MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Most typicalinstance ofa particularconcept.PrototypeElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.InsightA suddenrealization ofhow aproblem canbe solved.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Single-FeatureModelMaking adecision byfocusing ona singlefeature.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Most typicalinstance ofa particularconcept.PrototypeElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.InsightA suddenrealization ofhow aproblem canbe solved.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Single-FeatureModelMaking adecision byfocusing ona singlefeature.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  2. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  3. Prototype
    Most typical instance of a particular concept.
  4. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  5. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  6. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  7. A sudden realization of how a problem can be solved.
    Insight
  8. Mental representations of objects or events that are not physically present.
    Mental Images
  9. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  10. Making a decision by focusing on a single feature.
    Single-Feature Model
  11. Using specific rules or procedures that produce the correct solution.
    Algorithms
  12. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  13. Mental category of objects or ideas based on shared properties.
    Concepts
  14. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  15. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  16. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model