HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Most typicalinstance ofa particularconcept.PrototypeAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Most typicalinstance ofa particularconcept.PrototypeAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  2. Prototype
    Most typical instance of a particular concept.
  3. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  4. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  5. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  6. Making a decision by focusing on a single feature.
    Single-Feature Model
  7. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  8. Mental representations of objects or events that are not physically present.
    Mental Images
  9. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  10. Using specific rules or procedures that produce the correct solution.
    Algorithms
  11. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  12. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  13. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  14. A sudden realization of how a problem can be solved.
    Insight
  15. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  16. Mental category of objects or ideas based on shared properties.
    Concepts