HighScoreover 1001 pointdifferencein endscoreAlliancescores inthe wrongsideScoutfor 5matchesHumanPlayerScores aHigh NoteNote ShotOutsideFieldPlasmawins amatch!YellowCardTieMatch4 RPmatch5 noteautoCoopertitionPointLastsecondshot thatcountsMatchScoreover 125AmplifiedSpeaker2 times insame gameHumanplayerscores all 3high notesNote landsaroundsomeonesNeckAll 3robots onan allianceshut downRobotTipsOverAll 6robotsclimbLastsecondClimb thatcountsNotescoresin TrapNoteBreaksLowScoreunder 10HighScoreover 1001 pointdifferencein endscoreAlliancescores inthe wrongsideScoutfor 5matchesHumanPlayerScores aHigh NoteNote ShotOutsideFieldPlasmawins amatch!YellowCardTieMatch4 RPmatch5 noteautoCoopertitionPointLastsecondshot thatcountsMatchScoreover 125AmplifiedSpeaker2 times insame gameHumanplayerscores all 3high notesNote landsaroundsomeonesNeckAll 3robots onan allianceshut downRobotTipsOverAll 6robotsclimbLastsecondClimb thatcountsNotescoresin TrapNoteBreaksLowScoreunder 10

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Score over 100
  2. 1 point difference in end score
  3. Alliance scores in the wrong side
  4. Scout for 5 matches
  5. Human Player Scores a High Note
  6. Note Shot Outside Field
  7. Plasma wins a match!
  8. Yellow Card
  9. Tie Match
  10. 4 RP match
  11. 5 note auto
  12. Coopertition Point
  13. Last second shot that counts
  14. Match Score over 125
  15. Amplified Speaker 2 times in same game
  16. Human player scores all 3 high notes
  17. Note lands around someones Neck
  18. All 3 robots on an alliance shut down
  19. Robot Tips Over
  20. All 6 robots climb
  21. Last second Climb that counts
  22. Note scores in Trap
  23. Note Breaks
  24. Low Score under 10