LessonLearnedProtagonistDynamic(changing)characterExternalConflict:Person vNatureAntagonistCharactersInternalConflict:Person vSelfClimaxExternalConflict:Person vPersonVividWritingNarratorFree!SecondaryCharactersSettingStatic(unchanging)characterMainCharactersResolutionRisingActionShowingnottellingExpositionLessonLearnedProtagonistDynamic(changing)characterExternalConflict:Person vNatureAntagonistCharactersInternalConflict:Person vSelfClimaxExternalConflict:Person vPersonVividWritingNarratorFree!SecondaryCharactersSettingStatic(unchanging)characterMainCharactersResolutionRisingActionShowingnottellingExposition

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lesson Learned
  2. Protagonist
  3. Dynamic (changing) character
  4. External Conflict: Person v Nature
  5. Antagonist
  6. Characters
  7. Internal Conflict: Person v Self
  8. Climax
  9. External Conflict: Person v Person
  10. Vivid Writing
  11. Narrator
  12. Free!
  13. Secondary Characters
  14. Setting
  15. Static (unchanging) character
  16. Main Characters
  17. Resolution
  18. Rising Action
  19. Showing not telling
  20. Exposition