Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Single-FeatureModelMaking adecision byfocusing ona singlefeature.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Most typicalinstance ofa particularconcept.PrototypeInsightA suddenrealization ofhow aproblem canbe solved.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicFunctionalFixednessTendency toview objectsas functioningonly in theirusual way.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Single-FeatureModelMaking adecision byfocusing ona singlefeature.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Most typicalinstance ofa particularconcept.PrototypeInsightA suddenrealization ofhow aproblem canbe solved.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicFunctionalFixednessTendency toview objectsas functioningonly in theirusual way.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  2. Making a decision by focusing on a single feature.
    Single-Feature Model
  3. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  4. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  5. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  6. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  7. Using specific rules or procedures that produce the correct solution.
    Algorithms
  8. Mental representations of objects or events that are not physically present.
    Mental Images
  9. Prototype
    Most typical instance of a particular concept.
  10. A sudden realization of how a problem can be solved.
    Insight
  11. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  12. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  13. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  14. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  15. Mental category of objects or ideas based on shared properties.
    Concepts
  16. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics