17.43*10.86*TrueIsoscelesX =20*55*<SRTVerticalAnglesEquiangularVertexFalse95*Angle14*NeitherAcuteObtuseSupplementary40*35*100*180*x =39*22*106*AdjacentAnglesScaleneEquilateral&IsoscelesComplementary90*17.43*10.86*TrueIsoscelesX =20*55*<SRTVerticalAnglesEquiangularVertexFalse95*Angle14*NeitherAcuteObtuseSupplementary40*35*100*180*x =39*22*106*AdjacentAnglesScaleneEquilateral&IsoscelesComplementary90*

Mod 8 Geometry BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 17.43*
  2. 10.86*
  3. True
  4. Isosceles
  5. X = 20*
  6. 55*
  7. <SRT
  8. Vertical Angles
  9. Equiangular
  10. Vertex
  11. False
  12. 95*
  13. Angle
  14. 14*
  15. Neither
  16. Acute
  17. Obtuse
  18. Supplementary
  19. 40*
  20. 35*
  21. 100*
  22. 180*
  23. x = 39*
  24. 22*
  25. 106*
  26. Adjacent Angles
  27. Scalene
  28. Equilateral & Isosceles
  29. Complementary
  30. 90*