op begins at peak night Fighting 4 or more enemy tanks alone Death by infantry 30+ minutes afk because of technical issues Armored car in tankline (late war) Lowrank with funny name only LT's in public stockpile rout caused by singular inf lag causes tank to teleport front falls apart during op Drive vic 4+ hexes to the front Enemy commits suicide No binos/radios in the entire hex 3+ friendlies ran over 3+ bounces in a row enemy arty is guided by satellite non- armored vehicle in the tankline Death by firing squad (4+ tanks) *hits friendly mine* Tracked first shot DC'ing during active combat 5+ friendly tanks larping in a line no ammo in front Random tank commits suicide to mines/water op begins at peak night Fighting 4 or more enemy tanks alone Death by infantry 30+ minutes afk because of technical issues Armored car in tankline (late war) Lowrank with funny name only LT's in public stockpile rout caused by singular inf lag causes tank to teleport front falls apart during op Drive vic 4+ hexes to the front Enemy commits suicide No binos/radios in the entire hex 3+ friendlies ran over 3+ bounces in a row enemy arty is guided by satellite non- armored vehicle in the tankline Death by firing squad (4+ tanks) *hits friendly mine* Tracked first shot DC'ing during active combat 5+ friendly tanks larping in a line no ammo in front Random tank commits suicide to mines/water
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
op begins at peak night
Fighting 4 or more enemy tanks alone
Death by infantry
30+ minutes afk because of technical issues
Armored car in tankline (late war)
Lowrank with funny name
only LT's in public stockpile
rout caused by singular inf
lag causes tank to teleport
front falls apart during op
Drive vic 4+ hexes to the front
Enemy commits suicide
No binos/radios in the entire hex
3+ friendlies ran over
3+ bounces in a row
enemy arty is guided by satellite
non-armored vehicle in the tankline
Death by firing squad (4+ tanks)
*hits friendly mine*
Tracked first shot
DC'ing during active combat
5+ friendly tanks larping in a line
no ammo in front
Random tank commits suicide to mines/water