InterruptsanotherplayerArguesaboutrulesComplainsabout agamefunctionGoesoff onhis ownRoll multipledice to seewhich arehotCopieswhatsomeoneelse just didSayssomethingcancellableTakesback adumbactionSays heknowswhatsgoing onUnnecessaryRoleplayingActionFront linerbut not infrontEatslogan’sfoodAsks forfood whensomeoneelse ordersDrinkingGetsmad“Whatever”withattitudePicksup anNPCLaughswhen hebothers aplayerHas his diceorganizedwith thehighestnumber upInterruptsDMRoleplaysdumbQuestionsDMchoiceObviousMeta-GamingLooksbehindDMscreenFocuses onsomethingunimportant4 attacksin a row at20+ to hitUnfunnyjokeUpsetcombatdoesn’t gothe way hewantsWithholdscharacterbackgroundinfo40+damagein oneturnStealsmomentfrom aplayerGoes intonext roomright aftersomeone elsealready didRollsfor noreasonDoes abit fortoo longInterruptsanotherplayerArguesaboutrulesComplainsabout agamefunctionGoesoff onhis ownRoll multipledice to seewhich arehotCopieswhatsomeoneelse just didSayssomethingcancellableTakesback adumbactionSays heknowswhatsgoing onUnnecessaryRoleplayingActionFront linerbut not infrontEatslogan’sfoodAsks forfood whensomeoneelse ordersDrinkingGetsmad“Whatever”withattitudePicksup anNPCLaughswhen hebothers aplayerHas his diceorganizedwith thehighestnumber upInterruptsDMRoleplaysdumbQuestionsDMchoiceObviousMeta-GamingLooksbehindDMscreenFocuses onsomethingunimportant4 attacksin a row at20+ to hitUnfunnyjokeUpsetcombatdoesn’t gothe way hewantsWithholdscharacterbackgroundinfo40+damagein oneturnStealsmomentfrom aplayerGoes intonext roomright aftersomeone elsealready didRollsfor noreasonDoes abit fortoo long

The Griffin Effect - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interrupts another player
  2. Argues about rules
  3. Complains about a game function
  4. Goes off on his own
  5. Roll multiple dice to see which are hot
  6. Copies what someone else just did
  7. Says something cancellable
  8. Takes back a dumb action
  9. Says he knows whats going on
  10. Unnecessary Roleplaying Action
  11. Front liner but not in front
  12. Eats logan’s food
  13. Asks for food when someone else orders
  14. Drinking
  15. Gets mad
  16. “Whatever” with attitude
  17. Picks up an NPC
  18. Laughs when he bothers a player
  19. Has his dice organized with the highest number up
  20. Interrupts DM
  21. Role plays dumb
  22. Questions DM choice
  23. Obvious Meta-Gaming
  24. Looks behind DM screen
  25. Focuses on something unimportant
  26. 4 attacks in a row at 20+ to hit
  27. Unfunny joke
  28. Upset combat doesn’t go the way he wants
  29. Withholds character background info
  30. 40+ damage in one turn
  31. Steals moment from a player
  32. Goes into next room right after someone else already did
  33. Rolls for no reason
  34. Does a bit for too long