Creepy giggle or whisper Temporarily lose all or most items Obtain flashlight Walk through shallow water section Any scare involving a mirror Monster or enemy jumpscare Elevator is out of order Obtain boltcutters Fuse is missing Friendly NPC jumpscare Chainsaw (seen or heard) Floor collapses (do not count as jumpscare) Creepy doll Hold shift to sprint Red means scary Crying baby Car won't start or needs gas Bear traps Teleporting mannequins Lights go out and monster disappears Hallucination sequence Ringing phone Hide in lockers or under bed Don't need to go that way (yet) Creepy giggle or whisper Temporarily lose all or most items Obtain flashlight Walk through shallow water section Any scare involving a mirror Monster or enemy jumpscare Elevator is out of order Obtain boltcutters Fuse is missing Friendly NPC jumpscare Chainsaw (seen or heard) Floor collapses (do not count as jumpscare) Creepy doll Hold shift to sprint Red means scary Crying baby Car won't start or needs gas Bear traps Teleporting mannequins Lights go out and monster disappears Hallucination sequence Ringing phone Hide in lockers or under bed Don't need to go that way (yet)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Creepy giggle or whisper
Temporarily lose all or most items
Obtain flashlight
Walk through shallow water section
Any scare involving a mirror
Monster or enemy jumpscare
Elevator is out of order
Obtain boltcutters
Fuse is missing
Friendly NPC jumpscare
Chainsaw (seen or heard)
Floor collapses (do not count as jumpscare)
Creepy doll
Hold shift to sprint
Red means scary
Crying baby
Car won't start or needs gas
Bear traps
Teleporting mannequins
Lights go out and monster disappears
Hallucination sequence
Ringing phone
Hide in lockers or under bed
Don't need to go that way (yet)