verticalobtusereflexSkewanglevertexstraightlinesupplementaryperpendicular180°twopointrightcongruentplaneadjacentRay90°segmentacuteComplementaryparallelProtractorverticalobtusereflexSkewanglevertexstraightlinesupplementaryperpendicular180°twopointrightcongruentplaneadjacentRay90°segmentacuteComplementaryparallelProtractor

Geometry terms BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
B
4
N
5
G
6
B
7
N
8
N
9
I
10
G
11
N
12
O
13
B
14
G
15
G
16
B
17
I
18
B
19
I
20
O
21
O
22
I
23
I
24
G
  1. O-vertical
  2. O-obtuse
  3. B-reflex
  4. N-Skew
  5. G-angle
  6. B-vertex
  7. N-straight
  8. N-line
  9. I-supplementary
  10. G-perpendicular
  11. N-180°
  12. O-two
  13. B-point
  14. G-right
  15. G-congruent
  16. B-plane
  17. I-adjacent
  18. B-Ray
  19. I-90°
  20. O-segment
  21. O-acute
  22. I-Complementary
  23. I-parallel
  24. G-Protractor