RhymeSchemeSummaryIndirectCharacterizationFlashbackForeshadowingAlliterationMetaphorTextStructureRebuttalExpositionCounterclaim/CounterargumentClimaxEmphasizeRevealTextFeaturesMainIdea/KeyIdeaMoodSettingSupportConflictInference/InferThesisDirectCharacterizationFallingActionAuthor'sPurposeSimileGraphicalElementsRisingActionClaimImageryThemeRACEResolutionToneRhymeSchemeSummaryIndirectCharacterizationFlashbackForeshadowingAlliterationMetaphorTextStructureRebuttalExpositionCounterclaim/CounterargumentClimaxEmphasizeRevealTextFeaturesMainIdea/KeyIdeaMoodSettingSupportConflictInference/InferThesisDirectCharacterizationFallingActionAuthor'sPurposeSimileGraphicalElementsRisingActionClaimImageryThemeRACEResolutionTone

STAAR Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhyme Scheme
  2. Summary
  3. Indirect Characterization
  4. Flashback
  5. Foreshadowing
  6. Alliteration
  7. Metaphor
  8. Text Structure
  9. Rebuttal
  10. Exposition
  11. Counterclaim/ Counterargument
  12. Climax
  13. Emphasize
  14. Reveal
  15. Text Features
  16. Main Idea/Key Idea
  17. Mood
  18. Setting
  19. Support
  20. Conflict
  21. Inference/ Infer
  22. Thesis
  23. Direct Characterization
  24. Falling Action
  25. Author's Purpose
  26. Simile
  27. Graphical Elements
  28. Rising Action
  29. Claim
  30. Imagery
  31. Theme
  32. RACE
  33. Resolution
  34. Tone