TRIES TOACTIVATESIMPLETOYSDRAWSPERSONW/ 2PARTSHANDSTOMIDLINEBACKWARDPROTECTIVEREACTIONCATCHESLARGEBALL WITHARMS ANDBODYMAKESEYECONTACTBEGINSTO RIDETRICYCLETIES ABOWCOPIESACROSSUSESFINGERSTO FEEDSELFCUTS 6"PAPERIN HALFUNBUTTONSLARGEBUTTONSFORWARDPROTECTIVEREACTIONROLLSSUPINETOPRONEPULLS TOSTAND ATFURNITUREROLLSPRONETOSUPINEBUTTONS3-4BUTTONSOBJECTPERM-ANENCEDEVELOPEDATNRREFLEXINTEGRATEDWALKSWITH(I)USESKNIFEANDFORKTAKESTURNSDURINGGAMESPUTS ONSHIRT -MAY BEBACKWARDRADIALPALMARGRASPFIGUREGROUNDPERCEPTIONMATUREDCRUSING2 CUBEBLOCKTOWERZIPS/UNZIPSLARGEZIPPERPOINTSTO 6BODYPARTSREMOVESSOCKSSTRINGS1-INCHBEADSSOCIALPLAYPIVOTSINSITTINGHOPSON 1FOOTCUTS ADIAMONDPARALLELPLAYDRINKSFROMSTRAWLOOKS ATPICTURESIN A BOOKRESPONDSTO NAMEPALMARGRASPREFLEXINTEGRATEDBRUSHESTEETHWITH (I)IMITATESACIRCLEDRINKSFROMCUPWITH (I)COMPLETESA 3-PIECEPUZZLETRIES TOACTIVATESIMPLETOYSDRAWSPERSONW/ 2PARTSHANDSTOMIDLINEBACKWARDPROTECTIVEREACTIONCATCHESLARGEBALL WITHARMS ANDBODYMAKESEYECONTACTBEGINSTO RIDETRICYCLETIES ABOWCOPIESACROSSUSESFINGERSTO FEEDSELFCUTS 6"PAPERIN HALFUNBUTTONSLARGEBUTTONSFORWARDPROTECTIVEREACTIONROLLSSUPINETOPRONEPULLS TOSTAND ATFURNITUREROLLSPRONETOSUPINEBUTTONS3-4BUTTONSOBJECTPERM-ANENCEDEVELOPEDATNRREFLEXINTEGRATEDWALKSWITH(I)USESKNIFEANDFORKTAKESTURNSDURINGGAMESPUTS ONSHIRT -MAY BEBACKWARDRADIALPALMARGRASPFIGUREGROUNDPERCEPTIONMATUREDCRUSING2 CUBEBLOCKTOWERZIPS/UNZIPSLARGEZIPPERPOINTSTO 6BODYPARTSREMOVESSOCKSSTRINGS1-INCHBEADSSOCIALPLAYPIVOTSINSITTINGHOPSON 1FOOTCUTS ADIAMONDPARALLELPLAYDRINKSFROMSTRAWLOOKS ATPICTURESIN A BOOKRESPONDSTO NAMEPALMARGRASPREFLEXINTEGRATEDBRUSHESTEETHWITH (I)IMITATESACIRCLEDRINKSFROMCUPWITH (I)COMPLETESA 3-PIECEPUZZLE

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TRIES TO ACTIVATE SIMPLE TOYS
  2. DRAWS PERSON W/ 2 PARTS
  3. HANDS TO MIDLINE
  4. BACKWARD PROTECTIVE REACTION
  5. CATCHES LARGE BALL WITH ARMS AND BODY
  6. MAKES EYE CONTACT
  7. BEGINS TO RIDE TRICYCLE
  8. TIES A BOW
  9. COPIES A CROSS
  10. USES FINGERS TO FEED SELF
  11. CUTS 6" PAPER IN HALF
  12. UNBUTTONS LARGE BUTTONS
  13. FORWARD PROTECTIVE REACTION
  14. ROLLS SUPINE TO PRONE
  15. PULLS TO STAND AT FURNITURE
  16. ROLLS PRONE TO SUPINE
  17. BUTTONS 3-4 BUTTONS
  18. OBJECT PERM- ANENCE DEVELOPED
  19. ATNR REFLEX INTEGRATED
  20. WALKS WITH (I)
  21. USES KNIFE AND FORK
  22. TAKES TURNS DURING GAMES
  23. PUTS ON SHIRT - MAY BE BACKWARD
  24. RADIAL PALMAR GRASP
  25. FIGURE GROUND PERCEPTION MATURED
  26. CRUSING
  27. 2 CUBE BLOCK TOWER
  28. ZIPS/ UNZIPS LARGE ZIPPER
  29. POINTS TO 6 BODY PARTS
  30. REMOVES SOCKS
  31. STRINGS 1-INCH BEADS
  32. SOCIAL PLAY
  33. PIVOTS IN SITTING
  34. HOPS ON 1 FOOT
  35. CUTS A DIAMOND
  36. PARALLEL PLAY
  37. DRINKS FROM STRAW
  38. LOOKS AT PICTURES IN A BOOK
  39. RESPONDS TO NAME
  40. PALMAR GRASP REFLEX INTEGRATED
  41. BRUSHES TEETH WITH (I)
  42. IMITATES A CIRCLE
  43. DRINKS FROM CUP WITH (I)
  44. COMPLETES A 3-PIECE PUZZLE