControl10+tokensYour deckdoes thething it wasdesigned todoRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Have60+ lifePull off a5+ cardcomboAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Control10+ basiclandsBring anopponentto exactly0 lifeSacrifice 5+permanentsin the sameturnSave anopponentfromdeathWin agame at30+ lifeSpells ownedby everyplayer are onthe stack atthe same timeControl 5+equipmentand/or aurasattached to asingle creaturePlay with acommandernone of youropponents hasever playedagainstAttack eachopponent inthe sameturnBe last inthe turnorderBe the firstplayereliminatedwithoutconcedingSave yourstuff froma boardwipePlay amonocoloredor colorlesscommanderPay 10+life as acost in asingle turnReanimate10+permanentsat the sametimeTake 2+additionalcombats inthe sameturnMake a punusing a cardin a freeinformationzoneYourgraveyard isbigger thanyour libraryPlay a landeach ofyour firstsix turnsPay yourRhystic Study(or similar)taxes 3+turns in a rowHave 10+devotionto a singlecolorAccidentallyhelp youropponentSpend 10+manacasting yourcommanderKill aplayerwith theirown cardDeal 10+noncombatdamage/lossof life in thesame turnKill someonewithcommanderdamageHave 3+upkeep/startof maintriggers in asingle turnSurvive anopponent'sattack at 1lifeBeat anopponent whohad the exactsame coloreddeck as youPlay a deckwith matchingcards (all foil,retro frame,etc..)Switch deckswith anopponent (berespectful ofpeoples' cards)Win agameDiscard 5+cards tohand size atthe end ofyour turnDo an infinitecombo or stopan opponentfrom doing aninfinite comboComplimentan opponenton their deckor skillfulplayRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Win usingan alternatewinconditionCopysomething3+ timesControl acreaturewith 30+power

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Greatness at any cost (your own interpretation)
  2. Have no cards in hand and topdeck a land
  3. Bait out a counter or removal spell from the archenemy
  4. Be the first player to do combat damage in the game
  5. Cast a spell with X 10 or more
  6. Have 6+ different keywords among permanents you control
  7. Have a comeback victory
  8. Ultimate a planeswalker or flip a battle
  9. Hold the monarchy or initiative for a full round
  10. Generate 20+ mana in a single turn
  11. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  12. Put your commander into play from somewhere other than the command zone
  13. Have 10+ counters on permanents you control
  14. Play 4+ cards from exile and/or the top of your library in a single turn
  15. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  16. Destroy a card worth more than $20
  17. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  18. Control 7+ creatures with the same type but different names
  19. Control 10+ tokens
  20. Your deck does the thing it was designed to do
  21. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  22. Have 60+ life
  23. Pull off a 5+ card combo
  24. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  25. Control 10+ basic lands
  26. Bring an opponent to exactly 0 life
  27. Sacrifice 5+ permanents in the same turn
  28. Save an opponent from death
  29. Win a game at 30+ life
  30. Spells owned by every player are on the stack at the same time
  31. Control 5+ equipment and/or auras attached to a single creature
  32. Play with a commander none of your opponents has ever played against
  33. Attack each opponent in the same turn
  34. Be last in the turn order
  35. Be the first player eliminated without conceding
  36. Save your stuff from a board wipe
  37. Play a monocolored or colorless commander
  38. Pay 10+ life as a cost in a single turn
  39. Reanimate 10+ permanents at the same time
  40. Take 2+ additional combats in the same turn
  41. Make a pun using a card in a free information zone
  42. Your graveyard is bigger than your library
  43. Play a land each of your first six turns
  44. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  45. Have 10+ devotion to a single color
  46. Accidentally help your opponent
  47. Spend 10+ mana casting your commander
  48. Kill a player with their own card
  49. Deal 10+ noncombat damage/loss of life in the same turn
  50. Kill someone with commander damage
  51. Have 3+ upkeep/start of main triggers in a single turn
  52. Survive an opponent's attack at 1 life
  53. Beat an opponent who had the exact same colored deck as you
  54. Play a deck with matching cards (all foil, retro frame, etc..)
  55. Switch decks with an opponent (be respectful of peoples' cards)
  56. Win a game
  57. Discard 5+ cards to hand size at the end of your turn
  58. Do an infinite combo or stop an opponent from doing an infinite combo
  59. Compliment an opponent on their deck or skillful play
  60. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  61. Win using an alternate win condition
  62. Copy something 3+ times
  63. Control a creature with 30+ power