Randomtankcommitssuicide tomines/waternoammoin frontDeathbyinfantry3+bouncesin a rowlagcausestank toteleportEnemycommitssuicideroutcaused bysingularinf*hitsfriendlymine*enemyarty isguided bysatelliteLowrankwith funnyname5+ friendlytankslarping ina lineDeath byfiringsquad (4+tanks)3+friendliesran overonly LT'sin publicstockpileArmoredcar intankline(late war)Drive vic4+ hexesto thefrontNobinos/radiosin the entirehexTrackedfirstshotop beginsat peaknightfront fallsapartduring opnon-armoredvehicle inthe tanklineFighting 4or moreenemytanks alone30+ minutesafk becauseof technicalissuesDC'ingduringactivecombatRandomtankcommitssuicide tomines/waternoammoin frontDeathbyinfantry3+bouncesin a rowlagcausestank toteleportEnemycommitssuicideroutcaused bysingularinf*hitsfriendlymine*enemyarty isguided bysatelliteLowrankwith funnyname5+ friendlytankslarping ina lineDeath byfiringsquad (4+tanks)3+friendliesran overonly LT'sin publicstockpileArmoredcar intankline(late war)Drive vic4+ hexesto thefrontNobinos/radiosin the entirehexTrackedfirstshotop beginsat peaknightfront fallsapartduring opnon-armoredvehicle inthe tanklineFighting 4or moreenemytanks alone30+ minutesafk becauseof technicalissuesDC'ingduringactivecombat

[ Ⓢ Ⓡ Ⓥ ] Tank larp bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Random tank commits suicide to mines/water
  2. no ammo in front
  3. Death by infantry
  4. 3+ bounces in a row
  5. lag causes tank to teleport
  6. Enemy commits suicide
  7. rout caused by singular inf
  8. *hits friendly mine*
  9. enemy arty is guided by satellite
  10. Lowrank with funny name
  11. 5+ friendly tanks larping in a line
  12. Death by firing squad (4+ tanks)
  13. 3+ friendlies ran over
  14. only LT's in public stockpile
  15. Armored car in tankline (late war)
  16. Drive vic 4+ hexes to the front
  17. No binos/radios in the entire hex
  18. Tracked first shot
  19. op begins at peak night
  20. front falls apart during op
  21. non-armored vehicle in the tankline
  22. Fighting 4 or more enemy tanks alone
  23. 30+ minutes afk because of technical issues
  24. DC'ing during active combat