ThemeManvs.FateSimileAtmosphereManvs.ManShortstory/narrativeExpositionMetaphorInitiatingeventPlotMoodFlashforwardFictionBrainstormChronologicalOrderManvs.NatureExternalconflictPersonificationResolutionFlashbackDirectcharacterizationManvs. SelfIndirectcharacterizationClimaxCharacterizationToneMan vs.TechnologyMan vs.SupernaturalAntagonistRisingactionPointof ViewInternalconflictRound/dynamiccharactersProtagonistManvs.SocietyFlat/staticcharactersFallingactionConflictSymbolismForeshadowingIntroductionSettingThemeManvs.FateSimileAtmosphereManvs.ManShortstory/narrativeExpositionMetaphorInitiatingeventPlotMoodFlashforwardFictionBrainstormChronologicalOrderManvs.NatureExternalconflictPersonificationResolutionFlashbackDirectcharacterizationManvs. SelfIndirectcharacterizationClimaxCharacterizationToneMan vs.TechnologyMan vs.SupernaturalAntagonistRisingactionPointof ViewInternalconflictRound/dynamiccharactersProtagonistManvs.SocietyFlat/staticcharactersFallingactionConflictSymbolismForeshadowingIntroductionSetting

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme
  2. Man vs. Fate
  3. Simile
  4. Atmosphere
  5. Man vs. Man
  6. Short story/narrative
  7. Exposition
  8. Metaphor
  9. Initiating event
  10. Plot
  11. Mood
  12. FlashforwardFiction
  13. Brainstorm
  14. Chronological Order
  15. Man vs. Nature
  16. External conflict
  17. Personification
  18. Resolution
  19. Flashback
  20. Direct characterization
  21. Man vs. Self
  22. Indirect characterization
  23. Climax
  24. Characterization
  25. Tone
  26. Man vs. Technology
  27. Man vs. Supernatural
  28. Antagonist
  29. Rising action
  30. Point of View
  31. Internal conflict
  32. Round/dynamic characters
  33. Protagonist
  34. Man vs. Society
  35. Flat/static characters
  36. Falling action
  37. Conflict
  38. Symbolism
  39. Foreshadowing
  40. Introduction
  41. Setting