Utilizes onlinecollaborationtools for groupprojects.Uses videoconferencingtools forteaching.Hasattended awebinar ononlinepedagogy.Uses a learningmanagementsystem (LMS)for coursedelivery.Facilitatesonlinediscussionswithstudents.Integratesmultimediaelementsinto onlinelessons.Usesscreencastingsoftware forcreatinginstructionalvideos.Incorporatesgamificationelementsinto onlinecourses.Hasexperiencedesigningonlineassessments.Implementsuniversaldesignprinciples inonline coursedesign.Has taughtan onlinecoursebefore.Attended apreviousdistanceeducationworkshop.Haspublishedresearch ondistanceeducation.Participatedin an onlineteachingcertificationprogram.Attended aconferenceon e-learninginnovations.Has receivedan award forexcellence inonlineteaching.Incorporatesinteractiveactivities invirtualclassrooms.Integratessocial mediaplatformsintoteaching.Implementsasynchronouslearningstrategies.Uses virtualreality (VR)simulationsin teaching.Collaborateswithinstructionaldesigners oncoursedevelopment.Collaborateswithcolleagues ononline coursedevelopment.Facilitatespeer-to-peerfeedback inonlinecourses.Has experienceteaching in ablendedlearningenvironment.Utilizes onlinecollaborationtools for groupprojects.Uses videoconferencingtools forteaching.Hasattended awebinar ononlinepedagogy.Uses a learningmanagementsystem (LMS)for coursedelivery.Facilitatesonlinediscussionswithstudents.Integratesmultimediaelementsinto onlinelessons.Usesscreencastingsoftware forcreatinginstructionalvideos.Incorporatesgamificationelementsinto onlinecourses.Hasexperiencedesigningonlineassessments.Implementsuniversaldesignprinciples inonline coursedesign.Has taughtan onlinecoursebefore.Attended apreviousdistanceeducationworkshop.Haspublishedresearch ondistanceeducation.Participatedin an onlineteachingcertificationprogram.Attended aconferenceon e-learninginnovations.Has receivedan award forexcellence inonlineteaching.Incorporatesinteractiveactivities invirtualclassrooms.Integratessocial mediaplatformsintoteaching.Implementsasynchronouslearningstrategies.Uses virtualreality (VR)simulationsin teaching.Collaborateswithinstructionaldesigners oncoursedevelopment.Collaborateswithcolleagues ononline coursedevelopment.Facilitatespeer-to-peerfeedback inonlinecourses.Has experienceteaching in ablendedlearningenvironment.

CCCJ- DOE Workshop - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Utilizes online collaboration tools for group projects.
  2. Uses video conferencing tools for teaching.
  3. Has attended a webinar on online pedagogy.
  4. Uses a learning management system (LMS) for course delivery.
  5. Facilitates online discussions with students.
  6. Integrates multimedia elements into online lessons.
  7. Uses screencasting software for creating instructional videos.
  8. Incorporates gamification elements into online courses.
  9. Has experience designing online assessments.
  10. Implements universal design principles in online course design.
  11. Has taught an online course before.
  12. Attended a previous distance education workshop.
  13. Has published research on distance education.
  14. Participated in an online teaching certification program.
  15. Attended a conference on e-learning innovations.
  16. Has received an award for excellence in online teaching.
  17. Incorporates interactive activities in virtual classrooms.
  18. Integrates social media platforms into teaching.
  19. Implements asynchronous learning strategies.
  20. Uses virtual reality (VR) simulations in teaching.
  21. Collaborates with instructional designers on course development.
  22. Collaborates with colleagues on online course development.
  23. Facilitates peer-to-peer feedback in online courses.
  24. Has experience teaching in a blended learning environment.