BRUSHESTEETHWITH (I)FIGUREGROUNDPERCEPTIONMATUREDROLLSPRONETOSUPINETRIES TOACTIVATESIMPLETOYSREMOVESSOCKSDRINKSFROMSTRAWUSESFINGERSTO FEEDSELFUNBUTTONSLARGEBUTTONSROLLSSUPINETOPRONESOCIALPLAYBEGINSTO RIDETRICYCLECOPIESACROSSRADIALPALMARGRASPUSESKNIFEANDFORKCOMPLETESA 3-PIECEPUZZLECUTS 6"PAPERIN HALFHANDSTOMIDLINEATNRREFLEXINTEGRATEDIMITATESACIRCLEPIVOTSINSITTINGPULLS TOSTAND ATFURNITURERESPONDSTO NAMEDRINKSFROMCUPWITH (I)2 CUBEBLOCKTOWERBACKWARDPROTECTIVEREACTIONHOPSON 1FOOTDRAWSPERSONW/ 2PARTSLOOKS ATPICTURESIN A BOOKBUTTONS3-4BUTTONSPUTS ONSHIRT -MAY BEBACKWARDOBJECTPERM-ANENCEDEVELOPEDSTRINGS1-INCHBEADSCUTS ADIAMONDPALMARGRASPREFLEXINTEGRATEDCATCHESLARGEBALL WITHARMS ANDBODYTAKESTURNSDURINGGAMESWALKSWITH(I)TIES ABOWCRUSINGFORWARDPROTECTIVEREACTIONZIPS/UNZIPSLARGEZIPPERPARALLELPLAYPOINTSTO 6BODYPARTSMAKESEYECONTACTBRUSHESTEETHWITH (I)FIGUREGROUNDPERCEPTIONMATUREDROLLSPRONETOSUPINETRIES TOACTIVATESIMPLETOYSREMOVESSOCKSDRINKSFROMSTRAWUSESFINGERSTO FEEDSELFUNBUTTONSLARGEBUTTONSROLLSSUPINETOPRONESOCIALPLAYBEGINSTO RIDETRICYCLECOPIESACROSSRADIALPALMARGRASPUSESKNIFEANDFORKCOMPLETESA 3-PIECEPUZZLECUTS 6"PAPERIN HALFHANDSTOMIDLINEATNRREFLEXINTEGRATEDIMITATESACIRCLEPIVOTSINSITTINGPULLS TOSTAND ATFURNITURERESPONDSTO NAMEDRINKSFROMCUPWITH (I)2 CUBEBLOCKTOWERBACKWARDPROTECTIVEREACTIONHOPSON 1FOOTDRAWSPERSONW/ 2PARTSLOOKS ATPICTURESIN A BOOKBUTTONS3-4BUTTONSPUTS ONSHIRT -MAY BEBACKWARDOBJECTPERM-ANENCEDEVELOPEDSTRINGS1-INCHBEADSCUTS ADIAMONDPALMARGRASPREFLEXINTEGRATEDCATCHESLARGEBALL WITHARMS ANDBODYTAKESTURNSDURINGGAMESWALKSWITH(I)TIES ABOWCRUSINGFORWARDPROTECTIVEREACTIONZIPS/UNZIPSLARGEZIPPERPARALLELPLAYPOINTSTO 6BODYPARTSMAKESEYECONTACT

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BRUSHES TEETH WITH (I)
  2. FIGURE GROUND PERCEPTION MATURED
  3. ROLLS PRONE TO SUPINE
  4. TRIES TO ACTIVATE SIMPLE TOYS
  5. REMOVES SOCKS
  6. DRINKS FROM STRAW
  7. USES FINGERS TO FEED SELF
  8. UNBUTTONS LARGE BUTTONS
  9. ROLLS SUPINE TO PRONE
  10. SOCIAL PLAY
  11. BEGINS TO RIDE TRICYCLE
  12. COPIES A CROSS
  13. RADIAL PALMAR GRASP
  14. USES KNIFE AND FORK
  15. COMPLETES A 3-PIECE PUZZLE
  16. CUTS 6" PAPER IN HALF
  17. HANDS TO MIDLINE
  18. ATNR REFLEX INTEGRATED
  19. IMITATES A CIRCLE
  20. PIVOTS IN SITTING
  21. PULLS TO STAND AT FURNITURE
  22. RESPONDS TO NAME
  23. DRINKS FROM CUP WITH (I)
  24. 2 CUBE BLOCK TOWER
  25. BACKWARD PROTECTIVE REACTION
  26. HOPS ON 1 FOOT
  27. DRAWS PERSON W/ 2 PARTS
  28. LOOKS AT PICTURES IN A BOOK
  29. BUTTONS 3-4 BUTTONS
  30. PUTS ON SHIRT - MAY BE BACKWARD
  31. OBJECT PERM- ANENCE DEVELOPED
  32. STRINGS 1-INCH BEADS
  33. CUTS A DIAMOND
  34. PALMAR GRASP REFLEX INTEGRATED
  35. CATCHES LARGE BALL WITH ARMS AND BODY
  36. TAKES TURNS DURING GAMES
  37. WALKS WITH (I)
  38. TIES A BOW
  39. CRUSING
  40. FORWARD PROTECTIVE REACTION
  41. ZIPS/ UNZIPS LARGE ZIPPER
  42. PARALLEL PLAY
  43. POINTS TO 6 BODY PARTS
  44. MAKES EYE CONTACT