Imagery Conflict Author's Purpose Text Structure Reveal Rebuttal Main Idea/Key Idea Text Features Thesis Resolution Rhyme Scheme Direct Characterization Support Summary Metaphor Theme Climax Emphasize Flashback Simile Graphical Elements Tone Indirect Characterization Exposition Inference/ Infer Foreshadowing Alliteration Counterclaim/ Counterargument Setting Rising Action Falling Action Claim Mood RACE Imagery Conflict Author's Purpose Text Structure Reveal Rebuttal Main Idea/Key Idea Text Features Thesis Resolution Rhyme Scheme Direct Characterization Support Summary Metaphor Theme Climax Emphasize Flashback Simile Graphical Elements Tone Indirect Characterization Exposition Inference/ Infer Foreshadowing Alliteration Counterclaim/ Counterargument Setting Rising Action Falling Action Claim Mood RACE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Imagery
Conflict
Author's Purpose
Text Structure
Reveal
Rebuttal
Main Idea/Key Idea
Text Features
Thesis
Resolution
Rhyme Scheme
Direct Characterization
Support
Summary
Metaphor
Theme
Climax
Emphasize
Flashback
Simile
Graphical Elements
Tone
Indirect Characterization
Exposition
Inference/
Infer
Foreshadowing
Alliteration
Counterclaim/
Counterargument
Setting
Rising Action
Falling Action
Claim
Mood
RACE