Simile Reasoning Figurative Language Secondary Source Introduction Paragraph Counterclaim Personification (Act.Scene.Line) Suspense Climax Main Idea Contrast Fate 1st Person POV Antagonist Metaphor Incident 3rd Person POV Setting Citation Summary Inference Conclusion Dramatic Irony Claim Persuade Universal TOSEEC Agency Theme Evidence Compare Protagonist Hyperbole Body Paragraph Narrative Primary Source Simile Reasoning Figurative Language Secondary Source Introduction Paragraph Counterclaim Personification (Act.Scene.Line) Suspense Climax Main Idea Contrast Fate 1st Person POV Antagonist Metaphor Incident 3rd Person POV Setting Citation Summary Inference Conclusion Dramatic Irony Claim Persuade Universal TOSEEC Agency Theme Evidence Compare Protagonist Hyperbole Body Paragraph Narrative Primary Source
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Reasoning
Figurative Language
Secondary Source
Introduction Paragraph
Counterclaim
Personification
(Act.Scene.Line)
Suspense
Climax
Main Idea
Contrast
Fate
1st Person POV
Antagonist
Metaphor
Incident
3rd Person POV
Setting
Citation
Summary
Inference
Conclusion
Dramatic Irony
Claim
Persuade
Universal
TOSEEC
Agency
Theme
Evidence
Compare
Protagonist
Hyperbole
Body Paragraph
Narrative
Primary Source