Sense ofsmelland tastePulseOximeterFigure 8 BreathingDrawing,Doodling,Coloring,CraftsConnectedto theBrainstemBrainState –FearfulSelfHarmAppetiteDayDreamingSalvationandSwallowingWeightlifting,Isometrics,Heavy workSLEEPLargeMotorSkillsBuildingandExploringThis iswhere areptilesbrains stopgrowingHearingMovementandBalanceEatingProblemsFidgeting,Impulsivity,ClumsinessSleepDifficultiesBalancing,PlayingandclimbingHeartRate –111-135BpmRepetition ofRegulationactivities helpthe midbraindevelopFineMotorSkillsBottom upRegulationDevelopsin earlychildhoodBrain Break  IsometricsMid Brain isReactive, notused forthinking orfeelingDifficultywithTransitionsSkipping,Bouncing,JumpingBored/RestlessPlayingwithAnimalsSense ofsmelland tastePulseOximeterFigure 8 BreathingDrawing,Doodling,Coloring,CraftsConnectedto theBrainstemBrainState –FearfulSelfHarmAppetiteDayDreamingSalvationandSwallowingWeightlifting,Isometrics,Heavy workSLEEPLargeMotorSkillsBuildingandExploringThis iswhere areptilesbrains stopgrowingHearingMovementandBalanceEatingProblemsFidgeting,Impulsivity,ClumsinessSleepDifficultiesBalancing,PlayingandclimbingHeartRate –111-135BpmRepetition ofRegulationactivities helpthe midbraindevelopFineMotorSkillsBottom upRegulationDevelopsin earlychildhoodBrain Break  IsometricsMid Brain isReactive, notused forthinking orfeelingDifficultywithTransitionsSkipping,Bouncing,JumpingBored/RestlessPlayingwithAnimals

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sense of smell and taste
  2. Pulse Oximeter
  3. Figure 8 Breathing
  4. Drawing, Doodling, Coloring, Crafts
  5. Connected to the Brainstem
  6. Brain State – Fearful
  7. Self Harm
  8. Appetite
  9. Day Dreaming
  10. Salvation and Swallowing
  11. Weight lifting, Isometrics, Heavy work
  12. SLEEP
  13. Large Motor Skills
  14. Building and Exploring
  15. This is where a reptiles brains stop growing
  16. Hearing
  17. Movement and Balance
  18. Eating Problems
  19. Fidgeting, Impulsivity, Clumsiness
  20. Sleep Difficulties
  21. Balancing, Playing and climbing
  22. Heart Rate – 111-135 Bpm
  23. Repetition of Regulation activities help the midbrain develop
  24. Fine Motor Skills
  25. Bottom up Regulation
  26. Develops in early childhood
  27. Brain Break Isometrics
  28. Mid Brain is Reactive, not used for thinking or feeling
  29. Difficulty with Transitions
  30. Skipping, Bouncing, Jumping
  31. Bored/Restless
  32. Playing with Animals