string1[i] if len(string1) > len(string2): message.lower() message.find("open sesame") string1.capitalize() string 1 = string1[0:i] + stromg1[i+2::] len(string1) > 2 for letter in string1: print(example[1]) print(example[-1] [-1]) car[0] + car[-1] print(example[2]) for car in cars: string1[4::] message.upper() cars[carNumber] string1[i] if len(string1) > len(string2): message.lower() message.find("open sesame") string1.capitalize() string 1 = string1[0:i] + stromg1[i+2::] len(string1) > 2 for letter in string1: print(example[1]) print(example[-1] [-1]) car[0] + car[-1] print(example[2]) for car in cars: string1[4::] message.upper() cars[carNumber]
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
string1[i]
if len(string1) > len(string2):
message.lower()
message.find("open sesame")
string1.capitalize()
string 1 = string1[0:i] + stromg1[i+2::]
len(string1) > 2
for letter in string1:
print(example[1])
print(example[-1][-1])
car[0] + car[-1]
print(example[2])
for car in cars:
string1[4::]
message.upper()
cars[carNumber]