CUTS 6"PAPERIN HALFPIVOTSINSITTINGTRIES TOACTIVATESIMPLETOYSDRINKSFROMCUPWITH (I)ROLLSPRONETOSUPINETIES ABOWWALKSWITH(I)PALMARGRASPREFLEXINTEGRATEDZIPS/UNZIPSLARGEZIPPERMAKESEYECONTACTSOCIALPLAYPARALLELPLAY2 CUBEBLOCKTOWERDRINKSFROMSTRAWCATCHESLARGEBALL WITHARMS ANDBODYHOPSON 1FOOTPUTS ONSHIRT -MAY BEBACKWARDROLLSSUPINETOPRONEHANDSTOMIDLINECUTS ADIAMONDUNBUTTONSLARGEBUTTONSPOINTSTO 6BODYPARTSPULLS TOSTAND ATFURNITUREOBJECTPERM-ANENCEDEVELOPEDREMOVESSOCKSCRUSINGUSESKNIFEANDFORKFORWARDPROTECTIVEREACTIONBUTTONS3-4BUTTONSLOOKS ATPICTURESIN A BOOKBRUSHESTEETHWITH (I)BACKWARDPROTECTIVEREACTIONSTRINGS1-INCHBEADSRADIALPALMARGRASPIMITATESACIRCLEUSESFINGERSTO FEEDSELFTAKESTURNSDURINGGAMESFIGUREGROUNDPERCEPTIONMATUREDCOMPLETESA 3-PIECEPUZZLEBEGINSTO RIDETRICYCLEATNRREFLEXINTEGRATEDCOPIESACROSSDRAWSPERSONW/ 2PARTSRESPONDSTO NAMECUTS 6"PAPERIN HALFPIVOTSINSITTINGTRIES TOACTIVATESIMPLETOYSDRINKSFROMCUPWITH (I)ROLLSPRONETOSUPINETIES ABOWWALKSWITH(I)PALMARGRASPREFLEXINTEGRATEDZIPS/UNZIPSLARGEZIPPERMAKESEYECONTACTSOCIALPLAYPARALLELPLAY2 CUBEBLOCKTOWERDRINKSFROMSTRAWCATCHESLARGEBALL WITHARMS ANDBODYHOPSON 1FOOTPUTS ONSHIRT -MAY BEBACKWARDROLLSSUPINETOPRONEHANDSTOMIDLINECUTS ADIAMONDUNBUTTONSLARGEBUTTONSPOINTSTO 6BODYPARTSPULLS TOSTAND ATFURNITUREOBJECTPERM-ANENCEDEVELOPEDREMOVESSOCKSCRUSINGUSESKNIFEANDFORKFORWARDPROTECTIVEREACTIONBUTTONS3-4BUTTONSLOOKS ATPICTURESIN A BOOKBRUSHESTEETHWITH (I)BACKWARDPROTECTIVEREACTIONSTRINGS1-INCHBEADSRADIALPALMARGRASPIMITATESACIRCLEUSESFINGERSTO FEEDSELFTAKESTURNSDURINGGAMESFIGUREGROUNDPERCEPTIONMATUREDCOMPLETESA 3-PIECEPUZZLEBEGINSTO RIDETRICYCLEATNRREFLEXINTEGRATEDCOPIESACROSSDRAWSPERSONW/ 2PARTSRESPONDSTO NAME

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. CUTS 6" PAPER IN HALF
  2. PIVOTS IN SITTING
  3. TRIES TO ACTIVATE SIMPLE TOYS
  4. DRINKS FROM CUP WITH (I)
  5. ROLLS PRONE TO SUPINE
  6. TIES A BOW
  7. WALKS WITH (I)
  8. PALMAR GRASP REFLEX INTEGRATED
  9. ZIPS/ UNZIPS LARGE ZIPPER
  10. MAKES EYE CONTACT
  11. SOCIAL PLAY
  12. PARALLEL PLAY
  13. 2 CUBE BLOCK TOWER
  14. DRINKS FROM STRAW
  15. CATCHES LARGE BALL WITH ARMS AND BODY
  16. HOPS ON 1 FOOT
  17. PUTS ON SHIRT - MAY BE BACKWARD
  18. ROLLS SUPINE TO PRONE
  19. HANDS TO MIDLINE
  20. CUTS A DIAMOND
  21. UNBUTTONS LARGE BUTTONS
  22. POINTS TO 6 BODY PARTS
  23. PULLS TO STAND AT FURNITURE
  24. OBJECT PERM- ANENCE DEVELOPED
  25. REMOVES SOCKS
  26. CRUSING
  27. USES KNIFE AND FORK
  28. FORWARD PROTECTIVE REACTION
  29. BUTTONS 3-4 BUTTONS
  30. LOOKS AT PICTURES IN A BOOK
  31. BRUSHES TEETH WITH (I)
  32. BACKWARD PROTECTIVE REACTION
  33. STRINGS 1-INCH BEADS
  34. RADIAL PALMAR GRASP
  35. IMITATES A CIRCLE
  36. USES FINGERS TO FEED SELF
  37. TAKES TURNS DURING GAMES
  38. FIGURE GROUND PERCEPTION MATURED
  39. COMPLETES A 3-PIECE PUZZLE
  40. BEGINS TO RIDE TRICYCLE
  41. ATNR REFLEX INTEGRATED
  42. COPIES A CROSS
  43. DRAWS PERSON W/ 2 PARTS
  44. RESPONDS TO NAME