len(string1)> 2message.find("opensesame")print(example[-1][-1])print(example[2])car[0] +car[-1]message.upper()forletter instring1:iflen(string1)>len(string2):string1.capitalize()print(example[1])string 1 =string1[0:i] +stromg1[i+2::]string1[4::]cars[carNumber]string1[i]for carin cars:message.lower()len(string1)> 2message.find("opensesame")print(example[-1][-1])print(example[2])car[0] +car[-1]message.upper()forletter instring1:iflen(string1)>len(string2):string1.capitalize()print(example[1])string 1 =string1[0:i] +stromg1[i+2::]string1[4::]cars[carNumber]string1[i]for carin cars:message.lower()

Strings and Tuples BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. len(string1) > 2
  2. message.find("open sesame")
  3. print(example[-1][-1])
  4. print(example[2])
  5. car[0] + car[-1]
  6. message.upper()
  7. for letter in string1:
  8. if len(string1) > len(string2):
  9. string1.capitalize()
  10. print(example[1])
  11. string 1 = string1[0:i] + stromg1[i+2::]
  12. string1[4::]
  13. cars[carNumber]
  14. string1[i]
  15. for car in cars:
  16. message.lower()