Single-FeatureModelMaking adecision byfocusing ona singlefeature.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicFunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Most typicalinstance ofa particularconcept.PrototypeProblem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.InsightA suddenrealization ofhow aproblem canbe solved.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicFunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Most typicalinstance ofa particularconcept.PrototypeProblem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.InsightA suddenrealization ofhow aproblem canbe solved.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Making a decision by focusing on a single feature.
    Single-Feature Model
  2. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  3. Mental representations of objects or events that are not physically present.
    Mental Images
  4. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  5. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  6. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  7. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  8. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  9. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  10. Using specific rules or procedures that produce the correct solution.
    Algorithms
  11. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  12. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  13. Prototype
    Most typical instance of a particular concept.
  14. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  15. Mental category of objects or ideas based on shared properties.
    Concepts
  16. A sudden realization of how a problem can be solved.
    Insight