Scout for 5 matches Low Score under 10 Human Player Scores a High Note Match Score over 125 Note lands around someones Neck Alliance scores in the wrong side Human player scores all 3 high notes 4 RP match All 3 robots on an alliance shut down Robot Tips Over Note scores in Trap Note Breaks All 6 robots climb Tie Match High Score over 100 5 note auto Last second shot that counts Yellow Card Amplified Speaker 2 times in same game 1 point difference in end score Plasma wins a match! Last second Climb that counts Coopertition Point Note Shot Outside Field Scout for 5 matches Low Score under 10 Human Player Scores a High Note Match Score over 125 Note lands around someones Neck Alliance scores in the wrong side Human player scores all 3 high notes 4 RP match All 3 robots on an alliance shut down Robot Tips Over Note scores in Trap Note Breaks All 6 robots climb Tie Match High Score over 100 5 note auto Last second shot that counts Yellow Card Amplified Speaker 2 times in same game 1 point difference in end score Plasma wins a match! Last second Climb that counts Coopertition Point Note Shot Outside Field
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Scout for 5 matches
Low Score under 10
Human Player Scores a High Note
Match Score over 125
Note lands around someones Neck
Alliance scores in the wrong side
Human player scores all 3 high notes
4 RP match
All 3 robots on an alliance shut down
Robot Tips Over
Note scores in Trap
Note
Breaks
All 6 robots climb
Tie Match
High Score over 100
5 note auto
Last second shot that counts
Yellow Card
Amplified Speaker
2 times in same game
1 point difference in end score
Plasma wins a match!
Last second Climb that counts
Coopertition Point
Note Shot Outside Field