Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.InsightA suddenrealization ofhow aproblem canbe solved.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMost typicalinstance ofa particularconcept.PrototypeHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicAlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Single-FeatureModelMaking adecision byfocusing ona singlefeature.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.ConceptsMentalcategory ofobjects or ideasbased onsharedproperties.InsightA suddenrealization ofhow aproblem canbe solved.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorMost typicalinstance ofa particularconcept.PrototypeHeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicAlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.Single-FeatureModelMaking adecision byfocusing ona singlefeature.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  2. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  3. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  4. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  5. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  6. Mental category of objects or ideas based on shared properties.
    Concepts
  7. A sudden realization of how a problem can be solved.
    Insight
  8. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  9. Prototype
    Most typical instance of a particular concept.
  10. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  11. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  12. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  13. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.
  14. Using specific rules or procedures that produce the correct solution.
    Algorithms
  15. Making a decision by focusing on a single feature.
    Single-Feature Model
  16. Mental representations of objects or events that are not physically present.
    Mental Images