cars[carNumber] print(example[1]) print(example[-1] [-1]) car[0] + car[-1] message.upper() string1[i] len(string1) > 2 message.lower() if len(string1) > len(string2): string1[4::] print(example[2]) message.find("open sesame") string 1 = string1[0:i] + stromg1[i+2::] for letter in string1: for car in cars: string1.capitalize() cars[carNumber] print(example[1]) print(example[-1] [-1]) car[0] + car[-1] message.upper() string1[i] len(string1) > 2 message.lower() if len(string1) > len(string2): string1[4::] print(example[2]) message.find("open sesame") string 1 = string1[0:i] + stromg1[i+2::] for letter in string1: for car in cars: string1.capitalize()
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cars[carNumber]
print(example[1])
print(example[-1][-1])
car[0] + car[-1]
message.upper()
string1[i]
len(string1) > 2
message.lower()
if len(string1) > len(string2):
string1[4::]
print(example[2])
message.find("open sesame")
string 1 = string1[0:i] + stromg1[i+2::]
for letter in string1:
for car in cars:
string1.capitalize()