Scoutfor 5matchesLowScoreunder 10HumanPlayerScores aHigh NoteMatchScoreover 125Note landsaroundsomeonesNeckAlliancescores inthe wrongsideHumanplayerscores all 3high notes4 RPmatchAll 3robots onan allianceshut downRobotTipsOverNotescoresin TrapNoteBreaksAll 6robotsclimbTieMatchHighScoreover 1005 noteautoLastsecondshot thatcountsYellowCardAmplifiedSpeaker2 times insame game1 pointdifferencein endscorePlasmawins amatch!LastsecondClimb thatcountsCoopertitionPointNote ShotOutsideFieldScoutfor 5matchesLowScoreunder 10HumanPlayerScores aHigh NoteMatchScoreover 125Note landsaroundsomeonesNeckAlliancescores inthe wrongsideHumanplayerscores all 3high notes4 RPmatchAll 3robots onan allianceshut downRobotTipsOverNotescoresin TrapNoteBreaksAll 6robotsclimbTieMatchHighScoreover 1005 noteautoLastsecondshot thatcountsYellowCardAmplifiedSpeaker2 times insame game1 pointdifferencein endscorePlasmawins amatch!LastsecondClimb thatcountsCoopertitionPointNote ShotOutsideField

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scout for 5 matches
  2. Low Score under 10
  3. Human Player Scores a High Note
  4. Match Score over 125
  5. Note lands around someones Neck
  6. Alliance scores in the wrong side
  7. Human player scores all 3 high notes
  8. 4 RP match
  9. All 3 robots on an alliance shut down
  10. Robot Tips Over
  11. Note scores in Trap
  12. Note Breaks
  13. All 6 robots climb
  14. Tie Match
  15. High Score over 100
  16. 5 note auto
  17. Last second shot that counts
  18. Yellow Card
  19. Amplified Speaker 2 times in same game
  20. 1 point difference in end score
  21. Plasma wins a match!
  22. Last second Climb that counts
  23. Coopertition Point
  24. Note Shot Outside Field