MainCharactersFree!ExternalConflict:Person vNatureRisingActionClimaxProtagonistCharactersExternalConflict:Person vPersonAntagonistShowingnottellingSettingNarratorInternalConflict:Person vSelfExpositionLessonLearnedResolutionSecondaryCharactersVividWritingStatic(unchanging)characterDynamic(changing)characterMainCharactersFree!ExternalConflict:Person vNatureRisingActionClimaxProtagonistCharactersExternalConflict:Person vPersonAntagonistShowingnottellingSettingNarratorInternalConflict:Person vSelfExpositionLessonLearnedResolutionSecondaryCharactersVividWritingStatic(unchanging)characterDynamic(changing)character

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main Characters
  2. Free!
  3. External Conflict: Person v Nature
  4. Rising Action
  5. Climax
  6. Protagonist
  7. Characters
  8. External Conflict: Person v Person
  9. Antagonist
  10. Showing not telling
  11. Setting
  12. Narrator
  13. Internal Conflict: Person v Self
  14. Exposition
  15. Lesson Learned
  16. Resolution
  17. Secondary Characters
  18. Vivid Writing
  19. Static (unchanging) character
  20. Dynamic (changing) character