ExternalConflict:Person vPersonLessonLearnedExpositionShowingnottellingStatic(unchanging)characterSecondaryCharactersClimaxFree!ExternalConflict:Person vNatureResolutionProtagonistCharactersSettingAntagonistVividWritingDynamic(changing)characterRisingActionInternalConflict:Person vSelfNarratorMainCharactersExternalConflict:Person vPersonLessonLearnedExpositionShowingnottellingStatic(unchanging)characterSecondaryCharactersClimaxFree!ExternalConflict:Person vNatureResolutionProtagonistCharactersSettingAntagonistVividWritingDynamic(changing)characterRisingActionInternalConflict:Person vSelfNarratorMainCharacters

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict: Person v Person
  2. Lesson Learned
  3. Exposition
  4. Showing not telling
  5. Static (unchanging) character
  6. Secondary Characters
  7. Climax
  8. Free!
  9. External Conflict: Person v Nature
  10. Resolution
  11. Protagonist
  12. Characters
  13. Setting
  14. Antagonist
  15. Vivid Writing
  16. Dynamic (changing) character
  17. Rising Action
  18. Internal Conflict: Person v Self
  19. Narrator
  20. Main Characters