ShowingnottellingDynamic(changing)characterExternalConflict:Person vPersonSettingAntagonistSecondaryCharactersFree!Static(unchanging)characterCharactersClimaxNarratorExpositionProtagonistLessonLearnedVividWritingExternalConflict:Person vNatureRisingActionResolutionMainCharactersInternalConflict:Person vSelfShowingnottellingDynamic(changing)characterExternalConflict:Person vPersonSettingAntagonistSecondaryCharactersFree!Static(unchanging)characterCharactersClimaxNarratorExpositionProtagonistLessonLearnedVividWritingExternalConflict:Person vNatureRisingActionResolutionMainCharactersInternalConflict:Person vSelf

Literary Elements in Wringer - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Showing not telling
  2. Dynamic (changing) character
  3. External Conflict: Person v Person
  4. Setting
  5. Antagonist
  6. Secondary Characters
  7. Free!
  8. Static (unchanging) character
  9. Characters
  10. Climax
  11. Narrator
  12. Exposition
  13. Protagonist
  14. Lesson Learned
  15. Vivid Writing
  16. External Conflict: Person v Nature
  17. Rising Action
  18. Resolution
  19. Main Characters
  20. Internal Conflict: Person v Self