1 pointdifferencein endscoreHumanPlayerScores aHigh NoteScoutfor 5matches5 noteauto4 RPmatchNoteBreaksMatchScoreover 125LastsecondClimb thatcountsRobotTipsOverCoopertitionPointYellowCardLowScoreunder 10Note ShotOutsideFieldAll 6robotsclimbNote landsaroundsomeonesNeckNotescoresin TrapPlasmawins amatch!AmplifiedSpeaker2 times insame gameLastsecondshot thatcountsAll 3robots onan allianceshut downAlliancescores inthe wrongsideTieMatchHighScoreover 100Humanplayerscores all 3high notes1 pointdifferencein endscoreHumanPlayerScores aHigh NoteScoutfor 5matches5 noteauto4 RPmatchNoteBreaksMatchScoreover 125LastsecondClimb thatcountsRobotTipsOverCoopertitionPointYellowCardLowScoreunder 10Note ShotOutsideFieldAll 6robotsclimbNote landsaroundsomeonesNeckNotescoresin TrapPlasmawins amatch!AmplifiedSpeaker2 times insame gameLastsecondshot thatcountsAll 3robots onan allianceshut downAlliancescores inthe wrongsideTieMatchHighScoreover 100Humanplayerscores all 3high notes

Plasma Scouting Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 point difference in end score
  2. Human Player Scores a High Note
  3. Scout for 5 matches
  4. 5 note auto
  5. 4 RP match
  6. Note Breaks
  7. Match Score over 125
  8. Last second Climb that counts
  9. Robot Tips Over
  10. Coopertition Point
  11. Yellow Card
  12. Low Score under 10
  13. Note Shot Outside Field
  14. All 6 robots climb
  15. Note lands around someones Neck
  16. Note scores in Trap
  17. Plasma wins a match!
  18. Amplified Speaker 2 times in same game
  19. Last second shot that counts
  20. All 3 robots on an alliance shut down
  21. Alliance scores in the wrong side
  22. Tie Match
  23. High Score over 100
  24. Human player scores all 3 high notes