Static(unchanging)characterExternalConflict:Person vNatureExpositionClimaxProtagonistResolutionExternalConflict:Person vPersonNarratorRisingActionVividWritingCharactersAntagonistLessonLearnedSettingDynamic(changing)characterInternalConflict:Person vSelfFree!SecondaryCharactersShowingnottellingMainCharactersStatic(unchanging)characterExternalConflict:Person vNatureExpositionClimaxProtagonistResolutionExternalConflict:Person vPersonNarratorRisingActionVividWritingCharactersAntagonistLessonLearnedSettingDynamic(changing)characterInternalConflict:Person vSelfFree!SecondaryCharactersShowingnottellingMainCharacters

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Static (unchanging) character
  2. External Conflict: Person v Nature
  3. Exposition
  4. Climax
  5. Protagonist
  6. Resolution
  7. External Conflict: Person v Person
  8. Narrator
  9. Rising Action
  10. Vivid Writing
  11. Characters
  12. Antagonist
  13. Lesson Learned
  14. Setting
  15. Dynamic (changing) character
  16. Internal Conflict: Person v Self
  17. Free!
  18. Secondary Characters
  19. Showing not telling
  20. Main Characters