Drive vic4+ hexesto thefrontLowrankwith funnynameonly LT'sin publicstockpileNobinos/radiosin the entirehex3+bouncesin a rowDeath byfiringsquad (4+tanks)Enemycommitssuicideroutcaused bysingularinfTrackedfirstshot3+friendliesran over*hitsfriendlymine*Randomtankcommitssuicide tomines/waterFighting 4or moreenemytanks alone30+ minutesafk becauseof technicalissueslagcausestank toteleportenemyarty isguided bysatelliteop beginsat peaknightnon-armoredvehicle inthe tankline5+ friendlytankslarping ina lineDC'ingduringactivecombatnoammoin frontfront fallsapartduring opArmoredcar intankline(late war)DeathbyinfantryDrive vic4+ hexesto thefrontLowrankwith funnynameonly LT'sin publicstockpileNobinos/radiosin the entirehex3+bouncesin a rowDeath byfiringsquad (4+tanks)Enemycommitssuicideroutcaused bysingularinfTrackedfirstshot3+friendliesran over*hitsfriendlymine*Randomtankcommitssuicide tomines/waterFighting 4or moreenemytanks alone30+ minutesafk becauseof technicalissueslagcausestank toteleportenemyarty isguided bysatelliteop beginsat peaknightnon-armoredvehicle inthe tankline5+ friendlytankslarping ina lineDC'ingduringactivecombatnoammoin frontfront fallsapartduring opArmoredcar intankline(late war)Deathbyinfantry

[ Ⓢ Ⓡ Ⓥ ] Tank larp bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Drive vic 4+ hexes to the front
  2. Lowrank with funny name
  3. only LT's in public stockpile
  4. No binos/radios in the entire hex
  5. 3+ bounces in a row
  6. Death by firing squad (4+ tanks)
  7. Enemy commits suicide
  8. rout caused by singular inf
  9. Tracked first shot
  10. 3+ friendlies ran over
  11. *hits friendly mine*
  12. Random tank commits suicide to mines/water
  13. Fighting 4 or more enemy tanks alone
  14. 30+ minutes afk because of technical issues
  15. lag causes tank to teleport
  16. enemy arty is guided by satellite
  17. op begins at peak night
  18. non-armored vehicle in the tankline
  19. 5+ friendly tanks larping in a line
  20. DC'ing during active combat
  21. no ammo in front
  22. front falls apart during op
  23. Armored car in tankline (late war)
  24. Death by infantry