SomeonegetsdupedSomeoneusesvitaminsbefore door3Someonehides whennothing iscomingSomeonedies toFigureVoidSomeonedies ingreenhouseNo one goesafter thelever inbasementroom3 or moreplayers dieto the samething at thesame time300+pingOnly 1playermakes it todoor 100Playerleaveswhen theydieReviveSomeoneluresFigureSomeonedies toAmbushLockedroom takesmore than3 minutesPeoplearehoggingdrawersA-1000badgedisplayedExploiterGuidingLightappears indoublebasementSomeonesteals aclosetEntitygetscrucifiedSomeonedies tofirst RushRoom generror /GlitchappearsSomeonedies tofirst SeekSomeonegetsdupedSomeoneusesvitaminsbefore door3Someonehides whennothing iscomingSomeonedies toFigureVoidSomeonedies ingreenhouseNo one goesafter thelever inbasementroom3 or moreplayers dieto the samething at thesame time300+pingOnly 1playermakes it todoor 100Playerleaveswhen theydieReviveSomeoneluresFigureSomeonedies toAmbushLockedroom takesmore than3 minutesPeoplearehoggingdrawersA-1000badgedisplayedExploiterGuidingLightappears indoublebasementSomeonesteals aclosetEntitygetscrucifiedSomeonedies tofirst RushRoom generror /GlitchappearsSomeonedies tofirst Seek

DOORS Pub Lobby Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets duped
  2. Someone uses vitamins before door 3
  3. Someone hides when nothing is coming
  4. Someone dies to Figure
  5. Void
  6. Someone dies in greenhouse
  7. No one goes after the lever in basement room
  8. 3 or more players die to the same thing at the same time
  9. 300+ ping
  10. Only 1 player makes it to door 100
  11. Player leaves when they die
  12. Revive
  13. Someone lures Figure
  14. Someone dies to Ambush
  15. Locked room takes more than 3 minutes
  16. People are hogging drawers
  17. A-1000 badge displayed
  18. Exploiter
  19. Guiding Light appears in double basement
  20. Someone steals a closet
  21. Entity gets crucified
  22. Someone dies to first Rush
  23. Room gen error / Glitch appears
  24. Someone dies to first Seek