ROLLSSUPINETOPRONEATNRREFLEXINTEGRATEDBRUSHESTEETHWITH (I)MAKESEYECONTACTCOPIESACROSSLOOKS ATPICTURESIN A BOOKFIGUREGROUNDPERCEPTIONMATUREDCRUSINGREMOVESSOCKSUSESFINGERSTO FEEDSELFSTRINGS1-INCHBEADSSOCIALPLAYRADIALPALMARGRASPBUTTONS3-4BUTTONSPOINTSTO 6BODYPARTSDRINKSFROMCUPWITH (I)HANDSTOMIDLINEHOPSON 1FOOTROLLSPRONETOSUPINEZIPS/UNZIPSLARGEZIPPERUNBUTTONSLARGEBUTTONSBACKWARDPROTECTIVEREACTIONPARALLELPLAYCATCHESLARGEBALL WITHARMS ANDBODYFORWARDPROTECTIVEREACTIONPULLS TOSTAND ATFURNITURECUTS ADIAMONDUSESKNIFEANDFORKIMITATESACIRCLEWALKSWITH(I)RESPONDSTO NAMETAKESTURNSDURINGGAMESDRAWSPERSONW/ 2PARTSCUTS 6"PAPERIN HALFPIVOTSINSITTINGTRIES TOACTIVATESIMPLETOYSOBJECTPERM-ANENCEDEVELOPEDBEGINSTO RIDETRICYCLETIES ABOWPUTS ONSHIRT -MAY BEBACKWARDPALMARGRASPREFLEXINTEGRATEDCOMPLETESA 3-PIECEPUZZLEDRINKSFROMSTRAW2 CUBEBLOCKTOWERROLLSSUPINETOPRONEATNRREFLEXINTEGRATEDBRUSHESTEETHWITH (I)MAKESEYECONTACTCOPIESACROSSLOOKS ATPICTURESIN A BOOKFIGUREGROUNDPERCEPTIONMATUREDCRUSINGREMOVESSOCKSUSESFINGERSTO FEEDSELFSTRINGS1-INCHBEADSSOCIALPLAYRADIALPALMARGRASPBUTTONS3-4BUTTONSPOINTSTO 6BODYPARTSDRINKSFROMCUPWITH (I)HANDSTOMIDLINEHOPSON 1FOOTROLLSPRONETOSUPINEZIPS/UNZIPSLARGEZIPPERUNBUTTONSLARGEBUTTONSBACKWARDPROTECTIVEREACTIONPARALLELPLAYCATCHESLARGEBALL WITHARMS ANDBODYFORWARDPROTECTIVEREACTIONPULLS TOSTAND ATFURNITURECUTS ADIAMONDUSESKNIFEANDFORKIMITATESACIRCLEWALKSWITH(I)RESPONDSTO NAMETAKESTURNSDURINGGAMESDRAWSPERSONW/ 2PARTSCUTS 6"PAPERIN HALFPIVOTSINSITTINGTRIES TOACTIVATESIMPLETOYSOBJECTPERM-ANENCEDEVELOPEDBEGINSTO RIDETRICYCLETIES ABOWPUTS ONSHIRT -MAY BEBACKWARDPALMARGRASPREFLEXINTEGRATEDCOMPLETESA 3-PIECEPUZZLEDRINKSFROMSTRAW2 CUBEBLOCKTOWER

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ROLLS SUPINE TO PRONE
  2. ATNR REFLEX INTEGRATED
  3. BRUSHES TEETH WITH (I)
  4. MAKES EYE CONTACT
  5. COPIES A CROSS
  6. LOOKS AT PICTURES IN A BOOK
  7. FIGURE GROUND PERCEPTION MATURED
  8. CRUSING
  9. REMOVES SOCKS
  10. USES FINGERS TO FEED SELF
  11. STRINGS 1-INCH BEADS
  12. SOCIAL PLAY
  13. RADIAL PALMAR GRASP
  14. BUTTONS 3-4 BUTTONS
  15. POINTS TO 6 BODY PARTS
  16. DRINKS FROM CUP WITH (I)
  17. HANDS TO MIDLINE
  18. HOPS ON 1 FOOT
  19. ROLLS PRONE TO SUPINE
  20. ZIPS/ UNZIPS LARGE ZIPPER
  21. UNBUTTONS LARGE BUTTONS
  22. BACKWARD PROTECTIVE REACTION
  23. PARALLEL PLAY
  24. CATCHES LARGE BALL WITH ARMS AND BODY
  25. FORWARD PROTECTIVE REACTION
  26. PULLS TO STAND AT FURNITURE
  27. CUTS A DIAMOND
  28. USES KNIFE AND FORK
  29. IMITATES A CIRCLE
  30. WALKS WITH (I)
  31. RESPONDS TO NAME
  32. TAKES TURNS DURING GAMES
  33. DRAWS PERSON W/ 2 PARTS
  34. CUTS 6" PAPER IN HALF
  35. PIVOTS IN SITTING
  36. TRIES TO ACTIVATE SIMPLE TOYS
  37. OBJECT PERM- ANENCE DEVELOPED
  38. BEGINS TO RIDE TRICYCLE
  39. TIES A BOW
  40. PUTS ON SHIRT - MAY BE BACKWARD
  41. PALMAR GRASP REFLEX INTEGRATED
  42. COMPLETES A 3-PIECE PUZZLE
  43. DRINKS FROM STRAW
  44. 2 CUBE BLOCK TOWER