Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Single-FeatureModelMaking adecision byfocusing ona singlefeature.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Most typicalinstance ofa particularconcept.PrototypeMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Single-FeatureModelMaking adecision byfocusing ona singlefeature.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Most typicalinstance ofa particularconcept.PrototypeMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  2. A sudden realization of how a problem can be solved.
    Insight
  3. Using specific rules or procedures that produce the correct solution.
    Algorithms
  4. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  5. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  6. Mental category of objects or ideas based on shared properties.
    Concepts
  7. Making a decision by focusing on a single feature.
    Single-Feature Model
  8. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  9. Mental representations of objects or events that are not physically present.
    Mental Images
  10. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  11. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  12. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  13. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  14. Prototype
    Most typical instance of a particular concept.
  15. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  16. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics