Setting Tone Text Structure Graphical Elements Indirect Characterization Rising Action Mood Direct Characterization Inference/ Infer Flashback Support Exposition Text Features Thesis Main Idea/Key Idea Summary Claim RACE Reveal Falling Action Imagery Alliteration Metaphor Simile Author's Purpose Resolution Foreshadowing Rebuttal Rhyme Scheme Theme Conflict Emphasize Counterclaim/ Counterargument Climax Setting Tone Text Structure Graphical Elements Indirect Characterization Rising Action Mood Direct Characterization Inference/ Infer Flashback Support Exposition Text Features Thesis Main Idea/Key Idea Summary Claim RACE Reveal Falling Action Imagery Alliteration Metaphor Simile Author's Purpose Resolution Foreshadowing Rebuttal Rhyme Scheme Theme Conflict Emphasize Counterclaim/ Counterargument Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
Tone
Text Structure
Graphical Elements
Indirect Characterization
Rising Action
Mood
Direct Characterization
Inference/
Infer
Flashback
Support
Exposition
Text Features
Thesis
Main Idea/Key Idea
Summary
Claim
RACE
Reveal
Falling Action
Imagery
Alliteration
Metaphor
Simile
Author's Purpose
Resolution
Foreshadowing
Rebuttal
Rhyme Scheme
Theme
Conflict
Emphasize
Counterclaim/
Counterargument
Climax