Obtuse180*Angle106*x =39*40*90*Acute95*22*TrueSupplementaryVertexIsoscelesComplementary17.43*Scalene10.86*EquiangularEquilateral&Isosceles35*X =20*55*<SRT100*AdjacentAnglesNeitherVerticalAngles14*FalseObtuse180*Angle106*x =39*40*90*Acute95*22*TrueSupplementaryVertexIsoscelesComplementary17.43*Scalene10.86*EquiangularEquilateral&Isosceles35*X =20*55*<SRT100*AdjacentAnglesNeitherVerticalAngles14*False

Mod 8 Geometry BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Obtuse
  2. 180*
  3. Angle
  4. 106*
  5. x = 39*
  6. 40*
  7. 90*
  8. Acute
  9. 95*
  10. 22*
  11. True
  12. Supplementary
  13. Vertex
  14. Isosceles
  15. Complementary
  16. 17.43*
  17. Scalene
  18. 10.86*
  19. Equiangular
  20. Equilateral & Isosceles
  21. 35*
  22. X = 20*
  23. 55*
  24. <SRT
  25. 100*
  26. Adjacent Angles
  27. Neither
  28. Vertical Angles
  29. 14*
  30. False