DayDreamingHearingBored/RestlessAppetiteDifficultywithTransitionsWeightlifting,Isometrics,Heavy workConnectedto theBrainstemSLEEPLargeMotorSkillsBuildingandExploringThis iswhere areptilesbrains stopgrowingSense ofsmelland tasteBottom upRegulationMid Brain isReactive, notused forthinking orfeelingSalvationandSwallowingEatingProblemsDevelopsin earlychildhoodBalancing,PlayingandclimbingBrainState –FearfulFineMotorSkillsBrain Break  IsometricsDrawing,Doodling,Coloring,CraftsPulseOximeterPlayingwithAnimalsFigure 8 BreathingRepetition ofRegulationactivities helpthe midbraindevelopSkipping,Bouncing,JumpingSleepDifficultiesSelfHarmFidgeting,Impulsivity,ClumsinessHeartRate –111-135BpmMovementandBalanceDayDreamingHearingBored/RestlessAppetiteDifficultywithTransitionsWeightlifting,Isometrics,Heavy workConnectedto theBrainstemSLEEPLargeMotorSkillsBuildingandExploringThis iswhere areptilesbrains stopgrowingSense ofsmelland tasteBottom upRegulationMid Brain isReactive, notused forthinking orfeelingSalvationandSwallowingEatingProblemsDevelopsin earlychildhoodBalancing,PlayingandclimbingBrainState –FearfulFineMotorSkillsBrain Break  IsometricsDrawing,Doodling,Coloring,CraftsPulseOximeterPlayingwithAnimalsFigure 8 BreathingRepetition ofRegulationactivities helpthe midbraindevelopSkipping,Bouncing,JumpingSleepDifficultiesSelfHarmFidgeting,Impulsivity,ClumsinessHeartRate –111-135BpmMovementandBalance

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Day Dreaming
  2. Hearing
  3. Bored/Restless
  4. Appetite
  5. Difficulty with Transitions
  6. Weight lifting, Isometrics, Heavy work
  7. Connected to the Brainstem
  8. SLEEP
  9. Large Motor Skills
  10. Building and Exploring
  11. This is where a reptiles brains stop growing
  12. Sense of smell and taste
  13. Bottom up Regulation
  14. Mid Brain is Reactive, not used for thinking or feeling
  15. Salvation and Swallowing
  16. Eating Problems
  17. Develops in early childhood
  18. Balancing, Playing and climbing
  19. Brain State – Fearful
  20. Fine Motor Skills
  21. Brain Break Isometrics
  22. Drawing, Doodling, Coloring, Crafts
  23. Pulse Oximeter
  24. Playing with Animals
  25. Figure 8 Breathing
  26. Repetition of Regulation activities help the midbrain develop
  27. Skipping, Bouncing, Jumping
  28. Sleep Difficulties
  29. Self Harm
  30. Fidgeting, Impulsivity, Clumsiness
  31. Heart Rate – 111-135 Bpm
  32. Movement and Balance