Text Structure Rebuttal Main Idea/Key Idea Rhyme Scheme Conflict Summary Indirect Characterization Climax Text Features Exposition Mood Counterclaim/ Counterargument RACE Claim Metaphor Theme Graphical Elements Alliteration Imagery Simile Resolution Reveal Author's Purpose Emphasize Foreshadowing Support Flashback Inference/ Infer Falling Action Thesis Rising Action Setting Direct Characterization Tone Text Structure Rebuttal Main Idea/Key Idea Rhyme Scheme Conflict Summary Indirect Characterization Climax Text Features Exposition Mood Counterclaim/ Counterargument RACE Claim Metaphor Theme Graphical Elements Alliteration Imagery Simile Resolution Reveal Author's Purpose Emphasize Foreshadowing Support Flashback Inference/ Infer Falling Action Thesis Rising Action Setting Direct Characterization Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Text Structure
Rebuttal
Main Idea/Key Idea
Rhyme Scheme
Conflict
Summary
Indirect Characterization
Climax
Text Features
Exposition
Mood
Counterclaim/
Counterargument
RACE
Claim
Metaphor
Theme
Graphical Elements
Alliteration
Imagery
Simile
Resolution
Reveal
Author's Purpose
Emphasize
Foreshadowing
Support
Flashback
Inference/
Infer
Falling Action
Thesis
Rising Action
Setting
Direct Characterization
Tone