TAKESTURNSDURINGGAMESPARALLELPLAYWALKSWITH(I)SOCIALPLAYMAKESEYECONTACTBACKWARDPROTECTIVEREACTIONPUTS ONSHIRT -MAY BEBACKWARDREMOVESSOCKSSTRINGS1-INCHBEADSIMITATESACIRCLEPOINTSTO 6BODYPARTSUSESKNIFEANDFORKRESPONDSTO NAMEHANDSTOMIDLINETRIES TOACTIVATESIMPLETOYSZIPS/UNZIPSLARGEZIPPEROBJECTPERM-ANENCEDEVELOPEDCATCHESLARGEBALL WITHARMS ANDBODYCUTS 6"PAPERIN HALFUSESFINGERSTO FEEDSELFATNRREFLEXINTEGRATEDRADIALPALMARGRASPUNBUTTONSLARGEBUTTONSDRINKSFROMSTRAWCRUSINGBRUSHESTEETHWITH (I)PALMARGRASPREFLEXINTEGRATEDDRAWSPERSONW/ 2PARTSPIVOTSINSITTINGHOPSON 1FOOTBUTTONS3-4BUTTONSPULLS TOSTAND ATFURNITURETIES ABOW2 CUBEBLOCKTOWERROLLSPRONETOSUPINECOMPLETESA 3-PIECEPUZZLELOOKS ATPICTURESIN A BOOKROLLSSUPINETOPRONECOPIESACROSSDRINKSFROMCUPWITH (I)CUTS ADIAMONDBEGINSTO RIDETRICYCLEFORWARDPROTECTIVEREACTIONFIGUREGROUNDPERCEPTIONMATUREDTAKESTURNSDURINGGAMESPARALLELPLAYWALKSWITH(I)SOCIALPLAYMAKESEYECONTACTBACKWARDPROTECTIVEREACTIONPUTS ONSHIRT -MAY BEBACKWARDREMOVESSOCKSSTRINGS1-INCHBEADSIMITATESACIRCLEPOINTSTO 6BODYPARTSUSESKNIFEANDFORKRESPONDSTO NAMEHANDSTOMIDLINETRIES TOACTIVATESIMPLETOYSZIPS/UNZIPSLARGEZIPPEROBJECTPERM-ANENCEDEVELOPEDCATCHESLARGEBALL WITHARMS ANDBODYCUTS 6"PAPERIN HALFUSESFINGERSTO FEEDSELFATNRREFLEXINTEGRATEDRADIALPALMARGRASPUNBUTTONSLARGEBUTTONSDRINKSFROMSTRAWCRUSINGBRUSHESTEETHWITH (I)PALMARGRASPREFLEXINTEGRATEDDRAWSPERSONW/ 2PARTSPIVOTSINSITTINGHOPSON 1FOOTBUTTONS3-4BUTTONSPULLS TOSTAND ATFURNITURETIES ABOW2 CUBEBLOCKTOWERROLLSPRONETOSUPINECOMPLETESA 3-PIECEPUZZLELOOKS ATPICTURESIN A BOOKROLLSSUPINETOPRONECOPIESACROSSDRINKSFROMCUPWITH (I)CUTS ADIAMONDBEGINSTO RIDETRICYCLEFORWARDPROTECTIVEREACTIONFIGUREGROUNDPERCEPTIONMATURED

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. TAKES TURNS DURING GAMES
  2. PARALLEL PLAY
  3. WALKS WITH (I)
  4. SOCIAL PLAY
  5. MAKES EYE CONTACT
  6. BACKWARD PROTECTIVE REACTION
  7. PUTS ON SHIRT - MAY BE BACKWARD
  8. REMOVES SOCKS
  9. STRINGS 1-INCH BEADS
  10. IMITATES A CIRCLE
  11. POINTS TO 6 BODY PARTS
  12. USES KNIFE AND FORK
  13. RESPONDS TO NAME
  14. HANDS TO MIDLINE
  15. TRIES TO ACTIVATE SIMPLE TOYS
  16. ZIPS/ UNZIPS LARGE ZIPPER
  17. OBJECT PERM- ANENCE DEVELOPED
  18. CATCHES LARGE BALL WITH ARMS AND BODY
  19. CUTS 6" PAPER IN HALF
  20. USES FINGERS TO FEED SELF
  21. ATNR REFLEX INTEGRATED
  22. RADIAL PALMAR GRASP
  23. UNBUTTONS LARGE BUTTONS
  24. DRINKS FROM STRAW
  25. CRUSING
  26. BRUSHES TEETH WITH (I)
  27. PALMAR GRASP REFLEX INTEGRATED
  28. DRAWS PERSON W/ 2 PARTS
  29. PIVOTS IN SITTING
  30. HOPS ON 1 FOOT
  31. BUTTONS 3-4 BUTTONS
  32. PULLS TO STAND AT FURNITURE
  33. TIES A BOW
  34. 2 CUBE BLOCK TOWER
  35. ROLLS PRONE TO SUPINE
  36. COMPLETES A 3-PIECE PUZZLE
  37. LOOKS AT PICTURES IN A BOOK
  38. ROLLS SUPINE TO PRONE
  39. COPIES A CROSS
  40. DRINKS FROM CUP WITH (I)
  41. CUTS A DIAMOND
  42. BEGINS TO RIDE TRICYCLE
  43. FORWARD PROTECTIVE REACTION
  44. FIGURE GROUND PERCEPTION MATURED