message.find("open sesame") string1[i] message.lower() car[0] + car[-1] string1[4::] for car in cars: print(example[2]) message.upper() print(example[1]) for letter in string1: len(string1) > 2 cars[carNumber] if len(string1) > len(string2): string1.capitalize() string 1 = string1[0:i] + stromg1[i+2::] print(example[-1] [-1]) message.find("open sesame") string1[i] message.lower() car[0] + car[-1] string1[4::] for car in cars: print(example[2]) message.upper() print(example[1]) for letter in string1: len(string1) > 2 cars[carNumber] if len(string1) > len(string2): string1.capitalize() string 1 = string1[0:i] + stromg1[i+2::] print(example[-1] [-1])
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
message.find("open sesame")
string1[i]
message.lower()
car[0] + car[-1]
string1[4::]
for car in cars:
print(example[2])
message.upper()
print(example[1])
for letter in string1:
len(string1) > 2
cars[carNumber]
if len(string1) > len(string2):
string1.capitalize()
string 1 = string1[0:i] + stromg1[i+2::]
print(example[-1][-1])