HANDSTOMIDLINECUTS 6"PAPERIN HALFPARALLELPLAYDRINKSFROMCUPWITH (I)UNBUTTONSLARGEBUTTONSWALKSWITH(I)MAKESEYECONTACTPIVOTSINSITTINGFIGUREGROUNDPERCEPTIONMATUREDBRUSHESTEETHWITH (I)COPIESACROSSCUTS ADIAMONDLOOKS ATPICTURESIN A BOOKTRIES TOACTIVATESIMPLETOYSUSESFINGERSTO FEEDSELFHOPSON 1FOOTPUTS ONSHIRT -MAY BEBACKWARDCATCHESLARGEBALL WITHARMS ANDBODYATNRREFLEXINTEGRATEDCOMPLETESA 3-PIECEPUZZLEOBJECTPERM-ANENCEDEVELOPED2 CUBEBLOCKTOWERRESPONDSTO NAMEBACKWARDPROTECTIVEREACTIONDRINKSFROMSTRAWPOINTSTO 6BODYPARTSFORWARDPROTECTIVEREACTIONSOCIALPLAYPULLS TOSTAND ATFURNITURETIES ABOWZIPS/UNZIPSLARGEZIPPERSTRINGS1-INCHBEADSUSESKNIFEANDFORKROLLSPRONETOSUPINEREMOVESSOCKSCRUSINGROLLSSUPINETOPRONERADIALPALMARGRASPPALMARGRASPREFLEXINTEGRATEDIMITATESACIRCLETAKESTURNSDURINGGAMESDRAWSPERSONW/ 2PARTSBEGINSTO RIDETRICYCLEBUTTONS3-4BUTTONSHANDSTOMIDLINECUTS 6"PAPERIN HALFPARALLELPLAYDRINKSFROMCUPWITH (I)UNBUTTONSLARGEBUTTONSWALKSWITH(I)MAKESEYECONTACTPIVOTSINSITTINGFIGUREGROUNDPERCEPTIONMATUREDBRUSHESTEETHWITH (I)COPIESACROSSCUTS ADIAMONDLOOKS ATPICTURESIN A BOOKTRIES TOACTIVATESIMPLETOYSUSESFINGERSTO FEEDSELFHOPSON 1FOOTPUTS ONSHIRT -MAY BEBACKWARDCATCHESLARGEBALL WITHARMS ANDBODYATNRREFLEXINTEGRATEDCOMPLETESA 3-PIECEPUZZLEOBJECTPERM-ANENCEDEVELOPED2 CUBEBLOCKTOWERRESPONDSTO NAMEBACKWARDPROTECTIVEREACTIONDRINKSFROMSTRAWPOINTSTO 6BODYPARTSFORWARDPROTECTIVEREACTIONSOCIALPLAYPULLS TOSTAND ATFURNITURETIES ABOWZIPS/UNZIPSLARGEZIPPERSTRINGS1-INCHBEADSUSESKNIFEANDFORKROLLSPRONETOSUPINEREMOVESSOCKSCRUSINGROLLSSUPINETOPRONERADIALPALMARGRASPPALMARGRASPREFLEXINTEGRATEDIMITATESACIRCLETAKESTURNSDURINGGAMESDRAWSPERSONW/ 2PARTSBEGINSTO RIDETRICYCLEBUTTONS3-4BUTTONS

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HANDS TO MIDLINE
  2. CUTS 6" PAPER IN HALF
  3. PARALLEL PLAY
  4. DRINKS FROM CUP WITH (I)
  5. UNBUTTONS LARGE BUTTONS
  6. WALKS WITH (I)
  7. MAKES EYE CONTACT
  8. PIVOTS IN SITTING
  9. FIGURE GROUND PERCEPTION MATURED
  10. BRUSHES TEETH WITH (I)
  11. COPIES A CROSS
  12. CUTS A DIAMOND
  13. LOOKS AT PICTURES IN A BOOK
  14. TRIES TO ACTIVATE SIMPLE TOYS
  15. USES FINGERS TO FEED SELF
  16. HOPS ON 1 FOOT
  17. PUTS ON SHIRT - MAY BE BACKWARD
  18. CATCHES LARGE BALL WITH ARMS AND BODY
  19. ATNR REFLEX INTEGRATED
  20. COMPLETES A 3-PIECE PUZZLE
  21. OBJECT PERM- ANENCE DEVELOPED
  22. 2 CUBE BLOCK TOWER
  23. RESPONDS TO NAME
  24. BACKWARD PROTECTIVE REACTION
  25. DRINKS FROM STRAW
  26. POINTS TO 6 BODY PARTS
  27. FORWARD PROTECTIVE REACTION
  28. SOCIAL PLAY
  29. PULLS TO STAND AT FURNITURE
  30. TIES A BOW
  31. ZIPS/ UNZIPS LARGE ZIPPER
  32. STRINGS 1-INCH BEADS
  33. USES KNIFE AND FORK
  34. ROLLS PRONE TO SUPINE
  35. REMOVES SOCKS
  36. CRUSING
  37. ROLLS SUPINE TO PRONE
  38. RADIAL PALMAR GRASP
  39. PALMAR GRASP REFLEX INTEGRATED
  40. IMITATES A CIRCLE
  41. TAKES TURNS DURING GAMES
  42. DRAWS PERSON W/ 2 PARTS
  43. BEGINS TO RIDE TRICYCLE
  44. BUTTONS 3-4 BUTTONS