Scoutfor 5matchesHumanplayerscores all 3high notesCoopertitionPoint4 RPmatchHighScoreover 100TieMatchHumanPlayerScores aHigh Note1 pointdifferencein endscore5 noteautoLowScoreunder 10AmplifiedSpeaker2 times insame gameYellowCardRobotTipsOverNoteBreaksPlasmawins amatch!LastsecondClimb thatcountsMatchScoreover 125All 3robots onan allianceshut downLastsecondshot thatcountsAll 6robotsclimbNote ShotOutsideFieldAlliancescores inthe wrongsideNotescoresin TrapNote landsaroundsomeonesNeckScoutfor 5matchesHumanplayerscores all 3high notesCoopertitionPoint4 RPmatchHighScoreover 100TieMatchHumanPlayerScores aHigh Note1 pointdifferencein endscore5 noteautoLowScoreunder 10AmplifiedSpeaker2 times insame gameYellowCardRobotTipsOverNoteBreaksPlasmawins amatch!LastsecondClimb thatcountsMatchScoreover 125All 3robots onan allianceshut downLastsecondshot thatcountsAll 6robotsclimbNote ShotOutsideFieldAlliancescores inthe wrongsideNotescoresin TrapNote landsaroundsomeonesNeck

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scout for 5 matches
  2. Human player scores all 3 high notes
  3. Coopertition Point
  4. 4 RP match
  5. High Score over 100
  6. Tie Match
  7. Human Player Scores a High Note
  8. 1 point difference in end score
  9. 5 note auto
  10. Low Score under 10
  11. Amplified Speaker 2 times in same game
  12. Yellow Card
  13. Robot Tips Over
  14. Note Breaks
  15. Plasma wins a match!
  16. Last second Climb that counts
  17. Match Score over 125
  18. All 3 robots on an alliance shut down
  19. Last second shot that counts
  20. All 6 robots climb
  21. Note Shot Outside Field
  22. Alliance scores in the wrong side
  23. Note scores in Trap
  24. Note lands around someones Neck