Car won'tstart orneeds gasElevatoris out oforderWalk throughshallowwatersectionTemporarilylose all ormost itemsAny scareinvolvinga mirrorObtainflashlightTeleportingmannequinsHallucinationsequenceRedmeansscaryMonsteror enemyjumpscareCreepydollCryingbabyCreepygiggle orwhisperFriendlyNPCjumpscareDon'tneed togo thatway (yet)Chainsaw(seen orheard)ObtainboltcuttersBeartrapsRingingphoneFloorcollapses(do not countasjumpscare)Hide inlockers orunder bedFuse ismissingHoldshift tosprintLights goout andmonsterdisappearsCar won'tstart orneeds gasElevatoris out oforderWalk throughshallowwatersectionTemporarilylose all ormost itemsAny scareinvolvinga mirrorObtainflashlightTeleportingmannequinsHallucinationsequenceRedmeansscaryMonsteror enemyjumpscareCreepydollCryingbabyCreepygiggle orwhisperFriendlyNPCjumpscareDon'tneed togo thatway (yet)Chainsaw(seen orheard)ObtainboltcuttersBeartrapsRingingphoneFloorcollapses(do not countasjumpscare)Hide inlockers orunder bedFuse ismissingHoldshift tosprintLights goout andmonsterdisappears

Horror Game Jumpscare - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Car won't start or needs gas
  2. Elevator is out of order
  3. Walk through shallow water section
  4. Temporarily lose all or most items
  5. Any scare involving a mirror
  6. Obtain flashlight
  7. Teleporting mannequins
  8. Hallucination sequence
  9. Red means scary
  10. Monster or enemy jumpscare
  11. Creepy doll
  12. Crying baby
  13. Creepy giggle or whisper
  14. Friendly NPC jumpscare
  15. Don't need to go that way (yet)
  16. Chainsaw (seen or heard)
  17. Obtain boltcutters
  18. Bear traps
  19. Ringing phone
  20. Floor collapses (do not count as jumpscare)
  21. Hide in lockers or under bed
  22. Fuse is missing
  23. Hold shift to sprint
  24. Lights go out and monster disappears