Counterclaim/ Counterargument Rising Action Text Features Setting Indirect Characterization Author's Purpose Thesis Direct Characterization Alliteration Foreshadowing Flashback Theme Resolution Inference/ Infer Climax Exposition Rhyme Scheme Emphasize Metaphor Imagery Claim Text Structure Mood Simile Main Idea/Key Idea Reveal Graphical Elements Falling Action RACE Conflict Tone Summary Rebuttal Support Counterclaim/ Counterargument Rising Action Text Features Setting Indirect Characterization Author's Purpose Thesis Direct Characterization Alliteration Foreshadowing Flashback Theme Resolution Inference/ Infer Climax Exposition Rhyme Scheme Emphasize Metaphor Imagery Claim Text Structure Mood Simile Main Idea/Key Idea Reveal Graphical Elements Falling Action RACE Conflict Tone Summary Rebuttal Support
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Counterclaim/
Counterargument
Rising Action
Text Features
Setting
Indirect Characterization
Author's Purpose
Thesis
Direct Characterization
Alliteration
Foreshadowing
Flashback
Theme
Resolution
Inference/
Infer
Climax
Exposition
Rhyme Scheme
Emphasize
Metaphor
Imagery
Claim
Text Structure
Mood
Simile
Main Idea/Key Idea
Reveal
Graphical Elements
Falling Action
RACE
Conflict
Tone
Summary
Rebuttal
Support