string1.capitalize() cars[carNumber] message.upper() for letter in string1: print(example[-1] [-1]) message.find("open sesame") message.lower() car[0] + car[-1] string 1 = string1[0:i] + stromg1[i+2::] string1[4::] if len(string1) > len(string2): for car in cars: len(string1) > 2 print(example[2]) print(example[1]) string1[i] string1.capitalize() cars[carNumber] message.upper() for letter in string1: print(example[-1] [-1]) message.find("open sesame") message.lower() car[0] + car[-1] string 1 = string1[0:i] + stromg1[i+2::] string1[4::] if len(string1) > len(string2): for car in cars: len(string1) > 2 print(example[2]) print(example[1]) string1[i]
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
string1.capitalize()
cars[carNumber]
message.upper()
for letter in string1:
print(example[-1][-1])
message.find("open sesame")
message.lower()
car[0] + car[-1]
string 1 = string1[0:i] + stromg1[i+2::]
string1[4::]
if len(string1) > len(string2):
for car in cars:
len(string1) > 2
print(example[2])
print(example[1])
string1[i]