CreepydollHide inlockers orunder bedCreepygiggle orwhisperHallucinationsequenceLights goout andmonsterdisappearsFuse ismissingTemporarilylose all ormost itemsDon'tneed togo thatway (yet)ObtainboltcuttersFriendlyNPCjumpscareCryingbabyCar won'tstart orneeds gasWalk throughshallowwatersectionChainsaw(seen orheard)RingingphoneElevatoris out oforderRedmeansscaryAny scareinvolvinga mirrorHoldshift tosprintTeleportingmannequinsMonsteror enemyjumpscareBeartrapsObtainflashlightFloorcollapses(do not countasjumpscare)CreepydollHide inlockers orunder bedCreepygiggle orwhisperHallucinationsequenceLights goout andmonsterdisappearsFuse ismissingTemporarilylose all ormost itemsDon'tneed togo thatway (yet)ObtainboltcuttersFriendlyNPCjumpscareCryingbabyCar won'tstart orneeds gasWalk throughshallowwatersectionChainsaw(seen orheard)RingingphoneElevatoris out oforderRedmeansscaryAny scareinvolvinga mirrorHoldshift tosprintTeleportingmannequinsMonsteror enemyjumpscareBeartrapsObtainflashlightFloorcollapses(do not countasjumpscare)

Horror Game Jumpscare - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Creepy doll
  2. Hide in lockers or under bed
  3. Creepy giggle or whisper
  4. Hallucination sequence
  5. Lights go out and monster disappears
  6. Fuse is missing
  7. Temporarily lose all or most items
  8. Don't need to go that way (yet)
  9. Obtain boltcutters
  10. Friendly NPC jumpscare
  11. Crying baby
  12. Car won't start or needs gas
  13. Walk through shallow water section
  14. Chainsaw (seen or heard)
  15. Ringing phone
  16. Elevator is out of order
  17. Red means scary
  18. Any scare involving a mirror
  19. Hold shift to sprint
  20. Teleporting mannequins
  21. Monster or enemy jumpscare
  22. Bear traps
  23. Obtain flashlight
  24. Floor collapses (do not count as jumpscare)