NoteBreaksAlliancescores inthe wrongside5 noteautoHumanPlayerScores aHigh NoteNote landsaroundsomeonesNeckCoopertitionPointPlasmawins amatch!4 RPmatchAmplifiedSpeaker2 times insame gameNote ShotOutsideFieldScoutfor 5matchesNotescoresin TrapAll 6robotsclimbRobotTipsOverMatchScoreover 125LowScoreunder 10HighScoreover 100Humanplayerscores all 3high notes1 pointdifferencein endscoreLastsecondClimb thatcountsYellowCardLastsecondshot thatcountsAll 3robots onan allianceshut downTieMatchNoteBreaksAlliancescores inthe wrongside5 noteautoHumanPlayerScores aHigh NoteNote landsaroundsomeonesNeckCoopertitionPointPlasmawins amatch!4 RPmatchAmplifiedSpeaker2 times insame gameNote ShotOutsideFieldScoutfor 5matchesNotescoresin TrapAll 6robotsclimbRobotTipsOverMatchScoreover 125LowScoreunder 10HighScoreover 100Humanplayerscores all 3high notes1 pointdifferencein endscoreLastsecondClimb thatcountsYellowCardLastsecondshot thatcountsAll 3robots onan allianceshut downTieMatch

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Note Breaks
  2. Alliance scores in the wrong side
  3. 5 note auto
  4. Human Player Scores a High Note
  5. Note lands around someones Neck
  6. Coopertition Point
  7. Plasma wins a match!
  8. 4 RP match
  9. Amplified Speaker 2 times in same game
  10. Note Shot Outside Field
  11. Scout for 5 matches
  12. Note scores in Trap
  13. All 6 robots climb
  14. Robot Tips Over
  15. Match Score over 125
  16. Low Score under 10
  17. High Score over 100
  18. Human player scores all 3 high notes
  19. 1 point difference in end score
  20. Last second Climb that counts
  21. Yellow Card
  22. Last second shot that counts
  23. All 3 robots on an alliance shut down
  24. Tie Match