cars[carNumber]print(example[1])print(example[-1][-1])car[0] +car[-1]message.upper()string1[i]len(string1)> 2message.lower()iflen(string1)>len(string2):string1[4::]print(example[2])message.find("opensesame")string 1 =string1[0:i] +stromg1[i+2::]forletter instring1:for carin cars:string1.capitalize()cars[carNumber]print(example[1])print(example[-1][-1])car[0] +car[-1]message.upper()string1[i]len(string1)> 2message.lower()iflen(string1)>len(string2):string1[4::]print(example[2])message.find("opensesame")string 1 =string1[0:i] +stromg1[i+2::]forletter instring1:for carin cars:string1.capitalize()

Strings and Tuples BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cars[carNumber]
  2. print(example[1])
  3. print(example[-1][-1])
  4. car[0] + car[-1]
  5. message.upper()
  6. string1[i]
  7. len(string1) > 2
  8. message.lower()
  9. if len(string1) > len(string2):
  10. string1[4::]
  11. print(example[2])
  12. message.find("open sesame")
  13. string 1 = string1[0:i] + stromg1[i+2::]
  14. for letter in string1:
  15. for car in cars:
  16. string1.capitalize()