ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Most typicalinstance ofa particularconcept.PrototypeInsightA suddenrealization ofhow aproblem canbe solved.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Single-FeatureModelMaking adecision byfocusing ona singlefeature.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Most typicalinstance ofa particularconcept.PrototypeInsightA suddenrealization ofhow aproblem canbe solved.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Single-FeatureModelMaking adecision byfocusing ona singlefeature.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristic

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  2. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  3. Prototype
    Most typical instance of a particular concept.
  4. A sudden realization of how a problem can be solved.
    Insight
  5. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  6. Mental category of objects or ideas based on shared properties.
    Concepts
  7. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  8. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  9. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  10. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  11. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  12. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  13. Mental representations of objects or events that are not physically present.
    Mental Images
  14. Making a decision by focusing on a single feature.
    Single-Feature Model
  15. Using specific rules or procedures that produce the correct solution.
    Algorithms
  16. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.