(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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A progressive disease that destroys the brain’s neurons, gradually impairing memory, thinking, language, and other cognitive functions.
Alzheimer’s Disease
Sensory Memory
Registers information from the environment for approximately 3 seconds which allows them to overlap slightly with one another.
Retrieval is more likely to be successful when the conditions of information retrieval are like the conditions of information encoding.
Encoding Specificity Principle
Mental or verbal repetition of information to maintain beyond 20 seconds.
Maintenance Rehearsal
Recall
Retrieving memories without cues.
Chunking
Grouping related items together.
Three to four seconds of sensory memory that is like an echo.
Auditory Sensory Memory
False Memory
Fabricated recollection of something that did not occur
Demonstrates that we forget most information within a few hours and then forgetting levels off.
Forgetting Curve
Vividly imagining an event increases confidence that the event occurred.
Imagination Inflation
Decay Theory
Memory traces fade away over time as a matter of normal brain processes.
Recovering stored information.
Retrieval
Recency Effect
Tendency to recall final items in a list.
The true source of the memory is forgotten.
Source Confusion
Mental processes that enable you to encode, retain, and retrieve information.
Memory
Retrieval Cue
Helps trigger information.
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Semantic Memory
Memory related to general knowledge.
Memory related to how to perform different skills, operations, and actions.
Procedural Memory
Post-event information can distort eyewitness recollections of an original event.
Misinformation Effect
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Inability to remember past episodic information
Retrograde Amnesia
Encoding strategy related to applying information to self.
Self-Reference Effect
Knowledge that affects behavior or task performance but cannot be consciously recollected.
Implicit Memory
Information is more easily retrieved when retrieval occurs in the same setting in which you originally learned the information.
Context Effects
Temporary storage and conscious manipulation of information.
Working Memory
Temporary storage for information transferred from sensory to long-term memory.
Short-Term Memory
Repression
Unconscious forgetting
Forgetting is caused by one memory competing with or replacing another memory.
Interference Theory
Knowing information is stored in long-term memory, but unable to retrieve it.
Tip-of-the-tongue experience (TOT)
Long-Term Memory
Information is stored from 20 seconds to a lifetime.
Anterograde Amnesia
Inability to store new memories.
Given mood tends to evoke memories that are consistent with that mood
Mood Congruence
Lost-in-the-mall Technique
Creating or inducing false memories of childhood experiences.
Transforming information to be entered and retained by the memory system.
Encoding