CharactersMainCharactersExternalConflict:Person vPersonProtagonistClimaxNarratorFree!Static(unchanging)characterSettingInternalConflict:Person vSelfExternalConflict:Person vNatureResolutionLessonLearnedExpositionVividWritingSecondaryCharactersAntagonistDynamic(changing)characterRisingActionShowingnottellingCharactersMainCharactersExternalConflict:Person vPersonProtagonistClimaxNarratorFree!Static(unchanging)characterSettingInternalConflict:Person vSelfExternalConflict:Person vNatureResolutionLessonLearnedExpositionVividWritingSecondaryCharactersAntagonistDynamic(changing)characterRisingActionShowingnottelling

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Characters
  2. Main Characters
  3. External Conflict: Person v Person
  4. Protagonist
  5. Climax
  6. Narrator
  7. Free!
  8. Static (unchanging) character
  9. Setting
  10. Internal Conflict: Person v Self
  11. External Conflict: Person v Nature
  12. Resolution
  13. Lesson Learned
  14. Exposition
  15. Vivid Writing
  16. Secondary Characters
  17. Antagonist
  18. Dynamic (changing) character
  19. Rising Action
  20. Showing not telling