Weightlifting,Isometrics,Heavy workHearingSLEEPMovementandBalancePulseOximeterFigure 8 BreathingDifficultywithTransitionsFidgeting,Impulsivity,ClumsinessDevelopsin earlychildhoodEatingProblemsConnectedto theBrainstemBrainState –FearfulSalvationandSwallowingLargeMotorSkillsBottom upRegulationRepetition ofRegulationactivities helpthe midbraindevelopPlayingwithAnimalsSense ofsmelland tasteThis iswhere areptilesbrains stopgrowingBrain Break  IsometricsBalancing,PlayingandclimbingDayDreamingSelfHarmFineMotorSkillsSleepDifficultiesBored/RestlessSkipping,Bouncing,JumpingAppetiteHeartRate –111-135BpmBuildingandExploringDrawing,Doodling,Coloring,CraftsMid Brain isReactive, notused forthinking orfeelingWeightlifting,Isometrics,Heavy workHearingSLEEPMovementandBalancePulseOximeterFigure 8 BreathingDifficultywithTransitionsFidgeting,Impulsivity,ClumsinessDevelopsin earlychildhoodEatingProblemsConnectedto theBrainstemBrainState –FearfulSalvationandSwallowingLargeMotorSkillsBottom upRegulationRepetition ofRegulationactivities helpthe midbraindevelopPlayingwithAnimalsSense ofsmelland tasteThis iswhere areptilesbrains stopgrowingBrain Break  IsometricsBalancing,PlayingandclimbingDayDreamingSelfHarmFineMotorSkillsSleepDifficultiesBored/RestlessSkipping,Bouncing,JumpingAppetiteHeartRate –111-135BpmBuildingandExploringDrawing,Doodling,Coloring,CraftsMid Brain isReactive, notused forthinking orfeeling

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weight lifting, Isometrics, Heavy work
  2. Hearing
  3. SLEEP
  4. Movement and Balance
  5. Pulse Oximeter
  6. Figure 8 Breathing
  7. Difficulty with Transitions
  8. Fidgeting, Impulsivity, Clumsiness
  9. Develops in early childhood
  10. Eating Problems
  11. Connected to the Brainstem
  12. Brain State – Fearful
  13. Salvation and Swallowing
  14. Large Motor Skills
  15. Bottom up Regulation
  16. Repetition of Regulation activities help the midbrain develop
  17. Playing with Animals
  18. Sense of smell and taste
  19. This is where a reptiles brains stop growing
  20. Brain Break Isometrics
  21. Balancing, Playing and climbing
  22. Day Dreaming
  23. Self Harm
  24. Fine Motor Skills
  25. Sleep Difficulties
  26. Bored/Restless
  27. Skipping, Bouncing, Jumping
  28. Appetite
  29. Heart Rate – 111-135 Bpm
  30. Building and Exploring
  31. Drawing, Doodling, Coloring, Crafts
  32. Mid Brain is Reactive, not used for thinking or feeling