Simile Setting Falling Action Support Emphasize Text Structure Reveal Theme Thesis Text Features Rebuttal Inference/ Infer Imagery Indirect Characterization Alliteration RACE Author's Purpose Climax Exposition Summary Resolution Flashback Conflict Counterclaim/ Counterargument Tone Claim Foreshadowing Direct Characterization Rising Action Graphical Elements Metaphor Rhyme Scheme Mood Main Idea/Key Idea Simile Setting Falling Action Support Emphasize Text Structure Reveal Theme Thesis Text Features Rebuttal Inference/ Infer Imagery Indirect Characterization Alliteration RACE Author's Purpose Climax Exposition Summary Resolution Flashback Conflict Counterclaim/ Counterargument Tone Claim Foreshadowing Direct Characterization Rising Action Graphical Elements Metaphor Rhyme Scheme Mood Main Idea/Key Idea
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Setting
Falling Action
Support
Emphasize
Text Structure
Reveal
Theme
Thesis
Text Features
Rebuttal
Inference/
Infer
Imagery
Indirect Characterization
Alliteration
RACE
Author's Purpose
Climax
Exposition
Summary
Resolution
Flashback
Conflict
Counterclaim/
Counterargument
Tone
Claim
Foreshadowing
Direct Characterization
Rising Action
Graphical Elements
Metaphor
Rhyme Scheme
Mood
Main Idea/Key Idea