CUTS 6"PAPERIN HALFRADIALPALMARGRASPTIES ABOWCOPIESACROSSIMITATESACIRCLEPIVOTSINSITTINGFORWARDPROTECTIVEREACTIONBUTTONS3-4BUTTONSUSESFINGERSTO FEEDSELFPOINTSTO 6BODYPARTSROLLSSUPINETOPRONELOOKS ATPICTURESIN A BOOKMAKESEYECONTACTBRUSHESTEETHWITH (I)SOCIALPLAYPUTS ONSHIRT -MAY BEBACKWARD2 CUBEBLOCKTOWERUNBUTTONSLARGEBUTTONSCATCHESLARGEBALL WITHARMS ANDBODYDRINKSFROMCUPWITH (I)PARALLELPLAYZIPS/UNZIPSLARGEZIPPERHANDSTOMIDLINEPALMARGRASPREFLEXINTEGRATEDBACKWARDPROTECTIVEREACTIONHOPSON 1FOOTCUTS ADIAMONDWALKSWITH(I)DRINKSFROMSTRAWBEGINSTO RIDETRICYCLEATNRREFLEXINTEGRATEDCRUSINGDRAWSPERSONW/ 2PARTSRESPONDSTO NAMEUSESKNIFEANDFORKOBJECTPERM-ANENCEDEVELOPEDFIGUREGROUNDPERCEPTIONMATUREDROLLSPRONETOSUPINEREMOVESSOCKSSTRINGS1-INCHBEADSTRIES TOACTIVATESIMPLETOYSCOMPLETESA 3-PIECEPUZZLETAKESTURNSDURINGGAMESPULLS TOSTAND ATFURNITURECUTS 6"PAPERIN HALFRADIALPALMARGRASPTIES ABOWCOPIESACROSSIMITATESACIRCLEPIVOTSINSITTINGFORWARDPROTECTIVEREACTIONBUTTONS3-4BUTTONSUSESFINGERSTO FEEDSELFPOINTSTO 6BODYPARTSROLLSSUPINETOPRONELOOKS ATPICTURESIN A BOOKMAKESEYECONTACTBRUSHESTEETHWITH (I)SOCIALPLAYPUTS ONSHIRT -MAY BEBACKWARD2 CUBEBLOCKTOWERUNBUTTONSLARGEBUTTONSCATCHESLARGEBALL WITHARMS ANDBODYDRINKSFROMCUPWITH (I)PARALLELPLAYZIPS/UNZIPSLARGEZIPPERHANDSTOMIDLINEPALMARGRASPREFLEXINTEGRATEDBACKWARDPROTECTIVEREACTIONHOPSON 1FOOTCUTS ADIAMONDWALKSWITH(I)DRINKSFROMSTRAWBEGINSTO RIDETRICYCLEATNRREFLEXINTEGRATEDCRUSINGDRAWSPERSONW/ 2PARTSRESPONDSTO NAMEUSESKNIFEANDFORKOBJECTPERM-ANENCEDEVELOPEDFIGUREGROUNDPERCEPTIONMATUREDROLLSPRONETOSUPINEREMOVESSOCKSSTRINGS1-INCHBEADSTRIES TOACTIVATESIMPLETOYSCOMPLETESA 3-PIECEPUZZLETAKESTURNSDURINGGAMESPULLS TOSTAND ATFURNITURE

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. CUTS 6" PAPER IN HALF
  2. RADIAL PALMAR GRASP
  3. TIES A BOW
  4. COPIES A CROSS
  5. IMITATES A CIRCLE
  6. PIVOTS IN SITTING
  7. FORWARD PROTECTIVE REACTION
  8. BUTTONS 3-4 BUTTONS
  9. USES FINGERS TO FEED SELF
  10. POINTS TO 6 BODY PARTS
  11. ROLLS SUPINE TO PRONE
  12. LOOKS AT PICTURES IN A BOOK
  13. MAKES EYE CONTACT
  14. BRUSHES TEETH WITH (I)
  15. SOCIAL PLAY
  16. PUTS ON SHIRT - MAY BE BACKWARD
  17. 2 CUBE BLOCK TOWER
  18. UNBUTTONS LARGE BUTTONS
  19. CATCHES LARGE BALL WITH ARMS AND BODY
  20. DRINKS FROM CUP WITH (I)
  21. PARALLEL PLAY
  22. ZIPS/ UNZIPS LARGE ZIPPER
  23. HANDS TO MIDLINE
  24. PALMAR GRASP REFLEX INTEGRATED
  25. BACKWARD PROTECTIVE REACTION
  26. HOPS ON 1 FOOT
  27. CUTS A DIAMOND
  28. WALKS WITH (I)
  29. DRINKS FROM STRAW
  30. BEGINS TO RIDE TRICYCLE
  31. ATNR REFLEX INTEGRATED
  32. CRUSING
  33. DRAWS PERSON W/ 2 PARTS
  34. RESPONDS TO NAME
  35. USES KNIFE AND FORK
  36. OBJECT PERM- ANENCE DEVELOPED
  37. FIGURE GROUND PERCEPTION MATURED
  38. ROLLS PRONE TO SUPINE
  39. REMOVES SOCKS
  40. STRINGS 1-INCH BEADS
  41. TRIES TO ACTIVATE SIMPLE TOYS
  42. COMPLETES A 3-PIECE PUZZLE
  43. TAKES TURNS DURING GAMES
  44. PULLS TO STAND AT FURNITURE