CharactersFree!VividWritingNarratorLessonLearnedClimaxSecondaryCharactersRisingActionExpositionAntagonistMainCharactersDynamic(changing)characterProtagonistStatic(unchanging)characterInternalConflict:Person vSelfShowingnottellingResolutionExternalConflict:Person vPersonSettingExternalConflict:Person vNatureCharactersFree!VividWritingNarratorLessonLearnedClimaxSecondaryCharactersRisingActionExpositionAntagonistMainCharactersDynamic(changing)characterProtagonistStatic(unchanging)characterInternalConflict:Person vSelfShowingnottellingResolutionExternalConflict:Person vPersonSettingExternalConflict:Person vNature

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Characters
  2. Free!
  3. Vivid Writing
  4. Narrator
  5. Lesson Learned
  6. Climax
  7. Secondary Characters
  8. Rising Action
  9. Exposition
  10. Antagonist
  11. Main Characters
  12. Dynamic (changing) character
  13. Protagonist
  14. Static (unchanging) character
  15. Internal Conflict: Person v Self
  16. Showing not telling
  17. Resolution
  18. External Conflict: Person v Person
  19. Setting
  20. External Conflict: Person v Nature