Made a handheld game Tim Campbell or Ryan Peterson COO Works in AI German Developer Makes Premium Games A Game Attorney Has done Co-Dev Worked at a publisher Makes F2P Games Made a game that sold 5M+ units Made a live service game US Game Developer Two or three time CEO Pitching a game at GC First- time CEO An Indie Developer Finnish Studio Female Founder Swedish Company 20+ years in Games Game Designer Polish Game Studio Works at Gameye Develops a Platform PC/Console Developer A Canadian Developer Has sold a company Strategic Alternatives Client Lat Am Company African Development Studio Raised venture funding Makes a Tool Worked on a VR Game Aussie/NZ Developer Turned down acquisition offer in past 5 years From a UK Company First Time at Cabal Mobile Developer Made a handheld game Tim Campbell or Ryan Peterson COO Works in AI German Developer Makes Premium Games A Game Attorney Has done Co-Dev Worked at a publisher Makes F2P Games Made a game that sold 5M+ units Made a live service game US Game Developer Two or three time CEO Pitching a game at GC First- time CEO An Indie Developer Finnish Studio Female Founder Swedish Company 20+ years in Games Game Designer Polish Game Studio Works at Gameye Develops a Platform PC/Console Developer A Canadian Developer Has sold a company Strategic Alternatives Client Lat Am Company African Development Studio Raised venture funding Makes a Tool Worked on a VR Game Aussie/NZ Developer Turned down acquisition offer in past 5 years From a UK Company First Time at Cabal Mobile Developer
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Made a handheld game
Tim Campbell or Ryan Peterson
COO
Works in AI
German Developer
Makes Premium Games
A Game Attorney
Has done Co-Dev
Worked at a publisher
Makes F2P Games
Made a game that sold 5M+ units
Made a live service game
US Game
Developer
Two or three time CEO
Pitching a game at GC
First-time CEO
An Indie Developer
Finnish Studio
Female Founder
Swedish Company
20+ years in Games
Game Designer
Polish Game Studio
Works at Gameye
Develops a Platform
PC/Console Developer
A Canadian Developer
Has sold a company
Strategic Alternatives Client
Lat Am Company
African Development Studio
Raised venture funding
Makes a Tool
Worked on a VR Game
Aussie/NZ Developer
Turned down acquisition offer in past 5 years
From a UK Company
First Time at Cabal
Mobile Developer