message.upper()string1[4::]print(example[2])iflen(string1)>len(string2):print(example[-1][-1])message.lower()len(string1)> 2message.find("opensesame")car[0] +car[-1]string1[i]string1.capitalize()cars[carNumber]forletter instring1:string 1 =string1[0:i] +stromg1[i+2::]print(example[1])for carin cars:message.upper()string1[4::]print(example[2])iflen(string1)>len(string2):print(example[-1][-1])message.lower()len(string1)> 2message.find("opensesame")car[0] +car[-1]string1[i]string1.capitalize()cars[carNumber]forletter instring1:string 1 =string1[0:i] +stromg1[i+2::]print(example[1])for carin cars:

Strings and Tuples BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. message.upper()
  2. string1[4::]
  3. print(example[2])
  4. if len(string1) > len(string2):
  5. print(example[-1][-1])
  6. message.lower()
  7. len(string1) > 2
  8. message.find("open sesame")
  9. car[0] + car[-1]
  10. string1[i]
  11. string1.capitalize()
  12. cars[carNumber]
  13. for letter in string1:
  14. string 1 = string1[0:i] + stromg1[i+2::]
  15. print(example[1])
  16. for car in cars: