for letter in string1: string 1 = string1[0:i] + stromg1[i+2::] print(example[-1] [-1]) car[0] + car[-1] message.find("open sesame") string1[4::] len(string1) > 2 string1.capitalize() print(example[1]) string1[i] for car in cars: print(example[2]) message.lower() if len(string1) > len(string2): message.upper() cars[carNumber] for letter in string1: string 1 = string1[0:i] + stromg1[i+2::] print(example[-1] [-1]) car[0] + car[-1] message.find("open sesame") string1[4::] len(string1) > 2 string1.capitalize() print(example[1]) string1[i] for car in cars: print(example[2]) message.lower() if len(string1) > len(string2): message.upper() cars[carNumber]
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
for letter in string1:
string 1 = string1[0:i] + stromg1[i+2::]
print(example[-1][-1])
car[0] + car[-1]
message.find("open sesame")
string1[4::]
len(string1) > 2
string1.capitalize()
print(example[1])
string1[i]
for car in cars:
print(example[2])
message.lower()
if len(string1) > len(string2):
message.upper()
cars[carNumber]