Fuse ismissingHide inlockers orunder bedAny scareinvolvinga mirrorObtainboltcuttersFloorcollapses(do not countasjumpscare)Elevatoris out oforderRingingphonescareBeartrapsCar won'tstart orneeds gasCreepygiggle orwhisperCryingbabyLights goout andmonsterdisappearsObtainflashlightWalk throughshallowwatersectionHallucinationsequenceTeleportingmannequinsHoldshift tosprintTemporarilylose all ormost itemsRedmeansscaryChainsaw(seen orheard)CreepydollDon'tneed togo thatway (yet)FriendlyNPCjumpscareMonsteror enemyjumpscareFuse ismissingHide inlockers orunder bedAny scareinvolvinga mirrorObtainboltcuttersFloorcollapses(do not countasjumpscare)Elevatoris out oforderRingingphonescareBeartrapsCar won'tstart orneeds gasCreepygiggle orwhisperCryingbabyLights goout andmonsterdisappearsObtainflashlightWalk throughshallowwatersectionHallucinationsequenceTeleportingmannequinsHoldshift tosprintTemporarilylose all ormost itemsRedmeansscaryChainsaw(seen orheard)CreepydollDon'tneed togo thatway (yet)FriendlyNPCjumpscareMonsteror enemyjumpscare

Horror Game Jumpscare - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fuse is missing
  2. Hide in lockers or under bed
  3. Any scare involving a mirror
  4. Obtain boltcutters
  5. Floor collapses (do not count as jumpscare)
  6. Elevator is out of order
  7. Ringing phone scare
  8. Bear traps
  9. Car won't start or needs gas
  10. Creepy giggle or whisper
  11. Crying baby
  12. Lights go out and monster disappears
  13. Obtain flashlight
  14. Walk through shallow water section
  15. Hallucination sequence
  16. Teleporting mannequins
  17. Hold shift to sprint
  18. Temporarily lose all or most items
  19. Red means scary
  20. Chainsaw (seen or heard)
  21. Creepy doll
  22. Don't need to go that way (yet)
  23. Friendly NPC jumpscare
  24. Monster or enemy jumpscare