Exposition Theme Rising Action Tone RACE Main Idea/Key Idea Climax Conflict Claim Imagery Counterclaim/ Counterargument Indirect Characterization Author's Purpose Direct Characterization Emphasize Inference/ Infer Falling Action Thesis Mood Text Structure Support Rhyme Scheme Graphical Elements Simile Text Features Rebuttal Setting Resolution Metaphor Summary Flashback Alliteration Reveal Foreshadowing Exposition Theme Rising Action Tone RACE Main Idea/Key Idea Climax Conflict Claim Imagery Counterclaim/ Counterargument Indirect Characterization Author's Purpose Direct Characterization Emphasize Inference/ Infer Falling Action Thesis Mood Text Structure Support Rhyme Scheme Graphical Elements Simile Text Features Rebuttal Setting Resolution Metaphor Summary Flashback Alliteration Reveal Foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Exposition
Theme
Rising Action
Tone
RACE
Main Idea/Key Idea
Climax
Conflict
Claim
Imagery
Counterclaim/
Counterargument
Indirect Characterization
Author's Purpose
Direct Characterization
Emphasize
Inference/
Infer
Falling Action
Thesis
Mood
Text Structure
Support
Rhyme Scheme
Graphical Elements
Simile
Text Features
Rebuttal
Setting
Resolution
Metaphor
Summary
Flashback
Alliteration
Reveal
Foreshadowing