Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicTrying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorInsightA suddenrealization ofhow aproblem canbe solved.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Most typicalinstance ofa particularconcept.PrototypeElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicTrying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorInsightA suddenrealization ofhow aproblem canbe solved.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Most typicalinstance ofa particularconcept.Prototype

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  2. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  3. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  4. Mental representations of objects or events that are not physically present.
    Mental Images
  5. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  6. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  7. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  8. A sudden realization of how a problem can be solved.
    Insight
  9. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  10. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  11. Mental category of objects or ideas based on shared properties.
    Concepts
  12. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  13. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  14. Using specific rules or procedures that produce the correct solution.
    Algorithms
  15. Making a decision by focusing on a single feature.
    Single-Feature Model
  16. Prototype
    Most typical instance of a particular concept.