ShowingnottellingExternalConflict:Person vNatureClimaxVividWritingAntagonistNarratorMainCharactersProtagonistStatic(unchanging)characterRisingActionExternalConflict:Person vPersonFree!SettingSecondaryCharactersExpositionCharactersDynamic(changing)characterInternalConflict:Person vSelfLessonLearnedResolutionShowingnottellingExternalConflict:Person vNatureClimaxVividWritingAntagonistNarratorMainCharactersProtagonistStatic(unchanging)characterRisingActionExternalConflict:Person vPersonFree!SettingSecondaryCharactersExpositionCharactersDynamic(changing)characterInternalConflict:Person vSelfLessonLearnedResolution

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Showing not telling
  2. External Conflict: Person v Nature
  3. Climax
  4. Vivid Writing
  5. Antagonist
  6. Narrator
  7. Main Characters
  8. Protagonist
  9. Static (unchanging) character
  10. Rising Action
  11. External Conflict: Person v Person
  12. Free!
  13. Setting
  14. Secondary Characters
  15. Exposition
  16. Characters
  17. Dynamic (changing) character
  18. Internal Conflict: Person v Self
  19. Lesson Learned
  20. Resolution