FlashbackMoodAtmosphereRound/dynamiccharactersInternalconflictFictionCharacterizationManvs.ManIntroductionManvs. SelfClimaxRisingactionPersonificationSettingIndirectcharacterizationSimileChronologicalOrderFlashforwardToneExpositionThemePointof ViewExternalconflictMan vs.SupernaturalMetaphorManvs.NatureManvs.SocietyForeshadowingShortstory/narrativeAntagonistConflictManvs.FateResolutionProtagonistPlotMan vs.TechnologyDirectcharacterizationBrainstormFlat/staticcharactersInitiatingeventSymbolismFallingactionFlashbackMoodAtmosphereRound/dynamiccharactersInternalconflictFictionCharacterizationManvs.ManIntroductionManvs. SelfClimaxRisingactionPersonificationSettingIndirectcharacterizationSimileChronologicalOrderFlashforwardToneExpositionThemePointof ViewExternalconflictMan vs.SupernaturalMetaphorManvs.NatureManvs.SocietyForeshadowingShortstory/narrativeAntagonistConflictManvs.FateResolutionProtagonistPlotMan vs.TechnologyDirectcharacterizationBrainstormFlat/staticcharactersInitiatingeventSymbolismFallingaction

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashback
  2. Mood
  3. Atmosphere
  4. Round/dynamic characters
  5. Internal conflict
  6. Fiction
  7. Characterization
  8. Man vs. Man
  9. Introduction
  10. Man vs. Self
  11. Climax
  12. Rising action
  13. Personification
  14. Setting
  15. Indirect characterization
  16. Simile
  17. Chronological Order
  18. Flashforward
  19. Tone
  20. Exposition
  21. Theme
  22. Point of View
  23. External conflict
  24. Man vs. Supernatural
  25. Metaphor
  26. Man vs. Nature
  27. Man vs. Society
  28. Foreshadowing
  29. Short story/narrative
  30. Antagonist
  31. Conflict
  32. Man vs. Fate
  33. Resolution
  34. Protagonist
  35. Plot
  36. Man vs. Technology
  37. Direct characterization
  38. Brainstorm
  39. Flat/static characters
  40. Initiating event
  41. Symbolism
  42. Falling action