BunkerBuildingQoLMoreHeavyPushgunsFakeFacilityQoLSeaMineNerfsCoastalGunBuffsATR &TyphonNerfsRealFacilityQoLRoad &RailsUpdatesIneffective/EffectiveTankRangeAimingReworkShotgun& SniperFixesGunboatNerfsCratingVics &Ammo @FacilitiesLonghookNerfs120mmSPGsHavocChargeBuffsSubBuffsFuelShipFireBuffsSeaBorderChangesInfantryBuffs/ChangesLargeShip AIFixesLogiQoLNavalInvasionBuffsBunkerBuildingQoLMoreHeavyPushgunsFakeFacilityQoLSeaMineNerfsCoastalGunBuffsATR &TyphonNerfsRealFacilityQoLRoad &RailsUpdatesIneffective/EffectiveTankRangeAimingReworkShotgun& SniperFixesGunboatNerfsCratingVics &Ammo @FacilitiesLonghookNerfs120mmSPGsHavocChargeBuffsSubBuffsFuelShipFireBuffsSeaBorderChangesInfantryBuffs/ChangesLargeShip AIFixesLogiQoLNavalInvasionBuffs

Foxhole Update 56 Devstream - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bunker Building QoL
  2. More Heavy Pushguns
  3. Fake Facility QoL
  4. Sea Mine Nerfs
  5. Coastal Gun Buffs
  6. ATR & Typhon Nerfs
  7. Real Facility QoL
  8. Road & Rails Updates
  9. Ineffective/ Effective Tank Range
  10. Aiming Rework
  11. Shotgun & Sniper Fixes
  12. Gunboat Nerfs
  13. Crating Vics & Ammo @ Facilities
  14. Longhook Nerfs
  15. 120mm SPGs
  16. Havoc Charge Buffs
  17. Sub Buffs
  18. Fuel Ship
  19. Fire Buffs
  20. Sea Border Changes
  21. Infantry Buffs/ Changes
  22. Large Ship AI Fixes
  23. Logi QoL
  24. Naval Invasion Buffs