SecondaryCharactersNarratorMainCharactersExpositionSettingExternalConflict:Person vNatureInternalConflict:Person vSelfLessonLearnedExternalConflict:Person vPersonRisingActionResolutionProtagonistShowingnottellingCharactersAntagonistVividWritingDynamic(changing)characterClimaxFree!Static(unchanging)characterSecondaryCharactersNarratorMainCharactersExpositionSettingExternalConflict:Person vNatureInternalConflict:Person vSelfLessonLearnedExternalConflict:Person vPersonRisingActionResolutionProtagonistShowingnottellingCharactersAntagonistVividWritingDynamic(changing)characterClimaxFree!Static(unchanging)character

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Secondary Characters
  2. Narrator
  3. Main Characters
  4. Exposition
  5. Setting
  6. External Conflict: Person v Nature
  7. Internal Conflict: Person v Self
  8. Lesson Learned
  9. External Conflict: Person v Person
  10. Rising Action
  11. Resolution
  12. Protagonist
  13. Showing not telling
  14. Characters
  15. Antagonist
  16. Vivid Writing
  17. Dynamic (changing) character
  18. Climax
  19. Free!
  20. Static (unchanging) character