LowScoreunder 10AmplifiedSpeaker2 times insame gameAll 3robots onan allianceshut downNotescoresin TrapHighScoreover 1004 RPmatchScoutfor 5matches5 noteautoHumanPlayerScores aHigh NoteAll 6robotsclimbRobotTipsOverNote landsaroundsomeonesNeckNote ShotOutsideFieldNoteBreaksHumanplayerscores all 3high notesAlliancescores inthe wrongsideLastsecondClimb thatcountsCoopertitionPointMatchScoreover 125Lastsecondshot thatcountsTieMatch1 pointdifferencein endscorePlasmawins amatch!YellowCardLowScoreunder 10AmplifiedSpeaker2 times insame gameAll 3robots onan allianceshut downNotescoresin TrapHighScoreover 1004 RPmatchScoutfor 5matches5 noteautoHumanPlayerScores aHigh NoteAll 6robotsclimbRobotTipsOverNote landsaroundsomeonesNeckNote ShotOutsideFieldNoteBreaksHumanplayerscores all 3high notesAlliancescores inthe wrongsideLastsecondClimb thatcountsCoopertitionPointMatchScoreover 125Lastsecondshot thatcountsTieMatch1 pointdifferencein endscorePlasmawins amatch!YellowCard

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Low Score under 10
  2. Amplified Speaker 2 times in same game
  3. All 3 robots on an alliance shut down
  4. Note scores in Trap
  5. High Score over 100
  6. 4 RP match
  7. Scout for 5 matches
  8. 5 note auto
  9. Human Player Scores a High Note
  10. All 6 robots climb
  11. Robot Tips Over
  12. Note lands around someones Neck
  13. Note Shot Outside Field
  14. Note Breaks
  15. Human player scores all 3 high notes
  16. Alliance scores in the wrong side
  17. Last second Climb that counts
  18. Coopertition Point
  19. Match Score over 125
  20. Last second shot that counts
  21. Tie Match
  22. 1 point difference in end score
  23. Plasma wins a match!
  24. Yellow Card