print(example[2]) print(example[1]) message.upper() cars[carNumber] len(string1) > 2 string1[4::] message.lower() for letter in string1: car[0] + car[-1] string1.capitalize() string 1 = string1[0:i] + stromg1[i+2::] string1[i] message.find("open sesame") print(example[-1] [-1]) for car in cars: if len(string1) > len(string2): print(example[2]) print(example[1]) message.upper() cars[carNumber] len(string1) > 2 string1[4::] message.lower() for letter in string1: car[0] + car[-1] string1.capitalize() string 1 = string1[0:i] + stromg1[i+2::] string1[i] message.find("open sesame") print(example[-1] [-1]) for car in cars: if len(string1) > len(string2):
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
print(example[2])
print(example[1])
message.upper()
cars[carNumber]
len(string1) > 2
string1[4::]
message.lower()
for letter in string1:
car[0] + car[-1]
string1.capitalize()
string 1 = string1[0:i] + stromg1[i+2::]
string1[i]
message.find("open sesame")
print(example[-1][-1])
for car in cars:
if len(string1) > len(string2):