AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Most typicalinstance ofa particularconcept.PrototypeElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Single-FeatureModelMaking adecision byfocusing ona singlefeature.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.InsightA suddenrealization ofhow aproblem canbe solved.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorThe probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicAlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Most typicalinstance ofa particularconcept.PrototypeElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Single-FeatureModelMaking adecision byfocusing ona singlefeature.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.InsightA suddenrealization ofhow aproblem canbe solved.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorThe probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristic

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Using specific rules or procedures that produce the correct solution.
    Algorithms
  2. Mental category of objects or ideas based on shared properties.
    Concepts
  3. Prototype
    Most typical instance of a particular concept.
  4. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  5. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  6. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  7. Making a decision by focusing on a single feature.
    Single-Feature Model
  8. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  9. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  10. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  11. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  12. A sudden realization of how a problem can be solved.
    Insight
  13. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  14. Mental representations of objects or events that are not physically present.
    Mental Images
  15. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  16. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.