Bottom upRegulationBuildingandExploringHearingBrainState –FearfulWeightlifting,Isometrics,Heavy workLargeMotorSkillsMovementandBalanceDifficultywithTransitionsSLEEPSkipping,Bouncing,JumpingEatingProblemsHeartRate –111-135BpmFigure 8 BreathingAppetiteSense ofsmelland tasteBalancing,PlayingandclimbingFineMotorSkillsDevelopsin earlychildhoodConnectedto theBrainstemPulseOximeterRepetition ofRegulationactivities helpthe midbraindevelopThis iswhere areptilesbrains stopgrowingFidgeting,Impulsivity,ClumsinessDrawing,Doodling,Coloring,CraftsBored/RestlessSelfHarmDayDreamingBrain Break  IsometricsSalvationandSwallowingMid Brain isReactive, notused forthinking orfeelingPlayingwithAnimalsSleepDifficultiesBottom upRegulationBuildingandExploringHearingBrainState –FearfulWeightlifting,Isometrics,Heavy workLargeMotorSkillsMovementandBalanceDifficultywithTransitionsSLEEPSkipping,Bouncing,JumpingEatingProblemsHeartRate –111-135BpmFigure 8 BreathingAppetiteSense ofsmelland tasteBalancing,PlayingandclimbingFineMotorSkillsDevelopsin earlychildhoodConnectedto theBrainstemPulseOximeterRepetition ofRegulationactivities helpthe midbraindevelopThis iswhere areptilesbrains stopgrowingFidgeting,Impulsivity,ClumsinessDrawing,Doodling,Coloring,CraftsBored/RestlessSelfHarmDayDreamingBrain Break  IsometricsSalvationandSwallowingMid Brain isReactive, notused forthinking orfeelingPlayingwithAnimalsSleepDifficulties

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
  1. Bottom up Regulation
  2. Building and Exploring
  3. Hearing
  4. Brain State – Fearful
  5. Weight lifting, Isometrics, Heavy work
  6. Large Motor Skills
  7. Movement and Balance
  8. Difficulty with Transitions
  9. SLEEP
  10. Skipping, Bouncing, Jumping
  11. Eating Problems
  12. Heart Rate – 111-135 Bpm
  13. Figure 8 Breathing
  14. Appetite
  15. Sense of smell and taste
  16. Balancing, Playing and climbing
  17. Fine Motor Skills
  18. Develops in early childhood
  19. Connected to the Brainstem
  20. Pulse Oximeter
  21. Repetition of Regulation activities help the midbrain develop
  22. This is where a reptiles brains stop growing
  23. Fidgeting, Impulsivity, Clumsiness
  24. Drawing, Doodling, Coloring, Crafts
  25. Bored/Restless
  26. Self Harm
  27. Day Dreaming
  28. Brain Break Isometrics
  29. Salvation and Swallowing
  30. Mid Brain is Reactive, not used for thinking or feeling
  31. Playing with Animals
  32. Sleep Difficulties