Rebuttal Resolution Foreshadowing Conflict Setting Rhyme Scheme Summary Main Idea/Key Idea Falling Action Theme Climax Graphical Elements Rising Action Alliteration Exposition Indirect Characterization Thesis Tone Author's Purpose Inference/ Infer Text Structure Simile Mood RACE Metaphor Direct Characterization Claim Reveal Imagery Text Features Emphasize Flashback Counterclaim/ Counterargument Support Rebuttal Resolution Foreshadowing Conflict Setting Rhyme Scheme Summary Main Idea/Key Idea Falling Action Theme Climax Graphical Elements Rising Action Alliteration Exposition Indirect Characterization Thesis Tone Author's Purpose Inference/ Infer Text Structure Simile Mood RACE Metaphor Direct Characterization Claim Reveal Imagery Text Features Emphasize Flashback Counterclaim/ Counterargument Support
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rebuttal
Resolution
Foreshadowing
Conflict
Setting
Rhyme Scheme
Summary
Main Idea/Key Idea
Falling Action
Theme
Climax
Graphical Elements
Rising Action
Alliteration
Exposition
Indirect Characterization
Thesis
Tone
Author's Purpose
Inference/
Infer
Text Structure
Simile
Mood
RACE
Metaphor
Direct Characterization
Claim
Reveal
Imagery
Text Features
Emphasize
Flashback
Counterclaim/
Counterargument
Support