message.upper()string1[i]iflen(string1)>len(string2):for carin cars:print(example[1])string1.capitalize()message.lower()len(string1)> 2print(example[-1][-1])forletter instring1:message.find("opensesame")print(example[2])string 1 =string1[0:i] +stromg1[i+2::]string1[4::]cars[carNumber]car[0] +car[-1]message.upper()string1[i]iflen(string1)>len(string2):for carin cars:print(example[1])string1.capitalize()message.lower()len(string1)> 2print(example[-1][-1])forletter instring1:message.find("opensesame")print(example[2])string 1 =string1[0:i] +stromg1[i+2::]string1[4::]cars[carNumber]car[0] +car[-1]

Strings and Tuples BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. message.upper()
  2. string1[i]
  3. if len(string1) > len(string2):
  4. for car in cars:
  5. print(example[1])
  6. string1.capitalize()
  7. message.lower()
  8. len(string1) > 2
  9. print(example[-1][-1])
  10. for letter in string1:
  11. message.find("open sesame")
  12. print(example[2])
  13. string 1 = string1[0:i] + stromg1[i+2::]
  14. string1[4::]
  15. cars[carNumber]
  16. car[0] + car[-1]