TieMatchNote landsaroundsomeonesNeckScoutfor 5matchesNoteBreaksNote ShotOutsideField5 noteautoAll 3robots onan allianceshut down1 pointdifferencein endscorePlasmawins amatch!HumanPlayerScores aHigh NoteNotescoresin TrapLastsecondshot thatcountsAll 6robotsclimbAmplifiedSpeaker2 times insame gameYellowCardHighScoreover 100MatchScoreover 125Alliancescores inthe wrongsideLowScoreunder 10CoopertitionPointRobotTipsOverHumanplayerscores all 3high notes4 RPmatchLastsecondClimb thatcountsTieMatchNote landsaroundsomeonesNeckScoutfor 5matchesNoteBreaksNote ShotOutsideField5 noteautoAll 3robots onan allianceshut down1 pointdifferencein endscorePlasmawins amatch!HumanPlayerScores aHigh NoteNotescoresin TrapLastsecondshot thatcountsAll 6robotsclimbAmplifiedSpeaker2 times insame gameYellowCardHighScoreover 100MatchScoreover 125Alliancescores inthe wrongsideLowScoreunder 10CoopertitionPointRobotTipsOverHumanplayerscores all 3high notes4 RPmatchLastsecondClimb thatcounts

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tie Match
  2. Note lands around someones Neck
  3. Scout for 5 matches
  4. Note Breaks
  5. Note Shot Outside Field
  6. 5 note auto
  7. All 3 robots on an alliance shut down
  8. 1 point difference in end score
  9. Plasma wins a match!
  10. Human Player Scores a High Note
  11. Note scores in Trap
  12. Last second shot that counts
  13. All 6 robots climb
  14. Amplified Speaker 2 times in same game
  15. Yellow Card
  16. High Score over 100
  17. Match Score over 125
  18. Alliance scores in the wrong side
  19. Low Score under 10
  20. Coopertition Point
  21. Robot Tips Over
  22. Human player scores all 3 high notes
  23. 4 RP match
  24. Last second Climb that counts