InsightA suddenrealization ofhow aproblem canbe solved.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Most typicalinstance ofa particularconcept.PrototypeMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicSingle-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorInsightA suddenrealization ofhow aproblem canbe solved.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Most typicalinstance ofa particularconcept.PrototypeMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicSingle-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandError

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A sudden realization of how a problem can be solved.
    Insight
  2. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  3. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  4. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  5. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  6. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  7. Mental category of objects or ideas based on shared properties.
    Concepts
  8. Prototype
    Most typical instance of a particular concept.
  9. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  10. Using specific rules or procedures that produce the correct solution.
    Algorithms
  11. Mental representations of objects or events that are not physically present.
    Mental Images
  12. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  13. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  14. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  15. Making a decision by focusing on a single feature.
    Single-Feature Model
  16. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.