InternalConflict:Person vSelfProtagonistVividWritingAntagonistNarratorSecondaryCharactersFree!Static(unchanging)characterExternalConflict:Person vPersonExternalConflict:Person vNatureDynamic(changing)characterExpositionResolutionCharactersSettingMainCharactersRisingActionClimaxLessonLearnedShowingnottellingInternalConflict:Person vSelfProtagonistVividWritingAntagonistNarratorSecondaryCharactersFree!Static(unchanging)characterExternalConflict:Person vPersonExternalConflict:Person vNatureDynamic(changing)characterExpositionResolutionCharactersSettingMainCharactersRisingActionClimaxLessonLearnedShowingnottelling

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict: Person v Self
  2. Protagonist
  3. Vivid Writing
  4. Antagonist
  5. Narrator
  6. Secondary Characters
  7. Free!
  8. Static (unchanging) character
  9. External Conflict: Person v Person
  10. External Conflict: Person v Nature
  11. Dynamic (changing) character
  12. Exposition
  13. Resolution
  14. Characters
  15. Setting
  16. Main Characters
  17. Rising Action
  18. Climax
  19. Lesson Learned
  20. Showing not telling