ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.InsightA suddenrealization ofhow aproblem canbe solved.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Single-FeatureModelMaking adecision byfocusing ona singlefeature.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Most typicalinstance ofa particularconcept.PrototypeMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.InsightA suddenrealization ofhow aproblem canbe solved.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Single-FeatureModelMaking adecision byfocusing ona singlefeature.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorElimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Most typicalinstance ofa particularconcept.PrototypeMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  2. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  3. A sudden realization of how a problem can be solved.
    Insight
  4. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  5. Mental category of objects or ideas based on shared properties.
    Concepts
  6. Using specific rules or procedures that produce the correct solution.
    Algorithms
  7. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  8. Making a decision by focusing on a single feature.
    Single-Feature Model
  9. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  10. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  11. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  12. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  13. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  14. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  15. Prototype
    Most typical instance of a particular concept.
  16. Mental representations of objects or events that are not physically present.
    Mental Images