fraction y- axis cube additive patterns order of operations place value quadrilateral quotient acute angle decimal property tax data brackets income tax coordinates multiplicative patterns tenths place sales tax volume acute angle balance product denominator expenses obtuse angle hundredths place parallelogram perimeter deposit origin area x- axis improper fraction area perimeter difference polygon fraction y- axis cube additive patterns order of operations place value quadrilateral quotient acute angle decimal property tax data brackets income tax coordinates multiplicative patterns tenths place sales tax volume acute angle balance product denominator expenses obtuse angle hundredths place parallelogram perimeter deposit origin area x- axis improper fraction area perimeter difference polygon
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-fraction
N-y- axis
B-cube
B-additive patterns
O-order of operations
B-place value
N-quadrilateral
G-quotient
B-acute angle
O-decimal
O-property tax
I-data
N-brackets
B-income tax
O-coordinates
I-multiplicative patterns
B-tenths place
G-sales tax
G-volume
B-acute angle
I-balance
O-product
I-denominator
N-expenses
N-obtuse angle
I-hundredths place
G-parallelogram
B-perimeter
N-deposit
G-origin
G-area
I-x-axis
I-improper fraction
G-area
N-perimeter
B-difference
O-polygon