x =39*TrueAdjacentAngles<SRTAngle22*Vertex95*Acute17.43*Supplementary40*90*FalseIsosceles180*100*X =20*VerticalAngles35*Equilateral&IsoscelesObtuseScalene10.86*106*Complementary55*14*NeitherEquiangularx =39*TrueAdjacentAngles<SRTAngle22*Vertex95*Acute17.43*Supplementary40*90*FalseIsosceles180*100*X =20*VerticalAngles35*Equilateral&IsoscelesObtuseScalene10.86*106*Complementary55*14*NeitherEquiangular

Mod 8 Geometry BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x = 39*
  2. True
  3. Adjacent Angles
  4. <SRT
  5. Angle
  6. 22*
  7. Vertex
  8. 95*
  9. Acute
  10. 17.43*
  11. Supplementary
  12. 40*
  13. 90*
  14. False
  15. Isosceles
  16. 180*
  17. 100*
  18. X = 20*
  19. Vertical Angles
  20. 35*
  21. Equilateral & Isosceles
  22. Obtuse
  23. Scalene
  24. 10.86*
  25. 106*
  26. Complementary
  27. 55*
  28. 14*
  29. Neither
  30. Equiangular