Note ShotOutsideField1 pointdifferencein endscore4 RPmatchRobotTipsOverHighScoreover 100Notescoresin TrapLastsecondshot thatcountsNote landsaroundsomeonesNeckAmplifiedSpeaker2 times insame gamePlasmawins amatch!TieMatchAll 3robots onan allianceshut downLowScoreunder 10NoteBreaksYellowCardHumanPlayerScores aHigh NoteAlliancescores inthe wrongsideLastsecondClimb thatcountsScoutfor 5matchesMatchScoreover 125CoopertitionPointHumanplayerscores all 3high notes5 noteautoAll 6robotsclimbNote ShotOutsideField1 pointdifferencein endscore4 RPmatchRobotTipsOverHighScoreover 100Notescoresin TrapLastsecondshot thatcountsNote landsaroundsomeonesNeckAmplifiedSpeaker2 times insame gamePlasmawins amatch!TieMatchAll 3robots onan allianceshut downLowScoreunder 10NoteBreaksYellowCardHumanPlayerScores aHigh NoteAlliancescores inthe wrongsideLastsecondClimb thatcountsScoutfor 5matchesMatchScoreover 125CoopertitionPointHumanplayerscores all 3high notes5 noteautoAll 6robotsclimb

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Note Shot Outside Field
  2. 1 point difference in end score
  3. 4 RP match
  4. Robot Tips Over
  5. High Score over 100
  6. Note scores in Trap
  7. Last second shot that counts
  8. Note lands around someones Neck
  9. Amplified Speaker 2 times in same game
  10. Plasma wins a match!
  11. Tie Match
  12. All 3 robots on an alliance shut down
  13. Low Score under 10
  14. Note Breaks
  15. Yellow Card
  16. Human Player Scores a High Note
  17. Alliance scores in the wrong side
  18. Last second Climb that counts
  19. Scout for 5 matches
  20. Match Score over 125
  21. Coopertition Point
  22. Human player scores all 3 high notes
  23. 5 note auto
  24. All 6 robots climb