EntitygetscrucifiedPeoplearehoggingdrawersSomeonedies tofirst SeekReviveSomeonedies toAmbushExploiterSomeonegetsdupedGuidingLightappears indoublebasementVoidPlayerleaveswhen theydieSomeonedies tofirst RushSomeonedies ingreenhouseA-1000badgedisplayedSomeonehides whennothing iscomingLockedroom takesmore than3 minutesSomeoneusesvitaminsbefore door3300+pingSomeonedies toFigureOnly 1playermakes it todoor 1003 or moreplayers dieto the samething at thesame timeSomeoneluresFigureNo one goesafter thelever inbasementroomSomeonesteals aclosetRoom generror /GlitchappearsEntitygetscrucifiedPeoplearehoggingdrawersSomeonedies tofirst SeekReviveSomeonedies toAmbushExploiterSomeonegetsdupedGuidingLightappears indoublebasementVoidPlayerleaveswhen theydieSomeonedies tofirst RushSomeonedies ingreenhouseA-1000badgedisplayedSomeonehides whennothing iscomingLockedroom takesmore than3 minutesSomeoneusesvitaminsbefore door3300+pingSomeonedies toFigureOnly 1playermakes it todoor 1003 or moreplayers dieto the samething at thesame timeSomeoneluresFigureNo one goesafter thelever inbasementroomSomeonesteals aclosetRoom generror /Glitchappears

DOORS Pub Lobby Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Entity gets crucified
  2. People are hogging drawers
  3. Someone dies to first Seek
  4. Revive
  5. Someone dies to Ambush
  6. Exploiter
  7. Someone gets duped
  8. Guiding Light appears in double basement
  9. Void
  10. Player leaves when they die
  11. Someone dies to first Rush
  12. Someone dies in greenhouse
  13. A-1000 badge displayed
  14. Someone hides when nothing is coming
  15. Locked room takes more than 3 minutes
  16. Someone uses vitamins before door 3
  17. 300+ ping
  18. Someone dies to Figure
  19. Only 1 player makes it to door 100
  20. 3 or more players die to the same thing at the same time
  21. Someone lures Figure
  22. No one goes after the lever in basement room
  23. Someone steals a closet
  24. Room gen error / Glitch appears