Tie Match Note lands around someones Neck Scout for 5 matches Note Breaks Note Shot Outside Field 5 note auto All 3 robots on an alliance shut down 1 point difference in end score Plasma wins a match! Human Player Scores a High Note Note scores in Trap Last second shot that counts All 6 robots climb Amplified Speaker 2 times in same game Yellow Card High Score over 100 Match Score over 125 Alliance scores in the wrong side Low Score under 10 Coopertition Point Robot Tips Over Human player scores all 3 high notes 4 RP match Last second Climb that counts Tie Match Note lands around someones Neck Scout for 5 matches Note Breaks Note Shot Outside Field 5 note auto All 3 robots on an alliance shut down 1 point difference in end score Plasma wins a match! Human Player Scores a High Note Note scores in Trap Last second shot that counts All 6 robots climb Amplified Speaker 2 times in same game Yellow Card High Score over 100 Match Score over 125 Alliance scores in the wrong side Low Score under 10 Coopertition Point Robot Tips Over Human player scores all 3 high notes 4 RP match Last second Climb that counts
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tie Match
Note lands around someones Neck
Scout for 5 matches
Note
Breaks
Note Shot Outside Field
5 note auto
All 3 robots on an alliance shut down
1 point difference in end score
Plasma wins a match!
Human Player Scores a High Note
Note scores in Trap
Last second shot that counts
All 6 robots climb
Amplified Speaker
2 times in same game
Yellow Card
High Score over 100
Match Score over 125
Alliance scores in the wrong side
Low Score under 10
Coopertition Point
Robot Tips Over
Human player scores all 3 high notes
4 RP match
Last second Climb that counts