ExternalConflict:Person vPersonResolutionShowingnottellingMainCharactersProtagonistFree!VividWritingSettingSecondaryCharactersStatic(unchanging)characterCharactersAntagonistDynamic(changing)characterRisingActionExternalConflict:Person vNatureLessonLearnedExpositionClimaxInternalConflict:Person vSelfNarratorExternalConflict:Person vPersonResolutionShowingnottellingMainCharactersProtagonistFree!VividWritingSettingSecondaryCharactersStatic(unchanging)characterCharactersAntagonistDynamic(changing)characterRisingActionExternalConflict:Person vNatureLessonLearnedExpositionClimaxInternalConflict:Person vSelfNarrator

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict: Person v Person
  2. Resolution
  3. Showing not telling
  4. Main Characters
  5. Protagonist
  6. Free!
  7. Vivid Writing
  8. Setting
  9. Secondary Characters
  10. Static (unchanging) character
  11. Characters
  12. Antagonist
  13. Dynamic (changing) character
  14. Rising Action
  15. External Conflict: Person v Nature
  16. Lesson Learned
  17. Exposition
  18. Climax
  19. Internal Conflict: Person v Self
  20. Narrator