MoodSettingSummaryTextFeaturesClaimInference/InferSupportAlliterationClimaxConflictSimileThemeRebuttalForeshadowingAuthor'sPurposeEmphasizeTextStructureFlashbackDirectCharacterizationRACEIndirectCharacterizationFallingActionResolutionCounterclaim/CounterargumentMainIdea/KeyIdeaImageryThesisGraphicalElementsRhymeSchemeRevealExpositionMetaphorToneRisingActionMoodSettingSummaryTextFeaturesClaimInference/InferSupportAlliterationClimaxConflictSimileThemeRebuttalForeshadowingAuthor'sPurposeEmphasizeTextStructureFlashbackDirectCharacterizationRACEIndirectCharacterizationFallingActionResolutionCounterclaim/CounterargumentMainIdea/KeyIdeaImageryThesisGraphicalElementsRhymeSchemeRevealExpositionMetaphorToneRisingAction

STAAR Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Setting
  3. Summary
  4. Text Features
  5. Claim
  6. Inference/ Infer
  7. Support
  8. Alliteration
  9. Climax
  10. Conflict
  11. Simile
  12. Theme
  13. Rebuttal
  14. Foreshadowing
  15. Author's Purpose
  16. Emphasize
  17. Text Structure
  18. Flashback
  19. Direct Characterization
  20. RACE
  21. Indirect Characterization
  22. Falling Action
  23. Resolution
  24. Counterclaim/ Counterargument
  25. Main Idea/Key Idea
  26. Imagery
  27. Thesis
  28. Graphical Elements
  29. Rhyme Scheme
  30. Reveal
  31. Exposition
  32. Metaphor
  33. Tone
  34. Rising Action