HeartRate –111-135BpmMid Brain isReactive, notused forthinking orfeelingHearingBrain Break  IsometricsRepetition ofRegulationactivities helpthe midbraindevelopSalvationandSwallowingSelfHarmSkipping,Bouncing,JumpingDayDreamingAppetitePlayingwithAnimalsBored/RestlessSleepDifficultiesFidgeting,Impulsivity,ClumsinessSense ofsmelland tasteThis iswhere areptilesbrains stopgrowingDifficultywithTransitionsWeightlifting,Isometrics,Heavy workConnectedto theBrainstemLargeMotorSkillsDrawing,Doodling,Coloring,CraftsFigure 8 BreathingBrainState –FearfulEatingProblemsBuildingandExploringBalancing,PlayingandclimbingMovementandBalanceDevelopsin earlychildhoodPulseOximeterFineMotorSkillsSLEEPBottom upRegulationHeartRate –111-135BpmMid Brain isReactive, notused forthinking orfeelingHearingBrain Break  IsometricsRepetition ofRegulationactivities helpthe midbraindevelopSalvationandSwallowingSelfHarmSkipping,Bouncing,JumpingDayDreamingAppetitePlayingwithAnimalsBored/RestlessSleepDifficultiesFidgeting,Impulsivity,ClumsinessSense ofsmelland tasteThis iswhere areptilesbrains stopgrowingDifficultywithTransitionsWeightlifting,Isometrics,Heavy workConnectedto theBrainstemLargeMotorSkillsDrawing,Doodling,Coloring,CraftsFigure 8 BreathingBrainState –FearfulEatingProblemsBuildingandExploringBalancing,PlayingandclimbingMovementandBalanceDevelopsin earlychildhoodPulseOximeterFineMotorSkillsSLEEPBottom upRegulation

NEUROLOGIC - MIDBRAIN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Heart Rate – 111-135 Bpm
  2. Mid Brain is Reactive, not used for thinking or feeling
  3. Hearing
  4. Brain Break Isometrics
  5. Repetition of Regulation activities help the midbrain develop
  6. Salvation and Swallowing
  7. Self Harm
  8. Skipping, Bouncing, Jumping
  9. Day Dreaming
  10. Appetite
  11. Playing with Animals
  12. Bored/Restless
  13. Sleep Difficulties
  14. Fidgeting, Impulsivity, Clumsiness
  15. Sense of smell and taste
  16. This is where a reptiles brains stop growing
  17. Difficulty with Transitions
  18. Weight lifting, Isometrics, Heavy work
  19. Connected to the Brainstem
  20. Large Motor Skills
  21. Drawing, Doodling, Coloring, Crafts
  22. Figure 8 Breathing
  23. Brain State – Fearful
  24. Eating Problems
  25. Building and Exploring
  26. Balancing, Playing and climbing
  27. Movement and Balance
  28. Develops in early childhood
  29. Pulse Oximeter
  30. Fine Motor Skills
  31. SLEEP
  32. Bottom up Regulation