180°SkewvertexRayverticalacutepointrightlineplanesegmentparallelProtractorangleadjacent90°obtusetwocongruentreflexComplementarysupplementaryperpendicularstraight180°SkewvertexRayverticalacutepointrightlineplanesegmentparallelProtractorangleadjacent90°obtusetwocongruentreflexComplementarysupplementaryperpendicularstraight

Geometry terms BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
B
4
B
5
O
6
O
7
B
8
G
9
N
10
B
11
O
12
I
13
G
14
G
15
I
16
I
17
O
18
O
19
G
20
B
21
I
22
I
23
G
24
N
  1. N-180°
  2. N-Skew
  3. B-vertex
  4. B-Ray
  5. O-vertical
  6. O-acute
  7. B-point
  8. G-right
  9. N-line
  10. B-plane
  11. O-segment
  12. I-parallel
  13. G-Protractor
  14. G-angle
  15. I-adjacent
  16. I-90°
  17. O-obtuse
  18. O-two
  19. G-congruent
  20. B-reflex
  21. I-Complementary
  22. I-supplementary
  23. G-perpendicular
  24. N-straight