USESKNIFEANDFORKPARALLELPLAYCUTS 6"PAPERIN HALFCRUSINGFORWARDPROTECTIVEREACTIONROLLSSUPINETOPRONEBRUSHESTEETHWITH (I)BACKWARDPROTECTIVEREACTIONCUTS ADIAMONDBUTTONS3-4BUTTONSRESPONDSTO NAMEROLLSPRONETOSUPINEHANDSTOMIDLINEPIVOTSINSITTINGBEGINSTO RIDETRICYCLETIES ABOWSTRINGS1-INCHBEADSHOPSON 1FOOTTRIES TOACTIVATESIMPLETOYSWALKSWITH(I)PULLS TOSTAND ATFURNITUREREMOVESSOCKSMAKESEYECONTACTDRINKSFROMCUPWITH (I)DRINKSFROMSTRAWZIPS/UNZIPSLARGEZIPPERCATCHESLARGEBALL WITHARMS ANDBODYUSESFINGERSTO FEEDSELFUNBUTTONSLARGEBUTTONSFIGUREGROUNDPERCEPTIONMATUREDATNRREFLEXINTEGRATEDLOOKS ATPICTURESIN A BOOKIMITATESACIRCLE2 CUBEBLOCKTOWERCOMPLETESA 3-PIECEPUZZLERADIALPALMARGRASPOBJECTPERM-ANENCEDEVELOPEDPALMARGRASPREFLEXINTEGRATEDPOINTSTO 6BODYPARTSTAKESTURNSDURINGGAMESDRAWSPERSONW/ 2PARTSPUTS ONSHIRT -MAY BEBACKWARDCOPIESACROSSSOCIALPLAYUSESKNIFEANDFORKPARALLELPLAYCUTS 6"PAPERIN HALFCRUSINGFORWARDPROTECTIVEREACTIONROLLSSUPINETOPRONEBRUSHESTEETHWITH (I)BACKWARDPROTECTIVEREACTIONCUTS ADIAMONDBUTTONS3-4BUTTONSRESPONDSTO NAMEROLLSPRONETOSUPINEHANDSTOMIDLINEPIVOTSINSITTINGBEGINSTO RIDETRICYCLETIES ABOWSTRINGS1-INCHBEADSHOPSON 1FOOTTRIES TOACTIVATESIMPLETOYSWALKSWITH(I)PULLS TOSTAND ATFURNITUREREMOVESSOCKSMAKESEYECONTACTDRINKSFROMCUPWITH (I)DRINKSFROMSTRAWZIPS/UNZIPSLARGEZIPPERCATCHESLARGEBALL WITHARMS ANDBODYUSESFINGERSTO FEEDSELFUNBUTTONSLARGEBUTTONSFIGUREGROUNDPERCEPTIONMATUREDATNRREFLEXINTEGRATEDLOOKS ATPICTURESIN A BOOKIMITATESACIRCLE2 CUBEBLOCKTOWERCOMPLETESA 3-PIECEPUZZLERADIALPALMARGRASPOBJECTPERM-ANENCEDEVELOPEDPALMARGRASPREFLEXINTEGRATEDPOINTSTO 6BODYPARTSTAKESTURNSDURINGGAMESDRAWSPERSONW/ 2PARTSPUTS ONSHIRT -MAY BEBACKWARDCOPIESACROSSSOCIALPLAY

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. USES KNIFE AND FORK
  2. PARALLEL PLAY
  3. CUTS 6" PAPER IN HALF
  4. CRUSING
  5. FORWARD PROTECTIVE REACTION
  6. ROLLS SUPINE TO PRONE
  7. BRUSHES TEETH WITH (I)
  8. BACKWARD PROTECTIVE REACTION
  9. CUTS A DIAMOND
  10. BUTTONS 3-4 BUTTONS
  11. RESPONDS TO NAME
  12. ROLLS PRONE TO SUPINE
  13. HANDS TO MIDLINE
  14. PIVOTS IN SITTING
  15. BEGINS TO RIDE TRICYCLE
  16. TIES A BOW
  17. STRINGS 1-INCH BEADS
  18. HOPS ON 1 FOOT
  19. TRIES TO ACTIVATE SIMPLE TOYS
  20. WALKS WITH (I)
  21. PULLS TO STAND AT FURNITURE
  22. REMOVES SOCKS
  23. MAKES EYE CONTACT
  24. DRINKS FROM CUP WITH (I)
  25. DRINKS FROM STRAW
  26. ZIPS/ UNZIPS LARGE ZIPPER
  27. CATCHES LARGE BALL WITH ARMS AND BODY
  28. USES FINGERS TO FEED SELF
  29. UNBUTTONS LARGE BUTTONS
  30. FIGURE GROUND PERCEPTION MATURED
  31. ATNR REFLEX INTEGRATED
  32. LOOKS AT PICTURES IN A BOOK
  33. IMITATES A CIRCLE
  34. 2 CUBE BLOCK TOWER
  35. COMPLETES A 3-PIECE PUZZLE
  36. RADIAL PALMAR GRASP
  37. OBJECT PERM- ANENCE DEVELOPED
  38. PALMAR GRASP REFLEX INTEGRATED
  39. POINTS TO 6 BODY PARTS
  40. TAKES TURNS DURING GAMES
  41. DRAWS PERSON W/ 2 PARTS
  42. PUTS ON SHIRT - MAY BE BACKWARD
  43. COPIES A CROSS
  44. SOCIAL PLAY