setting protagonist sequence idiom rising action allusion noun hyperbole central idea to entertain verb metaphor imagery stage directions antagonist conflict evidence flashback falling action resolution stanza dialogue personification alliteration exposition plot pronoun climax foreshadowing inference onomatopoeia theme to inform prefix to persuade adjective simile summary setting protagonist sequence idiom rising action allusion noun hyperbole central idea to entertain verb metaphor imagery stage directions antagonist conflict evidence flashback falling action resolution stanza dialogue personification alliteration exposition plot pronoun climax foreshadowing inference onomatopoeia theme to inform prefix to persuade adjective simile summary
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
setting
protagonist
sequence
idiom
rising action
allusion
noun
hyperbole
central idea
to entertain
verb
metaphor
imagery
stage directions
antagonist
conflict
evidence
flashback
falling action
resolution
stanza
dialogue
personification
alliteration
exposition
plot
pronoun
climax
foreshadowing
inference
onomatopoeia
theme
to inform
prefix
to persuade
adjective
simile
summary