106*10.86*ObtuseComplementaryEquiangularAngle35*Acute17.43*AdjacentAnglesEquilateral&Isosceles100*ScaleneX =20*22*180*55*NeitherVertex40*False14*x =39*90*TrueIsoscelesVerticalAngles95*<SRTSupplementary106*10.86*ObtuseComplementaryEquiangularAngle35*Acute17.43*AdjacentAnglesEquilateral&Isosceles100*ScaleneX =20*22*180*55*NeitherVertex40*False14*x =39*90*TrueIsoscelesVerticalAngles95*<SRTSupplementary

Mod 8 Geometry BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 106*
  2. 10.86*
  3. Obtuse
  4. Complementary
  5. Equiangular
  6. Angle
  7. 35*
  8. Acute
  9. 17.43*
  10. Adjacent Angles
  11. Equilateral & Isosceles
  12. 100*
  13. Scalene
  14. X = 20*
  15. 22*
  16. 180*
  17. 55*
  18. Neither
  19. Vertex
  20. 40*
  21. False
  22. 14*
  23. x = 39*
  24. 90*
  25. True
  26. Isosceles
  27. Vertical Angles
  28. 95*
  29. <SRT
  30. Supplementary