Mood Setting Summary Text Features Claim Inference/ Infer Support Alliteration Climax Conflict Simile Theme Rebuttal Foreshadowing Author's Purpose Emphasize Text Structure Flashback Direct Characterization RACE Indirect Characterization Falling Action Resolution Counterclaim/ Counterargument Main Idea/Key Idea Imagery Thesis Graphical Elements Rhyme Scheme Reveal Exposition Metaphor Tone Rising Action Mood Setting Summary Text Features Claim Inference/ Infer Support Alliteration Climax Conflict Simile Theme Rebuttal Foreshadowing Author's Purpose Emphasize Text Structure Flashback Direct Characterization RACE Indirect Characterization Falling Action Resolution Counterclaim/ Counterargument Main Idea/Key Idea Imagery Thesis Graphical Elements Rhyme Scheme Reveal Exposition Metaphor Tone Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Setting
Summary
Text Features
Claim
Inference/
Infer
Support
Alliteration
Climax
Conflict
Simile
Theme
Rebuttal
Foreshadowing
Author's Purpose
Emphasize
Text Structure
Flashback
Direct Characterization
RACE
Indirect Characterization
Falling Action
Resolution
Counterclaim/
Counterargument
Main Idea/Key Idea
Imagery
Thesis
Graphical Elements
Rhyme Scheme
Reveal
Exposition
Metaphor
Tone
Rising Action