string1[i] print(example[-1] [-1]) cars[carNumber] string1[4::] car[0] + car[-1] string 1 = string1[0:i] + stromg1[i+2::] for car in cars: message.lower() print(example[2]) message.find("open sesame") len(string1) > 2 string1.capitalize() for letter in string1: if len(string1) > len(string2): print(example[1]) message.upper() string1[i] print(example[-1] [-1]) cars[carNumber] string1[4::] car[0] + car[-1] string 1 = string1[0:i] + stromg1[i+2::] for car in cars: message.lower() print(example[2]) message.find("open sesame") len(string1) > 2 string1.capitalize() for letter in string1: if len(string1) > len(string2): print(example[1]) message.upper()
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
string1[i]
print(example[-1][-1])
cars[carNumber]
string1[4::]
car[0] + car[-1]
string 1 = string1[0:i] + stromg1[i+2::]
for car in cars:
message.lower()
print(example[2])
message.find("open sesame")
len(string1) > 2
string1.capitalize()
for letter in string1:
if len(string1) > len(string2):
print(example[1])
message.upper()