Weightlifting,Isometrics,Heavy workDifficultywithTransitionsBottom upRegulationBored/RestlessSense ofsmelland tasteRepetition ofRegulationactivities helpthe midbraindevelopBalancing,PlayingandclimbingSleepDifficultiesFidgeting,Impulsivity,ClumsinessMovementandBalanceConnectedto theBrainstemSLEEPSkipping,Bouncing,JumpingThis iswhere areptilesbrains stopgrowingDevelopsin earlychildhoodBrainState –FearfulDayDreamingFigure 8 BreathingEatingProblemsLargeMotorSkillsSalvationandSwallowingSelfHarmBuildingandExploringDrawing,Doodling,Coloring,CraftsFineMotorSkillsHeartRate –111-135BpmBrain Break  IsometricsPulseOximeterAppetiteHearingMid Brain isReactive, notused forthinking orfeelingPlayingwithAnimalsWeightlifting,Isometrics,Heavy workDifficultywithTransitionsBottom upRegulationBored/RestlessSense ofsmelland tasteRepetition ofRegulationactivities helpthe midbraindevelopBalancing,PlayingandclimbingSleepDifficultiesFidgeting,Impulsivity,ClumsinessMovementandBalanceConnectedto theBrainstemSLEEPSkipping,Bouncing,JumpingThis iswhere areptilesbrains stopgrowingDevelopsin earlychildhoodBrainState –FearfulDayDreamingFigure 8 BreathingEatingProblemsLargeMotorSkillsSalvationandSwallowingSelfHarmBuildingandExploringDrawing,Doodling,Coloring,CraftsFineMotorSkillsHeartRate –111-135BpmBrain Break  IsometricsPulseOximeterAppetiteHearingMid Brain isReactive, notused forthinking orfeelingPlayingwithAnimals

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weight lifting, Isometrics, Heavy work
  2. Difficulty with Transitions
  3. Bottom up Regulation
  4. Bored/Restless
  5. Sense of smell and taste
  6. Repetition of Regulation activities help the midbrain develop
  7. Balancing, Playing and climbing
  8. Sleep Difficulties
  9. Fidgeting, Impulsivity, Clumsiness
  10. Movement and Balance
  11. Connected to the Brainstem
  12. SLEEP
  13. Skipping, Bouncing, Jumping
  14. This is where a reptiles brains stop growing
  15. Develops in early childhood
  16. Brain State – Fearful
  17. Day Dreaming
  18. Figure 8 Breathing
  19. Eating Problems
  20. Large Motor Skills
  21. Salvation and Swallowing
  22. Self Harm
  23. Building and Exploring
  24. Drawing, Doodling, Coloring, Crafts
  25. Fine Motor Skills
  26. Heart Rate – 111-135 Bpm
  27. Brain Break Isometrics
  28. Pulse Oximeter
  29. Appetite
  30. Hearing
  31. Mid Brain is Reactive, not used for thinking or feeling
  32. Playing with Animals