y- axis origin sales tax data obtuse angle acute angle tenths place area coordinates denominator deposit area quadrilateral improper fraction balance quotient x- axis multiplicative patterns brackets order of operations parallelogram difference fraction cube volume polygon acute angle additive patterns place value product perimeter perimeter expenses hundredths place property tax decimal income tax y- axis origin sales tax data obtuse angle acute angle tenths place area coordinates denominator deposit area quadrilateral improper fraction balance quotient x- axis multiplicative patterns brackets order of operations parallelogram difference fraction cube volume polygon acute angle additive patterns place value product perimeter perimeter expenses hundredths place property tax decimal income tax
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-y- axis
G-origin
G-sales tax
I-data
N-obtuse angle
B-acute angle
B-tenths place
G-area
O-coordinates
I-denominator
N-deposit
G-area
N-quadrilateral
I-improper fraction
I-balance
G-quotient
I-x-axis
I-multiplicative patterns
N-brackets
O-order of operations
G-parallelogram
B-difference
G-fraction
B-cube
G-volume
O-polygon
B-acute angle
B-additive patterns
B-place value
O-product
B-perimeter
N-perimeter
N-expenses
I-hundredths place
O-property tax
O-decimal
B-income tax