FictionIndirectcharacterizationCharacterizationProtagonistAntagonistResolutionSimileSettingFlat/staticcharactersFlashbackFallingactionIntroductionMan vs.SupernaturalForeshadowingInitiatingeventClimaxPlotBrainstormManvs. SelfChronologicalOrderSymbolismMan vs.TechnologyMoodDirectcharacterizationFlashforwardManvs.FateInternalconflictExpositionMetaphorPointof ViewManvs.SocietyManvs.NaturePersonificationShortstory/narrativeManvs.ManRound/dynamiccharactersThemeConflictRisingactionAtmosphereToneExternalconflictFictionIndirectcharacterizationCharacterizationProtagonistAntagonistResolutionSimileSettingFlat/staticcharactersFlashbackFallingactionIntroductionMan vs.SupernaturalForeshadowingInitiatingeventClimaxPlotBrainstormManvs. SelfChronologicalOrderSymbolismMan vs.TechnologyMoodDirectcharacterizationFlashforwardManvs.FateInternalconflictExpositionMetaphorPointof ViewManvs.SocietyManvs.NaturePersonificationShortstory/narrativeManvs.ManRound/dynamiccharactersThemeConflictRisingactionAtmosphereToneExternalconflict

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fiction
  2. Indirect characterization
  3. Characterization
  4. Protagonist
  5. Antagonist
  6. Resolution
  7. Simile
  8. Setting
  9. Flat/static characters
  10. Flashback
  11. Falling action
  12. Introduction
  13. Man vs. Supernatural
  14. Foreshadowing
  15. Initiating event
  16. Climax
  17. Plot
  18. Brainstorm
  19. Man vs. Self
  20. Chronological Order
  21. Symbolism
  22. Man vs. Technology
  23. Mood
  24. Direct characterization
  25. Flashforward
  26. Man vs. Fate
  27. Internal conflict
  28. Exposition
  29. Metaphor
  30. Point of View
  31. Man vs. Society
  32. Man vs. Nature
  33. Personification
  34. Short story/narrative
  35. Man vs. Man
  36. Round/dynamic characters
  37. Theme
  38. Conflict
  39. Rising action
  40. Atmosphere
  41. Tone
  42. External conflict