reflexsegmentpointobtuseacutecongruenttwosupplementary180°planeperpendicularanglerightComplementaryRaylineparallelstraightadjacentSkewvertexProtractorvertical90°reflexsegmentpointobtuseacutecongruenttwosupplementary180°planeperpendicularanglerightComplementaryRaylineparallelstraightadjacentSkewvertexProtractorvertical90°

Geometry terms BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
B
4
O
5
O
6
G
7
O
8
I
9
N
10
B
11
G
12
G
13
G
14
I
15
B
16
N
17
I
18
N
19
I
20
N
21
B
22
G
23
O
24
I
  1. B-reflex
  2. O-segment
  3. B-point
  4. O-obtuse
  5. O-acute
  6. G-congruent
  7. O-two
  8. I-supplementary
  9. N-180°
  10. B-plane
  11. G-perpendicular
  12. G-angle
  13. G-right
  14. I-Complementary
  15. B-Ray
  16. N-line
  17. I-parallel
  18. N-straight
  19. I-adjacent
  20. N-Skew
  21. B-vertex
  22. G-Protractor
  23. O-vertical
  24. I-90°