Note landsaroundsomeonesNeckLastsecondshot thatcountsAll 3robots onan allianceshut downMatchScoreover 1251 pointdifferencein endscore5 noteautoLowScoreunder 104 RPmatchAlliancescores inthe wrongsideLastsecondClimb thatcountsAmplifiedSpeaker2 times insame gameNotescoresin TrapHumanPlayerScores aHigh NoteYellowCardHighScoreover 100CoopertitionPointRobotTipsOverScoutfor 5matchesPlasmawins amatch!NoteBreaksAll 6robotsclimbHumanplayerscores all 3high notesTieMatchNote ShotOutsideFieldNote landsaroundsomeonesNeckLastsecondshot thatcountsAll 3robots onan allianceshut downMatchScoreover 1251 pointdifferencein endscore5 noteautoLowScoreunder 104 RPmatchAlliancescores inthe wrongsideLastsecondClimb thatcountsAmplifiedSpeaker2 times insame gameNotescoresin TrapHumanPlayerScores aHigh NoteYellowCardHighScoreover 100CoopertitionPointRobotTipsOverScoutfor 5matchesPlasmawins amatch!NoteBreaksAll 6robotsclimbHumanplayerscores all 3high notesTieMatchNote ShotOutsideField

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Note lands around someones Neck
  2. Last second shot that counts
  3. All 3 robots on an alliance shut down
  4. Match Score over 125
  5. 1 point difference in end score
  6. 5 note auto
  7. Low Score under 10
  8. 4 RP match
  9. Alliance scores in the wrong side
  10. Last second Climb that counts
  11. Amplified Speaker 2 times in same game
  12. Note scores in Trap
  13. Human Player Scores a High Note
  14. Yellow Card
  15. High Score over 100
  16. Coopertition Point
  17. Robot Tips Over
  18. Scout for 5 matches
  19. Plasma wins a match!
  20. Note Breaks
  21. All 6 robots climb
  22. Human player scores all 3 high notes
  23. Tie Match
  24. Note Shot Outside Field