π‘οΈ ByvΓ₯pen π₯ Panne- kaker π₯ PeanΓΈtt- smak π³π±πΊ Γl βοΈ Referere emne π«§ Oppvask /rydd π²π Tresko π Fritert mat π¬οΈ Vind- mΓΈlle π¨πΌοΈ Maleri π Stroop- wafel π Ausch- witch π³π±π§ Ost π·π Bru π Sild ππ Innled/ presenter/ oppsummer π€³π· NEMO π€€ Bitter- ballen ποΈ Marknad Turist- stΓ¦sj π² Sykle πΆ Jenever π·π€³ π©βπ¦°π ππ¨ Kunst ππ· Tulipan π‘οΈ ByvΓ₯pen π₯ Panne- kaker π₯ PeanΓΈtt- smak π³π±πΊ Γl βοΈ Referere emne π«§ Oppvask /rydd π²π Tresko π Fritert mat π¬οΈ Vind- mΓΈlle π¨πΌοΈ Maleri π Stroop- wafel π Ausch- witch π³π±π§ Ost π·π Bru π Sild ππ Innled/ presenter/ oppsummer π€³π· NEMO π€€ Bitter- ballen ποΈ Marknad Turist- stΓ¦sj π² Sykle πΆ Jenever π·π€³ π©βπ¦°π ππ¨ Kunst ππ· Tulipan
DSM - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
π‘οΈ ByvΓ₯pen
π₯ Panne-kaker
π₯ PeanΓΈtt-smak
π³π±πΊ Γl
βοΈ Referere emne
π«§ Oppvask
/rydd
π²π Tresko
π
Fritert mat
π¬οΈ Vind-mΓΈlle
π¨πΌοΈ Maleri
π Stroop-wafel
π Ausch-witch
π³π±π§ Ost
π·π Bru
π Sild
ππ
Innled/ presenter/ oppsummer
π€³π· NEMO
π€€ Bitter-ballen
ποΈ Marknad
Turist-stæsj
π² Sykle
πΆ Jenever
π·π€³π©βπ¦°π
ππ¨ Kunst
ππ· Tulipan