4 RPmatch5 noteautoNotescoresin TrapAmplifiedSpeaker2 times insame gameNote ShotOutsideFieldLastsecondClimb thatcountsNote landsaroundsomeonesNeckLowScoreunder 101 pointdifferencein endscoreNoteBreaksPlasmawins amatch!CoopertitionPointHumanPlayerScores aHigh NoteRobotTipsOverAll 6robotsclimbLastsecondshot thatcountsAll 3robots onan allianceshut downHighScoreover 100MatchScoreover 125Scoutfor 5matchesHumanplayerscores all 3high notesYellowCardTieMatchAlliancescores inthe wrongside4 RPmatch5 noteautoNotescoresin TrapAmplifiedSpeaker2 times insame gameNote ShotOutsideFieldLastsecondClimb thatcountsNote landsaroundsomeonesNeckLowScoreunder 101 pointdifferencein endscoreNoteBreaksPlasmawins amatch!CoopertitionPointHumanPlayerScores aHigh NoteRobotTipsOverAll 6robotsclimbLastsecondshot thatcountsAll 3robots onan allianceshut downHighScoreover 100MatchScoreover 125Scoutfor 5matchesHumanplayerscores all 3high notesYellowCardTieMatchAlliancescores inthe wrongside

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4 RP match
  2. 5 note auto
  3. Note scores in Trap
  4. Amplified Speaker 2 times in same game
  5. Note Shot Outside Field
  6. Last second Climb that counts
  7. Note lands around someones Neck
  8. Low Score under 10
  9. 1 point difference in end score
  10. Note Breaks
  11. Plasma wins a match!
  12. Coopertition Point
  13. Human Player Scores a High Note
  14. Robot Tips Over
  15. All 6 robots climb
  16. Last second shot that counts
  17. All 3 robots on an alliance shut down
  18. High Score over 100
  19. Match Score over 125
  20. Scout for 5 matches
  21. Human player scores all 3 high notes
  22. Yellow Card
  23. Tie Match
  24. Alliance scores in the wrong side