Single-FeatureModelMaking adecision byfocusing ona singlefeature.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Most typicalinstance ofa particularconcept.PrototypeMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.InsightA suddenrealization ofhow aproblem canbe solved.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Single-FeatureModelMaking adecision byfocusing ona singlefeature.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorAdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Most typicalinstance ofa particularconcept.PrototypeMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.InsightA suddenrealization ofhow aproblem canbe solved.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Making a decision by focusing on a single feature.
    Single-Feature Model
  2. Mental category of objects or ideas based on shared properties.
    Concepts
  3. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  4. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  5. Prototype
    Most typical instance of a particular concept.
  6. Mental representations of objects or events that are not physically present.
    Mental Images
  7. A sudden realization of how a problem can be solved.
    Insight
  8. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  9. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  10. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  11. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  12. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  13. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  14. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  15. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  16. Using specific rules or procedures that produce the correct solution.
    Algorithms