Protractorplaneacutestraightsupplementary180°reflextworightlineverticalparallelvertexangleadjacentComplementaryperpendicularobtuseRaysegmentcongruentpoint90°SkewProtractorplaneacutestraightsupplementary180°reflextworightlineverticalparallelvertexangleadjacentComplementaryperpendicularobtuseRaysegmentcongruentpoint90°Skew

Geometry terms BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
O
4
N
5
I
6
N
7
B
8
O
9
G
10
N
11
O
12
I
13
B
14
G
15
I
16
I
17
G
18
O
19
B
20
O
21
G
22
B
23
I
24
N
  1. G-Protractor
  2. B-plane
  3. O-acute
  4. N-straight
  5. I-supplementary
  6. N-180°
  7. B-reflex
  8. O-two
  9. G-right
  10. N-line
  11. O-vertical
  12. I-parallel
  13. B-vertex
  14. G-angle
  15. I-adjacent
  16. I-Complementary
  17. G-perpendicular
  18. O-obtuse
  19. B-Ray
  20. O-segment
  21. G-congruent
  22. B-point
  23. I-90°
  24. N-Skew