CRUSING2 CUBEBLOCKTOWERHANDSTOMIDLINEBEGINSTO RIDETRICYCLECUTS ADIAMONDPULLS TOSTAND ATFURNITUREHOPSON 1FOOTPUTS ONSHIRT -MAY BEBACKWARDCOMPLETESA 3-PIECEPUZZLEPALMARGRASPREFLEXINTEGRATEDRADIALPALMARGRASPCATCHESLARGEBALL WITHARMS ANDBODYCOPIESACROSSROLLSSUPINETOPRONESTRINGS1-INCHBEADSDRINKSFROMSTRAWSOCIALPLAYBACKWARDPROTECTIVEREACTIONREMOVESSOCKSOBJECTPERM-ANENCEDEVELOPEDFORWARDPROTECTIVEREACTIONIMITATESACIRCLEUSESFINGERSTO FEEDSELFZIPS/UNZIPSLARGEZIPPERMAKESEYECONTACTATNRREFLEXINTEGRATEDUSESKNIFEANDFORKBUTTONS3-4BUTTONSDRINKSFROMCUPWITH (I)ROLLSPRONETOSUPINEWALKSWITH(I)TAKESTURNSDURINGGAMESUNBUTTONSLARGEBUTTONSLOOKS ATPICTURESIN A BOOKDRAWSPERSONW/ 2PARTSFIGUREGROUNDPERCEPTIONMATUREDRESPONDSTO NAMEPARALLELPLAYTIES ABOWPIVOTSINSITTINGTRIES TOACTIVATESIMPLETOYSCUTS 6"PAPERIN HALFPOINTSTO 6BODYPARTSBRUSHESTEETHWITH (I)CRUSING2 CUBEBLOCKTOWERHANDSTOMIDLINEBEGINSTO RIDETRICYCLECUTS ADIAMONDPULLS TOSTAND ATFURNITUREHOPSON 1FOOTPUTS ONSHIRT -MAY BEBACKWARDCOMPLETESA 3-PIECEPUZZLEPALMARGRASPREFLEXINTEGRATEDRADIALPALMARGRASPCATCHESLARGEBALL WITHARMS ANDBODYCOPIESACROSSROLLSSUPINETOPRONESTRINGS1-INCHBEADSDRINKSFROMSTRAWSOCIALPLAYBACKWARDPROTECTIVEREACTIONREMOVESSOCKSOBJECTPERM-ANENCEDEVELOPEDFORWARDPROTECTIVEREACTIONIMITATESACIRCLEUSESFINGERSTO FEEDSELFZIPS/UNZIPSLARGEZIPPERMAKESEYECONTACTATNRREFLEXINTEGRATEDUSESKNIFEANDFORKBUTTONS3-4BUTTONSDRINKSFROMCUPWITH (I)ROLLSPRONETOSUPINEWALKSWITH(I)TAKESTURNSDURINGGAMESUNBUTTONSLARGEBUTTONSLOOKS ATPICTURESIN A BOOKDRAWSPERSONW/ 2PARTSFIGUREGROUNDPERCEPTIONMATUREDRESPONDSTO NAMEPARALLELPLAYTIES ABOWPIVOTSINSITTINGTRIES TOACTIVATESIMPLETOYSCUTS 6"PAPERIN HALFPOINTSTO 6BODYPARTSBRUSHESTEETHWITH (I)

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CRUSING
  2. 2 CUBE BLOCK TOWER
  3. HANDS TO MIDLINE
  4. BEGINS TO RIDE TRICYCLE
  5. CUTS A DIAMOND
  6. PULLS TO STAND AT FURNITURE
  7. HOPS ON 1 FOOT
  8. PUTS ON SHIRT - MAY BE BACKWARD
  9. COMPLETES A 3-PIECE PUZZLE
  10. PALMAR GRASP REFLEX INTEGRATED
  11. RADIAL PALMAR GRASP
  12. CATCHES LARGE BALL WITH ARMS AND BODY
  13. COPIES A CROSS
  14. ROLLS SUPINE TO PRONE
  15. STRINGS 1-INCH BEADS
  16. DRINKS FROM STRAW
  17. SOCIAL PLAY
  18. BACKWARD PROTECTIVE REACTION
  19. REMOVES SOCKS
  20. OBJECT PERM- ANENCE DEVELOPED
  21. FORWARD PROTECTIVE REACTION
  22. IMITATES A CIRCLE
  23. USES FINGERS TO FEED SELF
  24. ZIPS/ UNZIPS LARGE ZIPPER
  25. MAKES EYE CONTACT
  26. ATNR REFLEX INTEGRATED
  27. USES KNIFE AND FORK
  28. BUTTONS 3-4 BUTTONS
  29. DRINKS FROM CUP WITH (I)
  30. ROLLS PRONE TO SUPINE
  31. WALKS WITH (I)
  32. TAKES TURNS DURING GAMES
  33. UNBUTTONS LARGE BUTTONS
  34. LOOKS AT PICTURES IN A BOOK
  35. DRAWS PERSON W/ 2 PARTS
  36. FIGURE GROUND PERCEPTION MATURED
  37. RESPONDS TO NAME
  38. PARALLEL PLAY
  39. TIES A BOW
  40. PIVOTS IN SITTING
  41. TRIES TO ACTIVATE SIMPLE TOYS
  42. CUTS 6" PAPER IN HALF
  43. POINTS TO 6 BODY PARTS
  44. BRUSHES TEETH WITH (I)