PulseOximeterFigure 8 BreathingDayDreamingDrawing,Doodling,Coloring,CraftsSalvationandSwallowingConnectedto theBrainstemThis iswhere areptilesbrains stopgrowingSkipping,Bouncing,JumpingAppetiteBrainState –FearfulBored/RestlessMovementandBalanceSense ofsmelland tasteEatingProblemsRepetition ofRegulationactivities helpthe midbraindevelopBuildingandExploringBrain Break  IsometricsFineMotorSkillsBalancing,PlayingandclimbingHeartRate –111-135BpmMid Brain isReactive, notused forthinking orfeelingWeightlifting,Isometrics,Heavy workSleepDifficultiesFidgeting,Impulsivity,ClumsinessHearingSLEEPDifficultywithTransitionsBottom upRegulationDevelopsin earlychildhoodPlayingwithAnimalsLargeMotorSkillsSelfHarmPulseOximeterFigure 8 BreathingDayDreamingDrawing,Doodling,Coloring,CraftsSalvationandSwallowingConnectedto theBrainstemThis iswhere areptilesbrains stopgrowingSkipping,Bouncing,JumpingAppetiteBrainState –FearfulBored/RestlessMovementandBalanceSense ofsmelland tasteEatingProblemsRepetition ofRegulationactivities helpthe midbraindevelopBuildingandExploringBrain Break  IsometricsFineMotorSkillsBalancing,PlayingandclimbingHeartRate –111-135BpmMid Brain isReactive, notused forthinking orfeelingWeightlifting,Isometrics,Heavy workSleepDifficultiesFidgeting,Impulsivity,ClumsinessHearingSLEEPDifficultywithTransitionsBottom upRegulationDevelopsin earlychildhoodPlayingwithAnimalsLargeMotorSkillsSelfHarm

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pulse Oximeter
  2. Figure 8 Breathing
  3. Day Dreaming
  4. Drawing, Doodling, Coloring, Crafts
  5. Salvation and Swallowing
  6. Connected to the Brainstem
  7. This is where a reptiles brains stop growing
  8. Skipping, Bouncing, Jumping
  9. Appetite
  10. Brain State – Fearful
  11. Bored/Restless
  12. Movement and Balance
  13. Sense of smell and taste
  14. Eating Problems
  15. Repetition of Regulation activities help the midbrain develop
  16. Building and Exploring
  17. Brain Break Isometrics
  18. Fine Motor Skills
  19. Balancing, Playing and climbing
  20. Heart Rate – 111-135 Bpm
  21. Mid Brain is Reactive, not used for thinking or feeling
  22. Weight lifting, Isometrics, Heavy work
  23. Sleep Difficulties
  24. Fidgeting, Impulsivity, Clumsiness
  25. Hearing
  26. SLEEP
  27. Difficulty with Transitions
  28. Bottom up Regulation
  29. Develops in early childhood
  30. Playing with Animals
  31. Large Motor Skills
  32. Self Harm