Someonedies toFigureSomeonedies toAmbushSomeonesteals aclosetGuidingLightappears indoublebasementRoom generror /GlitchappearsSomeonedies ingreenhouseExploiterSomeoneusesvitaminsbefore door3300+pingSomeonedies tofirst SeekLockedroom takesmore than3 minutesRevivePeoplearehoggingdrawers3 or moreplayers dieto the samething at thesame timeSomeonegetsdupedOnly 1playermakes it todoor 100SomeoneluresFigureEntitygetscrucifiedSomeonedies tofirst RushSomeonehides whennothing iscomingPlayerleaveswhen theydieA-1000badgedisplayedNo one goesafter thelever inbasementroomVoidSomeonedies toFigureSomeonedies toAmbushSomeonesteals aclosetGuidingLightappears indoublebasementRoom generror /GlitchappearsSomeonedies ingreenhouseExploiterSomeoneusesvitaminsbefore door3300+pingSomeonedies tofirst SeekLockedroom takesmore than3 minutesRevivePeoplearehoggingdrawers3 or moreplayers dieto the samething at thesame timeSomeonegetsdupedOnly 1playermakes it todoor 100SomeoneluresFigureEntitygetscrucifiedSomeonedies tofirst RushSomeonehides whennothing iscomingPlayerleaveswhen theydieA-1000badgedisplayedNo one goesafter thelever inbasementroomVoid

DOORS Pub Lobby Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone dies to Figure
  2. Someone dies to Ambush
  3. Someone steals a closet
  4. Guiding Light appears in double basement
  5. Room gen error / Glitch appears
  6. Someone dies in greenhouse
  7. Exploiter
  8. Someone uses vitamins before door 3
  9. 300+ ping
  10. Someone dies to first Seek
  11. Locked room takes more than 3 minutes
  12. Revive
  13. People are hogging drawers
  14. 3 or more players die to the same thing at the same time
  15. Someone gets duped
  16. Only 1 player makes it to door 100
  17. Someone lures Figure
  18. Entity gets crucified
  19. Someone dies to first Rush
  20. Someone hides when nothing is coming
  21. Player leaves when they die
  22. A-1000 badge displayed
  23. No one goes after the lever in basement room
  24. Void