DRINKSFROMSTRAWBACKWARDPROTECTIVEREACTIONZIPS/UNZIPSLARGEZIPPERTRIES TOACTIVATESIMPLETOYSIMITATESACIRCLEPUTS ONSHIRT -MAY BEBACKWARDWALKSWITH(I)COMPLETESA 3-PIECEPUZZLEATNRREFLEXINTEGRATED2 CUBEBLOCKTOWERHOPSON 1FOOTPARALLELPLAYDRINKSFROMCUPWITH (I)FORWARDPROTECTIVEREACTIONUNBUTTONSLARGEBUTTONSLOOKS ATPICTURESIN A BOOKRADIALPALMARGRASPUSESKNIFEANDFORKSTRINGS1-INCHBEADSREMOVESSOCKSRESPONDSTO NAMEPULLS TOSTAND ATFURNITUREHANDSTOMIDLINETIES ABOWCUTS 6"PAPERIN HALFDRAWSPERSONW/ 2PARTSCUTS ADIAMONDMAKESEYECONTACTBRUSHESTEETHWITH (I)USESFINGERSTO FEEDSELFPOINTSTO 6BODYPARTSPIVOTSINSITTINGTAKESTURNSDURINGGAMESCRUSINGOBJECTPERM-ANENCEDEVELOPEDPALMARGRASPREFLEXINTEGRATEDROLLSSUPINETOPRONEROLLSPRONETOSUPINEFIGUREGROUNDPERCEPTIONMATUREDBUTTONS3-4BUTTONSCATCHESLARGEBALL WITHARMS ANDBODYBEGINSTO RIDETRICYCLESOCIALPLAYCOPIESACROSSDRINKSFROMSTRAWBACKWARDPROTECTIVEREACTIONZIPS/UNZIPSLARGEZIPPERTRIES TOACTIVATESIMPLETOYSIMITATESACIRCLEPUTS ONSHIRT -MAY BEBACKWARDWALKSWITH(I)COMPLETESA 3-PIECEPUZZLEATNRREFLEXINTEGRATED2 CUBEBLOCKTOWERHOPSON 1FOOTPARALLELPLAYDRINKSFROMCUPWITH (I)FORWARDPROTECTIVEREACTIONUNBUTTONSLARGEBUTTONSLOOKS ATPICTURESIN A BOOKRADIALPALMARGRASPUSESKNIFEANDFORKSTRINGS1-INCHBEADSREMOVESSOCKSRESPONDSTO NAMEPULLS TOSTAND ATFURNITUREHANDSTOMIDLINETIES ABOWCUTS 6"PAPERIN HALFDRAWSPERSONW/ 2PARTSCUTS ADIAMONDMAKESEYECONTACTBRUSHESTEETHWITH (I)USESFINGERSTO FEEDSELFPOINTSTO 6BODYPARTSPIVOTSINSITTINGTAKESTURNSDURINGGAMESCRUSINGOBJECTPERM-ANENCEDEVELOPEDPALMARGRASPREFLEXINTEGRATEDROLLSSUPINETOPRONEROLLSPRONETOSUPINEFIGUREGROUNDPERCEPTIONMATUREDBUTTONS3-4BUTTONSCATCHESLARGEBALL WITHARMS ANDBODYBEGINSTO RIDETRICYCLESOCIALPLAYCOPIESACROSS

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DRINKS FROM STRAW
  2. BACKWARD PROTECTIVE REACTION
  3. ZIPS/ UNZIPS LARGE ZIPPER
  4. TRIES TO ACTIVATE SIMPLE TOYS
  5. IMITATES A CIRCLE
  6. PUTS ON SHIRT - MAY BE BACKWARD
  7. WALKS WITH (I)
  8. COMPLETES A 3-PIECE PUZZLE
  9. ATNR REFLEX INTEGRATED
  10. 2 CUBE BLOCK TOWER
  11. HOPS ON 1 FOOT
  12. PARALLEL PLAY
  13. DRINKS FROM CUP WITH (I)
  14. FORWARD PROTECTIVE REACTION
  15. UNBUTTONS LARGE BUTTONS
  16. LOOKS AT PICTURES IN A BOOK
  17. RADIAL PALMAR GRASP
  18. USES KNIFE AND FORK
  19. STRINGS 1-INCH BEADS
  20. REMOVES SOCKS
  21. RESPONDS TO NAME
  22. PULLS TO STAND AT FURNITURE
  23. HANDS TO MIDLINE
  24. TIES A BOW
  25. CUTS 6" PAPER IN HALF
  26. DRAWS PERSON W/ 2 PARTS
  27. CUTS A DIAMOND
  28. MAKES EYE CONTACT
  29. BRUSHES TEETH WITH (I)
  30. USES FINGERS TO FEED SELF
  31. POINTS TO 6 BODY PARTS
  32. PIVOTS IN SITTING
  33. TAKES TURNS DURING GAMES
  34. CRUSING
  35. OBJECT PERM- ANENCE DEVELOPED
  36. PALMAR GRASP REFLEX INTEGRATED
  37. ROLLS SUPINE TO PRONE
  38. ROLLS PRONE TO SUPINE
  39. FIGURE GROUND PERCEPTION MATURED
  40. BUTTONS 3-4 BUTTONS
  41. CATCHES LARGE BALL WITH ARMS AND BODY
  42. BEGINS TO RIDE TRICYCLE
  43. SOCIAL PLAY
  44. COPIES A CROSS