Tie Match Human Player Scores a High Note Scout for 5 matches Note scores in Trap Coopertition Point Match Score over 125 Human player scores all 3 high notes Note Shot Outside Field Robot Tips Over High Score over 100 Low Score under 10 Note lands around someones Neck Amplified Speaker 2 times in same game 4 RP match Alliance scores in the wrong side Last second Climb that counts All 3 robots on an alliance shut down 1 point difference in end score All 6 robots climb Note Breaks 5 note auto Yellow Card Last second shot that counts Plasma wins a match! Tie Match Human Player Scores a High Note Scout for 5 matches Note scores in Trap Coopertition Point Match Score over 125 Human player scores all 3 high notes Note Shot Outside Field Robot Tips Over High Score over 100 Low Score under 10 Note lands around someones Neck Amplified Speaker 2 times in same game 4 RP match Alliance scores in the wrong side Last second Climb that counts All 3 robots on an alliance shut down 1 point difference in end score All 6 robots climb Note Breaks 5 note auto Yellow Card Last second shot that counts Plasma wins a match!
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tie Match
Human Player Scores a High Note
Scout for 5 matches
Note scores in Trap
Coopertition Point
Match Score over 125
Human player scores all 3 high notes
Note Shot Outside Field
Robot Tips Over
High Score over 100
Low Score under 10
Note lands around someones Neck
Amplified Speaker
2 times in same game
4 RP match
Alliance scores in the wrong side
Last second Climb that counts
All 3 robots on an alliance shut down
1 point difference in end score
All 6 robots climb
Note
Breaks
5 note auto
Yellow Card
Last second shot that counts
Plasma wins a match!