Rhyme Scheme Metaphor Reveal Theme Imagery Flashback Rising Action Alliteration Falling Action Mood Thesis Emphasize Indirect Characterization Inference/ Infer Author's Purpose Foreshadowing Counterclaim/ Counterargument Text Features Exposition Conflict Claim Summary Text Structure Tone Graphical Elements Support Climax Main Idea/Key Idea RACE Direct Characterization Simile Rebuttal Resolution Setting Rhyme Scheme Metaphor Reveal Theme Imagery Flashback Rising Action Alliteration Falling Action Mood Thesis Emphasize Indirect Characterization Inference/ Infer Author's Purpose Foreshadowing Counterclaim/ Counterargument Text Features Exposition Conflict Claim Summary Text Structure Tone Graphical Elements Support Climax Main Idea/Key Idea RACE Direct Characterization Simile Rebuttal Resolution Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rhyme Scheme
Metaphor
Reveal
Theme
Imagery
Flashback
Rising Action
Alliteration
Falling Action
Mood
Thesis
Emphasize
Indirect Characterization
Inference/
Infer
Author's Purpose
Foreshadowing
Counterclaim/
Counterargument
Text Features
Exposition
Conflict
Claim
Summary
Text Structure
Tone
Graphical Elements
Support
Climax
Main Idea/Key Idea
RACE
Direct Characterization
Simile
Rebuttal
Resolution
Setting