ResolutionStatic(unchanging)characterDynamic(changing)characterExpositionAntagonistClimaxShowingnottellingMainCharactersExternalConflict:Person vPersonLessonLearnedCharactersVividWritingExternalConflict:Person vNatureFree!InternalConflict:Person vSelfSettingProtagonistSecondaryCharactersRisingActionNarratorResolutionStatic(unchanging)characterDynamic(changing)characterExpositionAntagonistClimaxShowingnottellingMainCharactersExternalConflict:Person vPersonLessonLearnedCharactersVividWritingExternalConflict:Person vNatureFree!InternalConflict:Person vSelfSettingProtagonistSecondaryCharactersRisingActionNarrator

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Static (unchanging) character
  3. Dynamic (changing) character
  4. Exposition
  5. Antagonist
  6. Climax
  7. Showing not telling
  8. Main Characters
  9. External Conflict: Person v Person
  10. Lesson Learned
  11. Characters
  12. Vivid Writing
  13. External Conflict: Person v Nature
  14. Free!
  15. Internal Conflict: Person v Self
  16. Setting
  17. Protagonist
  18. Secondary Characters
  19. Rising Action
  20. Narrator