AppetiteBrainState –FearfulBuildingandExploringSLEEPBottom upRegulationSelfHarmDayDreamingDifficultywithTransitionsBrain Break  IsometricsMovementandBalanceBalancing,PlayingandclimbingBored/RestlessWeightlifting,Isometrics,Heavy workLargeMotorSkillsPlayingwithAnimalsDevelopsin earlychildhoodSleepDifficultiesDrawing,Doodling,Coloring,CraftsFidgeting,Impulsivity,ClumsinessFineMotorSkillsHearingFigure 8 BreathingSalvationandSwallowingPulseOximeterHeartRate –111-135BpmRepetition ofRegulationactivities helpthe midbraindevelopMid Brain isReactive, notused forthinking orfeelingEatingProblemsSense ofsmelland tasteSkipping,Bouncing,JumpingThis iswhere areptilesbrains stopgrowingConnectedto theBrainstemAppetiteBrainState –FearfulBuildingandExploringSLEEPBottom upRegulationSelfHarmDayDreamingDifficultywithTransitionsBrain Break  IsometricsMovementandBalanceBalancing,PlayingandclimbingBored/RestlessWeightlifting,Isometrics,Heavy workLargeMotorSkillsPlayingwithAnimalsDevelopsin earlychildhoodSleepDifficultiesDrawing,Doodling,Coloring,CraftsFidgeting,Impulsivity,ClumsinessFineMotorSkillsHearingFigure 8 BreathingSalvationandSwallowingPulseOximeterHeartRate –111-135BpmRepetition ofRegulationactivities helpthe midbraindevelopMid Brain isReactive, notused forthinking orfeelingEatingProblemsSense ofsmelland tasteSkipping,Bouncing,JumpingThis iswhere areptilesbrains stopgrowingConnectedto theBrainstem

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Appetite
  2. Brain State – Fearful
  3. Building and Exploring
  4. SLEEP
  5. Bottom up Regulation
  6. Self Harm
  7. Day Dreaming
  8. Difficulty with Transitions
  9. Brain Break Isometrics
  10. Movement and Balance
  11. Balancing, Playing and climbing
  12. Bored/Restless
  13. Weight lifting, Isometrics, Heavy work
  14. Large Motor Skills
  15. Playing with Animals
  16. Develops in early childhood
  17. Sleep Difficulties
  18. Drawing, Doodling, Coloring, Crafts
  19. Fidgeting, Impulsivity, Clumsiness
  20. Fine Motor Skills
  21. Hearing
  22. Figure 8 Breathing
  23. Salvation and Swallowing
  24. Pulse Oximeter
  25. Heart Rate – 111-135 Bpm
  26. Repetition of Regulation activities help the midbrain develop
  27. Mid Brain is Reactive, not used for thinking or feeling
  28. Eating Problems
  29. Sense of smell and taste
  30. Skipping, Bouncing, Jumping
  31. This is where a reptiles brains stop growing
  32. Connected to the Brainstem