POINTSTO 6BODYPARTSFIGUREGROUNDPERCEPTIONMATUREDSOCIALPLAYHOPSON 1FOOTCUTS ADIAMONDIMITATESACIRCLEUSESFINGERSTO FEEDSELFUSESKNIFEANDFORKRADIALPALMARGRASPCATCHESLARGEBALL WITHARMS ANDBODYDRAWSPERSONW/ 2PARTSBACKWARDPROTECTIVEREACTIONROLLSPRONETOSUPINEPARALLELPLAYMAKESEYECONTACTROLLSSUPINETOPRONELOOKS ATPICTURESIN A BOOKTIES ABOWCUTS 6"PAPERIN HALFWALKSWITH(I)PIVOTSINSITTINGBRUSHESTEETHWITH (I)TRIES TOACTIVATESIMPLETOYSDRINKSFROMSTRAWPALMARGRASPREFLEXINTEGRATEDDRINKSFROMCUPWITH (I)PULLS TOSTAND ATFURNITURECRUSINGCOPIESACROSSPUTS ONSHIRT -MAY BEBACKWARDBEGINSTO RIDETRICYCLEZIPS/UNZIPSLARGEZIPPERREMOVESSOCKS2 CUBEBLOCKTOWERRESPONDSTO NAMEHANDSTOMIDLINETAKESTURNSDURINGGAMESSTRINGS1-INCHBEADSFORWARDPROTECTIVEREACTIONUNBUTTONSLARGEBUTTONSCOMPLETESA 3-PIECEPUZZLEOBJECTPERM-ANENCEDEVELOPEDATNRREFLEXINTEGRATEDBUTTONS3-4BUTTONSPOINTSTO 6BODYPARTSFIGUREGROUNDPERCEPTIONMATUREDSOCIALPLAYHOPSON 1FOOTCUTS ADIAMONDIMITATESACIRCLEUSESFINGERSTO FEEDSELFUSESKNIFEANDFORKRADIALPALMARGRASPCATCHESLARGEBALL WITHARMS ANDBODYDRAWSPERSONW/ 2PARTSBACKWARDPROTECTIVEREACTIONROLLSPRONETOSUPINEPARALLELPLAYMAKESEYECONTACTROLLSSUPINETOPRONELOOKS ATPICTURESIN A BOOKTIES ABOWCUTS 6"PAPERIN HALFWALKSWITH(I)PIVOTSINSITTINGBRUSHESTEETHWITH (I)TRIES TOACTIVATESIMPLETOYSDRINKSFROMSTRAWPALMARGRASPREFLEXINTEGRATEDDRINKSFROMCUPWITH (I)PULLS TOSTAND ATFURNITURECRUSINGCOPIESACROSSPUTS ONSHIRT -MAY BEBACKWARDBEGINSTO RIDETRICYCLEZIPS/UNZIPSLARGEZIPPERREMOVESSOCKS2 CUBEBLOCKTOWERRESPONDSTO NAMEHANDSTOMIDLINETAKESTURNSDURINGGAMESSTRINGS1-INCHBEADSFORWARDPROTECTIVEREACTIONUNBUTTONSLARGEBUTTONSCOMPLETESA 3-PIECEPUZZLEOBJECTPERM-ANENCEDEVELOPEDATNRREFLEXINTEGRATEDBUTTONS3-4BUTTONS

MILESTONE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. POINTS TO 6 BODY PARTS
  2. FIGURE GROUND PERCEPTION MATURED
  3. SOCIAL PLAY
  4. HOPS ON 1 FOOT
  5. CUTS A DIAMOND
  6. IMITATES A CIRCLE
  7. USES FINGERS TO FEED SELF
  8. USES KNIFE AND FORK
  9. RADIAL PALMAR GRASP
  10. CATCHES LARGE BALL WITH ARMS AND BODY
  11. DRAWS PERSON W/ 2 PARTS
  12. BACKWARD PROTECTIVE REACTION
  13. ROLLS PRONE TO SUPINE
  14. PARALLEL PLAY
  15. MAKES EYE CONTACT
  16. ROLLS SUPINE TO PRONE
  17. LOOKS AT PICTURES IN A BOOK
  18. TIES A BOW
  19. CUTS 6" PAPER IN HALF
  20. WALKS WITH (I)
  21. PIVOTS IN SITTING
  22. BRUSHES TEETH WITH (I)
  23. TRIES TO ACTIVATE SIMPLE TOYS
  24. DRINKS FROM STRAW
  25. PALMAR GRASP REFLEX INTEGRATED
  26. DRINKS FROM CUP WITH (I)
  27. PULLS TO STAND AT FURNITURE
  28. CRUSING
  29. COPIES A CROSS
  30. PUTS ON SHIRT - MAY BE BACKWARD
  31. BEGINS TO RIDE TRICYCLE
  32. ZIPS/ UNZIPS LARGE ZIPPER
  33. REMOVES SOCKS
  34. 2 CUBE BLOCK TOWER
  35. RESPONDS TO NAME
  36. HANDS TO MIDLINE
  37. TAKES TURNS DURING GAMES
  38. STRINGS 1-INCH BEADS
  39. FORWARD PROTECTIVE REACTION
  40. UNBUTTONS LARGE BUTTONS
  41. COMPLETES A 3-PIECE PUZZLE
  42. OBJECT PERM- ANENCE DEVELOPED
  43. ATNR REFLEX INTEGRATED
  44. BUTTONS 3-4 BUTTONS