LOOKS ATPICTURESIN A BOOKTAKESTURNSDURINGGAMESPALMARGRASPREFLEXINTEGRATEDCRUSINGCUTS ADIAMONDCOPIESACROSSTIES ABOWCOMPLETESA 3-PIECEPUZZLEWALKSWITH(I)ROLLSSUPINETOPRONEPULLS TOSTAND ATFURNITURE2 CUBEBLOCKTOWERCUTS 6"PAPERIN HALFBRUSHESTEETHWITH (I)ATNRREFLEXINTEGRATEDMAKESEYECONTACTBUTTONS3-4BUTTONSTRIES TOACTIVATESIMPLETOYSDRINKSFROMSTRAWHANDSTOMIDLINEFIGUREGROUNDPERCEPTIONMATUREDDRAWSPERSONW/ 2PARTSRESPONDSTO NAMEUSESFINGERSTO FEEDSELFZIPS/UNZIPSLARGEZIPPERBEGINSTO RIDETRICYCLECATCHESLARGEBALL WITHARMS ANDBODYPARALLELPLAYUNBUTTONSLARGEBUTTONSPOINTSTO 6BODYPARTSPUTS ONSHIRT -MAY BEBACKWARDDRINKSFROMCUPWITH (I)RADIALPALMARGRASPSOCIALPLAYIMITATESACIRCLEREMOVESSOCKSUSESKNIFEANDFORKPIVOTSINSITTINGOBJECTPERM-ANENCEDEVELOPEDSTRINGS1-INCHBEADSFORWARDPROTECTIVEREACTIONHOPSON 1FOOTBACKWARDPROTECTIVEREACTIONROLLSPRONETOSUPINELOOKS ATPICTURESIN A BOOKTAKESTURNSDURINGGAMESPALMARGRASPREFLEXINTEGRATEDCRUSINGCUTS ADIAMONDCOPIESACROSSTIES ABOWCOMPLETESA 3-PIECEPUZZLEWALKSWITH(I)ROLLSSUPINETOPRONEPULLS TOSTAND ATFURNITURE2 CUBEBLOCKTOWERCUTS 6"PAPERIN HALFBRUSHESTEETHWITH (I)ATNRREFLEXINTEGRATEDMAKESEYECONTACTBUTTONS3-4BUTTONSTRIES TOACTIVATESIMPLETOYSDRINKSFROMSTRAWHANDSTOMIDLINEFIGUREGROUNDPERCEPTIONMATUREDDRAWSPERSONW/ 2PARTSRESPONDSTO NAMEUSESFINGERSTO FEEDSELFZIPS/UNZIPSLARGEZIPPERBEGINSTO RIDETRICYCLECATCHESLARGEBALL WITHARMS ANDBODYPARALLELPLAYUNBUTTONSLARGEBUTTONSPOINTSTO 6BODYPARTSPUTS ONSHIRT -MAY BEBACKWARDDRINKSFROMCUPWITH (I)RADIALPALMARGRASPSOCIALPLAYIMITATESACIRCLEREMOVESSOCKSUSESKNIFEANDFORKPIVOTSINSITTINGOBJECTPERM-ANENCEDEVELOPEDSTRINGS1-INCHBEADSFORWARDPROTECTIVEREACTIONHOPSON 1FOOTBACKWARDPROTECTIVEREACTIONROLLSPRONETOSUPINE

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LOOKS AT PICTURES IN A BOOK
  2. TAKES TURNS DURING GAMES
  3. PALMAR GRASP REFLEX INTEGRATED
  4. CRUSING
  5. CUTS A DIAMOND
  6. COPIES A CROSS
  7. TIES A BOW
  8. COMPLETES A 3-PIECE PUZZLE
  9. WALKS WITH (I)
  10. ROLLS SUPINE TO PRONE
  11. PULLS TO STAND AT FURNITURE
  12. 2 CUBE BLOCK TOWER
  13. CUTS 6" PAPER IN HALF
  14. BRUSHES TEETH WITH (I)
  15. ATNR REFLEX INTEGRATED
  16. MAKES EYE CONTACT
  17. BUTTONS 3-4 BUTTONS
  18. TRIES TO ACTIVATE SIMPLE TOYS
  19. DRINKS FROM STRAW
  20. HANDS TO MIDLINE
  21. FIGURE GROUND PERCEPTION MATURED
  22. DRAWS PERSON W/ 2 PARTS
  23. RESPONDS TO NAME
  24. USES FINGERS TO FEED SELF
  25. ZIPS/ UNZIPS LARGE ZIPPER
  26. BEGINS TO RIDE TRICYCLE
  27. CATCHES LARGE BALL WITH ARMS AND BODY
  28. PARALLEL PLAY
  29. UNBUTTONS LARGE BUTTONS
  30. POINTS TO 6 BODY PARTS
  31. PUTS ON SHIRT - MAY BE BACKWARD
  32. DRINKS FROM CUP WITH (I)
  33. RADIAL PALMAR GRASP
  34. SOCIAL PLAY
  35. IMITATES A CIRCLE
  36. REMOVES SOCKS
  37. USES KNIFE AND FORK
  38. PIVOTS IN SITTING
  39. OBJECT PERM- ANENCE DEVELOPED
  40. STRINGS 1-INCH BEADS
  41. FORWARD PROTECTIVE REACTION
  42. HOPS ON 1 FOOT
  43. BACKWARD PROTECTIVE REACTION
  44. ROLLS PRONE TO SUPINE