VertexAcute95*Equilateral&Isosceles22*14*False90*X =20*40*SupplementaryEquiangular17.43*VerticalAnglesTrueObtuseScalene100*AdjacentAngles35*55*Anglex =39*106*10.86*IsoscelesComplementary180*Neither<SRTVertexAcute95*Equilateral&Isosceles22*14*False90*X =20*40*SupplementaryEquiangular17.43*VerticalAnglesTrueObtuseScalene100*AdjacentAngles35*55*Anglex =39*106*10.86*IsoscelesComplementary180*Neither<SRT

Mod 8 Geometry BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vertex
  2. Acute
  3. 95*
  4. Equilateral & Isosceles
  5. 22*
  6. 14*
  7. False
  8. 90*
  9. X = 20*
  10. 40*
  11. Supplementary
  12. Equiangular
  13. 17.43*
  14. Vertical Angles
  15. True
  16. Obtuse
  17. Scalene
  18. 100*
  19. Adjacent Angles
  20. 35*
  21. 55*
  22. Angle
  23. x = 39*
  24. 106*
  25. 10.86*
  26. Isosceles
  27. Complementary
  28. 180*
  29. Neither
  30. <SRT