len(string1)> 2cars[carNumber]string 1 =string1[0:i] +stromg1[i+2::]car[0] +car[-1]iflen(string1)>len(string2):message.upper()message.find("opensesame")string1.capitalize()string1[i]for carin cars:forletter instring1:string1[4::]print(example[1])print(example[2])print(example[-1][-1])message.lower()len(string1)> 2cars[carNumber]string 1 =string1[0:i] +stromg1[i+2::]car[0] +car[-1]iflen(string1)>len(string2):message.upper()message.find("opensesame")string1.capitalize()string1[i]for carin cars:forletter instring1:string1[4::]print(example[1])print(example[2])print(example[-1][-1])message.lower()

Strings and Tuples BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. len(string1) > 2
  2. cars[carNumber]
  3. string 1 = string1[0:i] + stromg1[i+2::]
  4. car[0] + car[-1]
  5. if len(string1) > len(string2):
  6. message.upper()
  7. message.find("open sesame")
  8. string1.capitalize()
  9. string1[i]
  10. for car in cars:
  11. for letter in string1:
  12. string1[4::]
  13. print(example[1])
  14. print(example[2])
  15. print(example[-1][-1])
  16. message.lower()