string1[i]iflen(string1)>len(string2):message.lower()message.find("opensesame")string1.capitalize()string 1 =string1[0:i] +stromg1[i+2::]len(string1)> 2forletter instring1:print(example[1])print(example[-1][-1])car[0] +car[-1]print(example[2])for carin cars:string1[4::]message.upper()cars[carNumber]string1[i]iflen(string1)>len(string2):message.lower()message.find("opensesame")string1.capitalize()string 1 =string1[0:i] +stromg1[i+2::]len(string1)> 2forletter instring1:print(example[1])print(example[-1][-1])car[0] +car[-1]print(example[2])for carin cars:string1[4::]message.upper()cars[carNumber]

Strings and Tuples BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. string1[i]
  2. if len(string1) > len(string2):
  3. message.lower()
  4. message.find("open sesame")
  5. string1.capitalize()
  6. string 1 = string1[0:i] + stromg1[i+2::]
  7. len(string1) > 2
  8. for letter in string1:
  9. print(example[1])
  10. print(example[-1][-1])
  11. car[0] + car[-1]
  12. print(example[2])
  13. for car in cars:
  14. string1[4::]
  15. message.upper()
  16. cars[carNumber]