HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Single-FeatureModelMaking adecision byfocusing ona singlefeature.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.Most typicalinstance ofa particularconcept.PrototypeAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicTrying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Single-FeatureModelMaking adecision byfocusing ona singlefeature.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.Most typicalinstance ofa particularconcept.PrototypeAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicTrying a varietyof solutions andeliminatingthose that don’twork.TrialandError

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  2. Making a decision by focusing on a single feature.
    Single-Feature Model
  3. Mental representations of objects or events that are not physically present.
    Mental Images
  4. Mental category of objects or ideas based on shared properties.
    Concepts
  5. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  6. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  7. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  8. A sudden realization of how a problem can be solved.
    Insight
  9. Prototype
    Most typical instance of a particular concept.
  10. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  11. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  12. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  13. Using specific rules or procedures that produce the correct solution.
    Algorithms
  14. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  15. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  16. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.