MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Single-FeatureModelMaking adecision byfocusing ona singlefeature.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorThe probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicInsightA suddenrealization ofhow aproblem canbe solved.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Most typicalinstance ofa particularconcept.PrototypeMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Single-FeatureModelMaking adecision byfocusing ona singlefeature.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorThe probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicInsightA suddenrealization ofhow aproblem canbe solved.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Most typicalinstance ofa particularconcept.Prototype

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mental representations of objects or events that are not physically present.
    Mental Images
  2. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  3. Mental category of objects or ideas based on shared properties.
    Concepts
  4. Making a decision by focusing on a single feature.
    Single-Feature Model
  5. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  6. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  7. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  8. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  9. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  10. Using specific rules or procedures that produce the correct solution.
    Algorithms
  11. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  12. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  13. A sudden realization of how a problem can be solved.
    Insight
  14. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  15. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  16. Prototype
    Most typical instance of a particular concept.