BEGINSTO RIDETRICYCLECOPIESACROSSUSESKNIFEANDFORKPOINTSTO 6BODYPARTSFIGUREGROUNDPERCEPTIONMATUREDRADIALPALMARGRASPTAKESTURNSDURINGGAMESDRAWSPERSONW/ 2PARTSWALKSWITH(I)OBJECTPERM-ANENCEDEVELOPEDSOCIALPLAYPULLS TOSTAND ATFURNITURECATCHESLARGEBALL WITHARMS ANDBODYRESPONDSTO NAMECUTS 6"PAPERIN HALFHANDSTOMIDLINEDRINKSFROMCUPWITH (I)ROLLSSUPINETOPRONEUNBUTTONSLARGEBUTTONS2 CUBEBLOCKTOWERBACKWARDPROTECTIVEREACTIONCRUSINGBRUSHESTEETHWITH (I)PIVOTSINSITTINGMAKESEYECONTACTPARALLELPLAYCUTS ADIAMONDIMITATESACIRCLEPUTS ONSHIRT -MAY BEBACKWARDTIES ABOWREMOVESSOCKSSTRINGS1-INCHBEADSFORWARDPROTECTIVEREACTIONUSESFINGERSTO FEEDSELFPALMARGRASPREFLEXINTEGRATEDATNRREFLEXINTEGRATEDBUTTONS3-4BUTTONSROLLSPRONETOSUPINEDRINKSFROMSTRAWHOPSON 1FOOTCOMPLETESA 3-PIECEPUZZLEZIPS/UNZIPSLARGEZIPPERLOOKS ATPICTURESIN A BOOKTRIES TOACTIVATESIMPLETOYSBEGINSTO RIDETRICYCLECOPIESACROSSUSESKNIFEANDFORKPOINTSTO 6BODYPARTSFIGUREGROUNDPERCEPTIONMATUREDRADIALPALMARGRASPTAKESTURNSDURINGGAMESDRAWSPERSONW/ 2PARTSWALKSWITH(I)OBJECTPERM-ANENCEDEVELOPEDSOCIALPLAYPULLS TOSTAND ATFURNITURECATCHESLARGEBALL WITHARMS ANDBODYRESPONDSTO NAMECUTS 6"PAPERIN HALFHANDSTOMIDLINEDRINKSFROMCUPWITH (I)ROLLSSUPINETOPRONEUNBUTTONSLARGEBUTTONS2 CUBEBLOCKTOWERBACKWARDPROTECTIVEREACTIONCRUSINGBRUSHESTEETHWITH (I)PIVOTSINSITTINGMAKESEYECONTACTPARALLELPLAYCUTS ADIAMONDIMITATESACIRCLEPUTS ONSHIRT -MAY BEBACKWARDTIES ABOWREMOVESSOCKSSTRINGS1-INCHBEADSFORWARDPROTECTIVEREACTIONUSESFINGERSTO FEEDSELFPALMARGRASPREFLEXINTEGRATEDATNRREFLEXINTEGRATEDBUTTONS3-4BUTTONSROLLSPRONETOSUPINEDRINKSFROMSTRAWHOPSON 1FOOTCOMPLETESA 3-PIECEPUZZLEZIPS/UNZIPSLARGEZIPPERLOOKS ATPICTURESIN A BOOKTRIES TOACTIVATESIMPLETOYS

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BEGINS TO RIDE TRICYCLE
  2. COPIES A CROSS
  3. USES KNIFE AND FORK
  4. POINTS TO 6 BODY PARTS
  5. FIGURE GROUND PERCEPTION MATURED
  6. RADIAL PALMAR GRASP
  7. TAKES TURNS DURING GAMES
  8. DRAWS PERSON W/ 2 PARTS
  9. WALKS WITH (I)
  10. OBJECT PERM- ANENCE DEVELOPED
  11. SOCIAL PLAY
  12. PULLS TO STAND AT FURNITURE
  13. CATCHES LARGE BALL WITH ARMS AND BODY
  14. RESPONDS TO NAME
  15. CUTS 6" PAPER IN HALF
  16. HANDS TO MIDLINE
  17. DRINKS FROM CUP WITH (I)
  18. ROLLS SUPINE TO PRONE
  19. UNBUTTONS LARGE BUTTONS
  20. 2 CUBE BLOCK TOWER
  21. BACKWARD PROTECTIVE REACTION
  22. CRUSING
  23. BRUSHES TEETH WITH (I)
  24. PIVOTS IN SITTING
  25. MAKES EYE CONTACT
  26. PARALLEL PLAY
  27. CUTS A DIAMOND
  28. IMITATES A CIRCLE
  29. PUTS ON SHIRT - MAY BE BACKWARD
  30. TIES A BOW
  31. REMOVES SOCKS
  32. STRINGS 1-INCH BEADS
  33. FORWARD PROTECTIVE REACTION
  34. USES FINGERS TO FEED SELF
  35. PALMAR GRASP REFLEX INTEGRATED
  36. ATNR REFLEX INTEGRATED
  37. BUTTONS 3-4 BUTTONS
  38. ROLLS PRONE TO SUPINE
  39. DRINKS FROM STRAW
  40. HOPS ON 1 FOOT
  41. COMPLETES A 3-PIECE PUZZLE
  42. ZIPS/ UNZIPS LARGE ZIPPER
  43. LOOKS AT PICTURES IN A BOOK
  44. TRIES TO ACTIVATE SIMPLE TOYS