BeartrapsHallucinationsequenceObtainboltcuttersHoldshift tosprintRedmeansscaryFloorcollapses(do not countasjumpscare)TeleportingmannequinsRingingphoneMonsteror enemyjumpscareFriendlyNPCjumpscareChainsaw(seen orheard)Creepygiggle orwhisperHide inlockers orunder bedCryingbabyAny scareinvolvinga mirrorTemporarilylose all ormost itemsElevatoris out oforderCar won'tstart orneeds gasDon'tneed togo thatway (yet)Walk throughshallowwatersectionObtainflashlightCreepydollLights goout andmonsterdisappearsFuse ismissingBeartrapsHallucinationsequenceObtainboltcuttersHoldshift tosprintRedmeansscaryFloorcollapses(do not countasjumpscare)TeleportingmannequinsRingingphoneMonsteror enemyjumpscareFriendlyNPCjumpscareChainsaw(seen orheard)Creepygiggle orwhisperHide inlockers orunder bedCryingbabyAny scareinvolvinga mirrorTemporarilylose all ormost itemsElevatoris out oforderCar won'tstart orneeds gasDon'tneed togo thatway (yet)Walk throughshallowwatersectionObtainflashlightCreepydollLights goout andmonsterdisappearsFuse ismissing

Horror Game Jumpscare - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bear traps
  2. Hallucination sequence
  3. Obtain boltcutters
  4. Hold shift to sprint
  5. Red means scary
  6. Floor collapses (do not count as jumpscare)
  7. Teleporting mannequins
  8. Ringing phone
  9. Monster or enemy jumpscare
  10. Friendly NPC jumpscare
  11. Chainsaw (seen or heard)
  12. Creepy giggle or whisper
  13. Hide in lockers or under bed
  14. Crying baby
  15. Any scare involving a mirror
  16. Temporarily lose all or most items
  17. Elevator is out of order
  18. Car won't start or needs gas
  19. Don't need to go that way (yet)
  20. Walk through shallow water section
  21. Obtain flashlight
  22. Creepy doll
  23. Lights go out and monster disappears
  24. Fuse is missing