cars[carNumber]print(example[1])print(example[-1][-1])string1.capitalize()string1[4::]print(example[2])for carin cars:iflen(string1)>len(string2):message.find("opensesame")len(string1)> 2message.upper()forletter instring1:string 1 =string1[0:i] +stromg1[i+2::]string1[i]car[0] +car[-1]message.lower()cars[carNumber]print(example[1])print(example[-1][-1])string1.capitalize()string1[4::]print(example[2])for carin cars:iflen(string1)>len(string2):message.find("opensesame")len(string1)> 2message.upper()forletter instring1:string 1 =string1[0:i] +stromg1[i+2::]string1[i]car[0] +car[-1]message.lower()

Strings and Tuples BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cars[carNumber]
  2. print(example[1])
  3. print(example[-1][-1])
  4. string1.capitalize()
  5. string1[4::]
  6. print(example[2])
  7. for car in cars:
  8. if len(string1) > len(string2):
  9. message.find("open sesame")
  10. len(string1) > 2
  11. message.upper()
  12. for letter in string1:
  13. string 1 = string1[0:i] + stromg1[i+2::]
  14. string1[i]
  15. car[0] + car[-1]
  16. message.lower()