rightadjacentSkew180°90°parallelplaneProtractorreflexlineobtuseverticalanglepointRaysupplementarytwoComplementarystraightperpendicularacutesegmentvertexcongruentrightadjacentSkew180°90°parallelplaneProtractorreflexlineobtuseverticalanglepointRaysupplementarytwoComplementarystraightperpendicularacutesegmentvertexcongruent

Geometry terms BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
N
4
N
5
I
6
I
7
B
8
G
9
B
10
N
11
O
12
O
13
G
14
B
15
B
16
I
17
O
18
I
19
N
20
G
21
O
22
O
23
B
24
G
  1. G-right
  2. I-adjacent
  3. N-Skew
  4. N-180°
  5. I-90°
  6. I-parallel
  7. B-plane
  8. G-Protractor
  9. B-reflex
  10. N-line
  11. O-obtuse
  12. O-vertical
  13. G-angle
  14. B-point
  15. B-Ray
  16. I-supplementary
  17. O-two
  18. I-Complementary
  19. N-straight
  20. G-perpendicular
  21. O-acute
  22. O-segment
  23. B-vertex
  24. G-congruent