RhymeSchemeMetaphorRevealThemeImageryFlashbackRisingActionAlliterationFallingActionMoodThesisEmphasizeIndirectCharacterizationInference/InferAuthor'sPurposeForeshadowingCounterclaim/CounterargumentTextFeaturesExpositionConflictClaimSummaryTextStructureToneGraphicalElementsSupportClimaxMainIdea/KeyIdeaRACEDirectCharacterizationSimileRebuttalResolutionSettingRhymeSchemeMetaphorRevealThemeImageryFlashbackRisingActionAlliterationFallingActionMoodThesisEmphasizeIndirectCharacterizationInference/InferAuthor'sPurposeForeshadowingCounterclaim/CounterargumentTextFeaturesExpositionConflictClaimSummaryTextStructureToneGraphicalElementsSupportClimaxMainIdea/KeyIdeaRACEDirectCharacterizationSimileRebuttalResolutionSetting

STAAR Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhyme Scheme
  2. Metaphor
  3. Reveal
  4. Theme
  5. Imagery
  6. Flashback
  7. Rising Action
  8. Alliteration
  9. Falling Action
  10. Mood
  11. Thesis
  12. Emphasize
  13. Indirect Characterization
  14. Inference/ Infer
  15. Author's Purpose
  16. Foreshadowing
  17. Counterclaim/ Counterargument
  18. Text Features
  19. Exposition
  20. Conflict
  21. Claim
  22. Summary
  23. Text Structure
  24. Tone
  25. Graphical Elements
  26. Support
  27. Climax
  28. Main Idea/Key Idea
  29. RACE
  30. Direct Characterization
  31. Simile
  32. Rebuttal
  33. Resolution
  34. Setting