Static(unchanging)characterExpositionClimaxCharactersRisingActionExternalConflict:Person vPersonInternalConflict:Person vSelfMainCharactersAntagonistExternalConflict:Person vNatureVividWritingFree!LessonLearnedResolutionSecondaryCharactersSettingNarratorDynamic(changing)characterShowingnottellingProtagonistStatic(unchanging)characterExpositionClimaxCharactersRisingActionExternalConflict:Person vPersonInternalConflict:Person vSelfMainCharactersAntagonistExternalConflict:Person vNatureVividWritingFree!LessonLearnedResolutionSecondaryCharactersSettingNarratorDynamic(changing)characterShowingnottellingProtagonist

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Static (unchanging) character
  2. Exposition
  3. Climax
  4. Characters
  5. Rising Action
  6. External Conflict: Person v Person
  7. Internal Conflict: Person v Self
  8. Main Characters
  9. Antagonist
  10. External Conflict: Person v Nature
  11. Vivid Writing
  12. Free!
  13. Lesson Learned
  14. Resolution
  15. Secondary Characters
  16. Setting
  17. Narrator
  18. Dynamic (changing) character
  19. Showing not telling
  20. Protagonist