InsightA suddenrealization ofhow aproblem canbe solved.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Most typicalinstance ofa particularconcept.PrototypeProblem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Single-FeatureModelMaking adecision byfocusing ona singlefeature.InsightA suddenrealization ofhow aproblem canbe solved.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Most typicalinstance ofa particularconcept.PrototypeProblem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Single-FeatureModelMaking adecision byfocusing ona singlefeature.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A sudden realization of how a problem can be solved.
    Insight
  2. Using specific rules or procedures that produce the correct solution.
    Algorithms
  3. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  4. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  5. Mental representations of objects or events that are not physically present.
    Mental Images
  6. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  7. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  8. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  9. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  10. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  11. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  12. Mental category of objects or ideas based on shared properties.
    Concepts
  13. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  14. Prototype
    Most typical instance of a particular concept.
  15. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  16. Making a decision by focusing on a single feature.
    Single-Feature Model