message.upper() string1[4::] print(example[2]) if len(string1) > len(string2): print(example[-1] [-1]) message.lower() len(string1) > 2 message.find("open sesame") car[0] + car[-1] string1[i] string1.capitalize() cars[carNumber] for letter in string1: string 1 = string1[0:i] + stromg1[i+2::] print(example[1]) for car in cars: message.upper() string1[4::] print(example[2]) if len(string1) > len(string2): print(example[-1] [-1]) message.lower() len(string1) > 2 message.find("open sesame") car[0] + car[-1] string1[i] string1.capitalize() cars[carNumber] for letter in string1: string 1 = string1[0:i] + stromg1[i+2::] print(example[1]) for car in cars:
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
message.upper()
string1[4::]
print(example[2])
if len(string1) > len(string2):
print(example[-1][-1])
message.lower()
len(string1) > 2
message.find("open sesame")
car[0] + car[-1]
string1[i]
string1.capitalize()
cars[carNumber]
for letter in string1:
string 1 = string1[0:i] + stromg1[i+2::]
print(example[1])
for car in cars: