Balancing,PlayingandclimbingDrawing,Doodling,Coloring,CraftsAppetiteMid Brain isReactive, notused forthinking orfeelingMovementandBalanceWeightlifting,Isometrics,Heavy workPlayingwithAnimalsFidgeting,Impulsivity,ClumsinessDifficultywithTransitionsHeartRate –111-135BpmSleepDifficultiesDevelopsin earlychildhoodSkipping,Bouncing,JumpingEatingProblemsBrainState –FearfulSalvationandSwallowingFineMotorSkillsBuildingandExploringBrain Break  IsometricsBored/RestlessThis iswhere areptilesbrains stopgrowingBottom upRegulationSense ofsmelland tasteConnectedto theBrainstemPulseOximeterRepetition ofRegulationactivities helpthe midbraindevelopSelfHarmSLEEPDayDreamingLargeMotorSkillsHearingFigure 8 BreathingBalancing,PlayingandclimbingDrawing,Doodling,Coloring,CraftsAppetiteMid Brain isReactive, notused forthinking orfeelingMovementandBalanceWeightlifting,Isometrics,Heavy workPlayingwithAnimalsFidgeting,Impulsivity,ClumsinessDifficultywithTransitionsHeartRate –111-135BpmSleepDifficultiesDevelopsin earlychildhoodSkipping,Bouncing,JumpingEatingProblemsBrainState –FearfulSalvationandSwallowingFineMotorSkillsBuildingandExploringBrain Break  IsometricsBored/RestlessThis iswhere areptilesbrains stopgrowingBottom upRegulationSense ofsmelland tasteConnectedto theBrainstemPulseOximeterRepetition ofRegulationactivities helpthe midbraindevelopSelfHarmSLEEPDayDreamingLargeMotorSkillsHearingFigure 8 Breathing

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Balancing, Playing and climbing
  2. Drawing, Doodling, Coloring, Crafts
  3. Appetite
  4. Mid Brain is Reactive, not used for thinking or feeling
  5. Movement and Balance
  6. Weight lifting, Isometrics, Heavy work
  7. Playing with Animals
  8. Fidgeting, Impulsivity, Clumsiness
  9. Difficulty with Transitions
  10. Heart Rate – 111-135 Bpm
  11. Sleep Difficulties
  12. Develops in early childhood
  13. Skipping, Bouncing, Jumping
  14. Eating Problems
  15. Brain State – Fearful
  16. Salvation and Swallowing
  17. Fine Motor Skills
  18. Building and Exploring
  19. Brain Break Isometrics
  20. Bored/Restless
  21. This is where a reptiles brains stop growing
  22. Bottom up Regulation
  23. Sense of smell and taste
  24. Connected to the Brainstem
  25. Pulse Oximeter
  26. Repetition of Regulation activities help the midbrain develop
  27. Self Harm
  28. SLEEP
  29. Day Dreaming
  30. Large Motor Skills
  31. Hearing
  32. Figure 8 Breathing