Counterclaim/CounterargumentRisingActionTextFeaturesSettingIndirectCharacterizationAuthor'sPurposeThesisDirectCharacterizationAlliterationForeshadowingFlashbackThemeResolutionInference/InferClimaxExpositionRhymeSchemeEmphasizeMetaphorImageryClaimTextStructureMoodSimileMainIdea/KeyIdeaRevealGraphicalElementsFallingActionRACEConflictToneSummaryRebuttalSupportCounterclaim/CounterargumentRisingActionTextFeaturesSettingIndirectCharacterizationAuthor'sPurposeThesisDirectCharacterizationAlliterationForeshadowingFlashbackThemeResolutionInference/InferClimaxExpositionRhymeSchemeEmphasizeMetaphorImageryClaimTextStructureMoodSimileMainIdea/KeyIdeaRevealGraphicalElementsFallingActionRACEConflictToneSummaryRebuttalSupport

STAAR Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Counterclaim/ Counterargument
  2. Rising Action
  3. Text Features
  4. Setting
  5. Indirect Characterization
  6. Author's Purpose
  7. Thesis
  8. Direct Characterization
  9. Alliteration
  10. Foreshadowing
  11. Flashback
  12. Theme
  13. Resolution
  14. Inference/ Infer
  15. Climax
  16. Exposition
  17. Rhyme Scheme
  18. Emphasize
  19. Metaphor
  20. Imagery
  21. Claim
  22. Text Structure
  23. Mood
  24. Simile
  25. Main Idea/Key Idea
  26. Reveal
  27. Graphical Elements
  28. Falling Action
  29. RACE
  30. Conflict
  31. Tone
  32. Summary
  33. Rebuttal
  34. Support