(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Free
Given mood tends to evoke memories that are consistent with that mood
Mood Congruence
Recovering stored information.
Retrieval
Retrieval is more likely to be successful when the conditions of information retrieval are like the conditions of information encoding.
Encoding Specificity Principle
False Memory
Fabricated recollection of something that did not occur
Knowledge that affects behavior or task performance but cannot be consciously recollected.
Implicit Memory
Temporary storage for information transferred from sensory to long-term memory.
Short-Term Memory
Information is more easily retrieved when retrieval occurs in the same setting in which you originally learned the information.
Context Effects
Temporary storage and conscious manipulation of information.
Working Memory
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Anterograde Amnesia
Inability to store new memories.
A progressive disease that destroys the brain’s neurons, gradually impairing memory, thinking, language, and other cognitive functions.
Alzheimer’s Disease
Recall
Retrieving memories without cues.
Forgetting is caused by one memory competing with or replacing another memory.
Interference Theory
Inability to remember past episodic information
Retrograde Amnesia
Sensory Memory
Registers information from the environment for approximately 3 seconds which allows them to overlap slightly with one another.
Recency Effect
Tendency to recall final items in a list.
Memory related to how to perform different skills, operations, and actions.
Procedural Memory
Mental processes that enable you to encode, retain, and retrieve information.
Memory
Semantic Memory
Memory related to general knowledge.
Lost-in-the-mall Technique
Creating or inducing false memories of childhood experiences.
Mental or verbal repetition of information to maintain beyond 20 seconds.
Maintenance Rehearsal
Transforming information to be entered and retained by the memory system.
Encoding
Vividly imagining an event increases confidence that the event occurred.
Imagination Inflation
Chunking
Grouping related items together.
Knowing information is stored in long-term memory, but unable to retrieve it.
Tip-of-the-tongue experience (TOT)
Decay Theory
Memory traces fade away over time as a matter of normal brain processes.
Demonstrates that we forget most information within a few hours and then forgetting levels off.
Forgetting Curve
Post-event information can distort eyewitness recollections of an original event.
Misinformation Effect
Three to four seconds of sensory memory that is like an echo.
Auditory Sensory Memory
The true source of the memory is forgotten.
Source Confusion
Retrieval Cue
Helps trigger information.
Long-Term Memory
Information is stored from 20 seconds to a lifetime.
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Encoding strategy related to applying information to self.
Self-Reference Effect