US Game Developer Made a handheld game Makes a Tool Works at Gameye Makes F2P Games Worked on a VR Game From a UK Company 20+ years in Games Aussie/NZ Developer Two or three time CEO Made a game that sold 5M+ units Worked at a publisher Has done Co-Dev Turned down acquisition offer in past 5 years Pitching a game at GC PC/Console Developer First- time CEO Strategic Alternatives Client Raised venture funding Finnish Studio A Canadian Developer First Time at Cabal An Indie Developer COO Lat Am Company Makes Premium Games Polish Game Studio Made a live service game Develops a Platform Game Designer Mobile Developer Works in AI Swedish Company Has sold a company Tim Campbell or Ryan Peterson Female Founder African Development Studio German Developer A Game Attorney US Game Developer Made a handheld game Makes a Tool Works at Gameye Makes F2P Games Worked on a VR Game From a UK Company 20+ years in Games Aussie/NZ Developer Two or three time CEO Made a game that sold 5M+ units Worked at a publisher Has done Co-Dev Turned down acquisition offer in past 5 years Pitching a game at GC PC/Console Developer First- time CEO Strategic Alternatives Client Raised venture funding Finnish Studio A Canadian Developer First Time at Cabal An Indie Developer COO Lat Am Company Makes Premium Games Polish Game Studio Made a live service game Develops a Platform Game Designer Mobile Developer Works in AI Swedish Company Has sold a company Tim Campbell or Ryan Peterson Female Founder African Development Studio German Developer A Game Attorney
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
US Game
Developer
Made a handheld game
Makes a Tool
Works at Gameye
Makes F2P Games
Worked on a VR Game
From a UK Company
20+ years in Games
Aussie/NZ Developer
Two or three time CEO
Made a game that sold 5M+ units
Worked at a publisher
Has done Co-Dev
Turned down acquisition offer in past 5 years
Pitching a game at GC
PC/Console Developer
First-time CEO
Strategic Alternatives Client
Raised venture funding
Finnish Studio
A Canadian Developer
First Time at Cabal
An Indie Developer
COO
Lat Am Company
Makes Premium Games
Polish Game Studio
Made a live service game
Develops a Platform
Game Designer
Mobile Developer
Works in AI
Swedish Company
Has sold a company
Tim Campbell or Ryan Peterson
Female Founder
African Development Studio
German Developer
A Game Attorney