SettingToneTextStructureGraphicalElementsIndirectCharacterizationRisingActionMoodDirectCharacterizationInference/InferFlashbackSupportExpositionTextFeaturesThesisMainIdea/KeyIdeaSummaryClaimRACERevealFallingActionImageryAlliterationMetaphorSimileAuthor'sPurposeResolutionForeshadowingRebuttalRhymeSchemeThemeConflictEmphasizeCounterclaim/CounterargumentClimaxSettingToneTextStructureGraphicalElementsIndirectCharacterizationRisingActionMoodDirectCharacterizationInference/InferFlashbackSupportExpositionTextFeaturesThesisMainIdea/KeyIdeaSummaryClaimRACERevealFallingActionImageryAlliterationMetaphorSimileAuthor'sPurposeResolutionForeshadowingRebuttalRhymeSchemeThemeConflictEmphasizeCounterclaim/CounterargumentClimax

STAAR Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Tone
  3. Text Structure
  4. Graphical Elements
  5. Indirect Characterization
  6. Rising Action
  7. Mood
  8. Direct Characterization
  9. Inference/ Infer
  10. Flashback
  11. Support
  12. Exposition
  13. Text Features
  14. Thesis
  15. Main Idea/Key Idea
  16. Summary
  17. Claim
  18. RACE
  19. Reveal
  20. Falling Action
  21. Imagery
  22. Alliteration
  23. Metaphor
  24. Simile
  25. Author's Purpose
  26. Resolution
  27. Foreshadowing
  28. Rebuttal
  29. Rhyme Scheme
  30. Theme
  31. Conflict
  32. Emphasize
  33. Counterclaim/ Counterargument
  34. Climax