FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Single-FeatureModelMaking adecision byfocusing ona singlefeature.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.Most typicalinstance ofa particularconcept.PrototypeProblem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Single-FeatureModelMaking adecision byfocusing ona singlefeature.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.Most typicalinstance ofa particularconcept.PrototypeProblem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  2. Making a decision by focusing on a single feature.
    Single-Feature Model
  3. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  4. Mental representations of objects or events that are not physically present.
    Mental Images
  5. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  6. Using specific rules or procedures that produce the correct solution.
    Algorithms
  7. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  8. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  9. A sudden realization of how a problem can be solved.
    Insight
  10. Prototype
    Most typical instance of a particular concept.
  11. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  12. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  13. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  14. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  15. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  16. Mental category of objects or ideas based on shared properties.
    Concepts