Human Player Scores a High Note Note lands around someones Neck 4 RP match 1 point difference in end score 5 note auto High Score over 100 Plasma wins a match! Last second shot that counts Last second Climb that counts Match Score over 125 Human player scores all 3 high notes Note Shot Outside Field Low Score under 10 Yellow Card All 6 robots climb Scout for 5 matches Robot Tips Over Coopertition Point All 3 robots on an alliance shut down Tie Match Amplified Speaker 2 times in same game Note Breaks Alliance scores in the wrong side Note scores in Trap Human Player Scores a High Note Note lands around someones Neck 4 RP match 1 point difference in end score 5 note auto High Score over 100 Plasma wins a match! Last second shot that counts Last second Climb that counts Match Score over 125 Human player scores all 3 high notes Note Shot Outside Field Low Score under 10 Yellow Card All 6 robots climb Scout for 5 matches Robot Tips Over Coopertition Point All 3 robots on an alliance shut down Tie Match Amplified Speaker 2 times in same game Note Breaks Alliance scores in the wrong side Note scores in Trap
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Human Player Scores a High Note
Note lands around someones Neck
4 RP match
1 point difference in end score
5 note auto
High Score over 100
Plasma wins a match!
Last second shot that counts
Last second Climb that counts
Match Score over 125
Human player scores all 3 high notes
Note Shot Outside Field
Low Score under 10
Yellow Card
All 6 robots climb
Scout for 5 matches
Robot Tips Over
Coopertition Point
All 3 robots on an alliance shut down
Tie Match
Amplified Speaker
2 times in same game
Note
Breaks
Alliance scores in the wrong side
Note scores in Trap