Direct Characterization Conflict Rebuttal Claim Climax Exposition Summary Reveal Foreshadowing Resolution Author's Purpose Emphasize Thesis Falling Action Graphical Elements RACE Metaphor Inference/ Infer Setting Rising Action Support Simile Flashback Alliteration Text Features Counterclaim/ Counterargument Indirect Characterization Tone Rhyme Scheme Theme Text Structure Imagery Mood Main Idea/Key Idea Direct Characterization Conflict Rebuttal Claim Climax Exposition Summary Reveal Foreshadowing Resolution Author's Purpose Emphasize Thesis Falling Action Graphical Elements RACE Metaphor Inference/ Infer Setting Rising Action Support Simile Flashback Alliteration Text Features Counterclaim/ Counterargument Indirect Characterization Tone Rhyme Scheme Theme Text Structure Imagery Mood Main Idea/Key Idea
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Conflict
Rebuttal
Claim
Climax
Exposition
Summary
Reveal
Foreshadowing
Resolution
Author's Purpose
Emphasize
Thesis
Falling Action
Graphical Elements
RACE
Metaphor
Inference/
Infer
Setting
Rising Action
Support
Simile
Flashback
Alliteration
Text Features
Counterclaim/
Counterargument
Indirect Characterization
Tone
Rhyme Scheme
Theme
Text Structure
Imagery
Mood
Main Idea/Key Idea