VividWritingSettingCharactersProtagonistFree!ExternalConflict:Person vPersonStatic(unchanging)characterResolutionDynamic(changing)characterClimaxShowingnottellingExpositionExternalConflict:Person vNatureSecondaryCharactersLessonLearnedRisingActionAntagonistNarratorInternalConflict:Person vSelfMainCharactersVividWritingSettingCharactersProtagonistFree!ExternalConflict:Person vPersonStatic(unchanging)characterResolutionDynamic(changing)characterClimaxShowingnottellingExpositionExternalConflict:Person vNatureSecondaryCharactersLessonLearnedRisingActionAntagonistNarratorInternalConflict:Person vSelfMainCharacters

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vivid Writing
  2. Setting
  3. Characters
  4. Protagonist
  5. Free!
  6. External Conflict: Person v Person
  7. Static (unchanging) character
  8. Resolution
  9. Dynamic (changing) character
  10. Climax
  11. Showing not telling
  12. Exposition
  13. External Conflict: Person v Nature
  14. Secondary Characters
  15. Lesson Learned
  16. Rising Action
  17. Antagonist
  18. Narrator
  19. Internal Conflict: Person v Self
  20. Main Characters