SimileSettingFallingActionSupportEmphasizeTextStructureRevealThemeThesisTextFeaturesRebuttalInference/InferImageryIndirectCharacterizationAlliterationRACEAuthor'sPurposeClimaxExpositionSummaryResolutionFlashbackConflictCounterclaim/CounterargumentToneClaimForeshadowingDirectCharacterizationRisingActionGraphicalElementsMetaphorRhymeSchemeMoodMainIdea/KeyIdeaSimileSettingFallingActionSupportEmphasizeTextStructureRevealThemeThesisTextFeaturesRebuttalInference/InferImageryIndirectCharacterizationAlliterationRACEAuthor'sPurposeClimaxExpositionSummaryResolutionFlashbackConflictCounterclaim/CounterargumentToneClaimForeshadowingDirectCharacterizationRisingActionGraphicalElementsMetaphorRhymeSchemeMoodMainIdea/KeyIdea

STAAR Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simile
  2. Setting
  3. Falling Action
  4. Support
  5. Emphasize
  6. Text Structure
  7. Reveal
  8. Theme
  9. Thesis
  10. Text Features
  11. Rebuttal
  12. Inference/ Infer
  13. Imagery
  14. Indirect Characterization
  15. Alliteration
  16. RACE
  17. Author's Purpose
  18. Climax
  19. Exposition
  20. Summary
  21. Resolution
  22. Flashback
  23. Conflict
  24. Counterclaim/ Counterargument
  25. Tone
  26. Claim
  27. Foreshadowing
  28. Direct Characterization
  29. Rising Action
  30. Graphical Elements
  31. Metaphor
  32. Rhyme Scheme
  33. Mood
  34. Main Idea/Key Idea