Heart Rate – 111-135 Bpm Mid Brain is Reactive, not used for thinking or feeling Hearing Brain Break Isometrics Repetition of Regulation activities help the midbrain develop Salvation and Swallowing Self Harm Skipping, Bouncing, Jumping Day Dreaming Appetite Playing with Animals Bored/Restless Sleep Difficulties Fidgeting, Impulsivity, Clumsiness Sense of smell and taste This is where a reptiles brains stop growing Difficulty with Transitions Weight lifting, Isometrics, Heavy work Connected to the Brainstem Large Motor Skills Drawing, Doodling, Coloring, Crafts Figure 8 Breathing Brain State – Fearful Eating Problems Building and Exploring Balancing, Playing and climbing Movement and Balance Develops in early childhood Pulse Oximeter Fine Motor Skills SLEEP Bottom up Regulation Heart Rate – 111-135 Bpm Mid Brain is Reactive, not used for thinking or feeling Hearing Brain Break Isometrics Repetition of Regulation activities help the midbrain develop Salvation and Swallowing Self Harm Skipping, Bouncing, Jumping Day Dreaming Appetite Playing with Animals Bored/Restless Sleep Difficulties Fidgeting, Impulsivity, Clumsiness Sense of smell and taste This is where a reptiles brains stop growing Difficulty with Transitions Weight lifting, Isometrics, Heavy work Connected to the Brainstem Large Motor Skills Drawing, Doodling, Coloring, Crafts Figure 8 Breathing Brain State – Fearful Eating Problems Building and Exploring Balancing, Playing and climbing Movement and Balance Develops in early childhood Pulse Oximeter Fine Motor Skills SLEEP Bottom up Regulation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Heart Rate – 111-135 Bpm
Mid Brain is Reactive, not used for thinking or feeling
Hearing
Brain Break
Isometrics
Repetition of Regulation activities help the midbrain develop
Salvation and Swallowing
Self Harm
Skipping, Bouncing, Jumping
Day Dreaming
Appetite
Playing with Animals
Bored/Restless
Sleep Difficulties
Fidgeting, Impulsivity, Clumsiness
Sense of smell and taste
This is where a reptiles brains stop growing
Difficulty with Transitions
Weight lifting, Isometrics, Heavy work
Connected to the Brainstem
Large Motor Skills
Drawing, Doodling, Coloring, Crafts
Figure 8
Breathing
Brain State – Fearful
Eating Problems
Building and Exploring
Balancing, Playing and climbing
Movement and Balance
Develops in early childhood
Pulse Oximeter
Fine Motor Skills
SLEEP
Bottom up Regulation