Status Quodoesn'tchange inthe endDepressionAccent onthe internaljourney ofthe maincharachterJapanese/Easternnarrative structure(not a western 3act structure,haruki murakamistuff)Maincharacteris HikkaToxicfamilyIsolationFlow ofconsciousnessLong-windeddescriptionsFlowermetaphorsspecificallyNaturemetaphorsLesbiansWorking inretail is ahellscape(tm)MC isAutisticI amgoing tobeupset/cryIntrospectionof femaleexperiencein asiaStatus Quodoesn'tchange inthe endDepressionAccent onthe internaljourney ofthe maincharachterJapanese/Easternnarrative structure(not a western 3act structure,haruki murakamistuff)Maincharacteris HikkaToxicfamilyIsolationFlow ofconsciousnessLong-windeddescriptionsFlowermetaphorsspecificallyNaturemetaphorsLesbiansWorking inretail is ahellscape(tm)MC isAutisticI amgoing tobeupset/cryIntrospectionof femaleexperiencein asia

Convenience Store Woman - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Status Quo doesn't change in the end
  2. Depression
  3. Accent on the internal journey of the main charachter
  4. Japanese/Eastern narrative structure (not a western 3 act structure, haruki murakami stuff)
  5. Main character is Hikka
  6. Toxic family
  7. Isolation
  8. Flow of consciousness
  9. Long-winded descriptions
  10. Flower metaphors specifically
  11. Nature metaphors
  12. Lesbians
  13. Working in retail is a hellscape (tm)
  14. MC is Autistic
  15. I am going to be upset/cry
  16. Introspection of female experience in asia