CUTS 6"PAPERIN HALFBRUSHESTEETHWITH (I)PUTS ONSHIRT -MAY BEBACKWARDUNBUTTONSLARGEBUTTONSFIGUREGROUNDPERCEPTIONMATUREDPARALLELPLAYROLLSPRONETOSUPINEWALKSWITH(I)PULLS TOSTAND ATFURNITUREBEGINSTO RIDETRICYCLERESPONDSTO NAMETIES ABOWCUTS ADIAMONDATNRREFLEXINTEGRATEDCOMPLETESA 3-PIECEPUZZLEPIVOTSINSITTINGDRINKSFROMSTRAWDRAWSPERSONW/ 2PARTSRADIALPALMARGRASPFORWARDPROTECTIVEREACTIONCOPIESACROSSPALMARGRASPREFLEXINTEGRATEDMAKESEYECONTACTIMITATESACIRCLEROLLSSUPINETOPRONELOOKS ATPICTURESIN A BOOKTRIES TOACTIVATESIMPLETOYS2 CUBEBLOCKTOWERSTRINGS1-INCHBEADSREMOVESSOCKSUSESKNIFEANDFORKSOCIALPLAYZIPS/UNZIPSLARGEZIPPERHOPSON 1FOOTBACKWARDPROTECTIVEREACTIONDRINKSFROMCUPWITH (I)BUTTONS3-4BUTTONSCRUSINGOBJECTPERM-ANENCEDEVELOPEDHANDSTOMIDLINETAKESTURNSDURINGGAMESPOINTSTO 6BODYPARTSCATCHESLARGEBALL WITHARMS ANDBODYUSESFINGERSTO FEEDSELFCUTS 6"PAPERIN HALFBRUSHESTEETHWITH (I)PUTS ONSHIRT -MAY BEBACKWARDUNBUTTONSLARGEBUTTONSFIGUREGROUNDPERCEPTIONMATUREDPARALLELPLAYROLLSPRONETOSUPINEWALKSWITH(I)PULLS TOSTAND ATFURNITUREBEGINSTO RIDETRICYCLERESPONDSTO NAMETIES ABOWCUTS ADIAMONDATNRREFLEXINTEGRATEDCOMPLETESA 3-PIECEPUZZLEPIVOTSINSITTINGDRINKSFROMSTRAWDRAWSPERSONW/ 2PARTSRADIALPALMARGRASPFORWARDPROTECTIVEREACTIONCOPIESACROSSPALMARGRASPREFLEXINTEGRATEDMAKESEYECONTACTIMITATESACIRCLEROLLSSUPINETOPRONELOOKS ATPICTURESIN A BOOKTRIES TOACTIVATESIMPLETOYS2 CUBEBLOCKTOWERSTRINGS1-INCHBEADSREMOVESSOCKSUSESKNIFEANDFORKSOCIALPLAYZIPS/UNZIPSLARGEZIPPERHOPSON 1FOOTBACKWARDPROTECTIVEREACTIONDRINKSFROMCUPWITH (I)BUTTONS3-4BUTTONSCRUSINGOBJECTPERM-ANENCEDEVELOPEDHANDSTOMIDLINETAKESTURNSDURINGGAMESPOINTSTO 6BODYPARTSCATCHESLARGEBALL WITHARMS ANDBODYUSESFINGERSTO FEEDSELF

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CUTS 6" PAPER IN HALF
  2. BRUSHES TEETH WITH (I)
  3. PUTS ON SHIRT - MAY BE BACKWARD
  4. UNBUTTONS LARGE BUTTONS
  5. FIGURE GROUND PERCEPTION MATURED
  6. PARALLEL PLAY
  7. ROLLS PRONE TO SUPINE
  8. WALKS WITH (I)
  9. PULLS TO STAND AT FURNITURE
  10. BEGINS TO RIDE TRICYCLE
  11. RESPONDS TO NAME
  12. TIES A BOW
  13. CUTS A DIAMOND
  14. ATNR REFLEX INTEGRATED
  15. COMPLETES A 3-PIECE PUZZLE
  16. PIVOTS IN SITTING
  17. DRINKS FROM STRAW
  18. DRAWS PERSON W/ 2 PARTS
  19. RADIAL PALMAR GRASP
  20. FORWARD PROTECTIVE REACTION
  21. COPIES A CROSS
  22. PALMAR GRASP REFLEX INTEGRATED
  23. MAKES EYE CONTACT
  24. IMITATES A CIRCLE
  25. ROLLS SUPINE TO PRONE
  26. LOOKS AT PICTURES IN A BOOK
  27. TRIES TO ACTIVATE SIMPLE TOYS
  28. 2 CUBE BLOCK TOWER
  29. STRINGS 1-INCH BEADS
  30. REMOVES SOCKS
  31. USES KNIFE AND FORK
  32. SOCIAL PLAY
  33. ZIPS/ UNZIPS LARGE ZIPPER
  34. HOPS ON 1 FOOT
  35. BACKWARD PROTECTIVE REACTION
  36. DRINKS FROM CUP WITH (I)
  37. BUTTONS 3-4 BUTTONS
  38. CRUSING
  39. OBJECT PERM- ANENCE DEVELOPED
  40. HANDS TO MIDLINE
  41. TAKES TURNS DURING GAMES
  42. POINTS TO 6 BODY PARTS
  43. CATCHES LARGE BALL WITH ARMS AND BODY
  44. USES FINGERS TO FEED SELF