(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Prototype
Most typical instance of a particular concept.
Manipulation of mental representations of information to draw inferences and conclusions.
Thinking
Using specific rules or procedures that produce the correct solution.
Algorithms
Tendency to view objects as functioning only in their usual way.
Functional Fixedness
Using mental shortcuts or general rules to reduce the number of possible solutions.
Heuristics
A sudden realization of how a problem can be solved.
Insight
Thinking and behavior toward attaining a goal that is not readily available.
Problem-Solving
Trial and Error
Trying a variety of solutions and eliminating those that don’t work.
Mental representations of objects or events that are not physically present.
Mental Images
Availability Heuristic
The probability of an event is judged by how easily previous occurrences of that event can be recalled.
Making a decision by focusing on a single feature.
Single-Feature Model
Making a decision by systematically evaluating the important features of each alternative.
Additive Model
Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
Elimination-by-Aspects Model
Tendency to persist in solving problems with solutions that have worked in the past.
Mental Set
Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
Elimination-by-Aspects Model
Mental category of objects or ideas based on shared properties.
Concepts