len(string1) > 2 cars[carNumber] string 1 = string1[0:i] + stromg1[i+2::] car[0] + car[-1] if len(string1) > len(string2): message.upper() message.find("open sesame") string1.capitalize() string1[i] for car in cars: for letter in string1: string1[4::] print(example[1]) print(example[2]) print(example[-1] [-1]) message.lower() len(string1) > 2 cars[carNumber] string 1 = string1[0:i] + stromg1[i+2::] car[0] + car[-1] if len(string1) > len(string2): message.upper() message.find("open sesame") string1.capitalize() string1[i] for car in cars: for letter in string1: string1[4::] print(example[1]) print(example[2]) print(example[-1] [-1]) message.lower()
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
len(string1) > 2
cars[carNumber]
string 1 = string1[0:i] + stromg1[i+2::]
car[0] + car[-1]
if len(string1) > len(string2):
message.upper()
message.find("open sesame")
string1.capitalize()
string1[i]
for car in cars:
for letter in string1:
string1[4::]
print(example[1])
print(example[2])
print(example[-1][-1])
message.lower()