AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Single-FeatureModelMaking adecision byfocusing ona singlefeature.InsightA suddenrealization ofhow aproblem canbe solved.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Most typicalinstance ofa particularconcept.PrototypeHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Single-FeatureModelMaking adecision byfocusing ona singlefeature.InsightA suddenrealization ofhow aproblem canbe solved.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.Most typicalinstance ofa particularconcept.PrototypeHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  2. Mental representations of objects or events that are not physically present.
    Mental Images
  3. Using specific rules or procedures that produce the correct solution.
    Algorithms
  4. Making a decision by focusing on a single feature.
    Single-Feature Model
  5. A sudden realization of how a problem can be solved.
    Insight
  6. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  7. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  8. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  9. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  10. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  11. Mental category of objects or ideas based on shared properties.
    Concepts
  12. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  13. Prototype
    Most typical instance of a particular concept.
  14. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  15. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  16. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set