3+ bounces in a row no ammo in front Enemy commits suicide Fighting 4 or more enemy tanks alone *hits friendly mine* Death by firing squad (4+ tanks) 5+ friendly tanks larping in a line only LT's in public stockpile op begins at peak night Death by infantry DC'ing during active combat Lowrank with funny name enemy arty is guided by satellite lag causes tank to teleport 3+ friendlies ran over 30+ minutes afk because of technical issues non- armored vehicle in the tankline front falls apart during op rout caused by singular inf Tracked first shot No binos/radios in the entire hex Drive vic 4+ hexes to the front Armored car in tankline (late war) Random tank commits suicide to mines/water 3+ bounces in a row no ammo in front Enemy commits suicide Fighting 4 or more enemy tanks alone *hits friendly mine* Death by firing squad (4+ tanks) 5+ friendly tanks larping in a line only LT's in public stockpile op begins at peak night Death by infantry DC'ing during active combat Lowrank with funny name enemy arty is guided by satellite lag causes tank to teleport 3+ friendlies ran over 30+ minutes afk because of technical issues non- armored vehicle in the tankline front falls apart during op rout caused by singular inf Tracked first shot No binos/radios in the entire hex Drive vic 4+ hexes to the front Armored car in tankline (late war) Random tank commits suicide to mines/water
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3+ bounces in a row
no ammo in front
Enemy commits suicide
Fighting 4 or more enemy tanks alone
*hits friendly mine*
Death by firing squad (4+ tanks)
5+ friendly tanks larping in a line
only LT's in public stockpile
op begins at peak night
Death by infantry
DC'ing during active combat
Lowrank with funny name
enemy arty is guided by satellite
lag causes tank to teleport
3+ friendlies ran over
30+ minutes afk because of technical issues
non-armored vehicle in the tankline
front falls apart during op
rout caused by singular inf
Tracked first shot
No binos/radios in the entire hex
Drive vic 4+ hexes to the front
Armored car in tankline (late war)
Random tank commits suicide to mines/water