Figure 8 BreathingWeightlifting,Isometrics,Heavy workSelfHarmSense ofsmelland tasteSLEEPMid Brain isReactive, notused forthinking orfeelingEatingProblemsBrainState –FearfulDrawing,Doodling,Coloring,CraftsBored/RestlessHearingSkipping,Bouncing,JumpingFineMotorSkillsDevelopsin earlychildhoodConnectedto theBrainstemPulseOximeterBottom upRegulationSalvationandSwallowingDifficultywithTransitionsDayDreamingPlayingwithAnimalsSleepDifficultiesRepetition ofRegulationactivities helpthe midbraindevelopHeartRate –111-135BpmBalancing,PlayingandclimbingAppetiteBuildingandExploringLargeMotorSkillsThis iswhere areptilesbrains stopgrowingMovementandBalanceBrain Break  IsometricsFidgeting,Impulsivity,ClumsinessFigure 8 BreathingWeightlifting,Isometrics,Heavy workSelfHarmSense ofsmelland tasteSLEEPMid Brain isReactive, notused forthinking orfeelingEatingProblemsBrainState –FearfulDrawing,Doodling,Coloring,CraftsBored/RestlessHearingSkipping,Bouncing,JumpingFineMotorSkillsDevelopsin earlychildhoodConnectedto theBrainstemPulseOximeterBottom upRegulationSalvationandSwallowingDifficultywithTransitionsDayDreamingPlayingwithAnimalsSleepDifficultiesRepetition ofRegulationactivities helpthe midbraindevelopHeartRate –111-135BpmBalancing,PlayingandclimbingAppetiteBuildingandExploringLargeMotorSkillsThis iswhere areptilesbrains stopgrowingMovementandBalanceBrain Break  IsometricsFidgeting,Impulsivity,Clumsiness

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
  1. Figure 8 Breathing
  2. Weight lifting, Isometrics, Heavy work
  3. Self Harm
  4. Sense of smell and taste
  5. SLEEP
  6. Mid Brain is Reactive, not used for thinking or feeling
  7. Eating Problems
  8. Brain State – Fearful
  9. Drawing, Doodling, Coloring, Crafts
  10. Bored/Restless
  11. Hearing
  12. Skipping, Bouncing, Jumping
  13. Fine Motor Skills
  14. Develops in early childhood
  15. Connected to the Brainstem
  16. Pulse Oximeter
  17. Bottom up Regulation
  18. Salvation and Swallowing
  19. Difficulty with Transitions
  20. Day Dreaming
  21. Playing with Animals
  22. Sleep Difficulties
  23. Repetition of Regulation activities help the midbrain develop
  24. Heart Rate – 111-135 Bpm
  25. Balancing, Playing and climbing
  26. Appetite
  27. Building and Exploring
  28. Large Motor Skills
  29. This is where a reptiles brains stop growing
  30. Movement and Balance
  31. Brain Break Isometrics
  32. Fidgeting, Impulsivity, Clumsiness