TieMatchAlliancescores inthe wrongsideHighScoreover 100RobotTipsOverAll 3robots onan allianceshut downLastsecondClimb thatcountsPlasmawins amatch!All 6robotsclimbScoutfor 5matchesHumanplayerscores all 3high notesYellowCardAmplifiedSpeaker2 times insame game5 noteauto4 RPmatchNote landsaroundsomeonesNeckLastsecondshot thatcountsCoopertitionPointMatchScoreover 125LowScoreunder 10Notescoresin TrapNote ShotOutsideFieldHumanPlayerScores aHigh NoteNoteBreaks1 pointdifferencein endscoreTieMatchAlliancescores inthe wrongsideHighScoreover 100RobotTipsOverAll 3robots onan allianceshut downLastsecondClimb thatcountsPlasmawins amatch!All 6robotsclimbScoutfor 5matchesHumanplayerscores all 3high notesYellowCardAmplifiedSpeaker2 times insame game5 noteauto4 RPmatchNote landsaroundsomeonesNeckLastsecondshot thatcountsCoopertitionPointMatchScoreover 125LowScoreunder 10Notescoresin TrapNote ShotOutsideFieldHumanPlayerScores aHigh NoteNoteBreaks1 pointdifferencein endscore

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tie Match
  2. Alliance scores in the wrong side
  3. High Score over 100
  4. Robot Tips Over
  5. All 3 robots on an alliance shut down
  6. Last second Climb that counts
  7. Plasma wins a match!
  8. All 6 robots climb
  9. Scout for 5 matches
  10. Human player scores all 3 high notes
  11. Yellow Card
  12. Amplified Speaker 2 times in same game
  13. 5 note auto
  14. 4 RP match
  15. Note lands around someones Neck
  16. Last second shot that counts
  17. Coopertition Point
  18. Match Score over 125
  19. Low Score under 10
  20. Note scores in Trap
  21. Note Shot Outside Field
  22. Human Player Scores a High Note
  23. Note Breaks
  24. 1 point difference in end score