angleparallelreflexlineComplementaryplanevertexsupplementaryverticalrightperpendicularobtusesegmentcongruentacuteSkewadjacent90°pointRay180°ProtractorstraighttwoangleparallelreflexlineComplementaryplanevertexsupplementaryverticalrightperpendicularobtusesegmentcongruentacuteSkewadjacent90°pointRay180°Protractorstraighttwo

Geometry terms BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
B
4
N
5
I
6
B
7
B
8
I
9
O
10
G
11
G
12
O
13
O
14
G
15
O
16
N
17
I
18
I
19
B
20
B
21
N
22
G
23
N
24
O
  1. G-angle
  2. I-parallel
  3. B-reflex
  4. N-line
  5. I-Complementary
  6. B-plane
  7. B-vertex
  8. I-supplementary
  9. O-vertical
  10. G-right
  11. G-perpendicular
  12. O-obtuse
  13. O-segment
  14. G-congruent
  15. O-acute
  16. N-Skew
  17. I-adjacent
  18. I-90°
  19. B-point
  20. B-Ray
  21. N-180°
  22. G-Protractor
  23. N-straight
  24. O-two