ALLUSIONFIGURATIVELANGUAGEMETAPHORINTERJECTIONPERSONIFICATIONPRONOUNLITERALLANGUAGEPREPOSITIONPARTSOFSPEECHONOMATOPOEIAIMAGERYHYPERPOLECONJUCTIONNOUNSYMBOLISMOXYMORONPUNALITERATIONIDIOMCLICHESIMILEVERBADJECTIVEADVERBALLUSIONFIGURATIVELANGUAGEMETAPHORINTERJECTIONPERSONIFICATIONPRONOUNLITERALLANGUAGEPREPOSITIONPARTSOFSPEECHONOMATOPOEIAIMAGERYHYPERPOLECONJUCTIONNOUNSYMBOLISMOXYMORONPUNALITERATIONIDIOMCLICHESIMILEVERBADJECTIVEADVERB

6th Grade GRAMMAR - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ALLUSION
  2. FIGURATIVE LANGUAGE
  3. METAPHOR
  4. INTERJECTION
  5. PERSONIFICATION
  6. PRONOUN
  7. LITERAL LANGUAGE
  8. PREPOSITION
  9. PARTS OF SPEECH
  10. ONOMATOPOEIA
  11. IMAGERY
  12. HYPERPOLE
  13. CONJUCTION
  14. NOUN
  15. SYMBOLISM
  16. OXYMORON
  17. PUN
  18. ALITERATION
  19. IDIOM
  20. CLICHE
  21. SIMILE
  22. VERB
  23. ADJECTIVE
  24. ADVERB