ObtuseVerticalAngles14*95*106*X =20*x =39*100*40*35*17.43*AdjacentAnglesEquiangularIsoscelesScaleneFalseNeitherSupplementaryComplementary22*180*AngleVertexEquilateral&Isosceles10.86*Acute55*<SRTTrue90*ObtuseVerticalAngles14*95*106*X =20*x =39*100*40*35*17.43*AdjacentAnglesEquiangularIsoscelesScaleneFalseNeitherSupplementaryComplementary22*180*AngleVertexEquilateral&Isosceles10.86*Acute55*<SRTTrue90*

Mod 8 Geometry BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Obtuse
  2. Vertical Angles
  3. 14*
  4. 95*
  5. 106*
  6. X = 20*
  7. x = 39*
  8. 100*
  9. 40*
  10. 35*
  11. 17.43*
  12. Adjacent Angles
  13. Equiangular
  14. Isosceles
  15. Scalene
  16. False
  17. Neither
  18. Supplementary
  19. Complementary
  20. 22*
  21. 180*
  22. Angle
  23. Vertex
  24. Equilateral & Isosceles
  25. 10.86*
  26. Acute
  27. 55*
  28. <SRT
  29. True
  30. 90*