ObtuseVerticalAngles<SRTScaleneNeither17.43*AdjacentAngles14*95*x =39*55*90*AcuteEquilateral&IsoscelesComplementary106*Isosceles10.86*Equiangular40*False35*180*Angle100*True22*SupplementaryX =20*VertexObtuseVerticalAngles<SRTScaleneNeither17.43*AdjacentAngles14*95*x =39*55*90*AcuteEquilateral&IsoscelesComplementary106*Isosceles10.86*Equiangular40*False35*180*Angle100*True22*SupplementaryX =20*Vertex

Mod 8 Geometry BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Obtuse
  2. Vertical Angles
  3. <SRT
  4. Scalene
  5. Neither
  6. 17.43*
  7. Adjacent Angles
  8. 14*
  9. 95*
  10. x = 39*
  11. 55*
  12. 90*
  13. Acute
  14. Equilateral & Isosceles
  15. Complementary
  16. 106*
  17. Isosceles
  18. 10.86*
  19. Equiangular
  20. 40*
  21. False
  22. 35*
  23. 180*
  24. Angle
  25. 100*
  26. True
  27. 22*
  28. Supplementary
  29. X = 20*
  30. Vertex