TRIES TOACTIVATESIMPLETOYSCUTS 6"PAPERIN HALFATNRREFLEXINTEGRATEDTIES ABOWDRINKSFROMCUPWITH (I)UNBUTTONSLARGEBUTTONSCOPIESACROSSOBJECTPERM-ANENCEDEVELOPEDPIVOTSINSITTINGPARALLELPLAYCATCHESLARGEBALL WITHARMS ANDBODYPOINTSTO 6BODYPARTSBRUSHESTEETHWITH (I)REMOVESSOCKSBUTTONS3-4BUTTONSMAKESEYECONTACTBEGINSTO RIDETRICYCLEROLLSPRONETOSUPINEUSESFINGERSTO FEEDSELFDRAWSPERSONW/ 2PARTSSOCIALPLAYPULLS TOSTAND ATFURNITUREHANDSTOMIDLINELOOKS ATPICTURESIN A BOOKWALKSWITH(I)CUTS ADIAMONDDRINKSFROMSTRAWPALMARGRASPREFLEXINTEGRATEDUSESKNIFEANDFORKPUTS ONSHIRT -MAY BEBACKWARDZIPS/UNZIPSLARGEZIPPERSTRINGS1-INCHBEADSHOPSON 1FOOTRESPONDSTO NAMEFORWARDPROTECTIVEREACTIONRADIALPALMARGRASPIMITATESACIRCLECOMPLETESA 3-PIECEPUZZLEFIGUREGROUNDPERCEPTIONMATURED2 CUBEBLOCKTOWERBACKWARDPROTECTIVEREACTIONTAKESTURNSDURINGGAMESCRUSINGROLLSSUPINETOPRONETRIES TOACTIVATESIMPLETOYSCUTS 6"PAPERIN HALFATNRREFLEXINTEGRATEDTIES ABOWDRINKSFROMCUPWITH (I)UNBUTTONSLARGEBUTTONSCOPIESACROSSOBJECTPERM-ANENCEDEVELOPEDPIVOTSINSITTINGPARALLELPLAYCATCHESLARGEBALL WITHARMS ANDBODYPOINTSTO 6BODYPARTSBRUSHESTEETHWITH (I)REMOVESSOCKSBUTTONS3-4BUTTONSMAKESEYECONTACTBEGINSTO RIDETRICYCLEROLLSPRONETOSUPINEUSESFINGERSTO FEEDSELFDRAWSPERSONW/ 2PARTSSOCIALPLAYPULLS TOSTAND ATFURNITUREHANDSTOMIDLINELOOKS ATPICTURESIN A BOOKWALKSWITH(I)CUTS ADIAMONDDRINKSFROMSTRAWPALMARGRASPREFLEXINTEGRATEDUSESKNIFEANDFORKPUTS ONSHIRT -MAY BEBACKWARDZIPS/UNZIPSLARGEZIPPERSTRINGS1-INCHBEADSHOPSON 1FOOTRESPONDSTO NAMEFORWARDPROTECTIVEREACTIONRADIALPALMARGRASPIMITATESACIRCLECOMPLETESA 3-PIECEPUZZLEFIGUREGROUNDPERCEPTIONMATURED2 CUBEBLOCKTOWERBACKWARDPROTECTIVEREACTIONTAKESTURNSDURINGGAMESCRUSINGROLLSSUPINETOPRONE

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TRIES TO ACTIVATE SIMPLE TOYS
  2. CUTS 6" PAPER IN HALF
  3. ATNR REFLEX INTEGRATED
  4. TIES A BOW
  5. DRINKS FROM CUP WITH (I)
  6. UNBUTTONS LARGE BUTTONS
  7. COPIES A CROSS
  8. OBJECT PERM- ANENCE DEVELOPED
  9. PIVOTS IN SITTING
  10. PARALLEL PLAY
  11. CATCHES LARGE BALL WITH ARMS AND BODY
  12. POINTS TO 6 BODY PARTS
  13. BRUSHES TEETH WITH (I)
  14. REMOVES SOCKS
  15. BUTTONS 3-4 BUTTONS
  16. MAKES EYE CONTACT
  17. BEGINS TO RIDE TRICYCLE
  18. ROLLS PRONE TO SUPINE
  19. USES FINGERS TO FEED SELF
  20. DRAWS PERSON W/ 2 PARTS
  21. SOCIAL PLAY
  22. PULLS TO STAND AT FURNITURE
  23. HANDS TO MIDLINE
  24. LOOKS AT PICTURES IN A BOOK
  25. WALKS WITH (I)
  26. CUTS A DIAMOND
  27. DRINKS FROM STRAW
  28. PALMAR GRASP REFLEX INTEGRATED
  29. USES KNIFE AND FORK
  30. PUTS ON SHIRT - MAY BE BACKWARD
  31. ZIPS/ UNZIPS LARGE ZIPPER
  32. STRINGS 1-INCH BEADS
  33. HOPS ON 1 FOOT
  34. RESPONDS TO NAME
  35. FORWARD PROTECTIVE REACTION
  36. RADIAL PALMAR GRASP
  37. IMITATES A CIRCLE
  38. COMPLETES A 3-PIECE PUZZLE
  39. FIGURE GROUND PERCEPTION MATURED
  40. 2 CUBE BLOCK TOWER
  41. BACKWARD PROTECTIVE REACTION
  42. TAKES TURNS DURING GAMES
  43. CRUSING
  44. ROLLS SUPINE TO PRONE