Mid Brain isReactive, notused forthinking orfeelingEatingProblemsPlayingwithAnimalsSalvationandSwallowingSelfHarmLargeMotorSkillsHeartRate –111-135BpmBuildingandExploringDayDreamingHearingDevelopsin earlychildhoodSleepDifficultiesFineMotorSkillsAppetiteWeightlifting,Isometrics,Heavy workThis iswhere areptilesbrains stopgrowingFidgeting,Impulsivity,ClumsinessRepetition ofRegulationactivities helpthe midbraindevelopDifficultywithTransitionsMovementandBalanceBrain Break  IsometricsConnectedto theBrainstemBrainState –FearfulDrawing,Doodling,Coloring,CraftsBored/RestlessSLEEPBalancing,PlayingandclimbingSkipping,Bouncing,JumpingFigure 8 BreathingBottom upRegulationPulseOximeterSense ofsmelland tasteMid Brain isReactive, notused forthinking orfeelingEatingProblemsPlayingwithAnimalsSalvationandSwallowingSelfHarmLargeMotorSkillsHeartRate –111-135BpmBuildingandExploringDayDreamingHearingDevelopsin earlychildhoodSleepDifficultiesFineMotorSkillsAppetiteWeightlifting,Isometrics,Heavy workThis iswhere areptilesbrains stopgrowingFidgeting,Impulsivity,ClumsinessRepetition ofRegulationactivities helpthe midbraindevelopDifficultywithTransitionsMovementandBalanceBrain Break  IsometricsConnectedto theBrainstemBrainState –FearfulDrawing,Doodling,Coloring,CraftsBored/RestlessSLEEPBalancing,PlayingandclimbingSkipping,Bouncing,JumpingFigure 8 BreathingBottom upRegulationPulseOximeterSense ofsmelland taste

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mid Brain is Reactive, not used for thinking or feeling
  2. Eating Problems
  3. Playing with Animals
  4. Salvation and Swallowing
  5. Self Harm
  6. Large Motor Skills
  7. Heart Rate – 111-135 Bpm
  8. Building and Exploring
  9. Day Dreaming
  10. Hearing
  11. Develops in early childhood
  12. Sleep Difficulties
  13. Fine Motor Skills
  14. Appetite
  15. Weight lifting, Isometrics, Heavy work
  16. This is where a reptiles brains stop growing
  17. Fidgeting, Impulsivity, Clumsiness
  18. Repetition of Regulation activities help the midbrain develop
  19. Difficulty with Transitions
  20. Movement and Balance
  21. Brain Break Isometrics
  22. Connected to the Brainstem
  23. Brain State – Fearful
  24. Drawing, Doodling, Coloring, Crafts
  25. Bored/Restless
  26. SLEEP
  27. Balancing, Playing and climbing
  28. Skipping, Bouncing, Jumping
  29. Figure 8 Breathing
  30. Bottom up Regulation
  31. Pulse Oximeter
  32. Sense of smell and taste