Dynamic(changing)characterSecondaryCharactersStatic(unchanging)characterResolutionInternalConflict:Person vSelfLessonLearnedCharactersProtagonistSettingShowingnottellingExternalConflict:Person vPersonExternalConflict:Person vNatureFree!ExpositionClimaxRisingActionVividWritingAntagonistMainCharactersNarratorDynamic(changing)characterSecondaryCharactersStatic(unchanging)characterResolutionInternalConflict:Person vSelfLessonLearnedCharactersProtagonistSettingShowingnottellingExternalConflict:Person vPersonExternalConflict:Person vNatureFree!ExpositionClimaxRisingActionVividWritingAntagonistMainCharactersNarrator

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic (changing) character
  2. Secondary Characters
  3. Static (unchanging) character
  4. Resolution
  5. Internal Conflict: Person v Self
  6. Lesson Learned
  7. Characters
  8. Protagonist
  9. Setting
  10. Showing not telling
  11. External Conflict: Person v Person
  12. External Conflict: Person v Nature
  13. Free!
  14. Exposition
  15. Climax
  16. Rising Action
  17. Vivid Writing
  18. Antagonist
  19. Main Characters
  20. Narrator