InsightA suddenrealization ofhow aproblem canbe solved.Most typicalinstance ofa particularconcept.PrototypeConceptsMentalcategory ofobjects or ideasbased onsharedproperties.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorAlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristicInsightA suddenrealization ofhow aproblem canbe solved.Most typicalinstance ofa particularconcept.PrototypeConceptsMentalcategory ofobjects or ideasbased onsharedproperties.FunctionalFixednessTendency toview objectsas functioningonly in theirusual way.MentalSetTendency topersist in solvingproblems withsolutions thathave worked inthe past.Single-FeatureModelMaking adecision byfocusing ona singlefeature.Trying a varietyof solutions andeliminatingthose that don’twork.TrialandErrorAlgorithmsUsing specificrules orprocedures thatproduce thecorrect solution.HeuristicsUsing mentalshortcuts orgeneral rules toreduce the numberof possiblesolutions.AdditiveModelMaking a decisionby systematicallyevaluating theimportant featuresof eachalternative.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.MentalImagesMentalrepresentationsof objects orevents that arenot physicallypresent.Elimination-by-AspectsModelMaking a decisionby rating choiceson features andeliminating thosethat do not meetthe desiredcriteria.ThinkingManipulation ofmentalrepresentationsof information todraw inferencesand conclusions.Problem-SolvingThinking andbehaviortoward attaininga goal that isnot readilyavailable.The probability ofan event is judgedby how easilypreviousoccurrences ofthat event can berecalled.AvailabilityHeuristic

LOTERIA - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A sudden realization of how a problem can be solved.
    Insight
  2. Prototype
    Most typical instance of a particular concept.
  3. Mental category of objects or ideas based on shared properties.
    Concepts
  4. Tendency to view objects as functioning only in their usual way.
    Functional Fixedness
  5. Tendency to persist in solving problems with solutions that have worked in the past.
    Mental Set
  6. Making a decision by focusing on a single feature.
    Single-Feature Model
  7. Trial and Error
    Trying a variety of solutions and eliminating those that don’t work.
  8. Using specific rules or procedures that produce the correct solution.
    Algorithms
  9. Using mental shortcuts or general rules to reduce the number of possible solutions.
    Heuristics
  10. Making a decision by systematically evaluating the important features of each alternative.
    Additive Model
  11. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  12. Mental representations of objects or events that are not physically present.
    Mental Images
  13. Making a decision by rating choices on features and eliminating those that do not meet the desired criteria.
    Elimination-by-Aspects Model
  14. Manipulation of mental representations of information to draw inferences and conclusions.
    Thinking
  15. Thinking and behavior toward attaining a goal that is not readily available.
    Problem-Solving
  16. Availability Heuristic
    The probability of an event is judged by how easily previous occurrences of that event can be recalled.