ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorConceptsMentalcategory ofobjects or ideasbased onsharedproperties.InsightA suddenrealization ofhow aproblem canbe solved.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Most typicalinstance ofa particularconcept.PrototypeThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorConceptsMentalcategory ofobjects or ideasbased onsharedproperties.InsightA suddenrealization ofhow aproblem canbe solved.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Most typicalinstance ofa particularconcept.Prototype

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  2. Using specific rules or procedures that produce the correct solution.
    Algorithms
  3. Mental representations of objects or events that are not physically present.
    Mental Images
  4. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  5. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  6. Making a decision by focusing on a single feature.
    Single-Feature Model
  7. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  8. Mental category of objects or ideas based on shared properties.
    Concepts
  9. A sudden realization of how a problem can be solved.
    Insight
  10. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  11. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  12. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  13. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  14. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  15. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  16. Prototype
    Most typical instance of a particular concept.