Gary findssomething“good”Off-setChamber"X"Marksthe SpotStoneRoadWood"discovered"Subtitlesused foranyoneDougwears anyNSCCclothingBabyBlobSomethingput in aZiploc bagHurricaneCGIanimation oftreasureundergroundBillyDigsDumasXRFusedSomethingdescribedas “old”“Wow”HighTraceEvidence"AHA"MomentSirWilliamPhipsGardenShaftShockedhead-turnor stareXRF/SKYSCAN/ etctechnologyexplainedagain.Nolan'sCrossMember oftheFellowshipgoesundergroundGary findssomething“good”Off-setChamber"X"Marksthe SpotStoneRoadWood"discovered"Subtitlesused foranyoneDougwears anyNSCCclothingBabyBlobSomethingput in aZiploc bagHurricaneCGIanimation oftreasureundergroundBillyDigsDumasXRFusedSomethingdescribedas “old”“Wow”HighTraceEvidence"AHA"MomentSirWilliamPhipsGardenShaftShockedhead-turnor stareXRF/SKYSCAN/ etctechnologyexplainedagain.Nolan'sCrossMember oftheFellowshipgoesunderground

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gary finds something “good”
  2. Off-set Chamber
  3. "X" Marks the Spot
  4. Stone Road
  5. Wood "discovered"
  6. Subtitles used for anyone
  7. Doug wears any NSCC clothing
  8. Baby Blob
  9. Something put in a Ziploc bag
  10. Hurricane
  11. CGI animation of treasure underground
  12. Billy Digs
  13. Dumas
  14. XRF used
  15. Something described as “old”
  16. “Wow”
  17. High Trace Evidence
  18. "AHA" Moment
  19. Sir William Phips
  20. Garden Shaft
  21. Shocked head-turn or stare
  22. XRF/ SKYSCAN/ etc technology explained again.
  23. Nolan's Cross
  24. Member of the Fellowship goes underground