print(example[2])print(example[1])message.upper()cars[carNumber]len(string1)> 2string1[4::]message.lower()forletter instring1:car[0] +car[-1]string1.capitalize()string 1 =string1[0:i] +stromg1[i+2::]string1[i]message.find("opensesame")print(example[-1][-1])for carin cars:iflen(string1)>len(string2):print(example[2])print(example[1])message.upper()cars[carNumber]len(string1)> 2string1[4::]message.lower()forletter instring1:car[0] +car[-1]string1.capitalize()string 1 =string1[0:i] +stromg1[i+2::]string1[i]message.find("opensesame")print(example[-1][-1])for carin cars:iflen(string1)>len(string2):

Strings and Tuples BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. print(example[2])
  2. print(example[1])
  3. message.upper()
  4. cars[carNumber]
  5. len(string1) > 2
  6. string1[4::]
  7. message.lower()
  8. for letter in string1:
  9. car[0] + car[-1]
  10. string1.capitalize()
  11. string 1 = string1[0:i] + stromg1[i+2::]
  12. string1[i]
  13. message.find("open sesame")
  14. print(example[-1][-1])
  15. for car in cars:
  16. if len(string1) > len(string2):