SalvationandSwallowingBuildingandExploringMid Brain isReactive, notused forthinking orfeelingBalancing,PlayingandclimbingSense ofsmelland tasteBrainState –FearfulPlayingwithAnimalsDrawing,Doodling,Coloring,CraftsFineMotorSkillsEatingProblemsThis iswhere areptilesbrains stopgrowingRepetition ofRegulationactivities helpthe midbraindevelopHeartRate –111-135BpmSleepDifficultiesDayDreamingSLEEPBrain Break  IsometricsDifficultywithTransitionsSelfHarmSkipping,Bouncing,JumpingConnectedto theBrainstemAppetiteBottom upRegulationPulseOximeterDevelopsin earlychildhoodHearingMovementandBalanceFigure 8 BreathingLargeMotorSkillsBored/RestlessFidgeting,Impulsivity,ClumsinessWeightlifting,Isometrics,Heavy workSalvationandSwallowingBuildingandExploringMid Brain isReactive, notused forthinking orfeelingBalancing,PlayingandclimbingSense ofsmelland tasteBrainState –FearfulPlayingwithAnimalsDrawing,Doodling,Coloring,CraftsFineMotorSkillsEatingProblemsThis iswhere areptilesbrains stopgrowingRepetition ofRegulationactivities helpthe midbraindevelopHeartRate –111-135BpmSleepDifficultiesDayDreamingSLEEPBrain Break  IsometricsDifficultywithTransitionsSelfHarmSkipping,Bouncing,JumpingConnectedto theBrainstemAppetiteBottom upRegulationPulseOximeterDevelopsin earlychildhoodHearingMovementandBalanceFigure 8 BreathingLargeMotorSkillsBored/RestlessFidgeting,Impulsivity,ClumsinessWeightlifting,Isometrics,Heavy work

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Salvation and Swallowing
  2. Building and Exploring
  3. Mid Brain is Reactive, not used for thinking or feeling
  4. Balancing, Playing and climbing
  5. Sense of smell and taste
  6. Brain State – Fearful
  7. Playing with Animals
  8. Drawing, Doodling, Coloring, Crafts
  9. Fine Motor Skills
  10. Eating Problems
  11. This is where a reptiles brains stop growing
  12. Repetition of Regulation activities help the midbrain develop
  13. Heart Rate – 111-135 Bpm
  14. Sleep Difficulties
  15. Day Dreaming
  16. SLEEP
  17. Brain Break Isometrics
  18. Difficulty with Transitions
  19. Self Harm
  20. Skipping, Bouncing, Jumping
  21. Connected to the Brainstem
  22. Appetite
  23. Bottom up Regulation
  24. Pulse Oximeter
  25. Develops in early childhood
  26. Hearing
  27. Movement and Balance
  28. Figure 8 Breathing
  29. Large Motor Skills
  30. Bored/Restless
  31. Fidgeting, Impulsivity, Clumsiness
  32. Weight lifting, Isometrics, Heavy work