π«§ Oppvask /rydd π¨πΌοΈ Maleri βοΈ Referere emne π³π±πΊ Γl π₯ Panne- kaker π₯ PeanΓΈtt- smak π Stroop- wafel π³π±π§ Ost π Fritert mat π¬οΈ Vind- mΓΈlle π€€ Bitter- ballen π€³π· NEMO ππ Innled/ presenter/ oppsummer πΆ Jenever π²π Tresko ππ· Tulipan π‘οΈ ByvΓ₯pen π Sild ππ¨ Kunst π² Sykle π·π Bru π·π€³ π©βπ¦°π π Ausch- witch ποΈ Marknad Turist- stΓ¦sj π«§ Oppvask /rydd π¨πΌοΈ Maleri βοΈ Referere emne π³π±πΊ Γl π₯ Panne- kaker π₯ PeanΓΈtt- smak π Stroop- wafel π³π±π§ Ost π Fritert mat π¬οΈ Vind- mΓΈlle π€€ Bitter- ballen π€³π· NEMO ππ Innled/ presenter/ oppsummer πΆ Jenever π²π Tresko ππ· Tulipan π‘οΈ ByvΓ₯pen π Sild ππ¨ Kunst π² Sykle π·π Bru π·π€³ π©βπ¦°π π Ausch- witch ποΈ Marknad Turist- stΓ¦sj
DSM - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
π«§ Oppvask
/rydd
π¨πΌοΈ Maleri
βοΈ Referere emne
π³π±πΊ Γl
π₯ Panne-kaker
π₯ PeanΓΈtt-smak
π Stroop-wafel
π³π±π§ Ost
π
Fritert mat
π¬οΈ Vind-mΓΈlle
π€€ Bitter-ballen
π€³π· NEMO
ππ
Innled/ presenter/ oppsummer
πΆ Jenever
π²π Tresko
ππ· Tulipan
π‘οΈ ByvΓ₯pen
π Sild
ππ¨ Kunst
π² Sykle
π·π Bru
π·π€³π©βπ¦°π
π Ausch-witch
ποΈ Marknad
Turist-stæsj