LessonLearnedRisingActionExternalConflict:Person vNatureNarratorAntagonistProtagonistShowingnottellingMainCharactersCharactersClimaxSettingSecondaryCharactersStatic(unchanging)characterExpositionResolutionExternalConflict:Person vPersonInternalConflict:Person vSelfVividWritingFree!Dynamic(changing)characterLessonLearnedRisingActionExternalConflict:Person vNatureNarratorAntagonistProtagonistShowingnottellingMainCharactersCharactersClimaxSettingSecondaryCharactersStatic(unchanging)characterExpositionResolutionExternalConflict:Person vPersonInternalConflict:Person vSelfVividWritingFree!Dynamic(changing)character

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lesson Learned
  2. Rising Action
  3. External Conflict: Person v Nature
  4. Narrator
  5. Antagonist
  6. Protagonist
  7. Showing not telling
  8. Main Characters
  9. Characters
  10. Climax
  11. Setting
  12. Secondary Characters
  13. Static (unchanging) character
  14. Exposition
  15. Resolution
  16. External Conflict: Person v Person
  17. Internal Conflict: Person v Self
  18. Vivid Writing
  19. Free!
  20. Dynamic (changing) character