HighTraceEvidenceGardenShaftMember oftheFellowshipgoesundergroundDepositor/ OriginalWorks“228year oldmystery”Swamp"Who WhatWhenWhere Whyand How"Somethingput in aZiploc bagCON-struct"AHA"Moment"TheOneThing"AdzeTreasureTunnelStoneTriangleVikingsBabyBlobJackasks aquestionDougwears anyNSCCclothingAnythingsniffedBillyDigsSubtitlesused foranyoneNolan'sCrossEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceGardenShaftMember oftheFellowshipgoesundergroundDepositor/ OriginalWorks“228year oldmystery”Swamp"Who WhatWhenWhere Whyand How"Somethingput in aZiploc bagCON-struct"AHA"Moment"TheOneThing"AdzeTreasureTunnelStoneTriangleVikingsBabyBlobJackasks aquestionDougwears anyNSCCclothingAnythingsniffedBillyDigsSubtitlesused foranyoneNolan'sCrossEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Garden Shaft
  3. Member of the Fellowship goes underground
  4. Depositor / Original Works
  5. “228 year old mystery”
  6. Swamp
  7. "Who What When Where Why and How"
  8. Something put in a Ziploc bag
  9. CON-struct
  10. "AHA" Moment
  11. "The One Thing"
  12. Adze
  13. Treasure Tunnel
  14. Stone Triangle
  15. Vikings
  16. Baby Blob
  17. Jack asks a question
  18. Doug wears any NSCC clothing
  19. Anything sniffed
  20. Billy Digs
  21. Subtitles used for anyone
  22. Nolan's Cross
  23. Eyes and Boots
  24. Artifact described as "old", "really old", or "very old"