Free!ClimaxProtagonistVividWritingMainCharactersNarratorLessonLearnedSecondaryCharactersShowingnottellingDynamic(changing)characterRisingActionCharactersExternalConflict:Person vPersonStatic(unchanging)characterExpositionSettingInternalConflict:Person vSelfExternalConflict:Person vNatureAntagonistResolutionFree!ClimaxProtagonistVividWritingMainCharactersNarratorLessonLearnedSecondaryCharactersShowingnottellingDynamic(changing)characterRisingActionCharactersExternalConflict:Person vPersonStatic(unchanging)characterExpositionSettingInternalConflict:Person vSelfExternalConflict:Person vNatureAntagonistResolution

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Climax
  3. Protagonist
  4. Vivid Writing
  5. Main Characters
  6. Narrator
  7. Lesson Learned
  8. Secondary Characters
  9. Showing not telling
  10. Dynamic (changing) character
  11. Rising Action
  12. Characters
  13. External Conflict: Person v Person
  14. Static (unchanging) character
  15. Exposition
  16. Setting
  17. Internal Conflict: Person v Self
  18. External Conflict: Person v Nature
  19. Antagonist
  20. Resolution