Scout for 5 matches Human player scores all 3 high notes Coopertition Point 4 RP match High Score over 100 Tie Match Human Player Scores a High Note 1 point difference in end score 5 note auto Low Score under 10 Amplified Speaker 2 times in same game Yellow Card Robot Tips Over Note Breaks Plasma wins a match! Last second Climb that counts Match Score over 125 All 3 robots on an alliance shut down Last second shot that counts All 6 robots climb Note Shot Outside Field Alliance scores in the wrong side Note scores in Trap Note lands around someones Neck Scout for 5 matches Human player scores all 3 high notes Coopertition Point 4 RP match High Score over 100 Tie Match Human Player Scores a High Note 1 point difference in end score 5 note auto Low Score under 10 Amplified Speaker 2 times in same game Yellow Card Robot Tips Over Note Breaks Plasma wins a match! Last second Climb that counts Match Score over 125 All 3 robots on an alliance shut down Last second shot that counts All 6 robots climb Note Shot Outside Field Alliance scores in the wrong side Note scores in Trap Note lands around someones Neck
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scout for 5 matches
Human player scores all 3 high notes
Coopertition Point
4 RP match
High Score over 100
Tie Match
Human Player Scores a High Note
1 point difference in end score
5 note auto
Low Score under 10
Amplified Speaker
2 times in same game
Yellow Card
Robot Tips Over
Note
Breaks
Plasma wins a match!
Last second Climb that counts
Match Score over 125
All 3 robots on an alliance shut down
Last second shot that counts
All 6 robots climb
Note Shot Outside Field
Alliance scores in the wrong side
Note scores in Trap
Note lands around someones Neck