The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMost typicalinstance ofa particularconcept.PrototypeThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorConceptsMentalcategory ofobjects or ideasbased onsharedproperties.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.InsightA suddenrealization ofhow aproblem canbe solved.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMost typicalinstance ofa particularconcept.PrototypeThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorConceptsMentalcategory ofobjects or ideasbased onsharedproperties.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.InsightA suddenrealization ofhow aproblem canbe solved.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  2. Prototype
    Most typical instance of a particular concept.
  3. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  4. Making a decision by focusing on a single feature.
    Single-Feature Model
  5. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  6. Mental category of objects or ideas based on shared properties.
    Concepts
  7. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  8. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  9. Using specific rules or procedures that produce the correct solution.
    Algorithms
  10. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  11. A sudden realization of how a problem can be solved.
    Insight
  12. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  13. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  14. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  15. Mental representations of objects or events that are not physically present.
    Mental Images
  16. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving