Skew90°supplementaryvertexProtractorobtusecongruent180°lineRayparallelsegmentadjacentComplementarypointacutestraightperpendicularplaneverticaltwoanglereflexrightSkew90°supplementaryvertexProtractorobtusecongruent180°lineRayparallelsegmentadjacentComplementarypointacutestraightperpendicularplaneverticaltwoanglereflexright

Geometry terms BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
I
4
B
5
G
6
O
7
G
8
N
9
N
10
B
11
I
12
O
13
I
14
I
15
B
16
O
17
N
18
G
19
B
20
O
21
O
22
G
23
B
24
G
  1. N-Skew
  2. I-90°
  3. I-supplementary
  4. B-vertex
  5. G-Protractor
  6. O-obtuse
  7. G-congruent
  8. N-180°
  9. N-line
  10. B-Ray
  11. I-parallel
  12. O-segment
  13. I-adjacent
  14. I-Complementary
  15. B-point
  16. O-acute
  17. N-straight
  18. G-perpendicular
  19. B-plane
  20. O-vertical
  21. O-two
  22. G-angle
  23. B-reflex
  24. G-right