HierarchicalClassificationSoundLocalizationAddictionFundamentalAttributionErrorAntisocialPersonalityDisorderExplicitMemoryGenderRoles/TypingApproach-AvoidanceConflictSelf-EsteemGenerativityvs.StagnationTheOstrichEffectRecallCompensationDefenseMechanismInstrumentalAggressionPersonalSpaceCrystallizedIntelligenceBeliefPerseveranceOCDCocktailPartyEffectSelectiveAttentionDelayedRecallDisplacementDefenseMechanismRegressionFrustration-AggressionPrinciplePersonalityInventoryPhobiaNonverbalCuesAlgorithmHierarchicalClassificationSoundLocalizationAddictionFundamentalAttributionErrorAntisocialPersonalityDisorderExplicitMemoryGenderRoles/TypingApproach-AvoidanceConflictSelf-EsteemGenerativityvs.StagnationTheOstrichEffectRecallCompensationDefenseMechanismInstrumentalAggressionPersonalSpaceCrystallizedIntelligenceBeliefPerseveranceOCDCocktailPartyEffectSelectiveAttentionDelayedRecallDisplacementDefenseMechanismRegressionFrustration-AggressionPrinciplePersonalityInventoryPhobiaNonverbalCuesAlgorithm

The Big Bang Theory BZNGA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hierarchical Classification
  2. Sound Localization
  3. Addiction
  4. Fundamental Attribution Error
  5. Antisocial Personality Disorder
  6. Explicit Memory
  7. Gender Roles/Typing
  8. Approach-Avoidance Conflict
  9. Self-Esteem
  10. Generativity vs. Stagnation
  11. The Ostrich Effect
  12. Recall
  13. Compensation Defense Mechanism
  14. Instrumental Aggression
  15. Personal Space
  16. Crystallized Intelligence
  17. Belief Perseverance
  18. OCD
  19. Cocktail Party Effect
  20. Selective Attention
  21. Delayed Recall
  22. Displacement Defense Mechanism
  23. Regression
  24. Frustration-Aggression Principle
  25. Personality Inventory
  26. Phobia
  27. Nonverbal Cues
  28. Algorithm