Incorporatesinteractiveactivities invirtualclassrooms.Attended apreviousdistanceeducationworkshop.Integratessocial mediaplatformsintoteaching.Usesscreencastingsoftware forcreatinginstructionalvideos.Participatedin an onlineteachingcertificationprogram.Collaborateswithinstructionaldesigners oncoursedevelopment.Utilizes onlinecollaborationtools for groupprojects.Has receivedan award forexcellence inonlineteaching.Haspublishedresearch ondistanceeducation.Facilitatespeer-to-peerfeedback inonlinecourses.Has experienceteaching in ablendedlearningenvironment.Integratesmultimediaelementsinto onlinelessons.Has taughtan onlinecoursebefore.Attended aconferenceon e-learninginnovations.Implementsuniversaldesignprinciples inonline coursedesign.Uses a learningmanagementsystem (LMS)for coursedelivery.Implementsasynchronouslearningstrategies.Uses videoconferencingtools forteaching.Facilitatesonlinediscussionswithstudents.Hasexperiencedesigningonlineassessments.Incorporatesgamificationelementsinto onlinecourses.Hasattended awebinar ononlinepedagogy.Collaborateswithcolleagues ononline coursedevelopment.Uses virtualreality (VR)simulationsin teaching.Incorporatesinteractiveactivities invirtualclassrooms.Attended apreviousdistanceeducationworkshop.Integratessocial mediaplatformsintoteaching.Usesscreencastingsoftware forcreatinginstructionalvideos.Participatedin an onlineteachingcertificationprogram.Collaborateswithinstructionaldesigners oncoursedevelopment.Utilizes onlinecollaborationtools for groupprojects.Has receivedan award forexcellence inonlineteaching.Haspublishedresearch ondistanceeducation.Facilitatespeer-to-peerfeedback inonlinecourses.Has experienceteaching in ablendedlearningenvironment.Integratesmultimediaelementsinto onlinelessons.Has taughtan onlinecoursebefore.Attended aconferenceon e-learninginnovations.Implementsuniversaldesignprinciples inonline coursedesign.Uses a learningmanagementsystem (LMS)for coursedelivery.Implementsasynchronouslearningstrategies.Uses videoconferencingtools forteaching.Facilitatesonlinediscussionswithstudents.Hasexperiencedesigningonlineassessments.Incorporatesgamificationelementsinto onlinecourses.Hasattended awebinar ononlinepedagogy.Collaborateswithcolleagues ononline coursedevelopment.Uses virtualreality (VR)simulationsin teaching.

CCCJ- DOE Workshop - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Incorporates interactive activities in virtual classrooms.
  2. Attended a previous distance education workshop.
  3. Integrates social media platforms into teaching.
  4. Uses screencasting software for creating instructional videos.
  5. Participated in an online teaching certification program.
  6. Collaborates with instructional designers on course development.
  7. Utilizes online collaboration tools for group projects.
  8. Has received an award for excellence in online teaching.
  9. Has published research on distance education.
  10. Facilitates peer-to-peer feedback in online courses.
  11. Has experience teaching in a blended learning environment.
  12. Integrates multimedia elements into online lessons.
  13. Has taught an online course before.
  14. Attended a conference on e-learning innovations.
  15. Implements universal design principles in online course design.
  16. Uses a learning management system (LMS) for course delivery.
  17. Implements asynchronous learning strategies.
  18. Uses video conferencing tools for teaching.
  19. Facilitates online discussions with students.
  20. Has experience designing online assessments.
  21. Incorporates gamification elements into online courses.
  22. Has attended a webinar on online pedagogy.
  23. Collaborates with colleagues on online course development.
  24. Uses virtual reality (VR) simulations in teaching.