HumanPlayerScores aHigh NoteTieMatchAmplifiedSpeaker2 times insame gameNotescoresin TrapScoutfor 5matches1 pointdifferencein endscoreLastsecondClimb thatcountsMatchScoreover 125Note landsaroundsomeonesNeckYellowCardAll 3robots onan allianceshut down4 RPmatchHumanplayerscores all 3high notesLowScoreunder 10CoopertitionPointAll 6robotsclimbRobotTipsOverHighScoreover 100Note ShotOutsideFieldPlasmawins amatch!Lastsecondshot thatcountsAlliancescores inthe wrongsideNoteBreaks5 noteautoHumanPlayerScores aHigh NoteTieMatchAmplifiedSpeaker2 times insame gameNotescoresin TrapScoutfor 5matches1 pointdifferencein endscoreLastsecondClimb thatcountsMatchScoreover 125Note landsaroundsomeonesNeckYellowCardAll 3robots onan allianceshut down4 RPmatchHumanplayerscores all 3high notesLowScoreunder 10CoopertitionPointAll 6robotsclimbRobotTipsOverHighScoreover 100Note ShotOutsideFieldPlasmawins amatch!Lastsecondshot thatcountsAlliancescores inthe wrongsideNoteBreaks5 noteauto

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Human Player Scores a High Note
  2. Tie Match
  3. Amplified Speaker 2 times in same game
  4. Note scores in Trap
  5. Scout for 5 matches
  6. 1 point difference in end score
  7. Last second Climb that counts
  8. Match Score over 125
  9. Note lands around someones Neck
  10. Yellow Card
  11. All 3 robots on an alliance shut down
  12. 4 RP match
  13. Human player scores all 3 high notes
  14. Low Score under 10
  15. Coopertition Point
  16. All 6 robots climb
  17. Robot Tips Over
  18. High Score over 100
  19. Note Shot Outside Field
  20. Plasma wins a match!
  21. Last second shot that counts
  22. Alliance scores in the wrong side
  23. Note Breaks
  24. 5 note auto