Someonehides whennothing iscomingRoom generror /GlitchappearsSomeonesteals aclosetSomeoneusesvitaminsbefore door3Only 1playermakes it todoor 100Someonedies toAmbushExploiterPeoplearehoggingdrawersGuidingLightappears indoublebasementSomeonedies tofirst SeekVoidSomeonedies toFigureSomeonedies ingreenhouseA-1000badgedisplayedRevivePlayerleaveswhen theydieSomeonegetsdupedSomeoneluresFigure3 or moreplayers dieto the samething at thesame timeLockedroom takesmore than3 minutesSomeonedies tofirst RushNo one goesafter thelever inbasementroom300+pingEntitygetscrucifiedSomeonehides whennothing iscomingRoom generror /GlitchappearsSomeonesteals aclosetSomeoneusesvitaminsbefore door3Only 1playermakes it todoor 100Someonedies toAmbushExploiterPeoplearehoggingdrawersGuidingLightappears indoublebasementSomeonedies tofirst SeekVoidSomeonedies toFigureSomeonedies ingreenhouseA-1000badgedisplayedRevivePlayerleaveswhen theydieSomeonegetsdupedSomeoneluresFigure3 or moreplayers dieto the samething at thesame timeLockedroom takesmore than3 minutesSomeonedies tofirst RushNo one goesafter thelever inbasementroom300+pingEntitygetscrucified

DOORS Pub Lobby Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone hides when nothing is coming
  2. Room gen error / Glitch appears
  3. Someone steals a closet
  4. Someone uses vitamins before door 3
  5. Only 1 player makes it to door 100
  6. Someone dies to Ambush
  7. Exploiter
  8. People are hogging drawers
  9. Guiding Light appears in double basement
  10. Someone dies to first Seek
  11. Void
  12. Someone dies to Figure
  13. Someone dies in greenhouse
  14. A-1000 badge displayed
  15. Revive
  16. Player leaves when they die
  17. Someone gets duped
  18. Someone lures Figure
  19. 3 or more players die to the same thing at the same time
  20. Locked room takes more than 3 minutes
  21. Someone dies to first Rush
  22. No one goes after the lever in basement room
  23. 300+ ping
  24. Entity gets crucified