Single-FeatureModelMaking adecision byfocusing ona singlefeature.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.InsightA suddenrealization ofhow aproblem canbe solved.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicTrying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorAlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Most typicalinstance ofa particularconcept.PrototypeElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Single-FeatureModelMaking adecision byfocusing ona singlefeature.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.InsightA suddenrealization ofhow aproblem canbe solved.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicTrying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorAlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Most typicalinstance ofa particularconcept.PrototypeElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Making a decision by focusing on a single feature.
    Single-Feature Model
  2. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  3. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  4. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  5. A sudden realization of how a problem can be solved.
    Insight
  6. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  7. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  8. Mental category of objects or ideas based on shared properties.
    Concepts
  9. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  10. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  11. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  12. Using specific rules or procedures that produce the correct solution.
    Algorithms
  13. Mental representations of objects or events that are not physically present.
    Mental Images
  14. Prototype
    Most typical instance of a particular concept.
  15. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  16. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model