TieMatchHumanPlayerScores aHigh NoteScoutfor 5matchesNotescoresin TrapCoopertitionPointMatchScoreover 125Humanplayerscores all 3high notesNote ShotOutsideFieldRobotTipsOverHighScoreover 100LowScoreunder 10Note landsaroundsomeonesNeckAmplifiedSpeaker2 times insame game4 RPmatchAlliancescores inthe wrongsideLastsecondClimb thatcountsAll 3robots onan allianceshut down1 pointdifferencein endscoreAll 6robotsclimbNoteBreaks5 noteautoYellowCardLastsecondshot thatcountsPlasmawins amatch!TieMatchHumanPlayerScores aHigh NoteScoutfor 5matchesNotescoresin TrapCoopertitionPointMatchScoreover 125Humanplayerscores all 3high notesNote ShotOutsideFieldRobotTipsOverHighScoreover 100LowScoreunder 10Note landsaroundsomeonesNeckAmplifiedSpeaker2 times insame game4 RPmatchAlliancescores inthe wrongsideLastsecondClimb thatcountsAll 3robots onan allianceshut down1 pointdifferencein endscoreAll 6robotsclimbNoteBreaks5 noteautoYellowCardLastsecondshot thatcountsPlasmawins amatch!

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tie Match
  2. Human Player Scores a High Note
  3. Scout for 5 matches
  4. Note scores in Trap
  5. Coopertition Point
  6. Match Score over 125
  7. Human player scores all 3 high notes
  8. Note Shot Outside Field
  9. Robot Tips Over
  10. High Score over 100
  11. Low Score under 10
  12. Note lands around someones Neck
  13. Amplified Speaker 2 times in same game
  14. 4 RP match
  15. Alliance scores in the wrong side
  16. Last second Climb that counts
  17. All 3 robots on an alliance shut down
  18. 1 point difference in end score
  19. All 6 robots climb
  20. Note Breaks
  21. 5 note auto
  22. Yellow Card
  23. Last second shot that counts
  24. Plasma wins a match!