AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Single-FeatureModelMaking adecision byfocusing ona singlefeature.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMost typicalinstance ofa particularconcept.PrototypeMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicMentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Single-FeatureModelMaking adecision byfocusing ona singlefeature.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.AlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMost typicalinstance ofa particularconcept.PrototypeMentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.InsightA suddenrealization ofhow aproblem canbe solved.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  2. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  3. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  4. Making a decision by focusing on a single feature.
    Single-Feature Model
  5. Mental category of objects or ideas based on shared properties.
    Concepts
  6. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  7. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  8. Using specific rules or procedures that produce the correct solution.
    Algorithms
  9. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  10. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  11. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  12. Prototype
    Most typical instance of a particular concept.
  13. Mental representations of objects or events that are not physically present.
    Mental Images
  14. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  15. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  16. A sudden realization of how a problem can be solved.
    Insight