SettingSecondaryCharactersDynamic(changing)characterAntagonistCharactersProtagonistLessonLearnedInternalConflict:Person vSelfClimaxShowingnottellingRisingActionNarratorExternalConflict:Person vPersonMainCharactersResolutionVividWritingExpositionFree!Static(unchanging)characterExternalConflict:Person vNatureSettingSecondaryCharactersDynamic(changing)characterAntagonistCharactersProtagonistLessonLearnedInternalConflict:Person vSelfClimaxShowingnottellingRisingActionNarratorExternalConflict:Person vPersonMainCharactersResolutionVividWritingExpositionFree!Static(unchanging)characterExternalConflict:Person vNature

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Secondary Characters
  3. Dynamic (changing) character
  4. Antagonist
  5. Characters
  6. Protagonist
  7. Lesson Learned
  8. Internal Conflict: Person v Self
  9. Climax
  10. Showing not telling
  11. Rising Action
  12. Narrator
  13. External Conflict: Person v Person
  14. Main Characters
  15. Resolution
  16. Vivid Writing
  17. Exposition
  18. Free!
  19. Static (unchanging) character
  20. External Conflict: Person v Nature