AntagonistExternalConflict:Person vNatureFree!LessonLearnedSecondaryCharactersCharactersResolutionStatic(unchanging)characterClimaxProtagonistSettingRisingActionExternalConflict:Person vPersonExpositionShowingnottellingNarratorInternalConflict:Person vSelfVividWritingMainCharactersDynamic(changing)characterAntagonistExternalConflict:Person vNatureFree!LessonLearnedSecondaryCharactersCharactersResolutionStatic(unchanging)characterClimaxProtagonistSettingRisingActionExternalConflict:Person vPersonExpositionShowingnottellingNarratorInternalConflict:Person vSelfVividWritingMainCharactersDynamic(changing)character

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. External Conflict: Person v Nature
  3. Free!
  4. Lesson Learned
  5. Secondary Characters
  6. Characters
  7. Resolution
  8. Static (unchanging) character
  9. Climax
  10. Protagonist
  11. Setting
  12. Rising Action
  13. External Conflict: Person v Person
  14. Exposition
  15. Showing not telling
  16. Narrator
  17. Internal Conflict: Person v Self
  18. Vivid Writing
  19. Main Characters
  20. Dynamic (changing) character